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Wayward Winds

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Posts posted by Wayward Winds

  1. Wow. First bit of gaming news to nearly make me swear since "we will not be localising Valkyria Chronicles 3".

    [spoiler=Da Rant...]

    I mean, come on Nintendo, how old are most of the base games used for ROM hacking nowadays? Are you honestly going to lose money when you don't even make these things anymore, and that most of us own/owned legitimate FE7/FE8 cartridges and GBAs? And it's not like you can play FE4, FE6 or FE12 in english without an emulator or some less-than-legal DS/3DS trickery anyway, even if you legitimately own the system and game. FE4 and FE6, they can be forgiven for. FE12, they can sod off and accept they forced the emulator situation on us themselves by skipping localisation for that one.

    ...Not to mention a lot of ROM hacks/fan games (FE7x), and mods (not Nintendo related, but compare Mental Omega to the original Red Alert 2, or Twisted Insurrection to Tiberian Sun, or Homeworld 2 Complex to the original Homeworld 2) do things well beyond what the original releases were capable of.

    Anyway, ROM hacks or not are going to make no difference to whether we buy FE Awakening/Fates/the next Pokemon etc. As far as I'm aware, there's no 3DS emulator, and modding an actual 3DS for piracy is either risky (a risk I personally see no point in taking), or downright impossible. If we like the look of new games, we'll buy them.

    ...Still, at least they aren't doing a Square Enix and sending cease-and-desist letters to days-from-release projects they'd supposedly been okay with until then (Crimson Echoes, Chrono TriggercRessurectipn etc.). They aren't trying to stomp out hacking, they're just trying to limit awareness of it.

    (I'd personally be putting disclaimers in theoretical videos. "This is a fangame created using assets belonging to Nintendo. No, I won't be telling you how to play it". It wouldn't exactly stop the information spread, but who searchs Youtube for things they have no awareness of in the first place? I stumbled into ROM hacking through TV Tropes. FE7 page > "Game Mod: Blah blah blah, Elibean Nights" > Hmm, I'm going to Google that... Until then, I had no idea emulators or ROM hacks existed (PC game mods are another story though). Youtube didn't play any part in pointing me this way.)

    Basically, I think someone at Nintendo (and probably only one or two people there are legitimately bothered by 12+ year old game hacks) is overreacting on the Youtube front. Who else stumbled onto the scene without any help from Youtube?

    Anyway, properly on topic, how will we get to see videos if you did switch your channel to "private"? I'm a little unclear on how that aspect of Youtube works, but I'd expect just having a Youtube account wouldn't be enough...

  2. Fixed the crash on promotion bug on OSX, and uploaded v0.5.0.4

    Hey let's all see if 0.5.0.3 properly tells people there's a new update o:

    Darn it, I'm going to use up all my data allowance with these constant updates!

    ...Keep 'em coming.

    And yep, the old version informed me.

    Not-so-random-question; when does the FE7x analytics thing actually upload its data? Every time you make a move, every time you end a turn, every time you complete a chapter, or just when you start up and it detects an internet connection? Because my internet data is limited, I'm typically not connected unless I'm actively browsing/dowloading. I'd like to know, so I can re-enable my connection at the appropriate times.

  3. I feel like the audience that isn't on SF could benefit from knowing that there's another full out english hack out there that's done. No pressure or anything, i guess it all boils down to how low key you are. But I'm gonna suggest you let us put it in fee3 because holy shit the lineup is sooo small.

    If all else fails, have the show's host announce it during the proceedings. "Oh and by the way, you might be interested to know..."

  4. Well, I've actually managed to play something now... and I think the RNG has already signalled its plans to me. Of the four or so levels my characters gained in the Prologue, two were one stat levels (naturally, that stat was "luck"), and Isadora got a totally empty one! This is going to be a long one...

    On the plus side, S-ranking the prologue on my first go was a pleasant surprise. Granted, that was "classic, normal" as opposed to "classic, hard", but I'm looking for the story first, serious challenge later.

    I like how houses grant a little Exp. now, an actual gameplay incentive to visit them (I would have anyway; I always seek out world building gunk).

