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Progenitus

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Posts posted by Progenitus

  1. It's a pre-promote run (or challenge, as you put it). I use pre-promoted units and see what happens. Considering Marcus is the only pre-promote for the first 11 or so chapters, there's not a whole lot I can do about that, is there?

    I'm just saying that Marcus breaks the game in half if you allow him to rampage maps for the first half of the game (and because of that, the exp/stats he gains along with stat boosters will be enough to let him keep doing that). If you are trying to make a playthrough and be stricter on yourself (as your OP says), then using Marcus defeats the point of that, and you may want to add another rule that limits your usage of him in some way. For example you could not use Marcus until Isadora joins (play normally until that point). That way Marcus isn't like level 15.

  2. Right, and if Caineghis is only showing up for one chapter, you can't really use him as often as, say, Shinon who shows up for 15 chapters.

    but you will be using caineghis for that one chapter he is in for every single time you play (assuming of course you are playing for efficiency). This makes him "good", not "he may or may not be better than X unit that has more availability than him".

    Idk but IMPrime I can't stop watching those girls in your avatar.

    welcome to the world of k-pop

  3. So Neph vs Shinon. Let's just get straight to the point. Opening posts tend to have very little weight anyway, so I'll keep it short.

    At first glance you see "hey man, Shinon wins str and def and HP and skl while having similar spd, and neph only wins mag and lck and res which no one caers about". And yes, that is true. Shinon wins stats. Well, bases mostly. Neph catches up in raw stats quite nicely by promotion. And it's mostly just str, as skl is not a particularly useful stat (then again, neither are mag/lck/res, although at least lck and res are arguably more useful than skl), and his HP and def leads don't mean a whole lot because Shinon has this problem called 1-range. Or rather, lack of it.

    Obviously, Shinon has this unfortunate problem that his 1-range is ass. His only options before the double bow consist of things like crossbow, which have awful att and are really only useful for one-shotting pegs/ravens/hawks, and these things they rarely, if ever, fight anyway. What implication does this have? He is worthless, or even detrimental, on enemy phase. If Shinon is stuck with a regular bow on enemy phase, having him get attacked by any 1-range enemies (and since most of the enmies in the game have 1-range, or 1-2 range and will almost always attack at 1-range if targeting Shinon, this is what will happen) is no damage dealt to that enemy. Obviously, if the enemy is left alive (and had no damage done to it, as is often the case when Shinon is attacked), I now have to spend more units in order to finish it off, which means those units can't move forward or attack other enemies or whatever, and makes me go slower through the chapter, which is a bad thing. Even if you traded with Shinon so that he counters with a crossbow, it still does less damage than basically any other option, so exposing him to attacks still hurts you.

    Even then, just protecting him from attacks is a problem. You then have to spend units to wall him in so that the enemies can't reach him, which means these units could be moving somewhere else, but instead they have to waste their time sitting in front of this guy just so you don't waste enemy attacks on wailing on a guy who can't counter them. And obviously, units wasting time does not save you time or efficiency; it does the opposite.

    Nephenee is the opposite. Despite her lower str, her speed allows her to 2-round most everything with a simple steel greatlance (ignoring the occasional crits), and Shinon doesn't always 1-round, so his higher str doesn't really mean a whole lot if they are killing in the same number of rounds. As for Shinon's def lead, again the fact that his 1-range is awful and thus exposing him to attacks is bad means he can't even put that def to use. Neph is not the sturdiest unit ever, but she doesn't die when looked at funny, so she can at least be exposed to a few attacks and counter all those enemies for 50+% of their HP.

    And as said before, Shinon's stat lead is mostly in his bases. By the time Neph promotes, her str and def are only ~2 points behind Shinon's (assuming she's 20/20/1 and Shinon is like... 20/20/4 or 5 or something), and this is before any BEXP abuse or any stat boosters or any favoritism whatsoever, which also benefits Neph far more than Shinon, as no matter how good you make his stats, it doesn't make his attack with a crossbow/bowgun/etc. any better. You could give Neph a little bit of resources, and she can start one-rounding quite reliably with decent durability.

    d00d who may or may not 1-round on player phase and is actually bad on enemy phase vs chick who 2-rounds and can do useful stuff on enemy phase and can be powered up to solo maps

    I see a winner, and the name starts with "N" and ends in "ephenee".

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