AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 Okay. But what do I fill in in the ending events section? Do I use yours, or Astra's? Put in exactly what it means. the ending event, what happens after you seize/kill boss/victory conditions, usually, it's a convo. Combine them. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 5, 2011 Share Posted February 5, 2011 HAHHAHAHAHAHAHAHAHaHAhA Predictable/10 I've heard this record over and over and over again. What do I care? Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 5, 2011 Share Posted February 5, 2011 FE IN FFTF? wtf is this shit Quote Link to comment Share on other sites More sharing options...
Lux Aeterna Posted February 5, 2011 Share Posted February 5, 2011 You have Holsety!Corple which costs you turns and makes Holsety useless. Well in the draft, the idea of training Corple up for Holsety is an awful idea, yeah. But you're not saying Holsety!Corple is useless as a whole, right? I assume not, considering it's still Holsety... Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 At least he can use Holsety. LevinxBriggid and LevinxAyra give pretty much nothing. LEVINXAYRA PLAY INFLATION Do you even know I am in a draft where I have two mothers and where Sylvia is his only option? Sylvia is better dead. Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 5, 2011 Share Posted February 5, 2011 LevinXBriggid and LevinXAyra gives you WTFSPEED Quote Link to comment Share on other sites More sharing options...
Darros Posted February 5, 2011 Share Posted February 5, 2011 (edited) LEVINXAYRA PLAY INFLATION I know, I've heard Skasety. But in Vanilla, you know what I mean. Sylvia is better dead. IIRC Soul got last pick and killing your draftees is against the rules. LevinXBriggid and LevinXAyra gives you WTFSPEED I guess it might help Faval and Patty but the swordtwins don't need more speed as it is. Edited February 5, 2011 by Darros Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 What do I care? Then why the hell do you keep repeating the same BS over and over and over again. It's hilarious how no one but me even realizes that you're some kind of spambot. Either that, or your head is thicker than depleted uranium. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 Well in the draft, the idea of training Corple up for Holsety is an awful idea, yeah. But you're not saying Holsety!Corple is useless as a whole, right? I assume not, considering it's still Holsety... You have to staff spam, which takes up turns and money. :| Useless until promo, which is a fair distance away. Because he has onshitmymovesucks. Holsety means nothing unless you can use it. Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 Put in exactly what it means. the ending event, what happens after you seize/kill boss/victory conditions, usually, it's a convo. Combine them. Cam give me this. Ending_event: MNCH /**/0x02 ENDA How the fuck do I fill that in? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 I know, I've heard Skasety. But in Vanilla, you know what I mean. IIRC Soul got last pick and killing your draftees is against the rules. You get spd. And critical. So it's not all bad. He had a chance to get Claude. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted February 5, 2011 Share Posted February 5, 2011 (edited) Sylvia is better dead. I'd waste turns doing that. :c IIRC Soul got last pick and killing your draftees is against the rules. Yes, I had last pick. Funny how neither Ethlin or Sylvia were picked. I was almost about to pick Tailto in place of Sylvia. And no, killing your characters is not against the rules. Edited February 5, 2011 by Soul Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 5, 2011 Share Posted February 5, 2011 Cam give me this. Ending_event: MNCH /**/0x02 ENDA How the fuck do I fill that in? Dude. MNCH 0x02 sends you to the chapter at pointer 0x02. Which is Chapter 1. /**/ is a comment. The EA ignores it. Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 (edited) Cam give me this. Ending_event: MNCH /**/0x02 ENDA How the fuck do I fill that in? MNCH 0x01 Cam, stop confusing him. wait cam what I used MNCH 0x01 and it leads to Ch1. Edited February 5, 2011 by Shion Kaito Quote Link to comment Share on other sites More sharing options...
Darros Posted February 5, 2011 Share Posted February 5, 2011 You get spd. And critical. So it's not all bad. Oh yeah, forgot about critical, nice skill. He had a chance to get Claude. Oh yeah, last mother pick = first father pick. Quote Link to comment Share on other sites More sharing options...
