whase Posted February 28, 2010 Share Posted February 28, 2010 I had this awesome idea for a PT for Radiant Dawn; all units must be put on roam, you may only play with your lord.(and maybe thiefs, if they don't collect treasure by themselves) then I got to chapter 4, where I gained this kind of options, and found out the blue team has no roam option <_< does anyone know how a roaming character would act? because I don't see a lot of logical movement in the partner's roaming. Quote Link to comment Share on other sites More sharing options...
Ryu Okunato Posted February 28, 2010 Share Posted February 28, 2010 I had this awesome idea for a PT for Radiant Dawn; all units must be put on roam, you may only play with your lord.(and maybe thiefs, if they don't collect treasure by themselves) then I got to chapter 4, where I gained this kind of options, and found out the blue team has no roam option <_< does anyone know how a roaming character would act? because I don't see a lot of logical movement in the partner's roaming. A roaming character would probably act very much like the enemy AI. Quote Link to comment Share on other sites More sharing options...
Killer Poleax Posted February 28, 2010 Share Posted February 28, 2010 LOL, a roaming character would attack the nearest enemy and either kill or be killed. aka, they'll act like the dumb AI units, which is pretty funny Quote Link to comment Share on other sites More sharing options...
whase Posted March 1, 2010 Author Share Posted March 1, 2010 I would just love to see if easy mode would be possible with dumb AI only, that would prove easy mode is just too easy Quote Link to comment Share on other sites More sharing options...
BEST TRYNDAMERE PLAYER Posted March 1, 2010 Share Posted March 1, 2010 I would just love to see if easy mode would be possible with dumb AI only, that would prove easy mode is just too easy I may have to try that out. Transfers or no transfers? Quote Link to comment Share on other sites More sharing options...
whase Posted March 1, 2010 Author Share Posted March 1, 2010 no transfers B) Quote Link to comment Share on other sites More sharing options...
charmander6000 Posted March 1, 2010 Share Posted March 1, 2010 You can sort of play it, just go with priority. 1. Heal when below certain percent of health (below 25% iirc) 2. Attack unit that can't attack back 3. Attack unit that will die in first hit 4. Attack unit that will take the most damage 5. Attack unit that will attack back the least damage (basically a tiebreaker of 4) 6. Move towards next group of enemies Ignore hit percent/avoid. Also move units in the least amount of steps required. I think that's it. Quote Link to comment Share on other sites More sharing options...
whase Posted March 1, 2010 Author Share Posted March 1, 2010 and how about thieves, or unstransformed laguz? Quote Link to comment Share on other sites More sharing options...
charmander6000 Posted March 2, 2010 Share Posted March 2, 2010 For thieves the ones in 1-E go straight for the chests avoiding everything else and untransformed laguz seem to either freeze on spot or continue along the path the computer set for them, which is towards the boss. Quote Link to comment Share on other sites More sharing options...
whase Posted April 24, 2010 Author Share Posted April 24, 2010 (edited) so I've finally started my roam PT. I've found out this is very easy because you don't need to worry about strategy. and there are no restarts possible when an ally dies (not counting characters needing to survive as goal). the only one I allow myself to not use roam, is the leader of the army (Micaiah for part 1). deaths: part 1: CH.4; Meg CH.5; Edward, Laura CH.6A; Leonardo CH.6B; Nolan CH.7; Ilyana, Fiona part 1 ended. no deaths in part 2. part 2 ended. part 3: CH.1; Rhys, Rolf CH.3; Haar (stupid thunder sage >.<) CH.5; Mist, Oscar CH.6; Zihark CH.7; Gatrie, Boyd (yeah, thanks BK ) CH.8; Ulki, Lethe CH.10; Lyre CH.11; Marcia CH.E; Makalov, Danved, Tanith, Kieran part 3 ended. part 4: CH.P; Mordecai (3 cavaliers unpromoted might've been to much I guess), Leanne, Aran (still wondering how he survived this long, lolz lvl 3 halberdier) CH.1; Rafiel, npc ena(matters?) CH.2; Kysha, Reyson (dang, goes my last heron), Callil, Astrid, Pelleas (dude, the third last enemy in the chapter crit-killed him, he survived that long! almost promoted~). (whut? Lucia survived? ) CH.3; dang it, Sanaki keeps on dying. why does she have to be forced? Guess that'll be a job for BEXP~ Skrimir (untransformed while standing next to boss) CH.4; Vika (aw), Tormod (too bad for his great weapons), Maurim (untransformed, how else), Jill (yeah, her hand axe broke) CH.5; Geoffrey (first turn, by 4 cats and a tiger lolz) Endgame in separate post Edited May 25, 2010 by whase Quote Link to comment Share on other sites More sharing options...
Shimmachi Posted May 24, 2010 Share Posted May 24, 2010 wait, what are the commands for "ORDER" again? Quote Link to comment Share on other sites More sharing options...