    I see Madelyn has gone and misplaced her horse somewhere...

    You did miss something. New Demo's on their forums. Link to that page is a page or two back, and in the OP.

    Maybe he got confused by the fact the OP hasn't actually been updated? It still says the most recent demo is the 4.0.0.0, August 2013.

  5. Just downloaded the demo, but before I try it out, I just have a question. Is there any way to resize the screen of the game? When I loaded it, it came up as small as the VBA screen, but there was no option to maximize it, nor could I grab the edges to make it larger. Using Windows 10, BTW.

    Start the game, go into the options on the first menu, and adjust the zoom. I personally set it to "2". While you're there, you can also adjust the controls for a more convenient setup.

  6. It could be the config file? MyDocs\SavedGames\FE7x\Save\AllPlayers\config.sav, you can try deleting it and see if that fixes things.

    All FE7x save data is stored in one location though, so you can't really go back and forth between and old and new version. The trial maps are still in the new version, they just aren't unlocked from the start.

    Tried it (copied it elsewhere first), didn't restore any functionality or anything. I never finished the third trial map, which is the main reason I griped in the first place, but if it's in the new release somewhere then I'm not too bothered.

    Are the trial maps integrated into the main story now, or are they still separate scenarios that you get the option to access later?

  7. So... uh, how the heck has the new version (0.5.0.0) stopped the old (0.4.1.0) from working? My custom configuration settings have jumped from the old to the new, which is fine, but now if I boot up the old one the only button that works is "enter", and trying to get into the trial missions or the options does nothing (and actually crashes the game in the latter case). I saved and unpacked into different folders, with different shortcuts, so I would have thought they remained separate.

    ...I want the trial maps back...

    Actual feedback for the new version to come when I get a chance to play.

  8. I think most people heal even 1 HP just to give her the experience.

    Now that's just wasteful when you don't know when your next stave is coming.

    I was on an old patch at that point, and I generally didn't heal until <60% health. But sometimes the RNG takes a liking to the enemy.

  9. For me (at this point I was on either v1.0 or v1.1), Katarina hit lv. 20 somewhere in Ch. 7 (healing someone 9/10 playable turns in every chapter to that point, though I never stopped my advance to accomodate a healing break). If that was when your Katarina reached lv. 20, you've probably got an old patch. It resulted in me taking Rayden for healing duties instead of her in Ch. 8...

    When you've got a few FE/Pokemon hacks loitering around your computer/phone, it's a good practice to name the patched ROM with version number immediately after patching, e.g. FE Requiem v1.3. It helps you tell at a glance whether you need to update, or differentiate between versions if, like me, you tend to keep older builds that are notably different. (I believe I've got four builds of Elibian Nights at this point).

  10. I can't remember, are their any flying units in the Elite group? If their are, switching them out for 5 movement units might work: you don't have to stop to fight the Elites that way, its still a group you want to avoid if possible, but you don't get tagged by fliers quickly and stuck fighting them until the other Elites catch up.

    If I recall correctly, it was mercenaries, mages, archers and fighters; two of each. No fliers anywhere in sight.

  11. The problem I had with Andrei was his speed not being sufficient to double in most cases, and he was a pretty poor dodger. Axe magnetism was luck based so I shouldn't really hold that against him, but it happened anyway. Andrei's high-ish strength (still weirdly lower than Val's at that point) wasn't quite enough to counter his flaws. And then I confronted a number of facts:

    When he joins in Ch. 15, he's no longer got a good niche. He's not a forced/free deployment for the most part as he was in Val's story. Even if you've dropped Nala for being too much of a featherweight, and not really bothered with Jace, you've still got Val (who pretty much outclassed him in every way but res for me, and that was due to the 2 > 30 something glitch), and Ordanze joins up immediately after. The next chapter, you get Laraya. That's three sword using characters faster, better at dodging, better at critting... just generally better. True, none of the others pick up another weapon class after promotion as Andrei does, but that doesn't help until a few chapters on.

