Dark Sage Posted August 17, 2010 Share Posted August 17, 2010 Just so everyone's clear. Arrin does not gain staves on promotion. That is all. Quote Link to comment Share on other sites More sharing options...
Inactive Account Posted August 17, 2010 Author Share Posted August 17, 2010 Now did I ever say anything at all about wanting staves? Quote Link to comment Share on other sites More sharing options...
Phoenix Posted August 17, 2010 Share Posted August 17, 2010 ... yeah sure ... on that note, what should the sages ... oh never mind, I forgot that it's just like with the SMs. They don't get anything new so far. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted August 17, 2010 Share Posted August 17, 2010 On promotion you get your new skill. So Arrin now has +1 to all stats, in addition to Arcane Power. Quote Link to comment Share on other sites More sharing options...
Snike Posted August 17, 2010 Share Posted August 17, 2010 Snowy, Changes. >_> -Keen Edge needs to be change from a -2 STR for + one to skill die, to a passive, +-1 Crit modifier, without any costs. -Heroic Stand needs to change to +2 STR/SKL/LUK for 2 HP. -Pavise is added as an action for Cavs, Knights, Loldiers, and Heroes. Forfeits battle phase for 50% damage reduction. Flat 6 EXP. -Healing exp Buff to 8. -Class Change means all raw stats up by 1. Add a skill means add 0 instead of 1 to three stats of your choice. And now, another thing to bitch about. (;D) So, the issue was raised in the recent stat-battle that bonus DEF/RES points cannot go over cap. That doesn't make sense, as then, why would one spend the extra point to cap it, when the effect is essentially nil? I'm calling for the bonuses to be surpassing caps, otherwise, it's unfair for those who unknowingly got rid of the bonus by capping the stats. Quote Link to comment Share on other sites More sharing options...
Phoenix Posted August 17, 2010 Share Posted August 17, 2010 Yeah I'm in agreement with Snike on this one. It was probably a rule to prevent having a unit with too much of one stat, but a support S does the same thing but to any two stats so it's not really a big issue overall. I'd say let it break caps. Another thing. Supports don't stack so I'm wondering what the other support options are really for. For instance, there's a limit of five supports per person. For people who have supports with two people of the same affinity, there are no bonuses for one of the two supports. Example using a known case: (Forget that Katie is an NPC, that's not the issue) Iso has a support C with Irina(Wind), and Katie(Wind). His HIT rating goes up only by 1 since they don't stack. I don't have any suggestions or solutions for this. It just bugs the tar out of me that there are so many fire, thunder, and wind affinities because supporting with more than one which is highly likely will do virtually nothing. For the most part I support for the interactions and not the bonuses alone, but with four or five fires running around, you've got to admit that some supports are just meaningless if not for story which there usually isn't much of anyway. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted August 17, 2010 Share Posted August 17, 2010 I agree with Snike. I think supports should just give a +1 to whatever for each level. So Isotov would get +2 Hit for Cs with Irina/Katie, then +2 Mt for Bs with Irina/Katie (from his own affinity). Quote Link to comment Share on other sites More sharing options...
Phoenix Posted August 17, 2010 Share Posted August 17, 2010 I think supports should just give a +1 to whatever for each level. So Isotov would get +2 Hit for Cs with Irina/Katie, then +2 Mt for Bs with Irina/Katie (from his own affinity). Yeah that's what I was thinking. But it was stated that two of the same element couldn't stack. I know why they shouldn't but I know why they should too. It's a little annoying when I think about it. The possibilities are OP. If Iso supports with another fire affinity he'll get another +1, and with two support Bs, he'll have a +4 to his attacks. I personally think that's awesome but is it right? If so I'll shut up and let you trick Snowy into letting supports stack. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted August 17, 2010 Share Posted August 17, 2010 (edited) I don't think it's OP. You get the same amount of stats, it's just more concentrated. I just hope people don't base interactions off of who has a good affinity. That wouldn't sit well with me. This battle showcases how Wind affinity can be your friend. Mooks may have lowish Evd (though poor Alf and his misses), but bosses can be quite dodgy. Edited August 17, 2010 by -Cynthia- Quote Link to comment Share on other sites More sharing options...
Psych Posted August 17, 2010 Share Posted August 17, 2010 Something else I noted. Does the Light affinity effect staves you use on someone else? Cause Tessa seems to be healing 6's lately, while Charlotte and Pary are still doing 5's. :/ Quote Link to comment Share on other sites More sharing options...
Phoenix Posted August 17, 2010 Share Posted August 17, 2010 (edited) I don't think it's OP. You get the same amount of stats, it's just more concentrated. I just hope people don't base interactions off of who has a good affinity. That wouldn't sit well with me. This battle showcases how Wind affinity can be your friend. Mooks may have lowish Evd (though poor Alf and his misses), but bosses can be quite dodgy. Funny that you mentioned that. Even with just the regular hit bonuses, Mr. Blind Russian(Iso) was nailing people. It was both ironic and funny. When you look at it like that(same amount of stats), it does seem fair. Okay then, I'm pushing for stacking supports. @ Only interacting for stat boosts Like I said, I don't, but I know that supporting certain people is incredibly advantageous and most people probably realize that too. Like a thunderxthunder support for example. These people will be the dodgiest in the party. Tessa's already at 7 avoid. If she really is Viv's cousin and they get into a support over it, both'll become the most effective dodgetank PCs in the rp over time. It's just one of those things. I personally think Lev Morgan is good interaction, even though Morgan would be boosting RES and Lev would be boosting DEF >_>' Edited August 17, 2010 by Phoenix Quote Link to comment Share on other sites More sharing options...