Integrity Posted May 24, 2010 Share Posted May 24, 2010 Rally, Halt, Target, Avoid. Quote Link to comment Share on other sites More sharing options...
whase Posted May 24, 2010 Author Share Posted May 24, 2010 Rally: Call units to rally around the commander this way they will only walk towards the commander, they won't attack or anything Halt Stop unit movement and cancel orders the basic for doing nothing Target Move units to a target area and no, they won't attack. only counter Avoid Have units avoid contact with enemy forces just trying to run away from all enemies Quote Link to comment Share on other sites More sharing options...
Integrity Posted May 24, 2010 Share Posted May 24, 2010 Yellow units have Rally replaced by Roam. And I still wish we had an in-between stage; like "don't move but use that bow/goddamn physic staff please" Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted May 24, 2010 Share Posted May 24, 2010 (edited) I knew Meg would die first :P I'm surprised Astrid, Pelleas and Aran lasted that long lol Haar Edited May 24, 2010 by Queen_Elincia Quote Link to comment Share on other sites More sharing options...
whase Posted May 24, 2010 Author Share Posted May 24, 2010 I knew Meg would die first :P I'm surprised Astrid, Pelleas and Aran lasted that long lol Haar Astrid has bows and canto, that's a nice combo. Pelleas has long-range magic and was speed blessed. Aran was just very lucky I guess. lol Haar indeed Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted May 24, 2010 Share Posted May 24, 2010 (edited) I hate that Sanaki and Sothe are forced I wonder when Soren and Volug will die good luck in endgame Edited May 24, 2010 by Queen_Elincia Quote Link to comment Share on other sites More sharing options...
whase Posted May 24, 2010 Author Share Posted May 24, 2010 I hate that Sanaki and Sothe are forced I wonder when Soren and Volug will die good luck in endgame yeah, TBH, I gave a few units a few levels of BEXP. nothing serious, but it gave them more chance to survive. those units were Soren, Mia and Heather (and now also Micaiah and Sanaki). Volug truly has been lucky, though~ Quote Link to comment Share on other sites More sharing options...
whase Posted May 25, 2010 Author Share Posted May 25, 2010 (edited) now that I am in the endgame, I will have to choose my allies. I'm choosing the units with the most speed (since they should join the party fastest?)(untransformed for laguz) here's who I'll take with me (in order of speed): Heather Ike Mia Stefan Volke Nephenee Shinon Elincia Lucia Soren Sothe Sigrun Sanaki Micaiah Ena Kurthnaga Deaths: E1: none (both lucia and Kurthnaga got into danger zones, but they survived) E2: Sigrun(archer), Soren (Levail, need I say more?), Elincia(archer). E3: none E4: none (too easy~) E5: "Mother...Forgive me... I...lied...I stole...And this is my punishment..."(Heather) uhmm, yeah. that's it already. I'll post my top 5 etc. in a new post. Edited May 29, 2010 by whase Quote Link to comment Share on other sites More sharing options...
Jaybee Posted May 26, 2010 Share Posted May 26, 2010 In endgame can't you just have Tibarn, Cain and Giffca man their way through? Quote Link to comment Share on other sites More sharing options...
Soren37 Posted May 26, 2010 Share Posted May 26, 2010 In endgame can't you just have Tibarn, Cain and Giffca man their way through? Probably. Cain's a beast no matter how you look at it, Tibarn just has to look out for bow wielders, and Giffca is like Cain but with slightly more RES and SPD. Quote Link to comment Share on other sites More sharing options...
whase Posted May 26, 2010 Author Share Posted May 26, 2010 In endgame can't you just have Tibarn, Cain and Giffca man their way through? nope, I had to take the units with most speed with me. Laguz untransformed meaning low speed. Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted May 27, 2010 Share Posted May 27, 2010 who is Cain? Quote Link to comment Share on other sites More sharing options...
Narga_Rocks Posted May 27, 2010 Share Posted May 27, 2010 nope, I had to take the units with most speed with me. Laguz untransformed meaning low speed. Laguz transform while on roam. What's the problem? They should move + transform + attack any time there is an enemy within range. They always have full gauge so they'll never untransform and they'll be able to attack on turn 1. If this truly is a "Roam" playthrough then you are allowed to transform them. Why wouldn't you? Lethe and Lyre are perfectly happy to transform in 3-1 if you leave them on Roam. who is Cain? short for the lion king (first 4 letters) because it's a pain to try and spell it. Maybe Caineghis? Same reason we shorten the dragon king to "Deg" or "Dheg". Quote Link to comment Share on other sites More sharing options...
RNG Princess Posted May 27, 2010 Share Posted May 27, 2010 ah I see :P I was thinking of the one from Marth's game. Quote Link to comment Share on other sites More sharing options...
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