    I also knew that I'd soon have at least two Falcoknights (Gemma and Nella) and a Paladin (Kane), all of whom would be able to use swords, and in Kane's case, axes. All of them were ahead of Andrei on the dodging front, and the mobility front. All Andrei had was his glitch provided res. See why I dropped him? I tried, but after Ch. 17 passed and he still wasn't improving relative to the other party members, he had to go.

    ...Admittedly, I ended up being axe-lite given that my only late game axe users were Kane and Thelma, but my party did pretty well anyway. And if I'd been more worried about axes, I had existing specialists in that department to train anyway. I would have trained Marco, but the deployment slots couldn't accommodate him.

    Off Andrei and onto those Elite Egardians of Ch. 11. I agree that you should probably run away from them, but in my case Drake scuppered that plan. If you don't want to tangle with the boss (and in my case I couldn't see my stats doing anything good on that front), you have to take the long way round. Drake is slow. The Elite Egardians caught up with him, so I had to turn around and fight them off. And yes, it was a ruddy nightmare!

    ...I'm not saying it should be changed, I probably made Drake engage too much in the early parts of that chapter anyway (thus slowing him down even more). To be fair, I wasn't expecting that level of threat from behind - I expected something, but not something that would take at least two of my stronger characters to kill one enemy, and stupidly accurate and 2/3 hit kills back. Yes, for the only time in the hack, I had to resort to save scumming.

  12. Ah. Well, next Do5 instalment is going to look interesting, that's for sure. The only problem I can see is the screen potentially getting a bit overcrowded if the max four portraits (I know that's not the technical limit, just the aesthetic one) are on screen at once. But I'm sure that scenes will be adjusted to account for that if it becomes a problem.

    (Yes, I believe there will be another instalment. You lot aren't Valve, you've already proven that by passing the number 3! (Not to mention there are actual signs of progress every so often). So I'm confident we'll get something someday, and I don't mean "coincident with the rapture".)

  13. jcXBmEw.png

    Do you even lift

    I didn't know Kalias even had gyms! (Or any other FE/fantasy derived world for that matter).

    But really, how are all these head-to-mid-body portraits fitting in if this is still on GBA FE? I don't recall seeing anything in the resources thread about the format box size limitation being bypassed...

  14. FATE9iO.jpgl3CdtPT.jpg

    6lIReUc.png

    Interesting how Sadaati looks like the cruel sister in concept art, yet it appears the other way round in sprite form. Maybe thinking about sadism is what's brought a smile to Nilou's face...

    PleIYQV.png

    Uh... will this end badly for me if I say no?

    I don't wanna die..!

    In all seriousness though, whoopee! Time for some more Dewey hijinks!

  15. [...]I'm just not ready to continue recording yet.

    I'm sorry for being a jerk, and I'm sorry for the delays.

    Haven't we already told you to take it at your own pace? Rushing through stuff and burning yourself out does no one any good, least of all you.

    ...And I sort of got the impression of stressed but pushing on anyway from the last few day's posts. Again, slow and steady wins the get-out-of-mental-asylum-free card.

  16. Admirable, but I can make people happy with my other videos as well. I don't need a Ragefest to accomplish that. =\

    Not to mention, I'm just one youtuber. Out of millions. If I don't make people happy, they'll find someone else who will. And if not, there are millions of other forms of entertainment that they can find.

    ...I was going to do a bit of a spiel here but meh, others have already done so; I'll cut it down to two sentences. I suspect you'd actually be rather unhappy if you cancelled ragefest (or any other component of your channel), and half your fanbase wandered off. You've already gone on record stating that Ragefest gets you the most views (and my quick glance through your viewing figures seems to confirm that); try to take things calmly, for decisions made in a surge of rage are rarely the ones that you remain content in making.

    (And why on earth did I respond to something you probably said on impulse and didn't mean?)

    Anyway, on the subject of intentionally making you rage...

