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Errorik

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Posts posted by Errorik

  1. 7 hours ago, ZanaLyrander said:

    My Raphael pretty reliably 1RKOd on the enemy phase, but he was a Wyvern Lord, which gave him a minimum speed of 24. Meaning he actually could double many units, and his strength was high enough that for the faster units, he didn’t need to double, he hit like a double decker bus. Of course I wasn’t going for a fast run, my guys were probably way overleveled, so take that with a grain of salt.

    My feelings about Ignatz was just “everything he can possibly do, I have multiple other units that do it better.” You can make him into a lackluster archer, a shitty mage, a weak cavalier... he has plenty of options for class, and he’s mediocre in all of them. Even without recruiting, within his own house, he’s obsolete and there’s a better choice for every role he could fill. It’s kinda sad really, because his personality, while cliche, was mildly endearing, but he was so useless I couldn’t get attached. 

    Sounds like the perfect dancer

  2. 10 minutes ago, Dark Holy Elf said:

    Fliers being too strong is nothing new, but why on earth did wyvern lord get a huge speed base/mod (some of the best in the game) and innate Avoid+10? Top it off with the availability of the Aurora Shield (which is a respectable equip even before it nulls flying weaknesses), and the class line is back to RD level of feeling clearly better than the competition.

    I hope this is part of why lunatic is coming out later. Incentives for online play to gather data on how people are playing and what would make the game hard. I wouldn't be surprised if enemies started showing up with more effective weapons and range to combat fliers. That being said, it'll probably still just be "warp your over leveled WL to the boss with stride/rallies/dance".

  3. 9 hours ago, Garlyle said:

    To be honest all the Master classes are a bit weird. Mage classes on advanced classes are a bit demanding, you probably only reach A level on time when you set your goals to one magic and one magic only. 

    Master classes most of the time demand 2 type of weapons - like most of the horses ask for lances, a pretty weird choice of weapon for bow knights. Even Nomads used swords instead of lances in older titles. For example while I think Ignatz could be a great bow knight, I don't think he'll ever use the lances, so it kinda moves him out of his usual direction. Great Knights are even higher in cost, you need to train 2 movement type and axes - a high demand for such a small reward in my opinion.

    Also, I think Dark Seals should be more useful. Dark Mage and Dark Bishop has little difference, and the only dark magic most unit could ever use is Miasma - clearly the least useful Dark spell. Mages can also learn Fiendish Blow, so I'd rather hunt the Dark Knights for the challenge rather than the reward.

    @timon I just want a flying healer if possible.

    Dark seals are just free gold lol

  4. 4 hours ago, you_equipped_socks said:

    I think the dancer debates honestly needs a thread for itself, I personally believe that Annette makes the best dancer, her awful speed makes her just not good as an offensive mage but lack of faith strength makes it harder for her to become a gremory then Mercedes can. She lacks range outside of 1-2 magic but being a dancer allows her to keep her strong spells whilst supporting the team.

     

    I would also argue that both Flayn and Marianne make for good dancers as they are both secondary healers really and lack of warp access means that at most they will either be stride bots or wasting turn one. *EDIT* Also rescue and silence both of their "Unique" spells are very rarely needed and being a dancer means that they can still use them when they need to. Also Marianne can benefit from sword avoid +20 with the Blutgang which is an amazing sword.

    Annette has rally str and spd, so I wouldn't put her in dancer. She can super buff your boss killer.

  5. 5 hours ago, Garlyle said:

    Ok, I am now confident that Cyril is the worst unit in the game.

    Checking the numbers on the main site it turns out Cyril's bases and growths are the worst (64 bases, 215% growth), which is even lower than Lysithea. Thanks to his personal skill he gains +20% growth to all his stats, but that's just bad to begin with, because other units have actual personal skills that can be utilized. Even with the extra growth rates, the only growths that excel are Dex and Spd, which means he can potentially can be screwed in both offense AND defense. So statwise, he's most likely going to disappoint.

    But we learned that stats alone won't make a top tier unit in 3H, so let's look at the skills. Magic has nothing outstanding, in Reason he'd only get Wind and Cutting Gale, while Faith has standard skills and Recover. Considering his low Mag stat, he should avoid levelling those. In Lances he can get Vengeance and Lance Jab, both skills are stat based in effectiveness, so he should avoid using those. He starts with D+ Axes and unlocks Monster Breaker and Armored Strike. Armored Strike is once again stat based, and while Monster Breaker sounds nice and rare, due to his possibly screwed strength value it won't be that great - but I'll admit, anti-monster skills are always nice. Last one is a bow skill, where he start in D and gets Point-Blank Volley on C+, which triggers 2 consecutive hits. Problem is - it's a 1 range skill, and only give +3 Mt and +10 Hit. Considering that he might be blessed in Speed, this skill is once again a terrible choice for him.

