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Official FFtF Roleplay Rules


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Hey all you godmodders out there, I notice you need some organization. That is why I am here. I shall be the Dungeon Master of ALL SERENES FOREST. You may continue to have your petty disputes, however I shall watch over you all from on high.

I hereby present to you the Official Far From the Forest Roleplay Rules:

Everyone begins as a normal forum goer with no special powers, and 50 Skill Points. If you wish to have an ability, ask me the cost in Skill Points and I shall tell you! In this way, we have ultimate flexibility. Additional points will be awarded for awesomeness.

Hopefully everyone will follow these rules and we will end up with a forum full of well organized and structured people who pretend to be awesome on the internet, instead of a random, chaotic, "no u" system like we have today!

I shall also compile a list of all people involved, their current Skill Points, and their abilities! Also, I will solve all disputes!

Hikarusa: Dragonborn Fighter with Firebreath: 25 SP

Furetchen: Bluff (Pass on Blame Level 1), Bar Fighting Master: 0 SP

Edited by ZXValaRevan
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Hey all you godmodders out there, I notice you need some organization. That is why I am here. I shall be the Dungeon Master of ALL SERENES FOREST. You may continue to have your petty disputes, however I shall watch over you all from on high.

I hereby present to you the Official Far From the Forest Roleplay Rules:

Everyone begins as a normal forum goer with no special powers, and 50 Skill Points. If you wish to have an ability, ask me the cost in Skill Points and I shall tell you! In this way, we have ultimate flexibility. Additional points will be awarded for awesomeness.

Hopefully everyone will follow these rules and we will end up with a forum full of well organized and structured people who pretend to be awesome on the internet, instead of a random, chaotic, "no u" system like we have today!

I shall also compile a list of all people involved, their current Skill Points, and their abilities! Also, I will solve all disputes!

HEY, ALS!!!

SOMEONE IS TRYING TO TAKE YOUR JOB!!!

Edited by Camtech075
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How many Skill Points does it take for the ability to instantly pass on blame?

Depends on how you want to do it?

Do you want to utilize bluffing, or magic, or is it some sort of divine ability? Do you have an advanced device to let you do it?

I'm thinking a lower level, more unreliable version would be around 20 points, seeing as a fully functioning version could be rather ridiculous.

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How many Skill Points does it take for the ability to instantly pass on blame?

Depends on how you want to do it?

Do you want to utilize bluffing, or magic, or is it some sort of divine ability? Do you have an advanced device to let you do it?

I'm thinking a lower level, more unreliable version would be around 20 points, seeing as a fully functioning version could be rather ridiculous.

I'll take the 20-point one, and use bluffing. What about the ability to be the spiritual successor to George Carlin?

EDIT: Or else the ability to flatten anyone in a barfight, as the stereotypical combination of Irish/Australian would have you believe.

Edited by The Ferret Whisperer
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How many skill points does it take to get to the Tootsie Roll center of a Tootsie Pop?

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How many Skill Points does it take for the ability to instantly pass on blame?

Depends on how you want to do it?

Do you want to utilize bluffing, or magic, or is it some sort of divine ability? Do you have an advanced device to let you do it?

I'm thinking a lower level, more unreliable version would be around 20 points, seeing as a fully functioning version could be rather ridiculous.

I'll take the 20-point one, and use bluffing. What about the ability to be the spiritual successor to George Carlin?

Alrighty. And that second ability will cost 50 points, which I am afraid you do not have. I shall keep it in hold for you though, as it is a unique ability. The barfight ability would likely cost about 30 points. I would consider it to simply be a large investment in unarmed fighting and fighting with improvised weapons. Obviously you would not be completely invulnerable, but no mere man could match your might.

Edited by ZXValaRevan
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The hottest girl on this forum is a dungeon master :@?

I've been a Dungeon Master for years. I was partially self taught, but I was also instructed by various other people involved in the trade. I believe I have learned some of the most valuable skills in Dungeon Mastering, such as how to be just hard enough, while also just soft enough. How to give enough freedom to enjoy, but use enough control to enhance the pleasure of the experience. I also know how to mold my approach exactly to the person I am working with, creating a situation that ensures maximum enjoyment from both parties.

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Any hints on how to actually find a group without being punched in the face? :awesome:

In real life? Do it online, or just go around your local game shop/high school/mormon temple/socialist convention/conspiracy theorist convention. Or a games convention.

But seriously, mormons are a really good bet, I have yet to meet a mormon online who didn't play.

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The hottest girl on this forum is a dungeon master :@?

I've been a Dungeon Master for years. I was partially self taught, but I was also instructed by various other people involved in the trade. I believe I have learned some of the most valuable skills in Dungeon Mastering, such as how to be just hard enough, while also just soft enough. How to give enough freedom to enjoy, but use enough control to enhance the pleasure of the experience. I also know how to mold my approach exactly to the person I am working with, creating a situation that ensures maximum enjoyment from both parties.

Are you sure you're talking about being a dungeon master here? In my 20 years as a (somewhat) mentally stable woman, there is only one thing I can think of that that description would apply to!

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The hottest girl on this forum is a dungeon master :@?

I've been a Dungeon Master for years. I was partially self taught, but I was also instructed by various other people involved in the trade. I believe I have learned some of the most valuable skills in Dungeon Mastering, such as how to be just hard enough, while also just soft enough. How to give enough freedom to enjoy, but use enough control to enhance the pleasure of the experience. I also know how to mold my approach exactly to the person I am working with, creating a situation that ensures maximum enjoyment from both parties.

Are you sure you're talking about being a dungeon master here? In my 20 years as a (somewhat) mentally stable woman, there is only one thing I can think of that that description would apply to!

Nonono, it applies to being a Dungeon Master of any kind.

Have a dnd playin' mormon at my table.

I would rather swallow poison.

They're actually not too bad.

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