Parrhesia Posted September 20, 2010 Share Posted September 20, 2010 Yeah. A generic fighter outside Orson's room gossiping with a soldier. Guess they figured having two identical dudes in a conversation was kinda weird, so they brought the Working Class Hero back. Quote Link to comment Share on other sites More sharing options...
Silent Mercenary Posted September 20, 2010 Share Posted September 20, 2010 Since O'Neill came up, he has 1 more speed as a Level 4 fighter than Gheb, and 1 less than Binks both being level 5 warriors and bosses of chapter 9 in both routes. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted September 20, 2010 Share Posted September 20, 2010 Since O'Neill came up, he has 1 more speed as a Level 4 fighter than Gheb, and 1 less than Binks both being level 5 warriors and bosses of chapter 9 in both routes. Exactly! Dude's a working-class hero! Quote Link to comment Share on other sites More sharing options...
Tables Posted September 29, 2010 Share Posted September 29, 2010 (edited) This most likely applies to all other GBA FEs, but if a flier is killed while carrying a unit over terrain they can't normally cross (e.g. water), the unit being carried will be dropped not into the water, but onto the nearest available land. I can't think of any practical uses for this, but... maybe there are. http://www.youtube.com/watch?v=bFK2bTt9V-U Edited September 29, 2010 by I Eat Tables Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 29, 2010 Share Posted September 29, 2010 (edited) This most likely applies to all other GBA FEs, but if a flier is killed while carrying a unit over terrain they can't normally cross (e.g. water), the unit being carried will be dropped not into the water, but onto the nearest available land. I can't think of any practical uses for this, but... maybe there are. http://www.youtube.com/watch?v=bFK2bTt9V-U Fly Tana south in Chapter 10, have her die, dropping someone next to Beran, Beran attacks and is killed. 1-turn strategy for Chapter 10 sounds pretty hilarious to me. I might try it. Now that I look at the actual map, there are three possible places the carried unit could end up - the forest to the northwest of Beran and the two corners between the Castle and the walls, only one of which would allow Beran to attack and die. Maybe Chapter 12 Ephraim Route? Edited September 29, 2010 by Mr. Know-it-all-Anouleth Quote Link to comment Share on other sites More sharing options...
Tables Posted September 29, 2010 Share Posted September 29, 2010 (edited) Fly Tana south in Chapter 10, have her die, dropping someone next to Beran, Beran attacks and is killed. 1-turn strategy for Chapter 10 sounds pretty hilarious to me. I might try it. Now that I look at the actual map, there are three possible places the carried unit could end up - the forest to the northwest of Beran and the two corners between the Castle and the walls, only one of which would allow Beran to attack and die. Maybe Chapter 12 Ephraim Route? Recorded Chapter 10 in 1 turn (strategy only). I had assumptions about how units are dropped, recording this has revised my theory to: wut. This needs a promoted Falcoknight (otherwise you drop in the wrong place) so I seriously doubt it'll be useful in speedruns, but, oh well. Uploading video now. Chapter 12 doesn't really have anywhere useful your flier can get killed from IIRC. On the water would do little more than drop you onto the land just ahead of you. http://www.youtube.com/watch?v=g1fA7ABCZr4 Edited September 29, 2010 by I Eat Tables Quote Link to comment Share on other sites More sharing options...
IntegerZero Posted September 29, 2010 Share Posted September 29, 2010 That's really awesome. I would consider sacrificing doing that for an epic one turn. Shame you have to let one of the most valuable units in a speed-run die to do it though. Quote Link to comment Share on other sites More sharing options...
