Jump to content

Blutritter

Member
  • Posts

    46
  • Joined

  • Last visited

Previous Fields

  • Favorite Fire Emblem Game
    Radiant Dawn

Blutritter's Achievements

Newbie

Newbie (1/14)

  1. Whoa, whoa......you think I'm the one asking for my cock to be employed like a pacifier, for all heads to bow in my direction? Nor have I been the aggressor in writing here. Nice to meet you too! Say Spoon, talking to oneself is a bad habit. The close-minded elitism on some of these boards......sick.
  2. This is speedrunning talk again. I'm for efficiency, but this is not what I'm about. Inflexible planning slanted toward what must be early promotions, possibly ignoring some recruits/village items etc. entirely and crap like that. I didn't field Sedgar or Wolf any more than I thought necessary completing Shadow Dragon Merciless, and I didn't bother with Maric or Linde at all past their mandatory chapters. I'm migrating to Fusion to get a real discussion rolling in the near future - by the looks of it, not what their most recent tier list chatter for installments six through nine is founded or hung up on either.
  3. No, she's 20/1 at the very tailend of chapter 8, but eh. The first physic staff is dropped by a chapter 5 bishop. Healing doesn't eliminate heavies on the throne/gate, melee does. Color me amazed. Except that's not going to be the case if the combat unit in question already received a beating from one or multiple silver weapons. It helps conserve a stray turn or two and for that matter, vulneraries.......which are costly for items that only restore 10 HP per use and aren't buyable at the convo, thus finite. And what is this tier list's clear objective, anyway? Do explain. To show off on YouTube? Reloading until RNG favors a specific player critical? I was civil enough to express my makeshift one as a mere overview of the opening half of the game where units are mostly unpromoted and gangups on single enemies are in demand.
  4. You must be some kind of leap to conclusion twit, Morgan. I'm not advocating staff spam, nothing in my posts connoted that. I would think the low charge amounts of some of them (including the hammerne) rules it out. Defensive, are we? I don't know where this force vibe nonsense is coming from. Are dissenting opinions, God forbid, outlawed? You just look like the dumbass if anybody, an irrational and moody one.......I'm already bored reading your shit.
  5. True true, higher numbers are always welcome ASAP. The extra resistance a bishop has, ditto. I guess you can't be reasoned with. Or won't? Physic = 40 Rescue, Hammerne, Thief = 50 I've seen units who flail to equal any of the above by downing some promoted enemy, like a general. I'd sooner dance a healer than a melee unit because often the scenario dictates the melee is beat up - and in fact, there's going to be more than one of said melee. I distinctly thought this wasn't being looked at through a speedrunning lens. Just not exceeding 5-30 turns depending on the chapter. I didn't even field a healer in 6 gaiden. Somebody needs to make up their mind, quit kowtowing to some backroom message chat consensus they may have been part of or not.
  6. "Physical units are incredibly more versatile than magic units." There's a reason I'm not campaigning Malliesia for number 1 character here, though she has an option to heal herself without vulneraries. Just among the units who prefer to stay magical Wrys, etc. never has that. And healing in general still contributes greatly because physical units like to get hit due to the Akaneian games' sorry avoid formula. More often than not, they get hit hard (most certainly before promotion with enemies packing silver galore) or have to knock down their dph with ranged weaponry whereas magical units can opt not to receive counters often and even eliminate the need for the physical units to be damaged on the player phase (setup for finishers). At any rate, EXP yielded by staves is still a lot higher accumulated or not for an individual unit than from combat, which translates into faster levels.
  7. Don't care about those atm. You're not taking into account the first completion of Lunatic which is still required to unlock them and is every bit as valid, besides.
  8. Uh......like I said, no turtling was involved. All those heads knocking and yet you don't seem to realize how much staff EXP exceeds that of combat. Just speak for yourself. Those other superior movement classes more suited for enemy phase still can't use staves, and badly hurting units is not a rarity. BTW, you might as well be upfront with me and quit mincing. I know how heated your interest is in low turn counts, but this site isn't Speed Demos Archive, and this game isn't Shadow Dragon. No warp is received early, and you have to be somewhat conservative with rescue + hammerne because the latter vanishes after only 3 uses and I think it's given you're going to want the former to last as far as lategame. Oh, please. Yeah, every bit as minimal as promoting some healer from any other Fire Emblem because healing + attacking <<<< healing as command options. Gains are gains, dude. Meaning it's easier for them to reach some pure melee who might be retreating from elsewhere or can't subsist off vulneraries alone or only for so long. One more movement and higher bases for a ranged unit = worse? What makes extra chip damage for the prologue so much better than requiring mad attention to reach Warren's starting speed?