    My opinion, not that it necessarily matters much, would be that a "true" ragey award should go to someone who makes you rage in an imaginative way, but one that doesn't impact gameplay in such a horrible way that it makes you scream if the hack is even mentioned again. Long winding paths filled with trees, or the "endless battle in the rain" of Marc's Special Day, they aren't difficult to make (and in the latter's case, poison swords made it worse), and they don't really result in true rage for long. The length of that particular battle was more a big "FU player", doubly so if the posion kicked in as well. On the other hand, the Evil Troubadours with their 100% accurate heal ally/kill enemy staves, or the invisible enemies hiding in the walls; inventive, will make you rage when you first get caught, but then you can actually deal with them. You can't deal with rain.

    ...If I'd pulled the rain trick, I'd have turned it off after a couple of turns. Short term rage as it caused Marc when he realised each turn was going to take minutes, but once I guaged the initial impact had worn off, I'd have pulled the game out of tedium and rummaged around for another trick to spring. Even "cheap" tactics can be legitimate causes for rage, but only if used in moderation.

  17. I don't know, Shiori kindof annoyed me a bit to start with. But the way I see it, given what happened in Ch. 8 and the Interlude, she's got more of a character arc to come for the immediate future. After all...

    [spoiler=Concerning plot twists covered in the Interlude...]

    At this point, Faratrass has already grown as a person quite a bit; apart from possibly learning what's happened to her country and her foster mother now that the DK's hordes have wandered in and are munching their way through the populace, there's not a lot I can see happening to her for the immediate future. Of course, I could be wrong; Hellios' betrayal may be hurting her deeper than she showed in the Interlude.

    Shiori on the other hand, has the revelation that she's another Hoikade princess, and we have no idea how she not only ended up the Saint of Pylum, or how the DK got her eyes. Is there some shady deal with the devil in her backstory perhaps, one that gave her his malice-sense? She's yet to come to terms with these facts, and if I recall she's been shoved down a few notches from her previously confident, occaisionally trollish self, to a constant state of uncertainty. Away from Fa, she's got several chapters to go through some development...

    ...So as much as like Fa, Shiori is currently more intriguing to me. I'll reserve proper judgement of Shiori's personality until I see how things play out (and I know no more than the next person about where the plot's going from here).

  18. So, finito. Not counting reloads, it apparently took me a little over 36 hours to beat (note I never turned animations off or skipped scenes, so that will acount for some of the time). That seems longer than an official FE!
    Do you need/want closing stat screens? IMO, the hack as a whole is pretty well balanced; there are a couple of niggle points that I'll cover a little lower down, but it was rarely stupidly easy or stupidly unfair.

    Anyway, time for the detailed feedback.

    Plot:
    To be honest, I'm sick of FE plots that start off as "evil empire/duchy tries to conquer the world for no justifiable reason", then transition to "Wait, there's something occult and much worse lurking in the shadows preparing to turn the continent to ash". That's one reason I prefer FE7 over the rest of the official FEs, because it tries something utterly different. Nonetheless, I enjoyed this story. It's probably because you've entwined the main plot with so many personal connections; I've already admitted that Florence worked well for me, and your villains were a whole lot more characterised than just the usual "evil overlord we need to stop". It did get a little repetitive to see bosses decide you were getting too close/getting bored/being chased off by Kenrick, but the smaller number of named opponents meant that each one was far more of a character than FE's usual one shot, one dimensional villains. I would have liked to find out who that berserker was in Ch. 23, but I guess you had to have one "anonymous mug" somewhere. (That said, was his name "Logan"? Sneaky if it was...) Apart from him, and a couple of minor characters in Val's arc, they all had connections to your side, they all had a backstory. They were all properly fleshed out. Hence, I liked 'em a heck of a lot more than Batta the Beast or Glass.
    So, generic-y plot by FE terms, but because it's done with proper characters, it works well.

    I, uh, spoiled myself on the fact Ash doesn't make it out of the finale in one piece, but ultimately I don't think that spoiled the emotional impact. In a way, it actually added to the aura of helplessness in the face of fate. I'd have liked there to be some obscure, non-canon way to save him, but in a way it's better this way. War (and life in general) isn't just sweetness and rainbows. The best of intentions, the best of spirits, aren't always enough. It's refreshing to have an FE story end on a bittersweet note.
    Alicia's chronicle is also a nice idea; hello backstory! I always enjoy backstory! (No, that's not sarcasm. It's probably best that it's not shoved down peoples throats in the main story though, some people object to a wall of text that doesn't have much bearing on the immediate plot.)