Dark Sage Posted August 17, 2010 Share Posted August 17, 2010 (edited) And as I point out in IP Chat, Alf and his potential dual fires can completely break his caps, let alone when he promotes when he gains Rage. So the bonuses breaking caps should be allowed. Edited August 17, 2010 by Dark Sage Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted August 17, 2010 Share Posted August 17, 2010 Something else I noted. Does the Light affinity effect staves you use on someone else? Cause Tessa seems to be healing 6's lately, while Charlotte and Pary are still doing 5's. :/ Staff healing is 3/4 Mag + 3. Same as it has been. For the longest time, Tessa healed +5s, and was the only healer, so maybe it looked like healing was just a flat +5, but back after the succubi when she first levelled, she bumped Mag up, and has been doing +6s. Quote Link to comment Share on other sites More sharing options...
Psych Posted August 17, 2010 Share Posted August 17, 2010 Oh. So Pary's level up has him doing 6's now too? That's good to know. I wouldn't have guessed otherwise. :/ Quote Link to comment Share on other sites More sharing options...
Snike Posted August 17, 2010 Share Posted August 17, 2010 And as I point out in IP Chat, Alf and his potential dual fires can completely break his caps, let alone when he promotes when he gains Rage. So the bonuses breaking caps should be allowed. That would be an argument for as to why NOT stacking bonuses is better. I support stacking, though. Snowy, update plz. Quote Link to comment Share on other sites More sharing options...
Ansem Posted August 17, 2010 Share Posted August 17, 2010 Stacking skills sound a little meh unless its with a passive skill or something (Has no idea what its called) Something like Prayer activates regardless of you choosing or not. Can you stack on top of those skills? Quote Link to comment Share on other sites More sharing options...
Snike Posted August 17, 2010 Share Posted August 17, 2010 Stacking skills sound a little meh unless its with a passive skill or something (Has no idea what its called) Something like Prayer activates regardless of you choosing or not. Can you stack on top of those skills? I believe so. Snowy is the one to ask ,though. Quote Link to comment Share on other sites More sharing options...
riariadne Posted August 18, 2010 Share Posted August 18, 2010 I just read the caps, and I found something very interesting. As in, Myrmidons and Nomads have the exact same caps everywhere except myrmidons have +1 str. Umm. Aren't caps supposed to give some classes advantages in some areas in some ares and disadvantages in others, not have some classes obviously better than others? ... Also, 4 res cap for soldiers? Wut? Quote Link to comment Share on other sites More sharing options...
Snike Posted August 18, 2010 Share Posted August 18, 2010 I just read the caps, and I found something very interesting. As in, Myrmidons and Nomads have the exact same caps everywhere except myrmidons have +1 str. Umm. Aren't caps supposed to give some classes advantages in some areas in some ares and disadvantages in others, not have some classes obviously better than others? ... Also, 4 res cap for soldiers? Wut? StrCap 6: Bandits, Fighters Cap 5: Armor Knights, Wyvern Knights Cap 4: Mercenaries, Archers, Soldiers Cap 3: Myrmidons, Rogues, Nomads, Pegasus Knights Cap 2: All magic users Umm, what? But, uh, the loldiers are outclassed by lance cavs, sadly, so those do need to be changed, slightly. Quote Link to comment Share on other sites More sharing options...
riariadne Posted August 18, 2010 Share Posted August 18, 2010 (edited) I meant skill. Myrms have 6 and nomads have 5. Everything else is the exact same thing though. Edited August 18, 2010 by Lightning Quote Link to comment Share on other sites More sharing options...
Snike Posted August 18, 2010 Share Posted August 18, 2010 (edited) I meant skill. Myrms have 6 and nomads have 5. Everything else is the exact same thing though. You could argue that since they have the uncounterable every other attack weapons, it's justified. That, or on tier 2, they get a sword, to justify it. But, that is odd. Edited August 18, 2010 by Snike Quote Link to comment Share on other sites More sharing options...
Phoenix Posted August 18, 2010 Share Posted August 18, 2010 The problem with the caps is that there are more stat points that you can distribute initially than some people would want. Ether's complaint about the soldiers caps is starting to make more sense now. Something about having to redistribute points elsewhere(where he didn't want them) instead of being able to concentrate on strength areas. We've also got a lot of different types of units. Some are going to end up being better than others(or too similar) simply because there aren't a lot of different cap set up combinations. Sorry, I have no solutions, just little observations. Normally I'd just raise the overall cap limits(that means raising the cap threshold) and then make adjustments to the Myrm and Nomad (or lance cav and soldier)class stat caps so they aren't so similar but I don't know how that'll effect things overall. Quote Link to comment Share on other sites More sharing options...
Psych Posted August 18, 2010 Share Posted August 18, 2010 So talking in IRC led us to this. I had the formula for Barrier in Pary's signup I believe...>_> :/ Sleep/Beserk/Silence: Once per battle Can't target bosses MAG >= RES Rescue: Used once per Player Phase Allows Target to skip next enemy phase Target must be at 50% HP or below Torch and Unlock we were unsure of. Quote Link to comment Share on other sites More sharing options...
Ansem Posted August 18, 2010 Share Posted August 18, 2010 We dont need Torch or unlock Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted August 18, 2010 Share Posted August 18, 2010 Also discussed was a Fortify staff for plot purposes. Basically, it takes longer to cast than a normal staff (so not usable in battle), but heals everyone nearby. This would cut down on "so and so needs healed" posts. Quote Link to comment Share on other sites More sharing options...
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