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Posts posted by Eliwan
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I feel like I've made a mistake somewhere....
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C30 is the shockwave used by both brigand and pirate: (the first one is confirmation that it is in fact C30)
Close to that are... mmm..
C31 (which I know the pirate also uses)
C32 (huh, seems like it's a copy..?)
The only other command seems to be C4E...
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The large kickback-behind-the-user command is used by both the Pirate and the Brigand in their animations. The Fighter on the other hand does not use any graphical codes :V
I'm actually unaware of a small gray cloud? Though I do know that some of the command codes actually change color of their clouds based on the tile that the user is on (for example the pirate/brigand cloud is blue when they're on ocean/sea tiles but brown when on grass/mountain/peak tiles).
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Try the spriting subforum :V
The hero's critical and return shockwaves are part of the battle animation and are not command codes. :C
As far as specific crit, The blur to jump is far too large for how snappy and existent it is. The majority of the large-distance quick blurs actually tend to also have the character become much less noticible, particularly observable in the swordmaster's animations (and by extension, bwdyeti's astra animation which for the most part follows the same principles).
The arm that doesn't hold the axe probably could stand to move some with the throw, and the legs look funny in the throwing process as well (not just because of animation speed).
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I. Are you adorable?
L. Are you awesome?
O. Are you amazing?
V. Are you wonderful?
E. Are you precious?
Y. Can you eat three meals each day?
O. Are you beloved?
U. Are you going to dare say no to LOVE?
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yes we are us5.
Are you currently Eli or Hoshi? -
No$GBA 2.8d, THIS devkitpro.Also, a general question for anyone doing ASM hacking: what kind of tools (disassembler/assembler) do you use?
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Only if we can also make a list of:We need to make a list of which spriters are available to take requests.
Coders/Writers/Scenario Designers/etc
that are available to take requests*.
*processes that take hours and hours and hours and hours of life to finish. That are also things that would get edited, the minds of people changing for one reason or another; and therefore needing MORE return work b the original builder (or somebody else, which could cause other issues).
So artists should devote hours and hours and hours of time when the other party didn't necessarily?An amateur hacker who wants to make their game look shiny and different should not have to yell at the air and hope that someone listens only for that voice to say "Maybe if you get good, people will show up and help you"
Like, this is a two way street here. People want to have their art assets be good.
But the people who make those good art assets also want their things to bud into existence, or to be able to live off of their asset creation.
The only real "solution" is to become a master of all trades; which is obviously unfeasible... but it's the only one that makes a lot of sense here.
It's a problem that's been discussed over and over and the answer is always the same and the thread follows the same pattern every single time.
"Requests where"
>"art is hard and artists have other things that they actively want to work on"
Absolutely!An artist should be able to take any request so long as it's within their capabilities and aren't overworking themselves.
Most people would be overworked if they took requests at a whim; most people don't want to divert from their main workflow which consumes all their time for such a craft to work on somebody else's project that they aren't also interested in.
So in the act of taking a single request, they're overworked.
Problem solved; nobody has time for requests because nobody allots time for requests, which they don't do because they're effectively doing auto-requests (as in self-requests).
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0, on subject. Linux is an Operating System alone by definitions of, uh, common sense and also wikipedia.
1, on subject. I know from personal experience with IT/CS/engineers that nobody cares about the difference between the two.
2, on subject. You admit that Colorz's statement is accurate, because in the user still is harnessing Linux whether or not that's their actual OS (which it in fact is).
3, off subject. Why does your post not conform to width restraints of the page ("word wrap")? It trails off of the displayed area for seemingly no reason.
so WHYYYYYYYY
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Try anyway! The only way to get better is to make your most earnest attempt.
~'w'~
(and then more people will probably be relatively willing to help you out, too.)
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Because Lenh is human and copy pasted / typo'd.
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Given the angle, the lips should be actually going off the edge of the face that we can see; and the back of the head should have more volume to make room for the skull's shape.
