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Posts posted by InvdrZim13
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Plot/Backstory
Nearly two millennia ago, humans came to exist in a dark world shrouded in mist. For a brief period of human history, all was well. This peace would soon be broken; dark creatures emerged from the Black Mists, running rampant and terrorizing humanity.Unable to combat the emerging threat, humans called upon the heavens in desperation, only to be returned with silence. The being that had placed them upon this earth would not respond to their cries of agony and humanity quickly learned they had been forsaken. With their backs to the walls and forces of darkness encroaching ever closer, the peoples took matters into their own hands. These desperate times drove humanity to desperate measures, steel weapons were forged from human dread and desperation. But these weapons were not enough, greater power was needed, more than a simple forge could produce. A commanding sage named Velhari turned to the arcane arts and through further tribulations, created a flaming staff of overwhelming power. With the weapon complete, all of humanity rallied together in a final offensive for survival; Velhari plunged the staff into the dirt. Light arced through the land, shining pillars bursting forth throughout the corners of earth and the fruits of mans desperation rang true. The beasts from the dark turned to cinders and the Black Mists were sealed away, leaving a bright new world in humanitys fingertips. The world would remember its heroine, Velhari, and named the continent in her honor. Her legendary weapon would be forever immortalized at the center of a great city and was dubbed: The Staff of Ages.
Free from the Black Mists oppression, the peoples of the new founded continent spread to its corners.
The kingdom of Fortuita, located at the continents heart, tamed pegasi and rode into the skies. Arynden, a nation to the west, created a name for themselves by mastering steel and magic. To the East, the merchant nation of Riviere and its duchy, Persici, grew strong through trade, and between Fortuita and Persici, the tribal "nation" of Gahum formed. To the north, the isolationist nation of Toska rose. And to the south, explorers trekked through dangerous swamps to found Ezpatha.
As time marched on, the continents nations grew lax and careless. Countless years after humanitys stuggle, the Aryndese King Oberon, began attacking Fortuitum villages under the guise of border disputes; these militant actions were the first to be seen in a millennia. In hopes of avoiding any sort of conflict, Fortuitan Queen Kalvesta drew back her nation. Never-the-less, Arynden continued its assaults, with the queen doing little to retaliate.
Now, the Fortuitan-Arynden border is a standstill...
Whats Planned- Over 40 playable characters
- ~30 Chapters in total
- Some custom weapons
- Supports
- A full story with multiple Lords to follow
- New classes
- Rain levels(!!!)
- Hard Mode
Credits:
SpoilerCredits:
Project Manager: InvdrZim13
Writing and Editing: Blinkingsky, Chastlily, garrulousAuthority, galastan, Scott1337, Search720p, stwalker, Tequila
Balancing: Blinkingsky, Gwimpage, InvdrZim13, Shephen
Art: Alusq, Coby, Toaomr, Glacoe, BlackMage, SgtSmilies, Ayr, Arcfalchion, saucy_butter, Melia, Astralunasol, Snakemommelissa, mageknight404
Map Design: Aki, Alusq, Punk, RandomWizard, Scrazia, Zmr
Laziness Enabling: Datagne
FEXNA: Yeti
Music: Alusq
Eventing (GBA): InvdrZim13, Datagne, Circles, Kirb, zmr
Eventing (XNA): InvdrZim13
Wizarding (GBA): Circleseverywhere, Tequila, Datagne
Playtesting: Gwimpage, Shephen, Black Mage, Toadinator2000, ErrantDSheperd, Glaceo, KeksKrebs, Konrad, MCProductions, Raisengen, Dialzza, SgtSmilies, Storyofrecursion, Ukulele, Xigdar, snakemommelissa, mageknight404
Special Thanks:
The playtesters for putting up with our dumpster fires
Blazer and Arch for their helpful tutorials
Nintenlord for all of his useful hacking programs
Nicktofficial for the nickt collection
Alusq for the soldier map sprites
Ayr for the updated Griffon/Arbalest animations
Circleseverywhere for the enemy range display hack
... and the hold L to enable/disable battle animations hack
... and the boss range display fix hack
... and the contemporary-style talk/support hack
... and the native instrument map for FE8
... and the HP bars
... and the Skills
Datagne for the hexing rod
Crazycolorz for that AI attacking walls magic
Toa for putting the art team on his back
Melia for those spicy generics
Alusq for a bunch of music/art things
Tequila for the colored growths/growths display/talk display
Anyone I forgot because theres a lot of people who helped make this happen and my memory sucks
GarrulousAuthority for writing this because I suck at words
Team SALVAGED for the redone Cavalier animations
All the talented people who made those custom animations for GBA FE
Everyone for being patient between releases
Act 1, Crown of Thorns: Complete
Act 2 is currently in development.
Hard mode will be done eventually.
All constructive feedback is welcome! -
did you maybe try switching up the tile animations to see if anything changed when you did?
You mean to stuff like the Town and docks or Plains and castle? I did try that, but they didn't work.
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I'm trying to get the tile animations to work for my maps, but they all have the same error.
The error:
I've got the tile animations set to 0x5 Water (Fields; Plains; M&S), which I'm fairly certain is the correct one, but the tiles do what's seen in the picture. So I'm wondering what might be wrong and what can be done to fix it. Any help with this is appreciated.
Staff of Ages (SoAXNA v0.1 out now!)
in Fan Projects
Posted
That was actually one of the first things we decided on, we felt like it'd be more interesting that way, glad to see that it just might be.
Thanks!
Maybe we'll have something ready before the FEE3 submission due date