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> Thinking dream manipulation trumps perception of reality

Yes, I think stick to my guns on this one.

Weak mind = "Little to no control"

That's ALL I was implying... well aside from the usual "IMPLYING" with you.

Now I gotta bop you.

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In unrelated news, I stepped out of the shower today and began looking over my handsome mug in the mirror when I noticed that right on my head were these long, shiny

white hairs

I'm not sure how to feel about this

My hair is super dark. Once I found a random bleach blond strand.

What does it meeeeeeeaaaaaaaaaaaaannnnnnnnnnnn

Welp, I don't think I have it anymore though =3

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My hair is super dark. Once I found a random bleach blond strand.

What does it meeeeeeeaaaaaaaaaaaaannnnnnnnnnnn

Welp, I don't think I have it anymore though =3

Could be a sign of shampoos and conditioners not being like they used too. x.x

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Weak mind = "Little to no control"

That's ALL I was implying... well aside from the usual "IMPLYING" with you.

You were also implying that controlling your dreams means you have better than little to no control of your mind.

(uh, of course, if that's what the "usual 'IMPLYING' with you" is...)

My hair is super dark. Once I found a random bleach blond strand.

What does it meeeeeeeaaaaaaaaaaaaannnnnnnnnnnn

Welp, I don't think I have it anymore though =3

Sometimes I think my beard hairs are multicolored, but it's probably just a trick of the light and I don't feel like examining the individual...uh...I don't think beard hairs should be called "strands" so I'm not sure what to call them, whiskers?

I uh bet it's the same thing.

Edited by L1049
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My hair is super dark. Once I found a random bleach blond strand.

What does it meeeeeeeaaaaaaaaaaaaannnnnnnnnnnn

Welp, I don't think I have it anymore though =3

How odd.

In my case, I happen to know this premature hair discoloration runs in my family to a degree, but man

maaaan

I just don't want to end up with some weird skunk stripe or something

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It follows if, for instance, any one person besides me was not a real people, then I would be one of the two not real people, not the one real people.

Ein, you know, if I am THE ONE who is not a real people, then any cartoon little girl you are attracted to is actually a real people and you are attracted to real underage people. Aww you know what forget I mentioned that.

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Goodnight, zombie Fia.

But I'm not a zombie.

Yes, we know she's a slut. She admitted it herself, multiple times.

I quit alright. D:

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Anyone ever tired to go for the rare items in Earthbound and Mother 3?

Earthbound

Has anoyone ever got the 1/128 items in Earthbound? =o

If so, how'd you get them?

Xterminator Spray-Deals 200 points of damage to any bug when used during combat. Can be used many times. This can be good for the Filthy Attack Roach, and the Arachnid!!! Gotta get rid of pests that might crawl in your kitchen during the summer! =)

Filthy Attack Roach

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Arachnid!!!

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starmen.net

Mad Taxi

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LOCATION: Fourside; Summers

Suggested Area This one is rather easy to get if you're a little overleveled. If you follow the suggested spot, you'll find plenty of taxis. They run in circles until they're facing you, when they'll rev forward. If you can surprise them and do some fancy footwork, you can get green swirls even if they're not afraid of you. Otherwise, just keep pluggin'.

I've got this in my 15th run in Summers during a green swirl encounter that's about the 25th encounter. =)

Sword Of Kings-This is the one item that most people would ever bother to go for. As it is Poo's one and only weapon in the game. It gives Offense +30.

starmen.net

Starman Super

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LOCATION: Winters (Stonehenge Base)

Ah, the long sought after Sword of kings. There are entire guides for just this item, but there's really not much to it. While the classic hunting ground is in the suggested area, it might be best to try for this alongside the Military Octobot's Meteotite. Take the heirarchy into consideration: the Octobot spawns with the Super, the Super with the Starman, and the Starman (for the most part) alone. Thus, the order can save you time in your hunt for the Base's 3 items.

In any case, treat this guy just like the normal Starman to get green swirls. You'll usually get into a battle with allies -- you can try to use SNOT to single one out, but you may accidentally single out a normal Starman. Either way generates the same chance for the drop. Beware of the annoying Power Robots that can sneak into battle, as they're annoying and a tap on your HP. I suggest using Poo for recovery while you're at the base, as he can use PSI Magnet on groups of Starmen to greatly up your stay in the Base without leaving for recovery.