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Can confirm
Eirika's map sprite crashes the game when patched to a vanilla FE8 ROM
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Wait 79ish days and then the answer to the former should be yes
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This is about as strong, possibly even stronger than a proper FE4 Holy Weapon.The balance comes from an S-Rank requirement.
You made it scale on the stat that it hits.I just wanted a weapon that got stronger the tougher the enemy! What happened?
As I said last time you brought up this same concept, making it not scale off of target's res works well.
The problems with making it scale off of the target's RES:
A: It makes it easily interpretable as Luna because the damage formula is (might + bonuses) - (target res).
B: It scales off of and ignores the target's defensive statistic; which means that it wrecks everything that does not simply have a huge bucket of HP.
Now, on the other hand, let's say you scaled it off of the target's Def, but left it still a tome, and made it not pierce Res.
Now it has a counter (low def high res), it's still really powerful (it has more damage output than just might+mag-targ res), it still gets stronger the stronger the target is.
Or maybe the target's Speed! Now it wrecks myrmidons and swordmasters.
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I mean it made perfect sense to meENGLISH, MOTHER****ER, DO YOU SPEAK IT?
Conditional: Holder of Skill is attacked in direct combat (adjacent)
Conditional: Holder of Skill is being attacked by physical weaponry
Conditional: Holder of Skill is damaged
Conditional: Holder of Skill is Magical
If all conditions are met: The attacker (not holder of skill) takes 3 damage.
It's more explicit than Jormangandr/Mega Flare even if it's not as easy to follow.
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Ok.
Corrobin.
You can edit your posts.
You don't need to make SEVEN posts in a row, especially not three within approximately an hour of the previous.
Additionally, many of the ideas you've put forth are... ... well, bad? Useless? Simple, uninteresting, unimaginative?
They don't need a comment because they're mostly "ok that's a possible thing, will see how rest turns out and pick"
For all of these but Displace; they're simple.Naoya's Inventions (With some of Noel's in there too):
Hydro Blast: Deals more damage if Wielder is on Water tile
Rock Riser: Deals more damage on Mountains
Displace: Staff/Spellsong. Range of Magic/2, switch caster and target.
Wyrmcide: Improved Wyrmslayer
They're just kind of THERE, things we've seen before and know how to appreciate.
Displace is actually neat and interesting because it's different.
A bow that isn't effective against fliers is interesting because it is different.Triple Threat: 5 Might, Bow, Effective against beasts, deeps and dragons but not flyers.
Reinforce: Staff, grants +3 Defense to the affected
Mind Shut: Staff, debuff an enemy's Magic and Resistance by 2 each
Buff/Debuff staves are interesting to me because they don't exist in FE1~FE13 except for Barrier-- but the very idea is incredibly simple, they're just +/- X to N stat.
These names and these effects are perfect ties, and logical effects to have if you were to add weapons that debuffed enemies.Fang Breaker: Sword, debuffs enemy Strength
Armor Shredder: Debuff Defense
Knee Breaker: Debuff Speed
Magic Blade: Uses Magic at both 1-2 range
Final Edge: One use, 50 Might
Magic Blade is just Runesword without HP Stealing :V
Final Edge is bad through and through.
Chapter titles:
On A Throne of Corpses
Between Absolution and Void
The Place Between Black and White
The Forest Of Lies
A Wicked King's Rule
Descendants of the Holy War
The Crest's Mystery
Our Intertwined Fates
Sinner's Path
The Road to Hell...
Hope and Despair
They're not all uninteresting; but chapter titles have this thing where they need to make sense in a story.Chapter Titles:
Sinful Rose
Mutual Destruction
Wings of Purgatory
Innocent Queen
Lies and Truth
A Dark Reflection (Maybe featuring characters that reflect Frey, Veronica, Ruganel and Woden?)
