Meteor Posted September 10, 2009 Share Posted September 10, 2009 Blocking the exits is really cheap, but if you bring 2 Ballisticians with maxed-forge Pachyderms or something, you can potentially wipe out the blocking unit in a turn. This assumes that you position them correctly, however. For example, I have three identical teams where characters are placed in a different order just to handle whatever map I'm playing in. That puts you at 5-4, but any advantage you gain is negated by the fact that you have 2 Ballisticians. That is a terrible strategy, since map selection is usually random. Make 1 team that can handle all of them. Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted September 11, 2009 Share Posted September 11, 2009 Huh? How is it a terrible strategy? You haven't even seen my team. I only have one ballistician. I was just naming a scenario. Also, the extra teams are for when I play against friends, not random people. >_> Quote Link to comment Share on other sites More sharing options...
Meteor Posted September 11, 2009 Share Posted September 11, 2009 Because Generals and Dracoknights are the only promoted units in the game that don't ORKO Ballisticians. Still, dude. You shouldn't need more than one. Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted September 11, 2009 Share Posted September 11, 2009 (edited) Actually, the style I move my units in is rather different from what I've seen most others do. And my Ballistician are rather well hidden. You don't even expect them to be where they are. Except on Map 3, where the blocking tactic screws things up, regardless. You win. Blocking tactic is cheap. Edited September 11, 2009 by Eltoshen Quote Link to comment Share on other sites More sharing options...
Soren9934 Posted September 11, 2009 Share Posted September 11, 2009 your ballista aren't well hidden i knew exactly where they were when i played you, i have a balista team too so i know, ballista don't hide well as much as they camp in a secure place since u need to keep them within 10 spaces of your units to attack so by preocess of elimination you where in the cell area or around it where it would be had to enter( i didn't have a warp staff on that team). If you use a balista team its very easy to beat some one who uses one by using a normal team ( hey i didn't have forges on that one) Quote Link to comment Share on other sites More sharing options...
Jaybee Posted September 11, 2009 Share Posted September 11, 2009 Hacking=Cheap. Quote Link to comment Share on other sites More sharing options...
Soviet Gregor Posted September 13, 2009 Share Posted September 13, 2009 Hacking=Cheap. /end thread Seriously, hacking is the only cheap method. Think about 800 years ago, when swords and lance and etc were used. In a real war(from back then), would you be stupid enough to waste your men, or be smart and send in your falco knight your horsebacks or infantry to distract the enemy, then spam your ballistacatapults and sniperarchers. Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted September 13, 2009 Share Posted September 13, 2009 (edited) your ballista aren't well hidden i knew exactly where they were when i played you, i have a balista team too so i know, ballista don't hide well as much as they camp in a secure place since u need to keep them within 10 spaces of your units to attack so by preocess of elimination you where in the cell area or around it where it would be had to enter( i didn't have a warp staff on that team). If you use a balista team its very easy to beat some one who uses one by using a normal team ( hey i didn't have forges on that one) Actually, it was camped right next to the castle, about 3 spaces off, so you couldn't see it unless you actually moved across the top. Although, you died too fast so I didn't even get the chance to use it often. Nice guess, though, since my Sage was actually positioned there. Edited September 13, 2009 by Eltoshen Quote Link to comment Share on other sites More sharing options...
cheezperson Posted September 13, 2009 Share Posted September 13, 2009 I've never seen a decent ballistician team. What makes yours so great? Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted September 14, 2009 Share Posted September 14, 2009 (edited) I've never seen a decent ballistician team. What makes yours so great? I don't have a ballistician team. I only use one, at most. I never said it was great either, just that there are many ways that I've learned how to hide my ballistician, which doesn't include smacking them in the middle of cell on map 4 (I think it was that map). And with his forged Pachyderm, he hits 100% of the time with 53 damage. Subtract max defense and he's hitting 23 damage from range. Combined with Swarm is a guarantee kill from afar. Edited September 14, 2009 by Eltoshen Quote Link to comment Share on other sites More sharing options...
