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Eliwan

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Posts posted by Eliwan

  1. Yes, it is. Circles has been doing other things primarily from what I can tell, but always with clear support for going back to this.

    (And they continually talk about this and I'm pretty sure they're not bringing it up in self-shame at having to quit :V)

  2. C30 is the shockwave used by both brigand and pirate: (the first one is confirmation that it is in fact C30)

    unknown.pngunknown.pngunknown.png

    Close to that are... mmm..

    C31 (which I know the pirate also uses)

    unknown.png

    C32 (huh, seems like it's a copy..?)

    unknown.png

    The only other command seems to be C4E...

  3. The large kickback-behind-the-user command is used by both the Pirate and the Brigand in their animations. The Fighter on the other hand does not use any graphical codes :V

    I'm actually unaware of a small gray cloud? Though I do know that some of the command codes actually change color of their clouds based on the tile that the user is on (for example the pirate/brigand cloud is blue when they're on ocean/sea tiles but brown when on grass/mountain/peak tiles).

  4. Try the spriting subforum :V

    The hero's critical and return shockwaves are part of the battle animation and are not command codes. :C

    As far as specific crit, The blur to jump is far too large for how snappy and existent it is. The majority of the large-distance quick blurs actually tend to also have the character become much less noticible, particularly observable in the swordmaster's animations (and by extension, bwdyeti's astra animation which for the most part follows the same principles).

    The arm that doesn't hold the axe probably could stand to move some with the throw, and the legs look funny in the throwing process as well (not just because of animation speed).

  5. We need to make a list of which spriters are available to take requests.

    Only if we can also make a list of:

    Coders/Writers/Scenario Designers/etc

    that are available to take requests*.

    *processes that take hours and hours and hours and hours of life to finish. That are also things that would get edited, the minds of people changing for one reason or another; and therefore needing MORE return work b the original builder (or somebody else, which could cause other issues).

    An amateur hacker who wants to make their game look shiny and different should not have to yell at the air and hope that someone listens only for that voice to say "Maybe if you get good, people will show up and help you"

    So artists should devote hours and hours and hours of time when the other party didn't necessarily?

    Like, this is a two way street here. People want to have their art assets be good.

    But the people who make those good art assets also want their things to bud into existence, or to be able to live off of their asset creation.

    The only real "solution" is to become a master of all trades; which is obviously unfeasible... but it's the only one that makes a lot of sense here.

    It's a problem that's been discussed over and over and the answer is always the same and the thread follows the same pattern every single time.

    "Requests where"

    >"art is hard and artists have other things that they actively want to work on"

    An artist should be able to take any request so long as it's within their capabilities and aren't overworking themselves.

    Absolutely!

    Most people would be overworked if they took requests at a whim; most people don't want to divert from their main workflow which consumes all their time for such a craft to work on somebody else's project that they aren't also interested in.

    So in the act of taking a single request, they're overworked.

    Problem solved; nobody has time for requests because nobody allots time for requests, which they don't do because they're effectively doing auto-requests (as in self-requests).

  6. 0, on subject. Linux is an Operating System alone by definitions of, uh, common sense and also wikipedia.

    1, on subject. I know from personal experience with IT/CS/engineers that nobody cares about the difference between the two.

    2, on subject. You admit that Colorz's statement is accurate, because in the user still is harnessing Linux whether or not that's their actual OS (which it in fact is).

    3, off subject. Why does your post not conform to width restraints of the page ("word wrap")? It trails off of the displayed area for seemingly no reason.

    so WHYYYYYYYY

  7. The balance comes from an S-Rank requirement.

    This is about as strong, possibly even stronger than a proper FE4 Holy Weapon.

    I just wanted a weapon that got stronger the tougher the enemy! What happened?

    You made it scale on the stat that it hits.

    As I said last time you brought up this same concept, making it not scale off of target's res works well.

    The problems with making it scale off of the target's RES:

    A: It makes it easily interpretable as Luna because the damage formula is (might + bonuses) - (target res).

    B: It scales off of and ignores the target's defensive statistic; which means that it wrecks everything that does not simply have a huge bucket of HP.

    Now, on the other hand, let's say you scaled it off of the target's Def, but left it still a tome, and made it not pierce Res.

    Now it has a counter (low def high res), it's still really powerful (it has more damage output than just might+mag-targ res), it still gets stronger the stronger the target is.

    Or maybe the target's Speed! Now it wrecks myrmidons and swordmasters.

  8. ENGLISH, MOTHER****ER, DO YOU SPEAK IT?

    I mean it made perfect sense to me

    Conditional: Holder of Skill is attacked in direct combat (adjacent)

    Conditional: Holder of Skill is being attacked by physical weaponry

    Conditional: Holder of Skill is damaged

    Conditional: Holder of Skill is Magical

    If all conditions are met: The attacker (not holder of skill) takes 3 damage.

    It's more explicit than Jormangandr/Mega Flare even if it's not as easy to follow.

  9. Ok.

    Corrobin.

    You can edit your posts.

    You don't need to make SEVEN posts in a row, especially not three within approximately an hour of the previous.

    Additionally, many of the ideas you've put forth are... ... well, bad? Useless? Simple, uninteresting, unimaginative?

    They don't need a comment because they're mostly "ok that's a possible thing, will see how rest turns out and pick"

    Naoya's Inventions (With some of Noel's in there too):

    Hydro Blast: Deals more damage if Wielder is on Water tile

    Rock Riser: Deals more damage on Mountains

    Displace: Staff/Spellsong. Range of Magic/2, switch caster and target.