The Boundary of Pain and Fear
A Crazed, Carnivorous King
Cleaving the Dark in Two
A Queen Rises, A Dragon Falls (Is Frey rising and another dragon falling, or is Frey falling and another queen rising?)
In the Depths of Madness and Despair
Two-Faced Flame
Amongst the Thunder
Lord of Inferno
King of the Maelstrom
A Vermillion Scale Seething with Rage
And, well... these titles lack some of that necessary backgrounding.
These are all actually neat except the last oneSkills:
Forest Poetry: Forests for this unit heal like a fort.
Dynamic Negate: Resistance +2 on even turns, Defense +2 on odds.
Mind Charge: Select "Charge" on the menu to double the damage of the next magic attack.
which is just... ? so you skip a turn and get double damage.
so you get an FE4 critical by just not attacking for a turn?
Luna/Sol/Astra except completely imbalanced because Brave is way better than 10% ignore/healStones:
Moon Soul: Ignore 10% of enemy Defense/Resistance
Sun Soul: Heal 10% of damage dealt
Star Soul: Brave effect
Gargoyle Soul: Cannot move, but +4 to Defense and Resistance
Golem Soul: Cannot move or attack, but Defense and Resistance are doubled.
equips that affect movement are pointless because you just equip a different one, move, then equip the other one. SO DIFFICULT!!!
Inferior killing edge unless it's D rankedIron Cutlass: Iron Sword with +15 Crit but a higher Weapon Rank.
Grimiore: High damage, high weight tome(Description: A tome full of knowledge. Not to be confused with a certain magical index.)
EMP Blast: When used in combat, reduces damage dealt by Iron and Steel weapons by half (Description: A tome that controls magnetism. Not to be confused with a certain scientific railgun.).
Black Rain: Dark Siege tome.
Oh, I just remembered. Tomes! Anima, Light, Dark? Fire, Wind, Electricity?
It's a normal elder tome that tries to be a ToAru reference . txt
it's an anti-mook weapon that tries to be a ToAru reference . txt
it's mire . txt
edit: in the process of making this post, corrobin made a seventh. so I fixed my "typo".
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On the Map or when he's Talking
Former, you'll want to edit his Map Sprites, latter you'll want to edit his Mugshot
there are tutorials on both... somewhere. don't know where a good pair are off the top of my head though
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OH THAT'S THE POMMEL OF THE SWORD NOT HIS HAND
THAT MAKES SO MUCH MORE SENSE.
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The sword seems to shrink in size when he raises it and then grows againw hen he brings it down. Additionally, when he's bringing it up, it goes from horizontal to vertical with no in between-- I think it needs a frame where it's diagonal, or some form of blur to get up there better.
The sword swing's blur looks a little too far from the hilt; I feel like it should get closer to the base of the sword.
In addition to his belt randomly vanishing, he also randomly acquires a glove on his left hand with the down swing. :o
The shading and texturing work is just beautiful, as are the amazing details in the feet and the tiny rotations in the ankles for that motion. I'm super jealous ;~;
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because that's really awkward to say?This might just be me, but the cavalier class names being "Gendarme," "Cohort," and "Vanguard" seems kind of annoying. Why not just do what has been normal for the series as a whole and call them Lance, Sword, and Axe Knights?
Additionally it doesn't help much.
ADDITIONALLY, "Knight" being used for both FOOT and MOUNTED units is awkward as a construct. And if you mean to tell me that "Armour" is a good name for a class then I really don't know what to say.
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if you're using fexna then you should also break the boxes some (as FEXNA supports full squares for portraits and I believe that the whole portrait can go up to 112 pixels of width). That cape's edge looks completely awful due to ramming the box and becoming completely straight.
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USE EVERYBODY
[FE8] Fire Emblem: Dust to Dust
in Concepts
Posted
Yes, it is. Circles has been doing other things primarily from what I can tell, but always with clear support for going back to this.
(And they continually talk about this and I'm pretty sure they're not bringing it up in self-shame at having to quit :V)