Liz Posted January 18, 2009 Share Posted January 18, 2009 i really think that the healing units should be buffed up. as in the priests/clerics/etc. and troubadours/valkyries. just to offset the fact that they can only heal in the beginning and are hard to raise Quote Link to comment Share on other sites More sharing options...
Loki Laufeyson Posted January 18, 2009 Share Posted January 18, 2009 i liked that in RD they could actually counter attack (although they usually couldnt whomp shit up with their staff, unless they are Elincia) but i see what youre getting at..healers require alot of handholding Quote Link to comment Share on other sites More sharing options...
_____ Posted January 19, 2009 Share Posted January 19, 2009 The only unit that's mono-staff before promotion that I've actually used seriously is Moulder. I don't have the patience to raise them. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 19, 2009 Share Posted January 19, 2009 Saphy says hi. Quote Link to comment Share on other sites More sharing options...
Mufasa Posted January 19, 2009 Share Posted January 19, 2009 I agree. I often find myself just benching the healing units. I think they should work like Micaiah. Light magic first, then staffs. Though that would just be a light mage. =/ Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted January 19, 2009 Share Posted January 19, 2009 Healers are far too poweful as-is. Especially Yumina, Saphy, Serra, and Moulder. Quote Link to comment Share on other sites More sharing options...
Princess Posted January 19, 2009 Share Posted January 19, 2009 I think that they should just get more EXP each time they heal. That way, they could catch up to the other party members! ^.^ Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted January 19, 2009 Share Posted January 19, 2009 I think that they should just get more EXP each time they heal. That way, they could catch up to the other party members! ^.^ FE11/FEDS/FESD. Healers are by far the fastest leveling units in H5. I usually raise at least 1 healer in the GBA games (2 in FEDS) and they're never too far behind the others. Quote Link to comment Share on other sites More sharing options...
Swordsalmon Posted January 19, 2009 Share Posted January 19, 2009 I think that they should just get more EXP each time they heal. That way, they could catch up to the other party members! ^.^ They gain more experience than combat units already. Why should they get a bigger boost? Quote Link to comment Share on other sites More sharing options...
CGV Posted January 19, 2009 Share Posted January 19, 2009 they should be slightly more buffed, but RD helped them out a lot Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted January 19, 2009 Share Posted January 19, 2009 Healers should gain at least +5 EXP.11 Exp per heal is too low. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted January 19, 2009 Share Posted January 19, 2009 i really think that the healing units should be buffed up.as in the priests/clerics/etc. and troubadours/valkyries. just to offset the fact that they can only heal in the beginning and are hard to raise I am a big fan of staff users and Valkyrie is my favorite class. Maybe that's why I never have a problem training healers. It would help if they could be raised faster but that would make them more broken than they already are. Quote Link to comment Share on other sites More sharing options...
Melodia Posted January 19, 2009 Share Posted January 19, 2009 I think it would be best for them to be able to counter like in FE10, and have EXP growth like in FEDS, but aside from that I think they can stay. I usually use a lot of healing units (not necessarily at once...) and I'm generally fine. They should have overkill upgrades, IMO. Quote Link to comment Share on other sites More sharing options...
Florete Posted January 19, 2009 Share Posted January 19, 2009 Hard to raise? Wha? Healers are like, some of the easiest units to train in the series because they don't compete with others for experience. They're usually some of the best characters in their games as it is, like Clarine, Serra, Priscilla, Moulder, Natasha, L'Arachel (IMO anyway), Mist, Laura, and Mist. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted January 19, 2009 Share Posted January 19, 2009 Staff users are broken. Warp, Silence, Berserk, Sleep, etc. They're overpowered. I've been training a staff user ever since my very first FE playthrough (Priscilla reached 20, I think) and there was no problem training them. I think everything is perfectly fine the way it is. Quote Link to comment Share on other sites More sharing options...