Well..for me I've actually got this starting in my 4th playthough after discovering it's existence of Poo's one and only weapon. After 6 hours, I've found the weapon from a two Super Starman battle. =)

Broken Antenna-This is a key item that can be created into Jeff's strongest weapon in the game. It gives Offense +125. Jeff needs exactly 65 IQ in order to fix the Broken Antenna.

starmen.net

Uncontrollable Sphere

uncontrollablesphere.png

LOCATION: Lumine Hall

Suggested Area Again, SNOT saves the day! The explosions are nullified by green swirls, so it's all farming at this point. The suggested area gives a good spawn rate for these orbs.

I've actually got this in my 5th run of the game out of pure luck by the second battle with them.

Magic fry pan-Paula's gutsy weapon which gives out 100+ Guts and Offense+50. The Chompsaurs drop this weapon. but can be annoying to defeat without the Shield Killer as they can reflect any physical attacks being thrown at them.

starmen.net

Chompasaur

chomposaur.png

LOCATION: Lost Underworld

Suggested Area The best places to find this beast are after coming out of a cave, as otherwise you'd be trudging slowly through the massive landscape. This dino can be a real pain to fight due to both its inability to be OHKO'd on the field and its Shield B that it starts combat with. As such, it's easiest to have Paula and Poo use PSI Freeze. Jeff can use the Shield Killer to easen the battle, too. Luckily for you, there's free healing in the area, so be sure to visit the hot springs if your HP and PP get low.

Star Pendant-Simply put. The best body armor in the game. It gives off Defense+30 and protects you from fire, freeze, flash and paralysis attacks.

starmen.net

Major Psychic Psycho.

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LOCATION: Fire Springs

Suggested Area While it is possible to fight a single MPP, they almost always travel with a friend. There's really nothing you can do about it, though. Most caves hold them, so you'll do your hunting in the doorways, so to speak. Keep entering and exiting to refresh your foes and hope that you get lucky enough to score this treasure quickly. This is a fantastic spot to get everyone up to L:99, though. Beat Carbon/Diamond Dog to make them afraid of you first for green swirls. You may want to buy Fire Pendants to guard against thier PK Fire in case you miss, though.

Best time for LV99, but you may want to hold off on it until after Magicant. As Ness will not get the boosts from Magicant otherwise. Anyways, the only time that I have ever got this was in my 20th+ run out of pure luck in my recorded run. =)

Goddess Ribbon-A helm giving +110 Defense.

starmen.net

Ghost Of Starman

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LOCATION: Onett (invaded); Cave of the Past

Suggested Area This seems to be a commonly gotten rare item, especially by those who already have it. It has two locations , so why not try for this alongside the Mechanical Octobot? The manner of finding and fighting them is the same in that case. Otherwise, you may also stumble upon it while fighting Bionic Krakens, where you may find them with SNOT in trying for a Kraken. Just be careful of their Starstorm attacks.

It seems to be the easiest out of the rare 1/128 items as you can actually get this in two locations. I seem to always get this in most of my playthroughs. =)

Gutsy Bat-This is the best weapon in the game. It gives Offense+100 and Guts+127. But it comes too late in the game to be of any use other than for novelty, or if your a perfectionist. If you want this weapon, it is suggested to hack the game with a Game Genie that emulator have built in, or from your actual cart. Doing this, you can obtain it from a sign with no shopkeeper that seems to blurt out a message that you hear before the final battle that allows you to access the debug menu to obtain the weapon. But has anyone ever got it without cheats?

starmen.net

Bionic Krakken

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LOCATION: Cave of the Past

Suggested Area Ah, the mother of all drops. Many regard this as the hardest just because the drop is so desireable and the foe is rather hard to find. However, using the recommended area, you'll find them easy to spot. By now, fighting them isn't an issue, and you'll almost never get a green swirl on them, so the work is all in finding them. SNOT is the name of the game here: only fight when a single diamond is left in the upper pathway of the recommended spot. Parties of two or more will get stuck as you head back down to scroll them off-screen, so take your time generating the one diamond you need. Occasionally you'll find a single Starman Super (unless you didn't SNOT right), but they don't stand a chance at your high level.