    Not really plot related, but it's also a nice change to see someone who doesn't limit themselves to sentences that fit into two lines of text. Granted, it prevents you from seeing the whole sentence at once, but it also allows more freedom and more eloquent dialogue.

    Graphics:
    For a bunch of splices, the mugs are pretty darn good. There are a couple which look a little odd, like Meredith and her (to me) mismatched eyes, but on the whole, good job! I've also already stated that (bar one horse), the palettes used for the units are pretty pleasing to look at. Pity we only got to see Tiomare colours twice...
    And here's the proof that custom built battle sprites aren't a necessity for a quality hack.

    Music:
    Not much I can say here, given that it's all FE7 stuff. But it proves that fancy custom music isn't a necessity for a good hack. And thank you for only letting Wind Across the Plains play in the prologue, I absolutely detest that track!

    Maps:
    The Northern Isles are apparently Elibe, given we visit the port at Badon...
    In general, the maps are pretty good looking, and there's a nice amount of variety. No desert chapter, but I'm not sure that's a bad thing. I will admit to not being much of a fan of indoor maps, so barring the last three chapters I wasn't too impressed with any castle maps. That's not your fault though; it would take a lot to make me like an indoor FE map, given that there's not a lot you can do with those tilesets to make 'em unique. That said, I did like Ch. 22 (nice and challenging, even if the layout of that place didn't make much sense - thank you for permanently stopping the blizzard a few turns in!), Ch. 23 (as much as Danielle's ballista perch had me cursing, it really added to the map's stronghold feel - and this is what I consider an "indoor" map done in a unique fashion), and the finale (I didn't really get a prison vibe from it, but it certainly had a different look and feel from the usual maps made with the Dragon's Gate tileset). And most of the outdoor maps looked nice and played reasonably well. I particularly liked Ch. 4 (against Kane and the Remnant) and Ch. 21 (where you meet Thelma).
    But I agree with Mekkah that some of the maps are a bit on the large side. I kind of lost my drive for a bit at the midway point, because the maps of Ch. 14 and Ch. 15 in particular sort of dragged on with not a lot happening in the first, and the second having that damn rain slowing everything down! But things did get better again.
    Now, a couple of maps that were iffy for various reasons; Ch. 6 was an overly long slog where the challenge expired midway (see below for details), then there's Ch. 16 where you recruit Laraya. On the whole, this was a nice challenging map with the fog of war thrown in (though Laraya was never at risk for me), but it falls a little flat come the end. Spending turn after turn hunting enemies in the top right corner slowed things down to a crawl once the main part of the level was done. No real risk (providing you don't take your fliers that way), just a slog of a mopping up exercise. Then there's Ch. 17, which has you racing to stop Emilia getting herself killed. I know it's a last stand and all, but her survival is a bit too much on the luck-based-mission side of things. I rushed my fastest (peg knights, cavaliers etc.) units for her position without even stopping to properly kill the enemies in the way (mopped up by the slower units following behind), and I still saw her smashed a few times before I even rounded the top end of the map. I suspect the problem lies more with her allies pitiful AI; handaxes against mercenaries/myrmidons that you have no chance of hitting, just because they can't counter, is a terrible move. Guess what they kept doing. Cue the enemies smashing them to pieces on their turn. In a similar fashion, I had trouble reaching Thelma in time. In that case at least, I could have sent fliers over the mountains, but it was still annoying to see her equip her fury on one turn, heedless of the four mercenaries ready to smash into her the next. Still, at least you have the option of influencing that fight, whereas there's no bypassing the walls between you and Emilia.

