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Make up a skill


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Also I thought about a hit that halved, or reduced the enemy's STR/MAG by 1/4.
This would be useless in the form you described. It would actually have better use if it were a passive skill.

Then again, you can achieve the same effect by simply having more Def/Res.

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My idea was to have it be advantageous over all weapons, though, not just reversed. Meaning no matter what, a sword will have advantage over axes, spears and other swords.

That's why I thought it was overpowered, even for a Lord.

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My idea was to have it be advantageous over all weapons, though, not just reversed. Meaning no matter what, a sword will have advantage over axes, spears and other swords.

That's why I thought it was overpowered, even for a Lord.

You're a very bad, bad person and you should be ashamed.
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This would be useless in the form you described. It would actually have better use if it were a passive skill.

Maybe for number of turns, perhaps.

Then again, you can achieve the same effect by simply having more Def/Res.

That too, but few characters have good Def/Res growths

Meh, might as well just make Aether work that way instead of making a new skill to do that.

Could work too.

Edited by Skasha
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Maybe for number of turns, perhaps.
Well, my reasoning is that if you're going to hit an enemy to lower their attack/defense, it wouldn't work as well during the Enemy phase where they are attacking first, and thus getting the full strength/magic in trying to kill you, and they're not likely to double.

The only real way to make it work is with Vantage.

Thus why it would work better as a passive skill where enemies get the penalty right away.

That too, but few characters have good Def/Res growths
Not every character should have good Def/Res.

For this skill to be less redundant, it would be good to give a penalty of some sort.

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Well, my reasoning is that if you're going to hit an enemy to lower their attack/defense, it wouldn't work as well during the Enemy phase where they are attacking first, and thus getting the full strength/magic in trying to kill you, and they're not likely to double.

The only real way to make it work is with Vantage.

Thus why it would work better as a passive skill where enemies get the penalty right away.

Ohh, I see what you mean now.

But it would also have effect in the Enemy Phase too.

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Venom: Poisons enemy. Activation = Skill% Beorc only.
I disagree with Beorc only.

In fact, there's a good reason why I think it should be Laguz.

Because Beorc get poison weapons. Laguz don't.

With Laguz having this skill, they have an option of poisoning.

Would this be useful in a player's hand? Not really. What it *would* be good for is level design, where Laguz enemies become capable of poisoning the player, though with the luck involved, wouldn't be as annoying as Beorc poison weapons.

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Help: Non monted unit Only

When HP is lower than 10% you can activated the command to a Flying Unit on the Rage rescue the unit.

If the Flying unit dies the rescued one die too...

pardon me but

What?

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Switch

When two units are adjacent, they can switch places and then the switcher can still take action. The person without the skill who got switched can still move.

I think this would be a good idea as a separate mechanic like rescue/shove (think of castling), but obviously there needs to be limits like each unit being able to switch/be switched once per player phase, otherwise this could be easily abused for moving units way past their movement range.

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Backfire: When an enemy hits one of your units, they take damage instead of your unit. The activation depends on luck.

That's pretty much the Devil Axe effect.

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Skillname: Whore

Usuable by: Young women

Effect: On the enemy phase, there is 10% chance that an enemy next to the user will do nothing during its turn, and give you 1,000 gold.

heh you wish

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Yeah, I know that.

Another one I came up with.

Women Support

Usable by womanizers

The male gets a 5% support bonus per female character nearby.

that would be perfect for Sain and Gatrie, methinks!

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