I've actually got this in my 20th run as I have actually found it in the 10th battle with them using Jeff's spy command as he found the bat. =)

I then done another run with cheat codes to obtain it in Scraba as it was really fun to have it for 1/3 of the game instead of at the very end.

Unneeded items

Pizza-When eaten, you recover about 120 HP.

HP Recovered: ~120

Poo HP Recovered: ~6

Goes well with the Jar of hot sauce.

Hot sauce. Yuck. I would prefer ranch sauce. =P

starmen.net

Skate Punk

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LOCATION: Onett (before beating Frank)

Suggested Area The Skate Punk can be a real pain because he looks just like his pals, Yes Man Jr. and Pogo Punk. In that case, you may find yourself frequently getting other items (especially Hamburgers). You can attempt to use SNOT to single out one from a group, but the chances are really just the same of you finding his item if you battled normally. The spawn rate is great, though, so you'll have no trouble finding tons of these guys. Just keep your hopes high that the next fight'll have that coveted Pizza!

I've actually obtained this out of pure luck in my 15th run off the game. Makes it an epic recovery item to have until after Twoson. =)

Bomb-Damages an enemy when used during battle. Because of its explosive power, it may effect others besides the target creature. Gone after one use.

starmen.net

Attack Slug

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LOCATION: Onett (Giant Step Cave); Winters (Rainy Circle Cave with Jeff only)

Suggested Area Known for their travel numbers, these sticky slugs can really overlevel Ness when you're searching for them. As such, it seems much more beneficial for Jeff to pick this item up in his stead. Not only does the experience help Jeff catch up to Paula's and Ness's levels, but the slugs travel in far fewer numbers in Rainy Circle Cave (in 2's here compared to Giant Step's 4-6). You can always return to Giant Step, however, if you'd rather have easy fights with everyone in the party.

PSI Carmel-Replenishes 20 PP.

Goes well with the Sugar Packet.

Never tried it that way. But I'm sure that it is really good! =)

starmen.net

Terrestrial Oak

territorialoak.png

LOCATION: Peaceful Rest Valley

Suggested Area By all means, this is a foe that is easier when returned to. With just Ness and/or Paula, these sappy suckers will explode your HP into drastic levels! The best time to return to these is when you get Poo, as he can definitely benefit from the experience you'll gain. Be careful where you pick your spot: these trees often travel with Mobile Sprouts who can really get in the way. If you go to the suggested area, however, you'll only ever find singular trees.

Insane Cultist

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LOCATION: Happy Happy Village

Suggested Area While the caves around Happy Happy hold Cultists as well, I'd suggest staying in town where they roam alone. Both parties of one and two cultists share the same chance of giving you the candy you seek. Minimize the damage you take by suiting up with the town's best items, though in all honesty you're probably pretty beefed up by now from battling so many sharks. In any case, the magical number you want to see is 60. That is the Offense required to OHKO a Cultist on the field with a normal blue swirl. If you don't get the drop by then, you'll have it much easier. Otherwise, it's all a bash-fest!

Note: you may want to dispatch the Cultists in the prayer house first. There's no sense running all over town if you're lucky enough to get it on one of the few that you're required to beat!

Dali's Clock

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LOCATION: Moonside; Dungeon Man

Suggested Area These guys spawn all over Moonside, but I found it easiest to keep going in and out of the the Cafe. It reloads the map faster since you don't have to walk all over and also makes it easier for green swirls (assuming your victim is close to the door). Very rarely are the foes waiting right at the door, too, so you shouldn't have many surprise attacks, if any, from going in and out. They always travel alone and are distinguishable from outside of battle, so the clocks are among the easier foes to get. The best time to get them is while they're common in Moonside, but if you skip ahead, you can still find them in Dungeon Man.

I've never got this from Terretrial Oak, Insane Cultist yes in my 14th run, and Dali's Clock nope.

Meteornium-Description: It can be sold for a very high price. Nothing happens if you use it. A good explanation is kind of tough...Sell Price: $1000

starmen.net

Plain Crocodile

plaincrocodile.png

LOCATION: Grapefruit Falls

Suggested Area These gators can be a real pain when you first meet them. Not only do they frequently team up with themselves, a common battle formation is 2 Plain Crocs and 3 Red Antoids -- hardly a group to take lightly at your level! It's easiest to return to these guys near the end of your journey. Visiting at around L:50 might sound okay, but even then they're only afraid of you half the time, and you want the control here, as the spawing areas are all out in the open. Once you do have the ability to easily green-swirl them, use SNOT to single them out.

