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Posts posted by Eliwan
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Doing full custom work isn't really a bad idea, as long as you remember to look up references of how the style goes.
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APE is basically the best you can get at the present when it comes to having a palette for an existing class and wanting to make it insertable
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Aura?Awakening's Magic is based on Shadow Dragon's and FE3's Magic, so I think adding Light magic would take away from that.
Y'know
"Light Magic for Women"?
Resire.(Although, I would suggest making Nosferatu available to non-Dark Mage classes, as it fits with Awakening being in the same world as FE1 and 3)
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So... Add Light Magic?or go with GBA FE's magic triangle.
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The blur, while really cool, looks extremely awkward, as it seems to just be a slide with no actual leg motion (if there is some I can't see it).
It also looks like it would translate poorly to the actual distance between fighters in the game:
but maybe my senses are just messing with me, they have been most of today
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Would be better if you could use a cable transfer from computer to phone considering filesize, but yes, dropbox would workSo I just patched the last promise and I want to play it on my iPhone. Does Dropbox work? I never used it before so if you can give me a video or steps on how to transfer it to my phone that would be nice.
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well i mean
an insertion is a change
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Speaking logically and on the code half, but out of hand and with no familiarity with the exact specifics:
-You would need to figure out how the game decides what icon to draw to screen and manipulate it to a new affinity icon
-You need to figure out how the support bonuses work and make it possible for there to be more affinities (I believe this is just a table though so it shouldn't be too bad... assuming there's free space after that table.)
-You need to allow the new affinity to be assigned in the character structure, which is not unlikely to be rather easy to do.
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LS pls
that's not worth one SKL
that's worth at least 3 SPD
per game
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Drag the frames in feditor
literally click on the mouth/eyes that are misplaced and move them to where they should go
but if they don't fit correct after that then you have to edit the frames themselves
checking your mug in usenti really fast it isn't aligned to the tiles, so you'll need to fix that first
IGNORE THE COLORS. USENTI DOES THIS TO THINGS WHEN YOU PASTE THEM IN INSTEAD OF OPENING A SAVED IMAGE.
You see the lines? Each of those lines is 8px from the previous, and your blink and talk frames need to be aligned within them
the lines start from the top left of the 128x112 modern hackbox format which you're already familiar with
If you don't have a program that can sketch the tile setup over your bitmap I highly suggest picking one up
(it's usually a 'grid setting')
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if they're less usefulBut I have other, less useful things to be doing... T~T
why're you doing them?
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Something that contrasts highlyWhat color should I pick instead of white for the text?
So a dark color, like a navy blue, would be optimally readable?
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yes, except the project doesn't have anima/light/dark, it has tomes/shurikens/stonesI think he means
Swords & Anima > Axes & Bows > Lances & Light
Dark magic lies outside the weapon triangle.
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is a two part effectThat is the effect.
A) git gud at pretties
B) be able to work and account for the tile limit as you're building the frames
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floral palettern is a liar
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only if you're going for FE8 colors, FE7 colors are actually that muted when placed next to one another
\w/
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if what you want to do is match to FE's style, then analyzing how they do things is a very nice first step to takeSooo...edit and recolour the vanilla sprites?
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um, the ultimate tutorial has a section on how to do that
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Normal Attack
Critical attack
Skill
Dodge
Staff
Staff dodge
where is it: on the first page yo
suggestion: when you introduce a sprite, put it in the post you're introducing it in :v
tbh this looks pretty neat~!
not that FE, but very neat; I love it a lot actually
(especially that staff)
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yes and 2-2 is not available in that patchBut I have the patch 1.4 not I supposed that's the latest?
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so download them all and play them all :DI find it a daunting process to even pick one.
Awakening GBA
in Concepts
Posted
Fix all the weapon names to not be just "oh here's {A Person}'s {Weapon} have fun", actually make them have more than just a referential name.