    Miscellaneous gameplay stuff:
    One thing that bugs me; you get 10,000 gold (?) on liberating Olva. But I don't remember a single shop from that point onwards, exluding the secret shop which you may not even see if you fail to get the gaiden chapter it resides in (or like me forget to leave your membership card on a fielded character/in the supply convoy). Now, I did a bit of storage trickery to carry over pretty much my entire inventory from Val's mode, so I wasn't too short of gear on the whole. That said, I did run short of javelins and trained/steel weapons, meaning I was forced to dip into my heavier/special weaponry reserves earlier than I would have liked, and my staves were starting to run out. I can understand the lack of shops for the last three chapters, but is the chapter you meet Thelma in really that removed from civilisation? It just seems odd that you get all that cash, but don't get an opportunity to restock your regular equipment in the 5 (6 if you get the gaiden) chapters from there to the end of the game. Not to mention the fact your last shops were in Ch. 18 if I recall correctly.
    Characters are nicely balanced; I went for some deployment choices that were a little unorthodox (Linda instead of Skye - I've never had a good experience of nomads, they're too easy to squish for me, but archers tend to be damaging at the least. Once Linda promoted, I never regretted deploying this bow-myrmidon), I dropped Andrei when he developed axe magnetism (besides, Val outclassed him in pretty much every way), my axe users were basically Kane, Meredith and (later) Thelma... I developed my force round fast moving or versatile units. But that Meredith and Pamela kept up with the units I'd been training since the early game shows how well they're balanced (Pamela actually overtook Nella, whose strength was, shall we say, lackluster. Being fast enough to double anything doesn't mean squat if you deal 5 damage a hit in the endgame!)

    Reinforcements: Ch. 23's method of waiting on spawning reinforcements only where you unlocked their section of the map was a good way to retain challenge while not having to worry about different play speeds. If it had been on the standard turn count trigger, I'd probably have seen reinforcements spawning up top before I even cleared Danielle, given I had to stall for 5 turns until she ran out of critical ballista bolts. That said, the chapter in Val's mode where you first meet Almer and Layla (Ch. 6) did show that sort of thing; I got hit by the last reinforcements roughly as I reached the halfway point on the map, and I was moving as fast as I could. I just got body blocked by the enemy a lot, so the last part of the chapter was more than a bit uneventful.

    All in all, an excellent hack. A few areas that could be improved, but I prefered this to many official FEs.

  19. I reckon that Sophia might have taken a few steps back after Marc's "special day". He probably can't look at her any more without seeing Manphia. And if that doesn't bother him... squick.

    I'll be disappointed if someone doesn't act-the-Gollum in Marc's Precious.

  20. It's hard to tell. My team is fairly heavily biased towards squishy speedsters (all falco knights, Katarina, Alicia, Ash, Clare, Laraya), with a few tougher folk, with only Val, Kane and Emilia being fairly tanky. But because I keep getting critted by her, even they usually fall in one hit.

    The priority target tends to be Kane; she doesn't bother with Laraya, and I suspect Val and Emilia are not all that attractive targets because of their defense/dodginess. I'm not foolish enough to leave fliers or mages in her range; the one time I forgot, she dropped a critical on Katarina. Instead of Gemma...

    ("Fruitless" attacks on Almer? Not when it's always a critical!)

  21. I think it's the Sniper's innate crit. boost. I dropped Linda for a couple of chapters due to low deployment counts; she was good but not outstanding. Shortly after I brought her back, I promoted her and she promptly started murdering everything I pointed her at, flier or not, killer bow/death arc or not. She's actually more reliable at killing than my Lords, Laraya and Emilia now (balanced by typical Archer counterattack problems).

    It's also telling that I'm having serious problems with Danielle in Ch. 23 right now. She's a sniper, and she seems almost guaranteed to critical and instant kill someone every. SINGLE. TURN. I suspect she's parked on a killer ballista as well, but ouch. This is the first time I've had to stall by leaving some one in her range with the resident crit. cancelling item equipped and wait for her to run out of shots.

    My general opinion of Linda vs. Skye is; when they first turn up on the team together, Linda's likely to have better stats due to her time in Val's army, Skye has mobility and possibly better growth rates. If you do use both of them, upon promotion Linda is best for pure (to the excessive extreme) stopping power, while Skye has better versatility given he can equip swords.

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