Progenitus
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I decided to make the last 2 cards to affect all creatures instead of just pokemon, so that they would be more viable in normal play (ignoring the fact that these are fake cards, but...)
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i actually have never read or watched negima, so i'm not sure how to represent jack.
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remember kids, turn count is the only thing that matters
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I like how it only took about 5 posts before my name was randomly brought up.
i also like how I'm giving the exact same score colonel M gave (albeit for much different reasons)
8/10
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i was worried that getting her too early and the opponent not having any blockers would mean she wins in 2 turns
but the better solution would be to up her p/t and make her cost more mana, so yah
and aizen is definitely a gary stu. capable of doing everything perfectly.
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i'm not familiar with that series, but i'll see what i can do
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speaking of which, progenitus is my main edh general. mostly because he is literally a badass
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balancing jeigans in general is a bitch, because then the difficulty of the chapters becomes a huge point in whether or not they're overpowered. If jeigans are too good you end up with guys like seth and FE7 marcus (who can solo the game), whereas if they're bad you get FE6 marcus (who are useless after a certain point in the game). It's much easier to simply make seth another tier 1 unit.
trainees (and ests in general) CAN be useful, but they need to be worth it. The trainees as they are now are barely any better than the rest of the units in the game at equal levels, but since they are so underleveled they will never be that way (except Ross who joins early enough to close the level gaps eventually, but his stats just blow).
Enemies also must be balanced with the PCs. If enemies are too weak then stats will not matter and mobility/availability/etc. become the major factors (like most FE games). If enemies are too slow then speed doesn't matter. If enemies have all the same speed values then there are huge jumps in offense at very small differences in speed (see FE10 where the vast majority of enemies fell within ~2 point speed bracket, which meant units crossing this bridge were much, much better at offense than the units that didn't).
Also depending on how you want to achieve balance, the stats themselves need to be tweaked. HP/skl/lck/res are hilariously underpowered compared to str/spd/def (especially spd). If you are trying to balance the characters without changing the stat system, many characters will have similar stat builds, and that makes for a fairly boring game. However this is up to you as doing this tweaking will be very difficult.
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magic the gathering, anime style
in Far from the Forest...
Posted · Edited by Progenitus