Smilin Sphere

smilinsphere.png

LOCATION: Dusty Dunes Desert

Suggested Area Ugh, another exploding enemy. This one can be a headache at first (like so many of the others!). I usually keep this for when I'm at max level just so you scare everything around you. The spheres mainly spawn in a diagonal line in the Desert, starting around the Monkey Cave entrance and going northeast to right above the Montague's dig site. You'll have to watch out for Skelpions and UFOs, but the main problem can sometimes be the spheres themselves. They have a few movement patterns. They make skinny circles until they see you, when they quiver. At that point, they either rush in towards you or flee. In fleeing, they'll either zig twice away and then zag back once and wait, or they'll rarely make a straight getaway. In the former, you'll have to try and catch them on the return zag, but the easiest way to catch them is to herd them into a wall where a green swirl is guaranteed. At max level, you'll always KO without a fight, regardless of their allies.

Never got this except from a Plain Crocodile in my 8th run. It never was an interesting item. x.x

Secret Herb-May revive a friend who is unconscious. In addition, it also works well on poison, nausea, colds, sunstroke, falling asleep, uncontrollable crying, and feeling strange. This is effective when you have paralysis, or when you have been diamondized.

starmen.net

Violent Roach

violentroach.png

LOCATION: Caves near Saturn Valley

This is probably the easiest item to get. These roaches always travel alone and their spawn rate is fairly frequent. It's best to return later, like when you have Poo. There's really not much else to this one, so good luck!

Nope. Never have gotten it.

Sudden Guts Pill-Doubles your guts during battle. However, after a battle, your guts return to normal. Gone after one use.

This might be useful for some boss battles, or for some tough enemies. Having higher guts not only increases the chance of having a SMASSSH! attack, but it also raises the chance to survive mortal damage. =)

But what is this? Steroids, perhaps? =o

starmen.net

Musica

musicaf.png

LOCATION: Fourside Dept. Store

Suggested Area These often-found nightmares are really quite easy with some practice. They have a radius where they can sense you. As soon as you are registered in that area, they make a dash for that very spot. Thus, if you can figure out the length, you can fake them out and get green swirls easy. Just take a step forward to trigger them and then touch them pretty much any other place besides the direction they're moving. As for grouping, if you stay near the bottom of the mall, they come alone and with only one comrade more often. Use SNOT to break up groups. This can be an annoying item just because of the coffees that have a 1/2 chance of dropping their items. Make sure the XP matches before getting excited! The Musicas give the largest XP of the three enemies that appear.

Enraged Fire Plug

enragedfireplug.png

LOCATION: Moonside; Dungeon Man

Suggested Area Yes, this is technically not a temporary enemy. However, it is highly recommended to score this in Moonside where it is much easier to find them. They're hard to tell apart from Gas Pumps on the overworld, but just run from any gassy battles and you'll be fine. They move in a circular manner like the Mad Taxis, but in smaller circles. Use this to your advantage to try for green swirls. Keep your HP high in battles, too, as these guys are pretty dangerous.

Only from Musica have I've ever gotten this. And this happened in my 20th, or recorded run from my second battle with them. Can't remember. =)

I've made it useful for the Dept Store Spook battle.

Dept Store Spook

deptstorespook.png

Super Plush Bear-A cute teddy bear! Has approximately 400 HP. The original teddy bear has 100 HP.

starmen.net

Mighty Bear Seven

mightybearseven.png

LOCATION: Winters (Stonehenge)

Suggested Area While it may be a bear, it's not a true bear to get! What you want to do for this animal is to work on it while it still finds you as prey. Thus, it's best to get this when you first return to Winter with just Ness, Paula, and Jeff. That way, you can lull it away from its Cave Boy friends. It's best to find a spot that will let it have a straight path towards you so you can use SNOT to get those boys out of the picture.

I've got this in my 10th run in my very first encounter. =)

Made it useful for the Stonehenge base.