Meteor Posted September 14, 2009 Share Posted September 14, 2009 A few calculations against max Def units... Paladin 25 Str + 28 Mt - 30 Def = 23 30 Mag + 6 Mt + 2 rank - 25 Res = 13 Minimum = 36, Maximum = 55 Berserker 25 Str + 28 Mt - 24 Def = 29 30 Mag + 6 Mt + 2 rank - 20 Res = 18 Minimum = 47, Maximum = 67, +8 Res to survive Swordmaster 25 Str + 28 Mt - 22 Def = 31 30 Mag + 6 Mt + 2 rank - 23 Res = 15 Minimum = 46, Maximum = 66, +7 Res to survive I wouldn't consider that guaranteed, especially if your opponent uses Pure Waters. Quote Link to comment Share on other sites More sharing options...
cheezperson Posted September 14, 2009 Share Posted September 14, 2009 IMO, if you have 1 ballistician, you've got a ballistician team. Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted September 15, 2009 Share Posted September 15, 2009 Meteor, I'm going by the assumption that Swarm is able to be forged and I have proof of it in my game. Quote Link to comment Share on other sites More sharing options...
Meteor Posted September 15, 2009 Share Posted September 15, 2009 It's only forgeable if you hack it into your inventory. Even so, the +10 Mt does not guarantee a KO. Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted September 15, 2009 Share Posted September 15, 2009 (edited) Berserker: 29 + 28 = 57. Swordmaster: 31 + 25 = 56. Paladin: 23 + 23 = 46. All of them can be killed by the next initiated attack. And we are assuming that units are already positioned in the area, since they are needed to scout anyways. And without abuse, it's basically impossible to ever get a character to have near to max resistance or near to max defense unless your name is Merric, but even that's hard. So in the end, they basically fall to either the Sage or the Ballistician. Edited September 15, 2009 by Eltoshen Quote Link to comment Share on other sites More sharing options...
Meteor Posted September 15, 2009 Share Posted September 15, 2009 Yes, but a 3HKO is far from noteable. Well you shouldn't assume no abuse. ;P Something as simple as max Def+Talisman+Pure Water for each unit keeps of them safe. Quote Link to comment Share on other sites More sharing options...
cheezperson Posted September 15, 2009 Share Posted September 15, 2009 Yes, but a 3HKO is far from noteable. This. Quote Link to comment Share on other sites More sharing options...
Meteor Posted September 15, 2009 Share Posted September 15, 2009 That was supposed to say 3RKO, but cheez knows what I mean. Quote Link to comment Share on other sites More sharing options...
cheezperson Posted September 15, 2009 Share Posted September 15, 2009 And that's why ballisticians suck on wifi. The end. Quote Link to comment Share on other sites More sharing options...
quanchino Posted September 16, 2009 Share Posted September 16, 2009 (edited) If I make another team, it will include Thieves and Ballisticians. But this team will NOT be competitive, because the reasons are too obvious. Edited September 16, 2009 by quanchino Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted September 17, 2009 Share Posted September 17, 2009 And that's why ballisticians suck on wifi. The end. If you don't know how to use them, that is, since I have never lost with my "ballistician" team, as you pointed out except against one hacker and a team with Palla/Katua as Snipers and Est as a Swordmaster + two Sages with Warp... Quote Link to comment Share on other sites More sharing options...
quanchino Posted September 17, 2009 Share Posted September 17, 2009 And that's why ballisticians suck on wifi. The end. If you don't know how to use them, that is, since I have never lost with my "ballistician" team, as you pointed out except against one hacker and a team with Palla/Katua as Snipers and Est as a Swordmaster + two Sages with Warp... To be fair, online play isn't really all that competitive. I use a team without forge and still managed to win over 90 % of my matches. Does that indicate no braves = good? Not at all, and no one here doubt your ability to use ballisticians effectively. But if you faced a player of equal skill level your team will be much more inferior than a standard one. Quote Link to comment Share on other sites More sharing options...
cheezperson Posted September 17, 2009 Share Posted September 17, 2009 We'll see how far you go at the tourney. Quote Link to comment Share on other sites More sharing options...
Eltoshen Posted September 17, 2009 Share Posted September 17, 2009 Okay. lol I seriously don't know how to respond to that. Quote Link to comment Share on other sites More sharing options...
Meteor Posted September 17, 2009 Share Posted September 17, 2009 Just say your skill is higher than anyone's, so his point is void. Quote Link to comment Share on other sites More sharing options...
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