Liz Posted February 21, 2009 Share Posted February 21, 2009 what does the BLD growth rate do? Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 21, 2009 Share Posted February 21, 2009 It's a growth rate for the FE5 equivalent of con. Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted February 21, 2009 Share Posted February 21, 2009 It also determines whether or not your units will be able to capture enemies. Quote Link to comment Share on other sites More sharing options...
Liz Posted February 21, 2009 Author Share Posted February 21, 2009 ooh! duh! Build! XD makes me feel silly! i guess i'm not used to having it as a stat that grows. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted February 21, 2009 Share Posted February 21, 2009 If your build is higher than the enemy, then you are permitted to capture the enemy. Mounted units can capture regardless of build though If your build is higher than the weapon's weight, then you will suffer no loss in attack speed. If the weapon weight is higher, then you will suffer a decrease in attack speed equivalent to the difference between weight and build. If a thief has higher speed than the enemy, then he can steal any item/weapon from his target provided that the weapon/item has less weight than the thief's build. Items usually have no weight but staves have weight. I think those are the only factors which involve build. Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted February 21, 2009 Share Posted February 21, 2009 Mages also don't follow the build rule: Regardless of their build, it's always assumed in battle calculations as Zero. probably done to prevent long-range double attacks of death since you could do that quite early on if you RNG abused the piss out of Asvel Quote Link to comment Share on other sites More sharing options...
TheEnd Posted February 21, 2009 Share Posted February 21, 2009 (edited) Mages also don't follow the build rule: Regardless of their build, it's always assumed in battle calculations as Zero. probably done to prevent long-range double attacks of death since you could do that quite early on if you RNG abused the piss out of Asvel Or maybe to give Mage Knights a reason to actually use swords. Edited February 21, 2009 by Anborn Arsar Quote Link to comment Share on other sites More sharing options...
Seph Posted February 21, 2009 Share Posted February 21, 2009 Or maybe to give Mage Knights a reason to actually use swords. Huh? Olwen likes using swords to not get weighed down much on the enemy phase. Also, she'll want to use the Holy Sword later on. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted February 21, 2009 Share Posted February 21, 2009 Huh? Olwen likes using swords to not get weighed down much on the enemy phase. Also, she'll want to use the Holy Sword later on. You know you're agreeing with me, right? Quote Link to comment Share on other sites More sharing options...
Seph Posted February 21, 2009 Share Posted February 21, 2009 You know you're agreeing with me, right? I totally read the sentence wrong. Quote Link to comment Share on other sites More sharing options...
PuffPuff Posted February 21, 2009 Share Posted February 21, 2009 Or maybe to give Mage Knights a reason to actually use swords. For Elemental Weapons. Mage Knights actually do high damage with them as Magic Swords DMG is calculated by the Mag stat rather than the Str one. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted February 21, 2009 Share Posted February 21, 2009 For Elemental Weapons. Mage Knights actually do high damage with them as Magic Swords DMG is calculated by the Mag stat rather than the Str one. Huh, no. Elemental weapons use Str on melee, and Mag on range. As a rule of thumb, mage knights have higher Mag than Str, so... if damage is what you want, they're better off with regular magic already. It's simple math. The only attractive point of swords for mage knights in FE5 is the weight reduction through build, which doesn't happen when they wield magic. Quote Link to comment Share on other sites More sharing options...
Robert Posted February 21, 2009 Share Posted February 21, 2009 The only attractive point of swords for mage knights in FE5 is the weight reduction through build, which doesn't happen when they wield magic. Or the fact that Eyrios, not Olwen, has an A in swords and has a nice strength growth for it. That and mobility can be quite useful. Not olwen. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted February 22, 2009 Share Posted February 22, 2009 Eyrios and Olwen have the same growths. Eyrios's base str is the reason why he's better at sword wielding than Olwen. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted February 22, 2009 Share Posted February 22, 2009 Huh, no. Elemental weapons use Str on melee, and Mag on range. As a rule of thumb, mage knights have higher Mag than Str, so... if damage is what you want, they're better off with regular magic already. It's simple math.The only attractive point of swords for mage knights in FE5 is the weight reduction through build, which doesn't happen when they wield magic. Which is precisely why giving Mage Knights magic swords is a good idea. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted February 22, 2009 Share Posted February 22, 2009 Which is precisely why giving Mage Knights magic swords is a good idea. I know. But their damage is still based on STR in direct attacks. That was what I was disagreeing with. Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted February 22, 2009 Share Posted February 22, 2009 (edited) Olwen won't want the Holy Sword because Olwen sucks and it's not worth losing Eyrios or an extra sol manual, considering how w1n Sol is in this game but besides, how often does that spd loss actually make a difference? Asvel certainly never noticed anything, so it's sure as hell a pretty poor excuse to swing around a sword when you're still going to double with 18 AS instead of 20. Edited February 22, 2009 by Sweet Tooth Quote Link to comment Share on other sites More sharing options...
Fia Posted February 22, 2009 Share Posted February 22, 2009 I know.But their damage is still based on STR in direct attacks. That was what I was disagreeing with. Dodging only, I suppose? Quote Link to comment Share on other sites More sharing options...
Mekkah Posted February 23, 2009 Share Posted February 23, 2009 Olwen won't want the Holy Sword because Olwen sucks Regardless of how much you think she sucks (she doesn't - she's Upper Mid at the least), she definitely wants the Holy Sword. Have you seen the damn thing? 17 mt (that's between a Silver Lance and Silver Axe), attacks twice, rapes mounts, auto-better-Pure Water (aka +10 Mag), and free Prayer skill. Even without Ambush, that is mighty. If she has Ambush... o_0 Quote Link to comment Share on other sites More sharing options...
Dat Nick Posted February 24, 2009 Share Posted February 24, 2009 That post was made when I forgot Eyrios actually had magic issues. Quote Link to comment Share on other sites More sharing options...
Liz Posted February 25, 2009 Author Share Posted February 25, 2009 talking about build, the capture option should DEFINITELY be kept in the series for the future games. its so much fun! and, talking about capturing, sometimes i forget to strip the captured enemies of their weapons. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted February 25, 2009 Share Posted February 25, 2009 talking about build, the capture option should DEFINITELY be kept in the series for the future games. its so much fun! It's fun depending on how you look at it. Early game it's torturing, you have like, 2 units that will be good capturers, and your hit rate drops a bit, as well as the damage and shits. Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted February 25, 2009 Share Posted February 25, 2009 Capturing worked out because of the situation with finances. Money is very tight, and weapons are expensive as hell. I wouldn't mind seeing capturing make a comeback, but it would be a bit redundant if money flows as generously as does in some of the more recent titles. and, talking about capturing, sometimes i forget to strip the captured enemies of their weapons. You aren't the only one. Quote Link to comment Share on other sites More sharing options...
Lord Raven Posted February 25, 2009 Share Posted February 25, 2009 I think FE7 would've been a bit easier early on with capturing (S ranking, funds rank). Then again, I was really conservative about selling the Red Gem. Quote Link to comment Share on other sites More sharing options...
Liz Posted February 25, 2009 Author Share Posted February 25, 2009 Capturing worked out because of the situation with finances. Money is very tight, and weapons are expensive as hell. I wouldn't mind seeing capturing make a comeback, but it would be a bit redundant if money flows as generously as does in some of the more recent titles.You aren't the only one. it's especially sad when they capture Rifis and strip him of his only lockpick, then you forget to take it back. and then you have a useless unit for forever. or at least until you find another thief to take their lockpick. Quote Link to comment Share on other sites More sharing options...
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