Horn Of Life-Revives a friend who is unconscious. In addition, it also works well on poison, nausea, colds, sunstroke, falling asleep, uncontrollable crying, and feeling strange. This is effective when you have paralysis, or when you have been diamondized.

starman.net

Manly Fish's Brother

manlyfishsbrother.png

LOCATION: Deep Darkness

Suggested Area This is, without a doubt, the toughest foe to garner an item from. These rare foes almost always travel with a plain Manly Fish. Take into account the slowed travel in the swamp (minimizing spawn rates and killing chances of using SNOT to single out the brother) and you've got a headache. This foe only appears in the later parts of Deep Darkness. The Suggested Area is ideal for hunting them because its path is on dry land. However, alongside the Manly Fish there are nearly every other foe in the swamp, so you'll have to be able to manage good SNOT skills to avoid pointless battles. This is a foe worth saving for last, as by that time the Fish (and most everything else in the swamp) will run from you, allowing green swirls or easy avoidance.

Nope. Never have gotten it. =)

Meteotite-Sells for $2000

Meteotite

starmen.net

Whirling Robo

whirlingrobo.png

LOCATION: Winters (with everyone)

Suggested Area Ugh, this guy can be a headache. It likes to travel with 2 friends frequently, the Wooly Shambler and the Lesser Mook. Unfortunately, they also have the same out-of-battle sprites. While you can combat it early and try for its item, it works best to return at a higher level. They'll be mostly afraid of you, giving more control with SNOT to single one diamond enemy out. You'll also green-swirl insta-kill the foe, too, so while the chance may be lowered from confusion out-of-battle, the process is sped up without combat.

Military Octobot

militaryoctobot.png

LOCATION: Winters (Starman Base)

Suggested Area Another foe that hates going solo, this 'bot is best found using SNOT. In the siggested area, you'll sometime find a group of 2 starmen and one diamond. In that case, the diamond is always an Atomic Power Robot. Otherwise, you'll have to chance running into Power Robots; between that fact and how deep you must travel to start the hunt, this foe can be pretty annoying on your quest. All I wish you is luck, though a better hunting spot might be found somewhere else in that room.

Hyper Spinning Robo

hyperspinningrobo.png

LOCATION: Lumine Hall

Suggested Area A normally annoying enemy becomes simple if you go to the suggested area. It spawns single Spinning Robos frequently, and SNOT can get the Orbs that also appear out of the picture. Green Swirls are freebies, so it's plugging and chugging until your number comes up.

Mechanical Octobot

mechanicaloctobot.png

LOCATION: Onett (invaded)

Suggested Area Ugh, this guy is harder than you think to get. The reason is that he lives among an enemy that drops the same item as him: the Evil Eye. EE's have a 1/16 chance of dropping a Meteotite. Thus, in order to verify that you get this item, you need to stick to the parties of 1 Octobot or 1 Octobot and a Starman. Everything else cannot prove your victory, so run from anything else. The best place to get these guys is near the library. Nothing spawns south and west of it, so you can use SNOT safely without getting ambushed. Plus, it's rare to have a 3-foe battle there.

Honestly, I've only gotten this from the Hyper Spinning Robo in my 13th run. Makes a great souvenir far away from home, right. =)

Brain Food Lunch-When eaten, you recover about 300 HP and 50 PP. Goes well with the Salt Packet.

Yum. I've always wanted a good tasting soup with salt. =)

starmen.net

Starman

starman.png

LOCATION: Winters (Stonehenge Base)

Suggested Area This spaceman travels with a wide variety of foes. As such, you have more opportunities to find his item. However, it is only a temporary foe, disappearing one the Starman Base is beaten. Save this guy for last in case you get his item from your search for the Sword of kings. If you have, however, a very useful tip is to take advantage of its teleportation. If you use the suggested area, Starman from above will teleport down into your area, leaving their allies behind. It's a quick fix to single out the Starmen and works wonders. These guys are also easy to green-swirl, so if you can get singles, you'll OHKO them.

Conducting Spirit

conductingspirit.png

LOCATION: Lumine Hall

Suggested Area This a common foe in Lumine Hall. After you beat Electro Specter, it will be terrified of you, so use that opportunity to SNOT and green swirl them. It shouldn't give you much trouble if you've got a good sense of SNOT. You may want to try for this alongside the Uncontrollable Sphere.

