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InvdrZim13

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Posts posted by InvdrZim13

  1. neverseen that 0x500 thing before in my life. freakin' nightmare 2.0

    what other tile animation options are there? anything fields related?

    Yeah there's a fields and plains option but it doesn't seem to work either.

    EDIT: also that 0x500 thing isn't in the dropdown, I had to type it in manually

  2. also about your map issue

    you should probs explain in greater detail about what you did and what isn't working

    Oh yeah, duh

    The only problem is the water tiles don't move like they should, so instead it just sits there not moving.

    I tried to insert it as a .tmx but that didn't change anything. So here's some pictures that hopefully help show what I've tried/done.

    f7o3jyM.png

    So here's the prologue map, the specific details about the design are unknown to me as I'm not the one who made it, but I don't think the issue is coming from the map itself, I've probably just goofed somewhere.

    9nE2mih.png

    And here's the (hopefully relevant) nightmare bit, I'm not 100% sure if there's anything else you'd need to know but I can try to give more information about it if needed.

  3. And I might as well put it on here, the map tile animations aren't working, despite it being set to 0x500 in nightmare, and unfortunately nobody I've asked has been able to figure out a solution for me to try, and I've got nothing. So if anyone has any idea on how to fix it please let me know, else Velhari will just have a bit of a standing water issue.

  4. Don't use Nightmare's default tile animation options: unless you're using an imported tileset (I think) the tile animations are always either off or set to 0x500, or "Default value for entry [chapter slot]".

    Hmm, doesn't appear to be working. Maybe it's the map

  5. but yeah. one more project to add is good~

    was hoping that more entrants would come in lol...

    I was debating entering, then the other people helping me make it said "fucking do it zim"

    So here we are now, lol.

    Now we just have to hope the game doesn't suck

  6. The two maps seen look fairly decent, and the face sprites... Well, Belle's looks alright, but the other two need some touching up

    I agree. You should keep the Belle sprite and make new ones or drastically change the old ones.

    I think I know which two you're referring to (not that there are more than two other new sprites on there), and we're actually working on making them better (Sawyer's is getting a totally new mug, for instance)

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