Fayt Zelpher Posted July 19, 2010 Share Posted July 19, 2010 (edited) Alright, so I've decided to host a mini-mafia game for 11 people. Since this is a hard game to balance, I haven't fully decided on what the roles will be. However, I suspect that the roles and alignments will look something like this: 2 mafioso (I might give a power to one of them) 1 Cult leader 1 Mason 7 traitors (win with mafioso; don't know who the mafioso are) I think that this game will start on a day phase with a forced lynch, and PM's will not be allowed. Recruitment rules: If mason and cult recruit the same person, cult wins the recruit. If cult attempts to recruit a mason or a mafioso, recruitment fails. If mason attempts to recruit a cultist, cultist dies. If mason attempts to recruit a mafioso, recruitment fails. So, I guess that I should be able to get something worked out. I'm going to go ahead and open signups for those interested. The players: Balcerzak Core Ninji I Eat Tables SlayerX Psychout50 WoMC Ether Snike Edited July 20, 2010 by Fayt Zelpher Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted July 19, 2010 Share Posted July 19, 2010 Uhh nty. Traitors and mafioso can easily joint together to win. Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted July 19, 2010 Share Posted July 19, 2010 Traitors don't count for determining mafia win condition then, I assume? As any rate, this sounds extremely interesting, and is a mini mafia. Sign me up. Name is and always will be Balcerzak. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted July 19, 2010 Author Share Posted July 19, 2010 Uhh nty. Traitors and mafioso can easily joint together to win. Well, if the mafia doesn't shoot them first. Mafia doesn't know who the traitors are, and traitors don't know who the mafioso are. Traitors don't count for determining mafia win condition then, I assume? Nope. Traitors just have to help the mafia win. I should specify the win conditions though: Mafia: Wins if they eliminate cult and mason factions. Cult: Wins if they have parity (50%). Traitors: Win if the mafia wins. Masons: Wins if they have parity (50%). Note that if there's a situation where everyone ends up dead, mafia wins. I'm not sure if this can actually happen unless there are other people with powers in this game, which I don't think will happen. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted July 19, 2010 Share Posted July 19, 2010 (edited) Core I will sign up, but I am also going to try and break the game, which can be done very easily. Well, if the mafia doesn't shoot them first. Mafia doesn't know who the traitors are, and traitors don't know who the mafioso are. Okay, Day 1, one mafia claims. He leads all the traitors on a lynch that isn't the other mafia guy. Of course, the cult and mason will likely claim traitor too Basically the mafia is invincible if they claim because the traitors have majority and won't want to kill them. Edited July 19, 2010 by Core Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted July 19, 2010 Author Share Posted July 19, 2010 Core I will sign up, but I am also going to try and break the game, which can be done very easily. Well, this game is hard to balance by definition. So yeah, if you can break the game for future reference, by all means do try. Quote Link to comment Share on other sites More sharing options...
_____ Posted July 19, 2010 Share Posted July 19, 2010 Ninji. Quote Link to comment Share on other sites More sharing options...
Tables Posted July 19, 2010 Share Posted July 19, 2010 Typically, the town doesn't win if they have parity in these setups. You might also consider adding a Vigilante and/or a shrink (prevents conversions) to the town roles - they make things a little more interesting. Just suggestions, this is looking nice anyway. I Eat Tables Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted July 19, 2010 Share Posted July 19, 2010 SlayerX Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted July 19, 2010 Author Share Posted July 19, 2010 (edited) Typically, the town doesn't win if they have parity in these setups. You might also consider adding a Vigilante and/or a shrink (prevents conversions) to the town roles - they make things a little more interesting. Just suggestions, this is looking nice anyway. In case you didn't notice, there is no town faction though. Just cult, masons, and mafioso. Although I guess the masons are the closest thing we have to a town faction, but they can recruit as well. @Core - I see that. I might give the head mason a single vigilante bullet though if it would make things fair. Or, I could let cult recruit mafia, but only if there's a single mafioso left. Edited July 19, 2010 by Fayt Zelpher Quote Link to comment Share on other sites More sharing options...
Psych Posted July 19, 2010 Share Posted July 19, 2010 Psychout50 Quote Link to comment Share on other sites More sharing options...
Tables Posted July 19, 2010 Share Posted July 19, 2010 Ah, good point about masons/cult. I'm used to masons being a town group, but in this game they're kinda another cult with different rules. Comparing cult and masons... Cult wins when recruiting the same person as masons Cult recruiting masons fails, mason recruiting cult kills (presumably) cult dies if leader is killed, masons don't have a leader. I'd say the cult is currently weaker than the masons considering that. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted July 19, 2010 Author Share Posted July 19, 2010 Ah, good point about masons/cult. I'm used to masons being a town group, but in this game they're kinda another cult with different rules. Comparing cult and masons... Cult wins when recruiting the same person as masons Cult recruiting masons fails, mason recruiting cult kills (presumably) cult dies if leader is killed, masons don't have a leader. I'd say the cult is currently weaker than the masons considering that. That is a fair point. If that's the case, then I think that cult can elect a new leader the first time their leader dies. Mafia still may be OP'ed though after doing some (loose) mental simulations, so the cult and masons will probably each get a special power yet to be determined. Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted July 19, 2010 Share Posted July 19, 2010 Weapons Quote Link to comment Share on other sites More sharing options...
riariadne Posted July 19, 2010 Share Posted July 19, 2010 I'll think about it and if my schedule opens up I'll try to play. Quote Link to comment Share on other sites More sharing options...
Ether Posted July 19, 2010 Share Posted July 19, 2010 Ether Quote Link to comment Share on other sites More sharing options...
Snike Posted July 19, 2010 Share Posted July 19, 2010 Snike Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted July 20, 2010 Author Share Posted July 20, 2010 Alright, who wants to be one of the two other people to sign up? I will probably start this game sometime today assuming that I get the necessary signups. Quote Link to comment Share on other sites More sharing options...
Jaybee Posted July 20, 2010 Share Posted July 20, 2010 Sync Quote Link to comment Share on other sites More sharing options...
Scarlet Posted July 20, 2010 Share Posted July 20, 2010 Oh well, I guess I can manage three games after all. I'll be the one to fill the last slot then. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted July 20, 2010 Author Share Posted July 20, 2010 Oh well, I guess I can manage three games after all. I'll be the one to fill the last slot then. Excellent. I'm going to give about three more hours just in case someone wants in or out (and for me to get things set up), and then we will begin. Quote Link to comment Share on other sites More sharing options...
Fayt Zelpher Posted July 20, 2010 Author Share Posted July 20, 2010 I know I said three hours, but I don't think that anyone will change their minds now. I'll go ahead and close signups now and go with this group of people... I need to set up the thread and hand out role PM's, and then we can get started. Quote Link to comment Share on other sites More sharing options...
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