    He has no Budding Talent or any other hidden talent, in a game where most units need training - Cyril just fail to excel in anything. Change my mind.

    Villager units being really bad? I'm shocked! (They're always bad)...

  6. 9 minutes ago, SSJDennis said:

    Ingrid came in with massive speed. Almost as speedy as Petra, but with more RES.

    Hubert made up for his slow start and now on pair with Lysithea. Both lack a good healing spell though.

    Leonie as an archer rocks. Didn't know her base level was this high, thought she would start with E ranks.

    Both great assets.

     

    Linhardt is falling behind quickly. With Warp having only a single use, he is actually a worse Mercedes. Very good early game though, maybe I should've kept Dorothea. 

    Sylvain also becoming worse like every chapter. Maybe unlucky with his growths, but base Felix and Leonie blew him out of the water. 

    Ferdinand is really good. Thinking he is massive RNG blessed. My Edelgard has still 11 speed, which is by far my slowest unit. She is currently a lord.

    Will Warp ever come in handy with Linhardt? He has poor range.

    Anyone else disappointed by the base stats of Flayn and Shamir?

    Warp makes him top tier. My long chapters are ~6 turns due to warp. That's including stalling to grab chests out of curiosity.  Linhardt gets lots of xp from spamming physic and warp, which don't depend on his movement. Physic and warp are the best spells in the game imo, with thoron tailing behind a bit. Easy xp, helps movement issues, and enables even more busted fliers/Cavs charging around the map killing everything.

  7. 46 minutes ago, Taho said:

    Confirmed. You shouldn't be able to one-shot bosses with almost any of your units in hard mode.

      Reveal hidden contents

    Cronya : You're so cute, trying so hard.

    Bernadetta *crit*: You were saying?

     

    All my post time skip chapters were Dimitri using combat skill/atrocity on bosses for 3x their hp on turn 2-3.

  8. You know, I think I'll spend some time tiering casters. They seem to have the largest constraints given how mounted heavy the rest of the roster will be using efficient/best classes. Within faith users, not having physic is horrendous. I'm currently doing BE (only done BL so far) and I recruited Lysithea for the first time given her growths/spells/etc. I'm finding Lindhardt is out performing her. She does have a much much better offense, which Lindhart doesn't even get close to, but I don't have to baby Lindhardt. He can keep up in xp with physic, which makes it easier to access his warp at A. Perhaps going Golden Deer would put Lysithea higher, since you'd have more time when everyone has crap move to get her going, but only having 1-2 as a caster is problematic.

  9. I've been noticing I don't use my mages very much. They barely leave the starting area and the map is already completed. I've been following solo goal reason or faith and then solo riding once A is reached. Even then, stumbling around with 4-5 move for so long really puts them behind, especially reason units. Faith has physic at least as well as ways to spam spells for xp (rescue/warp/ward/heal lvld units).

  10. 1 hour ago, Silly said:

    Except Bows aren't really 2 range locked in this game. Close Counter is learned by everyone at C rank Bows (which is easily achievable after a small number of tutoring sessions) and completely removes the "bows have a bad enemy phase" drawback, which turns them into arguably the best physical weapon type in the game.

    Not to mention that you could just uh... not use a bow. If it's super early in the game and you really need to counterattack at 1 range, just use a sword or an axe or something. No unit is actually locked into a specific weapon type in this game.

    Claude is definitely comparable to the other two lords, if not better. All three lords share good base stats an an experience boosting ability, which is a big strength that puts them above most regular units that they all have in common.

    In terms of pros compared to the other lords, Claude has a few really good things going for him. The first is strengths in some of the best skills in the game: Bows, Flying, and Axes (hidden talent). The second is that Claude's exclusive class is really good, as it is essentially a Wyvern Lord (one of the best classes) that trades Axefaire for Bowfaire, a reasonable tradeoff when you actually take into account how good bows are in this game. Compare that to Edelgard and Dimitri's exclusive classes, which are... a lot less good, and arguably worse than just keeping them in a regular class.

    -----------------------------------------------

    One thing that needs to be established here is that there isn't actually that much that differentiates most students.

    They are all growth units that have basically perfect availability (on at least one of the three routes). In addition, outside of a small number of genderlocked classes, each student can basically reclass into whatever they want.

    The main factors that I think should differentate students on a tier list are as follows:

    * Unique Abilities/Spells/Combat Arts: This includes things like personal abilities (for example, Byleth's personal ability is very good, which should be taken into account), spells learned (for example, Lysithea learns Warp at B rank faith magic), and personal combat arts (for example, Bernadetta is one of only two units that get Deadeye, allowing her to attack from 5-6 spaces away).
    * Growth rates: These actually are fairly relevant, considering basically everybody starts at level 1 and you will likely end your game around level 40ish.
    * Skill Strengths/Weaknesses: How well does the unit's proficiencies align with particular classes? Greater emphasis should be placed on classes that are "good", such as Wyvern Lord, Bow Knight, etc.

