Tables Posted July 30, 2010 Share Posted July 30, 2010 (edited) Welcome to the rebel headquarters. It's come down to this. We still control Chalphy, Edda and Dozel, and we have plans to destroy the Grandbell Empire bases of Velthomer, Freege, and the Capital Barhara. We are currently enlisting agents to enact these plans. But we must be cautious, because there are a number of Grandbellian spys trying to infiltrate and sabotage our plans... The Resistance is a game, similar to Mafia, in which there are a number of Empire spies (the mafia) among a group of Rebel agents (the town). Like mafia, the spies must hide their true identity and deceive the town in order to sabotage plans. Unlike mafia, there is no deaths of players, rather, bases will be destroyed as plans succeed or fail. Basic gameplay: The game is split into phases and starts in the planning phase. At the start of each planning phase, a group leader is chosen from a cycle. The group leader then allocates plans to a number of players. The number of plans will increase as the game progresses, meaning that more players must be trusted on each mission. After plans have been allocated, everyone must vote on whether they are happy or not with the allocation of plans. If yes, then the game progresses to the mission, and if no, then the assignment fails, and the next player in the cycle gets to become the group leader and make an assignment. Once the allocation has been approved, the mission starts. If any empire spies have plans, they have the chance to sabotage the plan, or to perform the plan. Any rebel agents MUST follow the plan - since that's what they're trying to do. If everyone follows the plan, the mission is successful, and an empire base will be destroyed. If even one person sabotages the plan, it will fail, and an empire counterattack will destroy one of the rebel bases. The number of players sabotaging the plan will be announced and the game will go back into the planning phase. Both sides have three bases. When the third one is destroyed, they lose the game and the other team wins. That's the basic idea of the game. There are some other rules, though: The first rebel plan will take three people to perform. The second takes four, and the final one takes six. This means that, even after a successful mission, you still have to choose who to send on the mission carefully. Empire Spies will have a PM, like normal mafia games, but nobody else may commune via PM or outside the thread. This game is for 9 players. There will be two spies, and seven agents. This is subject to change (I might go for 3/6, and obviously reduce the number of players on each plan accordingly). Also, you will notice that this means that all but one agent must be sent on the final mission for it to succeed. Disclaimer: I have never played this game, and can't even find a complete ruleset. As such, I have improvised to fill in the blanks, and I make no guarantee that the game will be balanced. But I'll try. This game needs 9 players, as I said. It will start after my insanity mini mafia is over. Signups: Psychout50 Lightning Core Darros Balcerzak Agent Dale Cooper Proto JB25 Weapons 9/9 Edited August 6, 2010 by I Eat Tables Quote Link to comment Share on other sites More sharing options...
Psych Posted July 30, 2010 Share Posted July 30, 2010 Sure. It seems Mafia-style, but it's....interesting. Quote Link to comment Share on other sites More sharing options...
Tables Posted July 30, 2010 Author Share Posted July 30, 2010 Is that a signup? Also, I forgot to mention, anyone doing anything that can be interpreted as trolling WILL get replaced. If there's anything that needs clarifying, please ask. Better here than during the game, but, meh. Quote Link to comment Share on other sites More sharing options...
Psych Posted July 30, 2010 Share Posted July 30, 2010 Yup-yup. Psychout50 Quote Link to comment Share on other sites More sharing options...
riariadne Posted July 30, 2010 Share Posted July 30, 2010 Lightning ... As a matter of fact, just have me auto-signed up for any regular mafia game of yours, Tables. Quote Link to comment Share on other sites More sharing options...
Deliriyum Posted July 30, 2010 Share Posted July 30, 2010 Core Quote Link to comment Share on other sites More sharing options...
Darros Posted July 30, 2010 Share Posted July 30, 2010 (edited) Err, I'll give it a try. Darros Edited July 30, 2010 by Darros Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted July 30, 2010 Share Posted July 30, 2010 A mafia-style game without premature player ejection? (Defined as inability to participate before game end.) Sign me up. Balcerzak Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 30, 2010 Share Posted July 30, 2010 I'll be changing my name to Agent Dale Cooper on the 2nd. Quote Link to comment Share on other sites More sharing options...
