Psych Posted June 26, 2010 Share Posted June 26, 2010 (edited) So multiply it by 1.5? I'm going to spout off skills I'm not 100% sure if someone has posted. Just ignore ones that have been. Ambush - Attacks first during enemy phase Prayer - Dodge a counter that could kill Renewal - Recovers 20% of HP Bargain - Not quite sure what to do with this one Sacrifice - Heals like a staff, only takes away HP from caster Savior - Doesn't take rescue penalties (Which reminds me, we should be able to rescue) Gamble - Adds 2 to skill roll, takes 2 from hit roll Disarm - Unequips enemy, prevents a counter Corrosion - See Disarm Mercy - Can not kill an enemy on the player phase Nullify - Prevents class busters Imbue - Gains HP equal to Mag (Physical units only) Training - Gains HP equal to Str (Magic unit only) Blessing - 2 units fighting with user, gain HP equal to Mag Vigilance - Adds 1 to avoid, and subtracts 1 from enemy's skill roll Insight - Adds 1 to both skill and hit rolls I think someone came up with Daunt right? Edited June 26, 2010 by psychout50 Quote Link to comment Share on other sites More sharing options...
Snike Posted June 26, 2010 Share Posted June 26, 2010 And gamble. And ambush/Vantage. Quote Link to comment Share on other sites More sharing options...
Psych Posted June 26, 2010 Share Posted June 26, 2010 I didn't put Vantage, just Ambush and Gamble. I want to take about rescuing. Quote Link to comment Share on other sites More sharing options...
Snike Posted June 26, 2010 Share Posted June 26, 2010 Vantage = Ambush... Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted June 26, 2010 Share Posted June 26, 2010 I would very much like to make adjustments today. Here is what I know will be updated. Luck: Boosted from .5 evade to 1 evade per point. Arcanium: Now has the option to target DEF or RES. Skills: We now get one free skill upon joining and a second skill can be obtained with 3 points. Are there any other things that should be included? Quote Link to comment Share on other sites More sharing options...
Kanami Posted June 26, 2010 Share Posted June 26, 2010 (SKL+SKLROLL) - SPD = Hit or Miss? A bit suspicious if boosting luck's EVD effect is a good idea. But I suppose it's not too bad.... I think? Not sure, need to think about it. So we all get to toss in a free skill now? Or is that just for newies. Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted June 26, 2010 Share Posted June 26, 2010 We all do. Rather you get the three points you had from your first skill back, and can choose to either spend them on stats, or on a second skill. I personally would have gone with .5 evade for luck, but for every two points, you get an additional .5 evade. Quote Link to comment Share on other sites More sharing options...
Snike Posted June 26, 2010 Share Posted June 26, 2010 Also, we need to compile a list of approved skills and the changes to existing ones. If Luck gets +1 Evade, it should be a hit when hit = Evade. Quote Link to comment Share on other sites More sharing options...
Ether Posted June 26, 2010 Share Posted June 26, 2010 (edited) Are counter,Heavy Strike,and Overcast/Focused Blast approved for new skills?No one seemed to object to them. As for the others,are they in with the proposed fixes? To reply to Lightning,when Charge would activate,it causes you to initiate a new combat against either the same,or another target.So archers would be countered in atleast one of the two when charge activates. Edited June 26, 2010 by Ether Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted June 26, 2010 Share Posted June 26, 2010 (edited) Lck change- Dislike because of high Evd values obtainable. A 6 Spd/4 Lck character is immune to everything with Skl 4 or less (see 90% of characters), if it's a thief it can only be hit by a 6 Skl character on a 6. IMO, a max Skl character should be able to hit a max Evd character half the time Arcanium- Fine, skill seemed a little underpowered to me anyway Skills- I liked the current point distribution just fine, but I guess if people really want skills then fine. Edited June 26, 2010 by -Cynthia- Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted June 26, 2010 Share Posted June 26, 2010 We could make a alteration to critical hits and make it so that they automatically hit a target as well. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted June 26, 2010 Share Posted June 26, 2010 That still happens only 1/36 of the time, by then the high Evd character will probably have killed you already. Quote Link to comment Share on other sites More sharing options...
Kanami Posted June 26, 2010 Share Posted June 26, 2010 (edited) ... Yes, if we get free skills then I'd like to see a skills list somewhere XD One which won't be changed frequently XD Or do I get that skill that lets me steal stuff? Enemies have pretty nice items lately :/ And I haven't got problems with stealing from friendlies :P Edited June 26, 2010 by Kanami Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted June 26, 2010 Author Share Posted June 26, 2010 @Luck thing: Ehh. Not so sure about that. @Arcanum: Sure. @Free skill: Awesome. @Other skills, not listed: I think we should see these decided on quickly too, but let's just get the first few out of the way while we can. Quote Link to comment Share on other sites More sharing options...