    What is less relevant:

    * Base stats: In some cases this actually matters. For example, Byleth and the Lords start off with better bases than everyone else, which should be noted. But for the most part, all students start with pretty similar (low) base stats, so for the sake of most comparisons they will be roughly equal in this department.
    * Personal Weapons: This is probably not super relevant, considering relic weapons are not actually exclusive in this game (though matching the weapon's crest gives you a small upside most of the time), but it's technically a thing that differentiates units.

    Looks right to me. I'd call weaknesses in the best skills (with no budding talent) a death sentence based off the criteria you've listed. Weaknesses in riding/lances/flying/faith? Go sit on the bench!

  11. 2 hours ago, IBNobody said:

    Thanks. That makes sense. For non-grinding, choose growth unless there's a really good ability.

    I assume that the DLC wave 2 Auxiliary battle maps will allow fast grinding similar to the DLCs for previous titles. With grinding, it sounds like the optimal path would be to go for the best stat growth classes first and cap character level before switching back and mastering key classes for abilities.

    Once your professor level gets high, the amount of battles you can participate in when you choose battles for that weekend, you can fight 1 to 2 more maps (3 maps total from A+ Prof and 2 total from B or something). These provide a lot of xp to farm, but the dlc will also allow you to farm xp.

    The growth rates between classes is honestly not that big. It's a change of like 5-15 % in total. The biggest things from class promotion are stat adjustments, skill proficiency, and MOVEMENT. Getting an extra 1 move may seem small, but movement is the most important stat in Fire Emblem. You get to more places faster, which enables more fights per turn and more meaningful actions per turn. I don't bother with class mastery most of the time. There are very few I find valuable and unless I'm on a auxiliary battle, I'd rather have the movement.

  12. 7 hours ago, Vyniea said:

    It's definitely weaker for the person benefiting from it, but for the Adjudant itself it's very good. It's basically a great way to level up weak units because they get a lot of xp from kills even if they're just accompanying someone.

    I've been surprised by how much they get. Also getting skill xp at all.

  13. 5 hours ago, singularity said:

    Ingrid and Ashe(Bernie to an extent but I haven’t seen her getting mentioned much for underperforming) are pretty divisive in terms of performance because their 35% Str growth is prone to RNG shenanigans, which makes it hard to tier them up.

    curious on what did you use for benchmarks on this list.

    Cost of use, ease of use, access to cav/fly, access to top tier spells (physic/warp/seraphim/dark spells  etc). It's just hand waving at this point. You could probably move some people into useable, but since most maps are kill commander, if you don't have high movement, buffs, warp, physic you're out. I'm not looking for LTC, but playing slow/grinding is zzzzz and impossible to tier because everything is viable. I put Catherine above because she has no investment, amazing stats, great growths, comes with a top tier weapon (even if it doesn't have 1-2), and never has to leave swordmaster to contribute.

  14. 2 minutes ago, PokéStarz said:

    Will choosing a different Byleth affect what you can unlock (besides, obviously, supports)? I’m currently playing female Byleth in the Black Eagles route, but I plan to use male Byleth in the Blue Lions route. Are you also locked into that previous file’s difficulty settings like Fates’ “Branch of Fate”?

    S doesn't come into play until the game is over, so I don't think so?

  15. Do we have a consensus on where to upgrade professor level? Does income from the church keep going up with Prof level or does it max out at 5k? Have we confirmed activities which give Prof level and renown don't give renown when Prof level is maxed (or getting both isn't something that happens). I'd assume maxing out Prof level would be ideal since higher income and more things to do each week (especially battle maps) would have rewards in themselves.

  16. 25 minutes ago, Spectrum said:

    Tbh my Ingrid gained a sweet amount of str, but she shined when she critic'd everyone. Literally. She has 45%+ crit rate and she will ALWAYS crit. Maybe she was blessed, but man she was so broken on my BL run. She was the mvp last 6 maps in a row.

    I ran killer lance+/short spear+ peg into falcon Ingrid with massive success. Throw her into mages/thieves/myrms on the way to chests for ez gains.

  17. What do people think about the faith spell rescue? I've been looking at Flayn and was thinking she was not amazing, but perhaps this spell could pull her out of permabench/instant dancer. When looking at Dorothea and Flayn, I find it difficult to compare losing meteor and rescue by switching to dancer (I assume dancers just dance because someone else would be better at the task they would otherwise do, so why not just dance the specialist unit?). I can see meteor being great for keeping non-mounted Dorothea gaining xp while lagging behind the team in movement, but rescue can accomplish the same thing while allowing your combat units to do even more on a turn (move wyvern to kill, rescue back, dance, send them to kill someone else).

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