  9. It's not half-cocked, snot. For 50% game clear, it looks more sensible than your half-assed attempt. Hey, you're bringing it on yourself. OK, what is this bullshit? I don't know if you've noticed, but healers level quickly even without trying to drag out any chapters. When holding a defense on the bridges at both sides of the fort vs. promoted enemies on chapter 8 while trying to rout them efficiently (except Astram, I suppose), lots of healing is appreciated. Dancing plus vulneraries isn't going to suffice. Desert mage: 28/0/12/13/13/0/4/4 Malliesia 20/1: 34/1/13/10/17/20/9/13 Her level could be viably higher. ORKO with 5 might Fire vs. 3RKO by Volcannon. As a bishop. When you have lots of people at single-digit or near zero HP after a counter. Furthermore, can go a round with a dragon knight from a swarm before and still live. No need for cover or to go hide away from the main group.
  10. TOP TIER Paola Unit I created Catria Sheeda Malliesia Feena HIGH TIER Sirius Luke Linde Marth Yumina Oguma Rody Navarre ABOVE AVERAGE TIER Arran Athena Cecil Draug Minerva Barts Cain Wrys Frey AVERAGE TIER Wendell Julian George Castor Etzel Maric Warren Radd Caesar Yubello Cord Bord BELOW AVERAGE TIER Samto Norne Roger Ryan Mathis Gordon Ricardo Banutu My current impression after four units were promoted at 20/0. Reclass duly considered. No abuse, favoritism or stat booster/orb fragments involved. I don't intend this to be a decisive ranking by any means, but it carries weight for what's got to be half of the gameplay when most of your army is struggling to varying degrees and hardly self-sufficient, so........I wouldn't make haste to discount it. dondon: Healer growths kind of matter. Also ties into how they're going to measure up after promotion.
  11. They usually have a very good handle on the weapon triangle, some of the best defense you can find and a fondness for Great Shield (far from guaranteed to activate, but certainly a lot better than nothing as a defensive skill) to counteract their shoddy movement range, often lagging attack speed and almost certain impossibility to rescue/drop. Has some to lots of merit as a unit: Gatrie (RD) Oswin Tauroneo (RD) Dalshin Brom (RD) Gilliam Brom (PoR) Xavier Tauroneo (PoR) Has very little or practically none: Gatrie (PoR) Douglas Hannibal Barth Ardan Wallace Bors Meg Wendy
  12. Ichival = 'nothing' going for Brigid? Where's Jamuka's crusader weapon? 20+ base stats to cement his skillset's power when he's recruited? The user-friendliness of raising him in the wide open field of ch. 2 to inch that much earlier towards promotion? That's like claiming Sety is the clear-cut worst of the five sages in Thracia or something, i.e. absolute fallible drivel. I know full well which of them is getting an insta-click ticket into the last three chapters or maybe at all should I only find room for one, none other than Levin's boi. Get your semantics in order or don't bother arguing with a long-time active debater. Characters like Tiltyu and Ardan have 'something' going for them, even if they still manage to be limp dick bad overall. The former a viable way of killing at such a low joining level via Wrath, and the latter a significant base and defense growth.
  13. Cynthia really hasn't a clue, does she? This isn't advanced calc. It's called checking and contrasting your stats on both sides of this war game. If not, promptly brace yourself for your bullshit to be shot down. Those fighters also have lulzy displayed hit on a base Gonzales around 40. In his eyes, they really fucking suck. Anyway, none of this is delving into the fact he'll be able to one-shot all the reinforcement cavaliers near the end of the chapter with displayed hit verging on 60, and double the ones equipping javelins with that same weapon (hardly improbable since they travel in two packs, outrange the bulk of your army, and can more than hold their own against the bulk stat-wise....you want to lure each in close enough with all the houses and terrain cramping everything so every one of your units can go to town on them desperate-like the following turn). She hasn't provided any sort of argument as to why Shin would be deployed in the previous chapter, 10, the only reason his level would be as high as that same number. Enemies swarm you for most of a map with a relatively cramped vertical path, the vast majority of which he can't counter on the enemy phase.
  14. And I think you two are crossing the border into whining about it. Gonzales is both double attacking and one-round/shotting very easily once he's recruited. The fact that both can't be said for most people starting on ch. 11 means that an accuracy price attached can be more than swallowed. 60s range with an iron axe without a weapon triangle advantage is not that agonizing to work with. I don't see anyone carping wildly about how Lance and Alan fare at hurling javelins accurately, which is not that well, since they don't have particularly high skill (Lance doesn't until after promotion) and get only half hit from their support. Shin has a worse class - the fact that it's mounted doesn't change the fact it's still the worst mounted class. Not to mention a terrible enemy phase before promotion simply due to being locked to bows. Possibly afterwards if he's using a bow and nobody else is free to trade a sword to the top of his inventory (and he has to work his way up from shoddy iron/slim). This is like Percival/Miledy vs. Rutger only more pronounced.
  15. What is this nonsense about Gonzales having levelling and double attacking woes? If he has the former, it's far less than most other unpromoted characters since he does have the potential to kill in one round and/or shot in almost no time flat. I think some people need to actually look at their enemy samples some more. Why? She's going to be the only character who gets a quick S in axes apart from Gonzales and maybe Geese if he's used. If her durability besides the supports with Gonzales and Lalum granting her extra defensive benefits doesn't satisfy for some reason, she can hold onto Armads in open spaces and enemies might well refrain entirely from targetting her over.....say, someone with equal or possibly worse defense, like one of Roy's cavaliers/paladins. This applies as late as Bern.
×
×
  • Create New...