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InvdrZim13

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Posts posted by InvdrZim13

  1. I like what I see. Especially Axel's new beard.

    Yeah, Alusq has been a big help with touching up the older portraits and making them look much nicer.

    In other news I (finally) have a bit of writing to insert into the game, so the prologue (which is now 1-1, since multiple arcs) is getting there in terms of completion. Optimistically I'll have the rewrite stuff done up to where we were before the rewrite stuff happened (which would now be 1-7) before FEE3 and will be able to show off some new stuff for it. Realistically I dunno, it depends on how much writing ends up getting done.

  2. I can't help but notice the suspicious overlap between "time Staff of Ages goes without updates" and "time around the american release of Fates". :):

    On a more relevant note, I like the idea of a lore-compendium. It sounds like a good way to keep track of worldbuilding and whatnot within the otherwise relatively linear constraints of your typical Fire Emblem game.

    It was a combination of Fates and classes tbh

    Yeah Midnight Sun does it and I thought it was a good idea because who even uses the guide.

  3. Oh shit it's been literally months since I updated this.

    Well school's finally out for me, so I can focus on working on this way more now.

    No new build ready yet, but it should be done by FEE3 if not sooner.

    In the meantime, here's a thing:

    nkML7mL.pngmnVZljx.pngAUboVUO.pngjp0y2XO.png

    The guide menu is being repurposed into a Lore/Info area (which, once I figure it out, will unlock as the game progresses).

  4. I'm sure your guide will help many people approach the hacking scene, so thank you for that. However, it is based on a limited version of the Event Assembler, so that has to be taken into account as well when talking about the possibilities offered by FE7 and FE8.

    World Map hacking is still hard, and so is coping with the pre-existing hard codes of FE8 (especially those for the route-split, Tower, Ruins, etc.)

    pfft who needs the world map when you can just skip it.

    There's actually some event related stuff for the world map that we know but I don't really know it (since I'm not using it lol).

    I definitely need to read through all the EA 9.11 docs for FE8 and see what things exist for use in it and then somehow figure out what they all do.

  5. Just my 2 cents, but I had something like this for Staff of Ages (except on Reddit and not here), but we made it more limited by design so we could tweak submissions to fit better (and not end up with a bunch of characters with the same personality).

    Letting them choose a class might not be good for your game's balance, unless you're reserving the right to edit them as you see fit.

  6. This belongs in the questions subforum.

    And to answer your question, you would have to take the time to redo the song as a MIDI (and not using an online converter because those don't work) and then insert it into the ROM by following one of those music inserting tutorials.

    If you're asking how to put the song in so it sounds like that... I'm pretty sure you can't.

  7. That's good to hear. I guess what I was trying to say about Seneca was that I think you should keep the element of mystery, and take advantage of the fact that unlike " cranky old dark magic user" or "heavily armoured enemy king/duke/marquess/whatever", there's not really any preconceptions about "sword-wielding dude in a jacket".

    Yeah don't worry. I didn't actually notice it while playing the patch, but I saw it on one of the screenshots on the front page. There's also a typo in Axel's description

    That's nice to hear. Because Axel's beard makes me think of oddly coloured shaving cream

    Well... uh, Seneca is only the main villain for part 1, after that it kinda goes back to evil wizard king trying to do bad shit (but hopefully will be written far better than how I summarized it lol)

    I'll fix it later

    Yeah pretty much everything is subject to redesign right now, I don't think anything will be final for awhile.

  8. Update: Okay I've finished the demo. Definitely see the seeds for something great. While its true that things feels very rushed writing-wise, I (contrary to Primefusion up there) feel that the fact that we know jack squat about Seneca in some ways work in his favour. He doesn't immediately seem to fit any existing FE archetypes (when was the last time we had a swordmaster as a major villain?), and made me acively wonder what his motives and background might be, which is a plus. The other characters definitely needs a more thorough backstory though, but you already seem to be working on that.

    Also, Mustang's battle quote lacks a comma. HOW COULD YOU?! :facepalm:

    And by the way, are the mugs in the current hack final?

    We're working on developing all the characters better (including Seneca).

    I'd fix it but I'll just wait till I have our new story stuff ready to get put in lol

    uuuuuuuuhhhhhhhhh... I think all of them are still subject to tweaking and edits.

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