sacaendruid Posted June 23, 2008 Share Posted June 23, 2008 I've looked everywhere and can't find it! Quote Link to comment Share on other sites More sharing options...
Raven Posted June 23, 2008 Share Posted June 23, 2008 50% of getting a critical. Eg.: *in battle* 100% Hit 10 Damage 50% Critical 100% chance of doing 10 damage. 50% chance of doing 30 damage. 25% [of the 50%] chance of Silencer, so that's really 12.5%. I think. But I believe I'm right. Quote Link to comment Share on other sites More sharing options...
Fireman Posted June 23, 2008 Share Posted June 23, 2008 So the Silencer rate is basically 1/4 of the critical rate? Quote Link to comment Share on other sites More sharing options...
Florete Posted June 23, 2008 Share Posted June 23, 2008 It's half of the crit chance, actually. So if your crit chance is 50, silencer is 25. Quote Link to comment Share on other sites More sharing options...
Raven Posted June 23, 2008 Share Posted June 23, 2008 It's half of the crit chance, actually. So if your crit chance is 50, silencer is 25. Yes. And overall, that would make it 12.5% chance, because you need to get a critical otherwise there's no Silencer. New scenario: Hit: 75% Dmg: 10 Crt: 30% The chance of doing any sort of damage is 75% Chance of missing is 25% Chance of critical is 30% [of the 75% chance of hitting] Chance of Silencer is 50% [of the 30% chance of critical] Out of 100%, the above is split like this: 25% Miss 52.5% Normal hit 11.25% Critical 11.25% Silencer Quote Link to comment Share on other sites More sharing options...
Florete Posted June 23, 2008 Share Posted June 23, 2008 What? Are you sure you aren't over-analyzing this? Quote Link to comment Share on other sites More sharing options...
Raven Posted June 23, 2008 Share Posted June 23, 2008 What? Are you sure you aren't over-analyzing this? Positive - I'm very sure that what I said in my last post is true. Just maybe take time reading over it again, it's easy to understand then. Quote Link to comment Share on other sites More sharing options...
Knife Posted June 23, 2008 Share Posted June 23, 2008 No, it should be more than that. I'm pretty sure Silencer's been activated more than a quarter of the crit. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted June 23, 2008 Share Posted June 23, 2008 Raven, I'm pretty you got some of the logic messed up. For a start, the percentages don't add up to 100% in the end. Hit 100 Damage X Critical 20 Should give: 80% chance of X damage (chance of no critical) 10% chance of 3X damage (50% of the chance of no OHKO) 10% chance of OHKO (What's left) i.e OHKO rate = 1/2 critical rate. Unless I'm missing something o__o Quote Link to comment Share on other sites More sharing options...
Raven Posted June 23, 2008 Share Posted June 23, 2008 I agree with that, and it's what I said in my first post in this topic. But things start to get slightly more confusing when there is a chance of missing involved - I'll do the same critical chance as you for this: Hit: 50 Dmg: X Crt: 20 Out of 100%: 50% chance of missing 40% chance of X (normal) damage 5% chance of 3X (critical) damage 5% chance of Silencer The chance of hitting and missing stay the same, but it's the hit that is always affected by whether you get a normal, critical or silencer attack. In other words, the ratio between normal, crit and silencer never changes, no matter what the chances of missing are. Unless it's 100% miss chance, of course. But that never happens, so no need to think about that. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted June 23, 2008 Share Posted June 23, 2008 Okay, I see what you were doing earlier. I was just thrown off by the percentages not adding up to 100% :S You're completely right, but I'm thinking it might be a little of an over-complication, since Assassins generally have ~100 Hit rate most of the time. Quote Link to comment Share on other sites More sharing options...
Raven Posted June 23, 2008 Share Posted June 23, 2008 Okay, I see what you were doing earlier. I was just thrown off by the percentages not adding up to 100% :SYou're completely right, but I'm thinking it might be a little of an over-complication, since Assassins generally have ~100 Hit rate most of the time. Haha very true, assassins are generally good with their hits. Although the previous percentages do add up to 100: 25% + 52.5% + 11.25% + 11.25% = 100% Quote Link to comment Share on other sites More sharing options...
Florete Posted June 23, 2008 Share Posted June 23, 2008 Okay. So what I said earlier was right, right? Quote Link to comment Share on other sites More sharing options...
Raven Posted June 23, 2008 Share Posted June 23, 2008 Okay. So what I said earlier was right, right? It's half of the crit chance, actually. So if your crit chance is 50, silencer is 25. Yeah - assuming the hit is 100%, that's right. Quote Link to comment Share on other sites More sharing options...
Metal Rabbit Posted June 24, 2008 Share Posted June 24, 2008 I noticed: Since Jaffar isn't the ONLY assasin in the game, this topic is misnamed. I don't think matthew or legault have any less chance of activating it. :D Quote Link to comment Share on other sites More sharing options...
sacaendruid Posted June 24, 2008 Author Share Posted June 24, 2008 Thanks for all of your advice! And I agree, it should have been assassins in general. But, I overthunked it because some characters have individual stats independent from their general class, like Nino's growth rates, or FE8's Summoner chain. Thanks to all who have replied! Quote Link to comment Share on other sites More sharing options...
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