Kriemhild Posted July 31, 2010 Share Posted July 31, 2010 SUp (short for SignUp) Proto Quote Link to comment Share on other sites More sharing options...
Jaybee Posted July 31, 2010 Share Posted July 31, 2010 Just read the rules. Holy shit. JB25 Quote Link to comment Share on other sites More sharing options...
riariadne Posted July 31, 2010 Share Posted July 31, 2010 I'd like to say that maybe the "town" should have one extra base, because they have to complete the plan perfectly and have a harder time completing it. Though I might just be understanding this wrong. Quote Link to comment Share on other sites More sharing options...
Tables Posted July 31, 2010 Author Share Posted July 31, 2010 Possibly. Basically the Town loses bases if they pick a spy to go on a mission (and the spy chooses to sabotage the mission). I think that, after two sabotaged missions, there's at least some indication of who the Spies might be, and who might not be a spy. I admit though, that there might be some guesswork, but really, elements of scumhunting and stuff are going to play into the game just like a normal mafia game, as well as deducing information from failed/successful missions. Quote Link to comment Share on other sites More sharing options...
riariadne Posted July 31, 2010 Share Posted July 31, 2010 Possibly. Basically the Town loses bases if they pick a spy to go on a mission (and the spy chooses to sabotage the mission). I think that, after two sabotaged missions, there's at least some indication of who the Spies might be, and who might not be a spy. I admit though, that there might be some guesswork, but really, elements of scumhunting and stuff are going to play into the game just like a normal mafia game, as well as deducing information from failed/successful missions. Oh, I understood that incorrectly then. I thought that the leader picked townies to go on missions only and the mafia made their own missions to stop town missions. Quote Link to comment Share on other sites More sharing options...
Darros Posted August 1, 2010 Share Posted August 1, 2010 We just need one more person. :/ Quote Link to comment Share on other sites More sharing options...
Tables Posted August 1, 2010 Author Share Posted August 1, 2010 (edited) And my insanity mafia to finish, which might be a week or more. Edit: Uhm, I think I might need a Co-mod... I'm going away Wednesday week Edited August 1, 2010 by I Eat Tables Quote Link to comment Share on other sites More sharing options...
Life Posted August 2, 2010 Share Posted August 2, 2010 I'm reading this over and it might be nice to play. However, I can also co-mod if you want, Tables. Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted August 2, 2010 Share Posted August 2, 2010 Slot steal. Weapons Quote Link to comment Share on other sites More sharing options...
Tables Posted August 2, 2010 Author Share Posted August 2, 2010 Considering the above, I'd like you to Co-Mod, Life. You can also help decide if the game is balanced and whatever, since it's pretty tough to tell. Quote Link to comment Share on other sites More sharing options...
Life Posted August 2, 2010 Share Posted August 2, 2010 Got it. That's fine, Tables. Quote Link to comment Share on other sites More sharing options...
Darros Posted August 6, 2010 Share Posted August 6, 2010 We have 9 players, not 8. We're ready. Also bump. Quote Link to comment Share on other sites More sharing options...
Tables Posted August 6, 2010 Author Share Posted August 6, 2010 That we do. Don't worry about bumping the game yet, this will be starting after my mafia game (and hopefully that'll end before Wednesday, since that's when I go away for 5 days) Quote Link to comment Share on other sites More sharing options...
Tables Posted August 9, 2010 Author Share Posted August 9, 2010 I think I might have to postpone this until the start of next week. I'd rather make sure everyone's happy with the rules etc. when it starts. Although if Life is happy to start the game and run the first few rounds, then I guess that'd be fine, too. Quote Link to comment Share on other sites More sharing options...
Tables Posted August 16, 2010 Author Share Posted August 16, 2010 (edited) I said I'd start it about now, so I will. Everyone will shortly get a PM with their alliance. You'll be asked to confirm in that by choosing an FE4 crusader for flavour purposes (first come, first served, and yes, this does mean you could have Celice as a member of the Empire or Julius as a member of the Resistance) Edited August 16, 2010 by I Eat Tables Quote Link to comment Share on other sites More sharing options...
Psych Posted August 16, 2010 Share Posted August 16, 2010 Wait, when you say Crusader, do you mean the Heroes like Holsety, Baggi, those people? Or playable characters like Fin, Cuan, them? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.