Rei Rei Posted February 3, 2009 Share Posted February 3, 2009 Also I thought about a hit that halved, or reduced the enemy's STR/MAG by 1/4. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 3, 2009 Share Posted February 3, 2009 Also I thought about a hit that halved, or reduced the enemy's STR/MAG by 1/4.This would be useless in the form you described. It would actually have better use if it were a passive skill.Then again, you can achieve the same effect by simply having more Def/Res. Quote Link to comment Share on other sites More sharing options...
Nightmare Posted February 3, 2009 Share Posted February 3, 2009 My idea was to have it be advantageous over all weapons, though, not just reversed. Meaning no matter what, a sword will have advantage over axes, spears and other swords. That's why I thought it was overpowered, even for a Lord. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 3, 2009 Share Posted February 3, 2009 My idea was to have it be advantageous over all weapons, though, not just reversed. Meaning no matter what, a sword will have advantage over axes, spears and other swords.That's why I thought it was overpowered, even for a Lord. You're a very bad, bad person and you should be ashamed. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted February 3, 2009 Share Posted February 3, 2009 But it is on different hits then, I meant both effects in one hit. Meh, might as well just make Aether work that way instead of making a new skill to do that. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted February 3, 2009 Share Posted February 3, 2009 (edited) This would be useless in the form you described. It would actually have better use if it were a passive skill. Maybe for number of turns, perhaps. Then again, you can achieve the same effect by simply having more Def/Res. That too, but few characters have good Def/Res growths Meh, might as well just make Aether work that way instead of making a new skill to do that. Could work too. Edited February 3, 2009 by Skasha Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 3, 2009 Share Posted February 3, 2009 Maybe for number of turns, perhaps.Well, my reasoning is that if you're going to hit an enemy to lower their attack/defense, it wouldn't work as well during the Enemy phase where they are attacking first, and thus getting the full strength/magic in trying to kill you, and they're not likely to double.The only real way to make it work is with Vantage. Thus why it would work better as a passive skill where enemies get the penalty right away. That too, but few characters have good Def/Res growthsNot every character should have good Def/Res.For this skill to be less redundant, it would be good to give a penalty of some sort. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted February 3, 2009 Share Posted February 3, 2009 Well, my reasoning is that if you're going to hit an enemy to lower their attack/defense, it wouldn't work as well during the Enemy phase where they are attacking first, and thus getting the full strength/magic in trying to kill you, and they're not likely to double.The only real way to make it work is with Vantage. Thus why it would work better as a passive skill where enemies get the penalty right away. Ohh, I see what you mean now. But it would also have effect in the Enemy Phase too. Quote Link to comment Share on other sites More sharing options...
Florete Posted February 3, 2009 Share Posted February 3, 2009 Aggression: Laguz only. Allows them to attack untransformed on player phase. Venom: Poisons enemy. Activation = Skill% Beorc only. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 3, 2009 Share Posted February 3, 2009 Venom: Poisons enemy. Activation = Skill% Beorc only.I disagree with Beorc only.In fact, there's a good reason why I think it should be Laguz. Because Beorc get poison weapons. Laguz don't. With Laguz having this skill, they have an option of poisoning. Would this be useful in a player's hand? Not really. What it *would* be good for is level design, where Laguz enemies become capable of poisoning the player, though with the luck involved, wouldn't be as annoying as Beorc poison weapons. Quote Link to comment Share on other sites More sharing options...
Pitbuller26 Posted February 3, 2009 Share Posted February 3, 2009 Conversion: Physical damage that's dealt to a foe is changed into magical damage and magical damage that's dealt to a foe is converted into physical damage. That would make units like Ronan and Ena actually do damage. Quote Link to comment Share on other sites More sharing options...
Bananas Posted February 3, 2009 Share Posted February 3, 2009 Fusion: Combine attacks with an adjacent magic-user at half accuracy Sages/Archsages only Activation: Command Quote Link to comment Share on other sites More sharing options...
Father Wood Posted February 3, 2009 Share Posted February 3, 2009 Switch When two units are adjacent, they can switch places and then the switcher can still take action. The person without the skill who got switched can still move. Quote Link to comment Share on other sites More sharing options...
Moose Posted February 3, 2009 Share Posted February 3, 2009 sounds like a child of rescue and shove Quote Link to comment Share on other sites More sharing options...
Gemini-Saga Posted February 3, 2009 Share Posted February 3, 2009 Help: Non monted unit Only When HP is lower than 10% you can activated the command to a Flying Unit on the Rage rescue the unit. If the Flying unit dies the rescued one die too... Quote Link to comment Share on other sites More sharing options...
CGV Posted February 3, 2009 Share Posted February 3, 2009 Advantage: When battling an enemy using the same type of weapon, it increases speed and skill by 1.5 Quote Link to comment Share on other sites More sharing options...
Moose Posted February 4, 2009 Share Posted February 4, 2009 Help: Non monted unit OnlyWhen HP is lower than 10% you can activated the command to a Flying Unit on the Rage rescue the unit. If the Flying unit dies the rescued one die too... pardon me but What? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 4, 2009 Share Posted February 4, 2009 SwitchWhen two units are adjacent, they can switch places and then the switcher can still take action. The person without the skill who got switched can still move. I think this would be a good idea as a separate mechanic like rescue/shove (think of castling), but obviously there needs to be limits like each unit being able to switch/be switched once per player phase, otherwise this could be easily abused for moving units way past their movement range. Quote Link to comment Share on other sites More sharing options...
Ercdouken Posted February 4, 2009 Share Posted February 4, 2009 Backfire: When an enemy hits one of your units, they take damage instead of your unit. The activation depends on luck. Quote Link to comment Share on other sites More sharing options...
General Spoon Posted February 4, 2009 Share Posted February 4, 2009 Skillname: Whore Usuable by: Young women Effect: On the enemy phase, there is 10% chance that an enemy next to the user will do nothing during its turn, and give you 1,000 gold. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted February 4, 2009 Share Posted February 4, 2009 Backfire: When an enemy hits one of your units, they take damage instead of your unit. The activation depends on luck. That's pretty much the Devil Axe effect. Quote Link to comment Share on other sites More sharing options...
Moose Posted February 5, 2009 Share Posted February 5, 2009 Skillname: WhoreUsuable by: Young women Effect: On the enemy phase, there is 10% chance that an enemy next to the user will do nothing during its turn, and give you 1,000 gold. heh you wish Quote Link to comment Share on other sites More sharing options...
Ercdouken Posted February 6, 2009 Share Posted February 6, 2009 That's pretty much the Devil Axe effect.Yeah, I know that.Another one I came up with. Women Support Usable by womanizers The male gets a 5% support bonus per female character nearby. Quote Link to comment Share on other sites More sharing options...
Liz Posted February 6, 2009 Share Posted February 6, 2009 Yeah, I know that.Another one I came up with. Women Support Usable by womanizers The male gets a 5% support bonus per female character nearby. that would be perfect for Sain and Gatrie, methinks! Quote Link to comment Share on other sites More sharing options...
Gatrie: Guns Blazing Posted February 6, 2009 Share Posted February 6, 2009 Yeah, I know that.Another one I came up with. Women Support Usable by womanizers The male gets a 5% support bonus per female character nearby. I approve of this skill. my skill: No-Mercy. User's finishing blows never miss. Quote Link to comment Share on other sites More sharing options...
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