    Wyrmcide: Improved Wyrmslayer

    For all of these but Displace; they're simple.

    They're just kind of THERE, things we've seen before and know how to appreciate.

    Displace is actually neat and interesting because it's different.

    Triple Threat: 5 Might, Bow, Effective against beasts, deeps and dragons but not flyers.

    Reinforce: Staff, grants +3 Defense to the affected

    Mind Shut: Staff, debuff an enemy's Magic and Resistance by 2 each

    A bow that isn't effective against fliers is interesting because it is different.

    Buff/Debuff staves are interesting to me because they don't exist in FE1~FE13 except for Barrier-- but the very idea is incredibly simple, they're just +/- X to N stat.

    Fang Breaker: Sword, debuffs enemy Strength

    Armor Shredder: Debuff Defense

    Knee Breaker: Debuff Speed

    Magic Blade: Uses Magic at both 1-2 range

    Final Edge: One use, 50 Might

    These names and these effects are perfect ties, and logical effects to have if you were to add weapons that debuffed enemies.

    Magic Blade is just Runesword without HP Stealing :V

    Final Edge is bad through and through.

    Chapter titles:

    On A Throne of Corpses

    Between Absolution and Void

    The Place Between Black and White

    The Forest Of Lies

    A Wicked King's Rule

    Descendants of the Holy War

    The Crest's Mystery

    Our Intertwined Fates

    Sinner's Path

    The Road to Hell...

    Hope and Despair

    Chapter Titles:

    Sinful Rose

    Mutual Destruction

    Wings of Purgatory

    Innocent Queen

    Lies and Truth

    A Dark Reflection (Maybe featuring characters that reflect Frey, Veronica, Ruganel and Woden?)

    The Boundary of Pain and Fear

    A Crazed, Carnivorous King

    Cleaving the Dark in Two

    A Queen Rises, A Dragon Falls (Is Frey rising and another dragon falling, or is Frey falling and another queen rising?)

    In the Depths of Madness and Despair

    Two-Faced Flame

    Amongst the Thunder

    Lord of Inferno

    King of the Maelstrom

    A Vermillion Scale Seething with Rage

    They're not all uninteresting; but chapter titles have this thing where they need to make sense in a story.

    And, well... these titles lack some of that necessary backgrounding.

    Skills:

    Forest Poetry: Forests for this unit heal like a fort.

    Dynamic Negate: Resistance +2 on even turns, Defense +2 on odds.

    Mind Charge: Select "Charge" on the menu to double the damage of the next magic attack.

    These are all actually neat except the last one

    which is just... ? so you skip a turn and get double damage.

    so you get an FE4 critical by just not attacking for a turn?

    Stones:

    Moon Soul: Ignore 10% of enemy Defense/Resistance

    Sun Soul: Heal 10% of damage dealt

    Star Soul: Brave effect

    Gargoyle Soul: Cannot move, but +4 to Defense and Resistance

    Golem Soul: Cannot move or attack, but Defense and Resistance are doubled.

    Luna/Sol/Astra except completely imbalanced because Brave is way better than 10% ignore/heal

    equips that affect movement are pointless because you just equip a different one, move, then equip the other one. SO DIFFICULT!!!

    Iron Cutlass: Iron Sword with +15 Crit but a higher Weapon Rank.

    Grimiore: High damage, high weight tome(Description: A tome full of knowledge. Not to be confused with a certain magical index.)

    EMP Blast: When used in combat, reduces damage dealt by Iron and Steel weapons by half (Description: A tome that controls magnetism. Not to be confused with a certain scientific railgun.).

    Black Rain: Dark Siege tome.

    Oh, I just remembered. Tomes! Anima, Light, Dark? Fire, Wind, Electricity?

    Inferior killing edge unless it's D ranked

    It's a normal elder tome that tries to be a ToAru reference . txt

    it's an anti-mook weapon that tries to be a ToAru reference . txt

    it's mire . txt

    edit: in the process of making this post, corrobin made a seventh. so I fixed my "typo".

  10. On the Map or when he's Talking

    Former, you'll want to edit his Map Sprites, latter you'll want to edit his Mugshot

    there are tutorials on both... somewhere. don't know where a good pair are off the top of my head though

  11. The sword seems to shrink in size when he raises it and then grows againw hen he brings it down. Additionally, when he's bringing it up, it goes from horizontal to vertical with no in between-- I think it needs a frame where it's diagonal, or some form of blur to get up there better.

    The sword swing's blur looks a little too far from the hilt; I feel like it should get closer to the base of the sword.

    In addition to his belt randomly vanishing, he also randomly acquires a glove on his left hand with the down swing. :o

    The shading and texturing work is just beautiful, as are the amazing details in the feet and the tiny rotations in the ankles for that motion. I'm super jealous ;~;

  12. This might just be me, but the cavalier class names being "Gendarme," "Cohort," and "Vanguard" seems kind of annoying. Why not just do what has been normal for the series as a whole and call them Lance, Sword, and Axe Knights?

    because that's really awkward to say?

    Additionally it doesn't help much.

    ADDITIONALLY, "Knight" being used for both FOOT and MOUNTED units is awkward as a construct. And if you mean to tell me that "Armour" is a good name for a class then I really don't know what to say.

  13. if you're using fexna then you should also break the boxes some (as FEXNA supports full squares for portraits and I believe that the whole portrait can go up to 112 pixels of width). That cape's edge looks completely awful due to ramming the box and becoming completely straight.

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