dondon151 Posted July 10, 2010 Share Posted July 10, 2010 And how is a Fire Emblem newbie supposed to know this? I don't deny that you can't see the effects of Shade, but that's only after you A. Know what to look for and B. Have a character in a situation where Shade would work. Shade is a bad example because they player has to know of the effects of Shade and create the situation to feel the effects. If Cancel was absent, this would be bad design. Go to Manage -> Skills in the base. You need the game to come to the player in the early stages. There's a reason why in most 1-1 Mario levels the first Mushroom is proceeded by a vertical barrier that causes the Mushroom to recoil and collide with a non-dextarious player. Cancel comes to the player with the HUD 'Cancel' Message. Shade does not. Please explain to me how a new player is supposed to figure out what Cancel does just by seeing it activate, and on Leo, no less. Your hypothetical situation is bull that is tailored to your liking just so you can prove a point, but the fact remains that anyone can just go to Manage -> Skills in the base and figure out what skills do. Link to comment Share on other sites More sharing options...
Wooster Posted July 10, 2010 Share Posted July 10, 2010 Go to Manage -> Skills in the base. Please explain to me how a new player is supposed to figure out what Cancel does just by seeing it activate, and on Leo, no less. Your hypothetical situation is bull that is tailored to your liking just so you can prove a point, but the fact remains that anyone can just go to Manage -> Skills in the base and figure out what skills do. I admit that my explanation is contrived. However, it is the most logical one I can think of where the programers, not being the idiots we'd like to make them out to be, did this in a deliberate manor. What does Cancel Equipped Leo have that Proto-Leo with Wrath does not? Wrath would be just fine where it is. Cancel would not be. Link to comment Share on other sites More sharing options...
dondon151 Posted July 10, 2010 Share Posted July 10, 2010 I admit that my explanation is contrived. However, it is the most logical one I can think of where the programers, not being the idiots we'd like to make them out to be, did this in a deliberate manor. What does Cancel Equipped Leo have that Proto-Leo with Wrath does not? Wrath would be just fine where it is. Cancel would not be. In case you didn't realize before, Wrath gives the same HUD message that Cancel does. Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted July 10, 2010 Share Posted July 10, 2010 (edited) I admit that my explanation is contrived. However, it is the most logical one I can think of where the programers, not being the idiots we'd like to make them out to be, did this in a deliberate manor. What does Cancel Equipped Leo have that Proto-Leo with Wrath does not? Obvious redundancy. Wrath would be just fine where it is. Cancel would not be. You mean on Eddie? I'm inclined to disagree with this one since Eddie faces decent hit rates, goes into Wrath activation HP with just 1 attack against him. This ends up being problematic, or at least for me it has been since it gives me 1 less unit to work with for blocking choke points without fear of death as an Eddie that tries to block a choke point with Wrath on him runs the risk of destroying an enemy on his counter-attack if it's a critical hit and opening himself up for another attack from a nearby enemy. More on topic: RD's thought to be the first game to introduce 3rd tier promotions. It isn't. Edited July 10, 2010 by Sirius Link to comment Share on other sites More sharing options...
Ether Posted July 10, 2010 Share Posted July 10, 2010 Obvious redundancy. You mean on Eddie? I'm inclined to disagree with this one since Eddie faces decent hit rates, goes into Wrath activation HP with just 1 attack against him. This ends up being problematic, or at least for me it has been since it gives me 1 less unit to work with for blocking choke points without fear of death as an Eddie that tries to block a choke point with Wrath on him runs the risk of destroying an enemy on his counter-attack if it's a critical hit and opening himself up for another attack from a nearby enemy. More on topic: RD's thought to be the first game to introduce 3rd tier promotions. It isn't. Gogo Villagers(I think this is what you are referring to) Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted July 10, 2010 Share Posted July 10, 2010 (edited) Gogo Villagers(I think this is what you are referring to) Yes, the Villager promotion path. One of them being recycled in this game (Social Knight/Cavalier - > Paladin -> Gold Knight). Similarly, the concept of playing different parts of the game with a different party was also introduced in Gaiden in the form of Alm and Celica's split groups. RD tweaked it by adding a 3rd group to the mix. Edited July 10, 2010 by Sirius Link to comment Share on other sites More sharing options...