Tables Posted September 29, 2010 Share Posted September 29, 2010 Yeah, for a LTC run it's completely impractical, given you lose two fliers and both Elysian Whips (promoted Vanessa dies, Cormag isn't recruited). You could do 2 turns and recruit Cormag though, which MIGHT be worthwhile (are there any chapters having three/four fliers would be worthwhile - ch. 18 springs to mind - and more importantly, can you complete the chapter in 2 turns anyway?) Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 29, 2010 Share Posted September 29, 2010 (edited) Plus, you need a character that can 1-round Beran. The only thing I can think of is a reeeeeeally high level Garcia (I think you need 24STR to OHKO with the Halberd). A high-levelled Joshua could also try with the Killing Edge if he gets an Energy Drop. And I personally think that dropping someone a little bit forward onto the land in Chapter 12 would be useful. It's Defeat Boss, so the faster you reach Cyclops, the better. Actually, what about Chapter 7? You could use it to get Eirika to Murray a turn earlier... I think. Edited September 29, 2010 by Mr. Know-it-all-Anouleth Quote Link to comment Share on other sites More sharing options...
Tables Posted September 29, 2010 Share Posted September 29, 2010 (edited) Ephraim with Reginleaf could do it fairly easily if he has the SPD to double... although, Beran has a Lancereaver so Ephraim needs 12 STR (easy), 18 AS (average 20/--) and enough hit to overcome a -50 hit deficit (Reaver + Gate). I think you might have a Halberd by that point though, so someone with 22 STR could OHKO him. Chapter 7, I don't think it'd matter, you can easily have Vanessa fly straight over the water and drop Eirika by Murray on turn 2. Chapter 12 Eph could be 3 turned, actually, if you have a Paladin/other 8 move unit who can kill the Cyclops from 2 range in 1 turn (2 rounds, player + enemy phase), or from 1 range if you're willing to lose an Elysian Whip. The Cyclops has no luck and only 9 AS, so actually a few crits should let you take care of it. Edited September 29, 2010 by I Eat Tables Quote Link to comment Share on other sites More sharing options...
VincentASM Posted September 29, 2010 Share Posted September 29, 2010 (edited) Vigarde's portrait in the opening demo is different to the one you see in the story (he looks less drugged). Mansel, Morva and Vigarde actually have character artwork. Edited September 29, 2010 by VincentASM Quote Link to comment Share on other sites More sharing options...
Psephis Posted September 29, 2010 Share Posted September 29, 2010 There's no other way to get another hatchet is there? Quote Link to comment Share on other sites More sharing options...
Tables Posted September 29, 2010 Share Posted September 29, 2010 No. Hatchets, the Light Brand, Warp, Rescue and lots of other weapons/items are one of a kind. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 29, 2010 Share Posted September 29, 2010 Ephraim with Reginleaf could do it fairly easily if he has the SPD to double... although, Beran has a Lancereaver so Ephraim needs 12 STR (easy), 18 AS (average 20/--) and enough hit to overcome a -50 hit deficit (Reaver + Gate). I think you might have a Halberd by that point though, so someone with 22 STR could OHKO him. No way is Ephraim hitting Beran. 132 hit at level 20. Beran has 64 avoid. That's 38 hit after weapon triangle penalties. Quote Link to comment Share on other sites More sharing options...
Tables Posted September 29, 2010 Share Posted September 29, 2010 That's not THAT terrible though, really. 8.6% chance of hitting both attacks, and a roughly 5.4% chance of getting a critical and hitting once, for about a 14% kill rate. Easily boostable by a fair bit with a Secret Book to 18.8%, acceptable for something we're doing on turn 1, I'd say? Still, the Halberd strategy will work if you have a promoted Garcia (or perhaps Ross). Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 29, 2010 Share Posted September 29, 2010 That's not THAT terrible though, really. 8.6% chance of hitting both attacks, and a roughly 5.4% chance of getting a critical and hitting once, for about a 14% kill rate. Easily boostable by a fair bit with a Secret Book to 18.8%, acceptable for something we're doing on turn 1, I'd say? Still, the Halberd strategy will work if you have a promoted Garcia (or perhaps Ross). I'm not really a big fan of strategies that are so risky. I can barely stand Marcia's accuracy with the laguz lance in FE9, let alone a 18.8% chance of success. Quote Link to comment Share on other sites More sharing options...
