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Florete
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Soul is making me confused... o3o

Okay, I think I get it now. Soul is trying to hug Lux but EL wont let that happen. Meanwhile, Soluna isnt doing anything.

SoulXLux OTP

Edited by Train
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SMT:DS is going to drive me fucking insane WENDIGO YOU FUCKING ASSHOLE

Is it SMT Strange Journey? Because I've been trying to figure out which game you are referring to and it's driving me nuts.

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nerd

You're on an internet forum about fire emblem, in which there is a topic you follow that is focused on coffee, steak, and its leader that spreads manservice throughout there world. I think it can be assured that the status is mutual.

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You're on an internet forum about fire emblem, in which there is a topic you follow that is focused on coffee, steak, and its leader that spreads manservice throughout there world. I think it can be assured that the status is mutual.

Because we spaz info everywhere.

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Is it SMT Strange Journey? Because I've been trying to figure out which game you are referring to and it's driving me nuts.

It's Devil Survivor.

Good lord my brain hurts ahjg

I'm not even half conscious yet I think.

Edited by Tomoe
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Thanks. Now to hunt it down as well as the other PS2 SMT games.

It's actually a DS game following teenagers that appear half as young as teenagers in the normal games

Buuut, it's still SMT, and it's still good for the duration I actually got to play it.

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ASTRA!~ WHAT DID I DO WRONG NOW

#define DISABLE_TUTORIALS

#include EAstdlib.event

#include "definitions.txt"

EventPointerTable(0x06,Pointers)

org 0xD80000

Pointers:

POIN Turn_events

POIN Character_events

POIN Misc_events

POIN BallistaData BallistaData

POIN Bad Bad Bad Bad

POIN Good Good Good Good

POIN Opening_event Ending_event

Bad:

UNIT Empty

Good:

UNIT Leaf EliwoodLord 0x00 Level(1,Ally,False) [6,19] [6,19] [ironSword,LightSword] [00,00,00,00]

UNIT Evayl SwordmasterF 0x01 Level(12,Ally,False) [7,18] [7,18] [ironBlade,ManiKatti,DoorKey] [00,00,00,00]

UNIT Fin Cavalier 0x01 Level(8,Ally,False) [5,19] [5,19] [ironSpear,AxeBuster] [00,00,00,00]

UNIT Othin Fighter 0x01 Level(2,Ally,False) [5,18] [5,18] [ironAxe] [00,00,00,00]

Good2:

UNIT Halvan Fighter 0x01 Level(1,Ally,False) [6,18] [6,18] [ironAxe] [00,00,00,00]

UNIT Empty

Reinforcements:

UNIT Marty Brigand 0x01 Level(3,Ally,False) [2,5] [4,8] [steelAxe] [00,00,00,00]

UNIT Tania ArcherF 0x01 Level(1,Ally,False) [3,6] [5,10] [ironBow,DoorKey] [00,00,00,00]

UNIT Dagda Warrior 0x01 Level(6,Ally,False) [3,5] [5,9] [Hammer,HandAxe,Medicine] [00,00,00,00]

UNIT Empty

Turn_events:

TURN 0x00 Opening_event [01,00] 0x0 0x00

TURN 0x00 Turn3Event [02,00] 0x8 0x00

CODE $00

Character_events:

CHAR 0x05 DagdaEvayl Dagda Evayl $00000000

CHAR 0x06 DagdaTania Dagda Tania $00000000

CODE $00

Location_events:

Village(0x08,Robe,9,5)

Village(0x07,Pugi,14,16)

Village(0x09,Brave,19,10)

Village(0x0A,Sword,14,10)

Village(0x0B,Medicine,10,10)

Vendor(VendorData,13,6)

CODE $00

Misc_events:

CauseGameOverIfLordDies

Sieze(0x0C,18,4)

CODE $00

Opening_event:

CURF [18,4]

FADI 10

BACG 0x0D

TEX1 0x0803

FADU 10

LOU1 Good Good2

ENUN

ENDA

Turn3Event:

MUS2 0x0042

LOU1 Reinforcements

ENUN

MURE 5

TEX1 0x0800

ENDA

DagdaEvayl:

MUS2 0x0042

TEX1 0x0801

MUEN 0x05

REMA

MURE 5

ENDA

DagdaTania:

TEX1 0x0802

MUEN 0x5

REMA

ENDA

Robe:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0805

REMA

ENDA

Pugi:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0806

REMA

ENDA

Brave:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0807

REMA

ENDA

Sword:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0808

REMA

ENDA

Medicine:

FADI 10

BACG 0x02

FADU 10

TEX1 0x0809

REMA

ENDA

Ending_event:

FADI 10

MUS1 0x0039

BACG 0x0D

FADU 10

TEX1 0x0804

REMA

STAL 0x05

MNCH 0x01

ENDA

BallistaData:

BLST

ALIGN 4

VendorData:

SHLI Medicine DoorKey

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset: ????????

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