Joerachi Posted September 4, 2010 Share Posted September 4, 2010 If you haven't read about Dynamic Growths, go here: http://serenesforest.net/fe11/dgrowth.html Anywho, I got this and I personally think it raises some questions. This happened when I was grinding with Navarre. Notice he got +2. He missed 2 HP when level up 2 times in a row giving him a growth of higher than a hundred. You need to be super screwed/blessed for it to happen at all though. Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 4, 2010 Share Posted September 4, 2010 If you read the bottom of that page, it says that the dynamic growth rates get a little tricky when the percentages are near 100%. I guess that's true in your case. Quote Link to comment Share on other sites More sharing options...
Joerachi Posted September 4, 2010 Author Share Posted September 4, 2010 I guess so. All of that screwage+Blessing just for him to reach his average >_> Quote Link to comment Share on other sites More sharing options...
shadowjam Posted September 6, 2010 Share Posted September 6, 2010 (edited) I guess so. All of that screwage+Blessing just for him to reach his average >_> Well, it's not necessarily screwage... I was clock abusing, and discovered, at least on my account, that if the growth rate is over 100, the guaranteed 1 is added to the stat, then after 100 is subtracted from the growth rate to begin the check for the +2, another RN is used to check for the +2 using the same procedure it used to check for the +1, only that the growth rate the RN is compared to is the growth rate after the subtraction of 100 from where the guaranteed stat growth of +1 comes from, provided my account is accurate, and if the second RN is greater than the growth rate after the subtraction of the hundred, then the change in the stat stays as +1, but if it's less instead of greater, THAT is where the +2 comes from. So, you got lucky there... ;) Edited September 6, 2010 by shadowjam Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 6, 2010 Share Posted September 6, 2010 Navarre's HP growth is 90% as a Myrmidon/Swordmaster. That's what's puzzling. Quote Link to comment Share on other sites More sharing options...
shadowjam Posted September 6, 2010 Share Posted September 6, 2010 (edited) Navarre's HP growth is 90% as a Myrmidon/Swordmaster. That's what's puzzling. By growth, I mean growths after DGs. So in this case: Level growth 6 90 7 90*1.1 =99 8 90 * 1.2 = 108 9 108 - (100 - 90)* 2 = 88(?) So, the second-to-last level's growth rate(after calculations), mentioned above, explains how the topic creator's Navarre's hp stat went up by 2 upon reaching lv. 9: The DGs impacted it! Edited September 6, 2010 by shadowjam Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 6, 2010 Share Posted September 6, 2010 The chance of that happening, incidentally, is one in eight thousand! Quote Link to comment Share on other sites More sharing options...
Joerachi Posted September 6, 2010 Author Share Posted September 6, 2010 The chance of that happening, incidentally, is one in eight thousand! Which is why I said its usually about screwage then blessing. You need to miss a 90, then a 99, then hit a 108. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted September 7, 2010 Share Posted September 7, 2010 Actually wait what am I even saying The chance is actually 80 in 1 million there are only 80 possible combinations of RNs that can produce it, and a million overall combinations Quote Link to comment Share on other sites More sharing options...
Meteor Posted September 8, 2010 Share Posted September 8, 2010 What I find strange is that dynamic growths kicked in at all. My understanding was that they could be negative, though a negative bonus would be ignored, like this: Lv Bonus 4 -9% -9% 5 -9% -18% 6 -9% -27% 7 +9% -18% 8 +9% -9% 9 I guess this demonstrates otherwise! Quote Link to comment Share on other sites More sharing options...
VincentASM Posted September 8, 2010 Share Posted September 8, 2010 I'm not sure if I mentioned it on the forums, but the deductions occur slightly different to what I first believed. Instead of reducing by growth/10, it reduces it by (100-growth)/10, so what happened is probably: Lv Bonus 4 -1% -1% 5 -1% -2% 6 -1% -3% 7 +9% +6% 8 +9% +15% 9 Quote Link to comment Share on other sites More sharing options...
Meteor Posted September 8, 2010 Share Posted September 8, 2010 ^Ah, good to know! That explains so many things. Quote Link to comment Share on other sites More sharing options...
LycopolisKing Posted September 28, 2010 Share Posted September 28, 2010 I've got a quick question. Do dynamic growths carry over when a character promotes classes? Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 28, 2010 Share Posted September 28, 2010 I've got a quick question. Do dynamic growths carry over when a character promotes classes? Yes. I have an example in a play log somewhere. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted September 28, 2010 Share Posted September 28, 2010 Yes. I have an example in a play log somewhere. Bish!Gordin gaining Strength? Quote Link to comment Share on other sites More sharing options...
eclipse Posted September 28, 2010 Share Posted September 28, 2010 Bish!Gordin gaining Strength? Yeah. Still salty about that. He wasn't supposed to be my healer, but he didn't gain Strength after 4 levels, so I said screw it. Quote Link to comment Share on other sites More sharing options...
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