Only have gotten this in a few of my runs in the stonehendge base when I was going for the Sword Of Kings. =)

Mother 3

Rare 3% chance items, but the Friends Yo-Yo and the Mystic Shoes.

starmen.net

Mr.Batty

mrbatty.png

Mr. Batty is bats about Batman, if you couldn't tell by the music. Anyway, whack him for some cheap bread.

An interesting enemy. I always get mesmerised by it's music. =)

Giving him a cameo for being such an incredible enemy.

Mystical Shoes-Offense +40 Offers some other bonuses too.

starman.net

Lord Passion

lordpassion.png

Souped up and directing a new repertoire, he's now guarding an excellent item for Duster in Chapter 5. Prepare for music changes and get ready for the return from his intermission! He's still vulnerable to fire and crying, though...

You can only get this at Chapter 5. So, don't miss it!

starmen.net

Friends Yo-Yo-Offense +30 Speed +5. A weapon for Lucas, Duster, and Kumatora. It gets useless later and it's not worth taking Miss Marshmellow's life for it. She's so cute. x.x

Lil Miss Marshmellow

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Never bothered to get this. Never had it in my heart to murder such a pure hearted young girl. =)

Lil Miss Marshmellow

lilmissmarshmallow.png

This mindful monster is "maid" to order and ought to be called Electra, the way she's set up. Use lightning and raise your stats.

starmen.net

Mystical Gloves-Offense +55. Kumatora's strongest weapon.

Monkalrus

monkalrus.png

This souped-up simian has a lot of Offense. Set it on fire to stop it from monkeying around and hope it drops an Illusion Glove.

I've got this.

Meteotite-An expensive rock that fell from space. Sell it for lots o' money!Sell for 2500 DP.

starmen.net

Mrs. Lava

mrslava.png

She has heat flashes often and takes out everything on you, so you might want to have some fire pendants handy. Freeze her to shut her up, jeez!

starmen.net

Top Dogfish

topdogfish.png

The absolute king of anything that has two fins and two floppy ears will always drop Meteotite, so yay for money.

Nope. I never have gotten it! =)

Mystic Stick-A weapon for Flint and Lucas. Offense +90 plus some other bonuses.

starmen.net

Heftyhead

heftyhead.png

This wobbly spirit drops a legendary weapon that it's way too big-headed to let go of. Turn it around and let him have it so he can let you have it.

Yes. I have gotten this.

starmen.net

Awesome Cloak-Body gear for Lucas. Defense +23

Pigmask Colonel

pigmaskcolonel.png

He has the most awesome cape! You can actually get it from him, too. Use a pencil rocket or two and he's dead.

Yes. I have gotten this.

If you can get it at the very end of Chapter 7 when your up against the Masked Man hats off to you.

starmen.net

Goddess Ribbon-Headgear for Kumatora and Boney. Defense +32

Love Walker

lovewalker.png

Things might get a little hot if you spend too much time with this enemy, but fire seems to work anyhow.

Yes. I have gotten this.

starmen.net

Thud Charm-Body gear for Flint, Lucas, Duster, Kumatora, Boney, and Salsa. Defense +30

Hippo Lancher

hippolauncher1.png

An incredibly tough chimera that launches missles at anyone that talks to it. Use thunder and turn him around as much as possible to stop him from attacking and lay the smackdown.

Yes. I have gotten this.

Edited by アイネ
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I know I've gotten the Mystic Stick, Mystical Gloves, and a Thud Charm.

I always get the Friends Yo-Yo and Mystical Shoes. I know the Mystical Shoes are easy to miss, but how is the Friends Yo-yo a rare item? Yeah you could easily skip it but it's right there in the way.

I got the Meteotite from the Dogfish. :P

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27935836.jpg

Yay!

Miss Marshmellow fans. =3

I'm finiding 16 pages worth of her fanarts. =)

Edited by アイネ
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What about Roberto?

Best character, man.

God tier next to Glade probably.

Also best character.

Ninji's returned.

Retired from the Lopt sect buisness? xD

And Olwen has PCC of 4 and Dime Thunder and Holy Sword (both which has a bravelike effect) which Eyrios doesn't have any of that. =)

Olwen is stupid. Eyrios isn't. Therefore, Eyrios is better. QED.

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