Psych Posted June 26, 2010 Share Posted June 26, 2010 Were any of the skills I suggested approved? Prayer - Dodge a counter that could kill Renewal - Recovers 20% of HP Sacrifice - Heals like a staff, only takes away HP from caster Gamble - Adds 2 to skill roll, takes 2 from hit roll Mercy - Can not kill an enemy on the player phase Imbue - Gains HP equal to Mag (Physical units only) Training - Gains HP equal to Str (Magic unit only) Blessing - 2 units fighting with user, gain HP equal to Mag Vigilance - Adds 1 to avoid, and subtracts 1 from enemy's skill roll Insight - Adds 1 to both skill and hit rolls The one's I think should stay, would be Blessing, Prayer, Renewal, Mercy, and Sacrifice. The others I fine with if you decide against it. Quote Link to comment Share on other sites More sharing options...
Snike Posted June 26, 2010 Share Posted June 26, 2010 (edited) ...? Cynthia, uh, crit rate is higher than that, I think. Isn't it like 6/6 * 1/6, or 15.666% percent of the time? Might be doing the maths wrong. If I am, I apologise. Fix for that would be to give +1 skill every 3 points in, but that nerfs the lesser-evade classes... Edit: Blessing is out. Edited June 26, 2010 by Snike Quote Link to comment Share on other sites More sharing options...
Ansem Posted June 26, 2010 Share Posted June 26, 2010 Gamble - Adds 2 to skill roll, takes 2 from hit roll So your just adding two to a stat, then subtracting that two <_< Quote Link to comment Share on other sites More sharing options...
Psych Posted June 26, 2010 Share Posted June 26, 2010 @Kai No, it's adding 2 to crit roll, taking 2 from hit roll.....or something. Now I'm confused. @Snike Why? And is Mercy, Prayer, Renewal, and Sacrifice okay? Quote Link to comment Share on other sites More sharing options...
Ansem Posted June 26, 2010 Share Posted June 26, 2010 Elaborate a little? Quote Link to comment Share on other sites More sharing options...
Snike Posted June 26, 2010 Share Posted June 26, 2010 @Kai No, it's adding 2 to crit roll, taking 2 from hit roll.....or something. Now I'm confused. @Snike Why? And is Mercy, Prayer, Renewal, and Sacrifice okay? The effects are a bit devastating if you're next to a magic user. And Prayer's out, as well. It's like a buffed Miracle. Mercy, feel free. Sacrifice, better be healers-only. And Renewal, I doubt it'll be allowed. Removes the need for clerics. Quote Link to comment Share on other sites More sharing options...
Psych Posted June 26, 2010 Share Posted June 26, 2010 (edited) @Kai Eh just drop Gamble. I was aiming for something, but now I'm lost. @Snike Ohhh. No, you gain HP equal to the person with Blessing's Mag. And Magical people can't use it, except Troubadours, Peggies, and Dancers. Edited June 26, 2010 by psychout50 Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted June 26, 2010 Share Posted June 26, 2010 (edited) You're right Snike. Still though, relying on crits just to hit doesn't seem to be a good counterbalance. Prayer- How does this activate? Mercy- How is this useful? Blessing- Is this permanent HP or healing per turn? Seems overpowered either way. Vigilance- Putting this on a high Avo character could lead to balance issues Gamble actually decreases your chance of a crit I think, since you want your hit roll to equal your skill roll. Sacrifice/Imbue/Training seem fine. I'm fine with Renewal actually, it's only 2-3 HP per turn. Edited June 26, 2010 by -Cynthia- Quote Link to comment Share on other sites More sharing options...
Ansem Posted June 26, 2010 Share Posted June 26, 2010 A skill based off Kai Shuffle: Re-roll I dont know you can add restrictions or something Quote Link to comment Share on other sites More sharing options...
Psych Posted June 26, 2010 Share Posted June 26, 2010 (edited) @Kai Do we have an idiot skill? @Cynthia Prayer-If the hit could kill, increase avoid by 3. Miracle is a gaurenteed save roll. This is different. Mercy-Ask IS why they gave it to Elincia, just to have/give weaker people exp I guess. Blessing-If by permenant, you mean it stays with them forever, no. It's at the begining of each player round. Vigilance-Thieves, Dancers, and Myrms are unable to have the skill. Edited June 26, 2010 by psychout50 Quote Link to comment Share on other sites More sharing options...
Ansem Posted June 26, 2010 Share Posted June 26, 2010 (edited) Shuffle: Re-roll if your HP is below 80% and you missed on your roll @ Phsych: STFU Edited June 26, 2010 by Kai Quote Link to comment Share on other sites More sharing options...
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