Ansem Posted February 5, 2011 Share Posted February 5, 2011 Then why the hell do you keep repeating the same BS over and over and over again. It's hilarious how no one but me even realizes that you're some kind of spambot. Either that, or your head is thicker than depleted uranium. i love you mom Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 MNCH 0x01 Cam, stop confusing him. wait cam what I used MNCH 0x01 and it leads to Ch1. Actually he would be right, only because there is not Prologue. But then where do I put in the conversational piece pointer? Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted February 5, 2011 Share Posted February 5, 2011 (edited) Actually he would be right, only because there is not Prologue. But then where do I put in the conversational piece pointer? Wait. Are you linking this over to the PROLOGUE event data, or the CHAPTER ONE event data? Because your pointer says Prologue, so it should be 0x01 Edited February 5, 2011 by Shion Kaito Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 5, 2011 Share Posted February 5, 2011 Okay, Psych: #ifdef _FE6_ #define Tutorial 0x00 #define Ch1 0x01 #define Ch2 0x02 #define Ch3 0x03 #define Ch4 0x04 #define Ch5 0x05 #define Ch6 0x06 #define Ch7 0x07 #define Ch8 0x08 #define Ch9 0x09 #define Ch10Lalum 0x0A #define Ch11Lalum 0x0B #define Ch12 0x0C #define Ch13 0x0D #define Ch14 0x0E #define Ch15 0x0F #define Ch16 0x10 #define Ch17Ilia 0x11 #define Ch18Ilia 0x12 #define Ch19Ilia 0x13 #define Ch20Ilia 0x14 #define Ch21 0x15 #define Ch22 0x16 #define Ch23 0x17 #define Ch24 0x18 #define ChFinal 0x19 #define Ch10Elfin 0x1A #define Ch11Elfin 0x1B #define Ch17Sacae 0x1C #define Ch18Sacae 0x1D #define Ch19Sacae 0x1E #define Ch20Sacae 0x1F #define Ch8X 0x20 #define Ch12X 0x21 #define Ch14X 0x22 #define Ch16X 0x23 #define Ch20XIlia 0x24 #define Ch20XSacae 0x25 #define Ch21X 0x26 #define LinkArena 0x27 #define TrialMap1 0x28 #define TrialMap2 0x29 #define TrialMap3 0x2A #define TrialMap4 0x2B #define TrialMap5 0x2C #endif #ifdef _FE7_ #define Prologue 0x00 #define Ch1 0x01 #define Ch2 0x02 #define Ch3 0x03 #define Ch4 0x04 #define Ch5 0x05 #define Ch6 0x06 #define Ch7 0x07 #define Ch7x 0x08 #define Ch8 0x09 #define Ch9 0x0A #define Ch10 0x0B #define Ch11_E 0x0C #define Ch11_H 0x0D #define Ch12 0x0E #define Ch13 0x0F #define Ch13x 0x10 #define Ch14 0x11 #define Ch15 0x12 #define Ch16 0x13 #define Ch17 0x14 #define Ch17x 0x15 #define Ch18 0x16 #define Ch19 0x17 #define Ch19x 0x18 #define Ch19xpt2 0x19 #define Ch20 0x1A #define Ch21 0x1B #define Ch22 0x1C #define Ch23 0x1D #define Ch23x 0x1E #define Ch24_Lloyd 0x1F #define Ch24_Linus 0x20 #define Ch25_H 0x21 #define Ch26 0x22 #define Ch27_Kenneth 0x23 #define Ch27_Jerme 0x24 #define Ch28 0x25 #define Ch28x 0x26 #define Ch29 0x27 #define Ch28_E 0x28 #define Ch30_H 0x29 #define Ch31 0x2A #define Ch31x 0x2B #define Ch32 0x2C #define Ch32x_H 0x2D #define Final_pt1 0x2E #define Final_pt2 0x2F #endif #ifdef _FE8_ #define Prologue 0x00 #define Ch1 0x01 #define Ch2 0x02 #define Ch3 0x03 #define Ch4 0x04 #define ZahaWoods 0x04 #define Ch5x 0x05 #define Ch5 0x06 #define Ch6 0x07 #define AdlasPlains 0x07 #define Ch7 0x08 #define Ch8 0x09 #define Ch9Eirika 0x0A #define Ch10Eirika 0x0B #define TerasPlateau 0x0B #define Ch12Eirika 0x0C #define Ch13Eirika 0x0D #define Ch14Eirika 0x0E #define Ch15Eirika 0x0F #define Ch16Eirika 0x10 #define Ch17Eirika 0x11 #define NarubeRiver 0x11 #define Ch18Eirika 0x12 #define NelerasPeak 0x12 #define Ch19Eirika 0x13 #define Ch20Eirika 0x14 #define FinalCh1Eirika 0x15 #define FinalCh2Erika 0x16 #define Ch9Ephraim 0x17 #define Ch10Ephraim 0x18 #define Bethroen 0x18 #define Ch12Ephraim 0x19 #define Ch13Ephraim 0x1A #define