Psych Posted July 10, 2010 Share Posted July 10, 2010 Gaiden gave it's traveling the map, and split promotions to Sacred Stones. Micaiah is basically a Monk. Link to comment Share on other sites More sharing options...
Fenrir Posted July 10, 2010 Share Posted July 10, 2010 Micaiah is basically a Monk. that gets married, so basically not... Link to comment Share on other sites More sharing options...
Psych Posted July 10, 2010 Share Posted July 10, 2010 Class-wise, she is. She starts with Light and gains staves. Which I don't get. Laura is a preist, even though she's female, why didn't they do that for Micaiah? Though the Clergy part might be why.... Link to comment Share on other sites More sharing options...
Charpig Posted July 11, 2010 Share Posted July 11, 2010 Here's some weird stuff about FE10: 1. It's possible for Elincia to miss with a 100% chance to hit. 2. The combat window LIES! It doesn't show the changed hit and critical rates due to skills such as Wrath and Resolve. 3. Resolve's description also lies! It doesn't increase Strength anymore, which sucks. It also activates when HP is below 50% of maximum, not 20% like it says in the description. 4. Most Fire Emblem games have several first tier units that start at low levels (1, 2, or 3). Radiant Dawn does the same thing, just for second tiers. Rolf, Mist, Neph, and Sothe start at Level 1, Astrid and Brom start at Level 2, and Rhys and Zihark start at Level 3. There may be other units that I am forgetting..... Link to comment Share on other sites More sharing options...
Fenrir Posted July 11, 2010 Share Posted July 11, 2010 Laura and micaiah are the only first tiers to start at level one, oddly enough, both female and they are the only P1 healers O_o Link to comment Share on other sites More sharing options...
Tables Posted July 11, 2010 Share Posted July 11, 2010 Here's some weird stuff about FE10: 1. It's possible for Elincia to miss with a 100% chance to hit. 3. Resolve's description also lies! It doesn't increase Strength anymore, which sucks. It also activates when HP is below 50% of maximum, not 20% like it says in the description. 1: How? Mercy makes her do no damage, not miss, doesn't it? 3: That reminds me of another fact: Many of the text bugs, such as Wrath/Resolve's descriptions, Muarim is Ike's sister and Wildhear halves exp gains, were fixed in the PAL version. To put it another way, us Europeans got a better game than you Link to comment Share on other sites More sharing options...
Jaybee Posted July 11, 2010 Share Posted July 11, 2010 1: How? Mercy makes her do no damage, not miss, doesn't it? 3: That reminds me of another fact: Many of the text bugs, such as Wrath/Resolve's descriptions, Muarim is Ike's sister and Wildhear halves exp gains, were fixed in the PAL version. To put it another way, us Europeans got a better game than you Yeah, but your Astra got changed to Astrum, but it says Astra for everything else, so HA. Link to comment Share on other sites More sharing options...
Anouleth Posted July 11, 2010 Share Posted July 11, 2010 You mean on Eddie? I'm inclined to disagree with this one since Eddie faces decent hit rates, goes into Wrath activation HP with just 1 attack against him. This ends up being problematic, or at least for me it has been since it gives me 1 less unit to work with for blocking choke points without fear of death as an Eddie that tries to block a choke point with Wrath on him runs the risk of destroying an enemy on his counter-attack if it's a critical hit and opening himself up for another attack from a nearby enemy. Edward has a chance of critblicking no matter what due to his innate critical skill from being a Myrmidon. Wrath just makes it more likely when he's at low HP and allows him to have half-decent offense in earlygame before you inevitably throw Wrath to Mickey. Fun Fact: Of all the laguz tribes, the Hawk tribe is the only one to have fewer appearing characters in RD than in Path of Radiance. I may have mentioned this one already... I can't really remember. Link to comment Share on other sites More sharing options...
Soren37 Posted July 11, 2010 Share Posted July 11, 2010 Type 2 and Type 6 Biorhythm can never get Best or Worst. Type 3 Biorhythm can jump from Worst to Best in one turn. Link to comment Share on other sites More sharing options...