Liz Posted January 19, 2009 Author Share Posted January 19, 2009 Hard to raise? Wha? Healers are like, some of the easiest units to train in the series because they don't compete with others for experience. They're usually some of the best characters in their games as it is, like Clarine, Serra, Priscilla, Moulder, Natasha, L'Arachel (IMO anyway), Mist, Laura, and Mist. good point! but at least they should have the ability to counter-attack like in FE10. Staff users are broken. Warp, Silence, Berserk, Sleep, etc. They're overpowered. I've been training a staff user ever since my very first FE playthrough (Priscilla reached 20, I think) and there was no problem training them. I think everything is perfectly fine the way it is. my main complaint against them is the fact that they can't counter-attack. they should implement the staff-counterattack of FE10 to all future Fire Emblem games, methinks. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted January 19, 2009 Share Posted January 19, 2009 (edited) good point! but at least they should have the ability to counter-attack like in FE10.my main complaint against them is the fact that they can't counter-attack. they should implement the staff-counterattack of FE10 to all future Fire Emblem games, methinks. Why's that? Edited January 19, 2009 by Levin Quote Link to comment Share on other sites More sharing options...
Liz Posted January 19, 2009 Author Share Posted January 19, 2009 Why's that? because i like it, and at least them healers aren't sitting ducks when someone attacks them. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted January 19, 2009 Share Posted January 19, 2009 Staff users are broken. Warp, Silence, Berserk, Sleep, etc. They're overpowered. IHave you considered that maybe the Staves themselves might be overpowered?Also, Healers already got nerfed. Now the Healing formula is Mag/2, which I think is what it should of been all along. And what's people's problem with them leveling up too fast? It's not like they're going to be towering above every other unit in stats because of a level lead. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted January 19, 2009 Share Posted January 19, 2009 (edited) because i like it, and at least them healers aren't sitting ducks when someone attacks them. Just a teeny bit of damage would make such a difference? The way I see it, counter-attacking with staves would only make them more broken since they'll gain combat EXP by just counter-attacking AND allow a second healer to be leveled up quickly as well. Edited January 19, 2009 by Levin Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted January 19, 2009 Share Posted January 19, 2009 (edited) I like using healers. Their stats could be buffed a little but I'd rather they just gain more exp for healing. In my experience, they usually tend to fall behind the rest of the team even though they're not competing for exp. If they keep the counter attack thing with the staves from FE10, they better make them do a little amount of damage. I found it pointless in RD cause even if they could counter with staves they weren't doing any damage which is basically the same thing as not being able to counter at all. Edited January 19, 2009 by KSFF2150 Quote Link to comment Share on other sites More sharing options...
Florete Posted January 19, 2009 Share Posted January 19, 2009 Countering with staves was more bad than good. It meant characters like Elincia and Mist wouldn't auto-equip a sword after healing and so be useless on the enemy phase should they get attacked. Quote Link to comment Share on other sites More sharing options...
Liz Posted January 19, 2009 Author Share Posted January 19, 2009 i personally didn't mind it that much. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted January 19, 2009 Share Posted January 19, 2009 Countering with staves was more bad than good. It meant characters like Elincia and Mist wouldn't auto-equip a sword after healing and so be useless on the enemy phase should they get attacked.This could be solved by not treating the Staves as equipped weapons if they're actually used for Healing, since "Staff" is a separate command from attack, but yeah, that does sound like an awful oversight. Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted January 19, 2009 Share Posted January 19, 2009 (edited) This could be solved by not treating the Staves as equipped weapons if they're actually used for Healing, since "Staff" is a separate command from attack, but yeah, that does sound like an awful oversight. I think RD was the only FE game where staves were equipped weapons. All the other games allowed healers to counter with another weapon if they had one cause staves weren't equipped. It's a little annoying in RD but it's easy to get around that. Maybe they did that to make the game harder but the game's already hard without that. Edited January 19, 2009 by KSFF2150 Quote Link to comment Share on other sites More sharing options...
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