Za_abadulMarsh 0x1A #define Ch14Ephraim 0x1B #define Ch15Ephraim 0x1C #define Ch16Ephraim 0x1D #define Ch17Ephraim 0x1E #define NarubeRiver 0x1E #define Ch18Ephraim 0x1F #define NelerasPeak 0x1F #define Ch19Ephraim 0x20 #define Ch20Ephraim 0x21 #define FinalCh1Ephraim 0x22 #define FinalCh2Ephraim 0x23 #define TowerofValni1 0x24 #define TowerofValni2 0x25 #define TowerofValni3 0x26 #define TowerofValni4 0x27 #define TowerofValni5 0x28 #define TowerofValni6 0x29 #define TowerofValni7 0x2A #define TowerofValni8 0x2B #define TowerofValni8Clone 0x2C #define TowerofValni8Clone2 0x2D #define LagdouRuins1 0x2E #define LagdouRuins2 0x2F #define LagdouRuins3 0x30 #define LagdouRuins4 0x31 #define LagdouRuins5 0x32 #define LagdouRuins6 0x33 #define LagdouRuins7 0x34 #define LagdouRuins8 0x35 #define LagdouRuins9 0x36 #define LagdouRuins10 0x37 #define Lordssplitup 0x38 #define MelkaenCoast 0x39 #define LinkArena 0x3A #define TheInterestingMap 0x3B #define Debugmap 0x3C #define Ch11Eirika 0x3D #define Ch11Ephraim 0x3E #define Gradocastle 0x3F #define Renaiscastle 0x40 #define CaerPelyn 0x41 #define Renaisthrone 0x42 #define Renaisaudience 0x43 #define Renvalgate 0x44 #define Gradoborders 0x45 #define Gradoprison 0x46 #define Gradoshrine_Past 0x47 #define Renaisshrine 0x48 #define Somepath 0x49 #define Somebuilding 0x4A #define Anothershrine 0x4B #define Anotherpath 0x4C #define Gradoshrine_Present 0x4D #define Ch5town_Past 0x4E #endif Go post that in some definitions file. And then include it. Then you can go MNCH Ch1 and it'll be all fine. Quote Link to comment Share on other sites More sharing options...
Darros Posted February 5, 2011 Share Posted February 5, 2011 Yes, I had last pick. Funny how neither Ethlin or Sylvia were picked. I was almost about to pick Tailto in place of Sylvia. And no, killing your characters is not against the rules. Then you wouldn't get anyone though, as Laylea and Sharlow can't be taken by you. Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 All this goes over Prologue. But it's Chapter 1 for space saving stuff. I don't have a Prologue. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted February 5, 2011 Share Posted February 5, 2011 (edited) Then why the hell do you keep repeating the same BS over and over and over again. It's hilarious how no one but me even realizes that you're some kind of spambot. Either that, or your head is thicker than depleted uranium. Maybe because I can't reiterate it enough; it just bugs me that much. Edited February 5, 2011 by Malik Maxwell Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 5, 2011 Share Posted February 5, 2011 All this goes over Prologue. But it's Chapter 1 for space saving stuff. I don't have a Prologue. Okay, Psych: #ifdef _FE6_ #define Tutorial 0x00 #define Ch1 0x01 #define Ch2 0x02 #define Ch3 0x03 #define Ch4 0x04 #define Ch5 0x05 #define Ch6 0x06 #define Ch7 0x07 #define Ch8 0x08 #define Ch9 0x09 #define Ch10Lalum 0x0A #define Ch11Lalum 0x0B #define Ch12 0x0C #define Ch13 0x0D #define Ch14 0x0E #define Ch15 0x0F #define Ch16 0x10 #define Ch17Ilia 0x11 #define Ch18Ilia 0x12 #define Ch19Ilia 0x13 #define Ch20Ilia 0x14 #define Ch21 0x15 #define Ch22 0x16 #define Ch23 0x17 #define Ch24 0x18 #define ChFinal 0x19 #define Ch10Elfin 0x1A #define Ch11Elfin 0x1B #define Ch17Sacae 0x1C #define Ch18Sacae 0x1D #define Ch19Sacae 0x1E #define Ch20Sacae 0x1F #define Ch8X 0x20 #define Ch12X 0x21 #define Ch14X 0x22 #define Ch16X 0x23 #define Ch20XIlia 0x24 #define Ch20XSacae 0x25 #define Ch21X 0x26 #define LinkArena 0x27 #define TrialMap1 0x28 #define TrialMap2 0x29 #define TrialMap3 0x2A #define TrialMap4 0x2B #define TrialMap5 0x2C #endif #ifdef _FE7_ #define Prologue 0x00 #define Ch1 