Krad Posted September 29, 2010 Share Posted September 29, 2010 If you kill Selena before she leaves in Chapter 10 Ephraim, the events after the first turn will play out like normal and Beran will still appear. However, if you kill Caellach before he leaves in Chapter 12 Ephraim, the game will freeze and you will be forced to restart the chapter. Quote Link to comment Share on other sites More sharing options...
Tables Posted September 29, 2010 Share Posted September 29, 2010 If you kill Selena before she leaves in Chapter 10 Ephraim, the events after the first turn will play out like normal and Beran will still appear. However, if you kill Caellach before he leaves in Chapter 12 Ephraim, the game will freeze and you will be forced to restart the chapter. Similar to this, the game freezes if you kill the chapter 1 and chapter 7 bosses before the end of turn 1, and probably a fair number more. It's because their character has to speak, but they don't exist any more, so they can't. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 30, 2010 Share Posted September 30, 2010 Oh, I forgot that Selena was the boss on turn 1. I guess that changes the situation. Quote Link to comment Share on other sites More sharing options...
Tables Posted October 1, 2010 Share Posted October 1, 2010 (edited) Pablo the sage and Riev the bishop are fought in two chapters, and they are seen the second time at a higher level, but the EXACT same stats you faced them the first time around. While I'm here, am incorrect in thinking that Riev gets a level of random stats on HM on level 20? I don't have a HM file to check, but that's what the coding seems to imply. Edit: A quick check on a HM file I didn't realise I had has revealed this to be correct. Here's some data: Riev's HM stats, chapter 19 (same four times): 51 HP 15 MAG 22 SKL 20 SPD 11 LUK 16 DEF 19 RES Riev's HM stats, chapter 20: 52, 52, 50 HP 16, 15, 16 MAG 22, 23, 23 SKL 20, 21, 20 SPD 12, 11, 11 LUK 17, 16, 16 DEF 20, 19, 21 RES Most interesting out of those is that his HP dropped by a point. So, yeah, you fight Riev twice, and the second time he gets a tiny bit stronger. Edited October 1, 2010 by I Eat Tables Quote Link to comment Share on other sites More sharing options...
Rewjeo Posted October 9, 2010 Share Posted October 9, 2010 It actually is theoretically possible for a phantom to survive an attack, and actually an infinite number of them: a 0 MAG Shaman/Druid/Summoner with Luna. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted October 9, 2010 Share Posted October 9, 2010 Incidentally, O'Neill returns as Orson's bodyguard. Also, as one of Binks' mercs. Quote Link to comment Share on other sites More sharing options...
BlueLeafeon Posted November 4, 2010 Share Posted November 4, 2010 (okay so this topic hasn't been posted in since Oct. 9th but it's still on the first page so I'm assuming it's not necroposting) Myrrh's Dragonstone, though having 1-1 range, has a ranged animation programmed in by default. There was apparently a second playable Wyvern rider intended to be in the game, whose name would have been Nate. You can find his character slot and name if you're a hacker. Quote Link to comment Share on other sites More sharing options...
VincentASM Posted November 4, 2010 Share Posted November 4, 2010 (edited) Nate originally had Cormag's role as Wyvern Rider, while Cormag had Joshua's role, but as a Mercenary. Not sure who Joshua was supposed to be, although he was intended to be a Swordmaster, so presumably he would have still been the prince of Jehanna (except he doesn't gamble). Edited November 4, 2010 by VincentASM Quote Link to comment Share on other sites More sharing options...
StinDuh Posted November 6, 2010 Share Posted November 6, 2010 Hm... Just a thought, but do you know how Joshua was intended to be recruited? I just finished chapter 14 on my current PT of FE8 and it would make sense to me if he was a recruitable enemy, forced to fight with Carlyle to save his mother. At least, that makes sense to me.... Quote Link to comment Share on other sites More sharing options...
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