Charpig Posted July 11, 2010 Share Posted July 11, 2010 1: How? Mercy makes her do no damage, not miss, doesn't it? 3: That reminds me of another fact: Many of the text bugs, such as Wrath/Resolve's descriptions, Muarim is Ike's sister and Wildhear halves exp gains, were fixed in the PAL version. To put it another way, us Europeans got a better game than you I don't know how Mercy works in the PAL version, but in the North American version, Mercy does make Elincia miss if she is about to kill an enemy. Link to comment Share on other sites More sharing options...
Soren37 Posted July 11, 2010 Share Posted July 11, 2010 The description is that a lethal blow leaves the enemy with 1 HP. Link to comment Share on other sites More sharing options...
Tables Posted July 11, 2010 Share Posted July 11, 2010 (edited) The descriptions are typically wrong, but okay. I thought it just made you deal no damage. Wrong as in misleading, not as in wrong wrong. Edited July 11, 2010 by I Eat Tables Link to comment Share on other sites More sharing options...
Narga_Rocks Posted July 12, 2010 Share Posted July 12, 2010 2. The combat window LIES! It doesn't show the changed hit and critical rates due to skills such as Wrath and Resolve. 3. Resolve's description also lies! It doesn't increase Strength anymore, which sucks. It also activates when HP is below 50% of maximum, not 20% like it says in the description. The reasons for this are based on the differences between the Japanese versions and the other versions. a: Wrath and Resolve were activated abilities. As in, you had a stat% chance of getting them to activate. Maybe strength for Resolve and skill for Wrath, though I can't be certain. Hence, since the crit boost may not happen and the skl/spd boosts may not happen, there was no reason to update the combat window since you didn't know whether or not they would activate. b: It was 20% HP in the Japanese version. And Resolve did boost str. Then I guess they just did a straight translation rather than update the descriptions. Kinda makes you wonder precisely how Halfshift worked in Japan. Maybe you got half of your untransformed exp gains rather than the exact same exp as when fully transformed. That would've been nice. Link to comment Share on other sites More sharing options...
Chuy Posted July 12, 2010 Share Posted July 12, 2010 I don't know if this has already been said but I'm gonna go on ahead and say it. Calill is not the only doubling sage at endgame. Technically so can Tormod,if you take the train him,and Sanaki,if your that lucky. Link to comment Share on other sites More sharing options...
whase Posted July 12, 2010 Share Posted July 12, 2010 I don't know if this has already been said but I'm gonna go on ahead and say it. Calill is not the only doubling sage at endgame. Technically so can Tormod,if you take the train him,and Sanaki,if your that lucky. in short fire mag(e)(ic) rocks~ there are no great walls in the DB, Edward doesn't dodge like he should, Nolan and Jill can't take hits like they should, Aran gets doubled, Laura, Ilyana, Micaiah, Leonardo are obviously. did I miss anyone who's not a prepromote and/or gains practically no damage? (admitted, I didn't count Sothe, Zihark, Volug and Tauronio in this) Link to comment Share on other sites More sharing options...
dondon151 Posted July 12, 2010 Share Posted July 12, 2010 So in short, there are no "great walls" in the DB given that you exclude all of the "great walls." Link to comment Share on other sites More sharing options...
whase Posted July 12, 2010 Share Posted July 12, 2010 So in short, there are no "great walls" in the DB given that you exclude all of the "great walls." yes oke, let's say the original dawn brigade has none when Sothe is out stealing stuff still not good? first 2 chapters have no walls... Link to comment Share on other sites More sharing options...
Interceptor Posted July 12, 2010 Share Posted July 12, 2010 What are you talking about? Self-healing capability makes Eddie in 1-P and Nolan in 1-1 pretty durable, as long as you aren't asking them to beast the entire chapter all at once. Link to comment Share on other sites More sharing options...
dondon151 Posted July 12, 2010 Share Posted July 12, 2010 Eddie can take 3 11 atk bandits in 1-P and live. If he gains def or HP, he can extend that to 12 atk bandits. Nolan can take 3 of any kind of enemy in 1-1 and live. Pretty durable to me. Link to comment Share on other sites More sharing options...
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