0x01 #define Ch2 0x02 #define Ch3 0x03 #define Ch4 0x04 #define Ch5 0x05 #define Ch6 0x06 #define Ch7 0x07 #define Ch7x 0x08 #define Ch8 0x09 #define Ch9 0x0A #define Ch10 0x0B #define Ch11_E 0x0C #define Ch11_H 0x0D #define Ch12 0x0E #define Ch13 0x0F #define Ch13x 0x10 #define Ch14 0x11 #define Ch15 0x12 #define Ch16 0x13 #define Ch17 0x14 #define Ch17x 0x15 #define Ch18 0x16 #define Ch19 0x17 #define Ch19x 0x18 #define Ch19xpt2 0x19 #define Ch20 0x1A #define Ch21 0x1B #define Ch22 0x1C #define Ch23 0x1D #define Ch23x 0x1E #define Ch24_Lloyd 0x1F #define Ch24_Linus 0x20 #define Ch25_H 0x21 #define Ch26 0x22 #define Ch27_Kenneth 0x23 #define Ch27_Jerme 0x24 #define Ch28 0x25 #define Ch28x 0x26 #define Ch29 0x27 #define Ch28_E 0x28 #define Ch30_H 0x29 #define Ch31 0x2A #define Ch31x 0x2B #define Ch32 0x2C #define Ch32x_H 0x2D #define Final_pt1 0x2E #define Final_pt2 0x2F #endif #ifdef _FE8_ #define Prologue 0x00 #define Ch1 0x01 #define Ch2 0x02 #define Ch3 0x03 #define Ch4 0x04 #define ZahaWoods 0x04 #define Ch5x 0x05 #define Ch5 0x06 #define Ch6 0x07 #define AdlasPlains 0x07 #define Ch7 0x08 #define Ch8 0x09 #define Ch9Eirika 0x0A #define Ch10Eirika 0x0B #define TerasPlateau 0x0B #define Ch12Eirika 0x0C #define Ch13Eirika 0x0D #define Ch14Eirika 0x0E #define Ch15Eirika 0x0F #define Ch16Eirika 0x10 #define Ch17Eirika 0x11 #define NarubeRiver 0x11 #define Ch18Eirika 0x12 #define NelerasPeak 0x12 #define Ch19Eirika 0x13 #define Ch20Eirika 0x14 #define FinalCh1Eirika 0x15 #define FinalCh2Erika 0x16 #define Ch9Ephraim 0x17 #define Ch10Ephraim 0x18 #define Bethroen 0x18 #define Ch12Ephraim 0x19 #define Ch13Ephraim 0x1A #define Za_abadulMarsh 0x1A #define Ch14Ephraim 0x1B #define Ch15Ephraim 0x1C #define Ch16Ephraim 0x1D #define Ch17Ephraim 0x1E #define NarubeRiver 0x1E #define Ch18Ephraim 0x1F #define NelerasPeak 0x1F #define Ch19Ephraim 0x20 #define Ch20Ephraim 0x21 #define FinalCh1Ephraim 0x22 #define FinalCh2Ephraim 0x23 #define TowerofValni1 0x24 #define TowerofValni2 0x25 #define TowerofValni3 0x26 #define TowerofValni4 0x27 #define TowerofValni5 0x28 #define TowerofValni6 0x29 #define TowerofValni7 0x2A #define TowerofValni8 0x2B #define TowerofValni8Clone 0x2C #define TowerofValni8Clone2 0x2D #define LagdouRuins1 0x2E #define LagdouRuins2 0x2F #define LagdouRuins3 0x30 #define LagdouRuins4 0x31 #define LagdouRuins5 0x32 #define LagdouRuins6 0x33 #define LagdouRuins7 0x34 #define LagdouRuins8 0x35 #define LagdouRuins9 0x36 #define LagdouRuins10 0x37 #define Lordssplitup 0x38 #define MelkaenCoast 0x39 #define LinkArena 0x3A #define TheInterestingMap 0x3B #define Debugmap 0x3C #define Ch11Eirika 0x3D #define Ch11Ephraim 0x3E #define Gradocastle 0x3F #define Renaiscastle 0x40 #define CaerPelyn 0x41 #define Renaisthrone 0x42 #define Renaisaudience 0x43 #define Renvalgate 0x44 #define Gradoborders 0x45 #define Gradoprison 0x46 #define Gradoshrine_Past 0x47 #define Renaisshrine 0x48 #define Somepath 0x49 #define Somebuilding 0x4A #define Anothershrine 0x4B #define Anotherpath 0x4C #define Gradoshrine_Present 0x4D #define Ch5town_Past 0x4E #endif Go post that in some definitions file. And then include it. Then you can go MNCH Ch1 and it'll be all fine. Quote Link to comment Share on other sites More sharing options...
Psych Posted February 5, 2011 Share Posted February 5, 2011 What about the ending dialogue? What do I do about that? Quote Link to comment Share on other sites More sharing options...
Darros Posted February 5, 2011 Share Posted February 5, 2011 What about the ending dialogue? What do I do about that? Did you quote a blank? Quote Link to comment Share on other sites More sharing options...
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