sirmola Posted July 20, 2014 Share Posted July 20, 2014 (edited) Random, but a while ago I ordered the fe4 figures and most came broken. I found it ironic that Eltoshan came beheaded. Maybe the sellers were trying to give me an authentic fe4 experience ;D It has been noted that the figures are extremely fragile. Someone cut an arm off with a thrown index card iirc. Edited July 20, 2014 by sirmola Link to comment Share on other sites More sharing options...
quasimopho13 Posted July 21, 2014 Share Posted July 21, 2014 (edited) rofl, how is that even possible? well it's good to know that they took great care in crafting these figures... Edited July 21, 2014 by quasimopho13 Link to comment Share on other sites More sharing options...
Alastor15243 Posted August 13, 2014 Share Posted August 13, 2014 Astra, Luna and Sol all act as they would normally. However, they can activate on any weapon used and can activation together. Holy Sword deals an extra 20 damage and heals the user, basically making it an improved Sol. Darkness Sword will randomly multiply damage by 1, 2 or 3 and can reduce enemy attack damage. Wait a second, Astra and Holy can proc simultaneously? You mean that Dew!Ulster and Dew!Larcei would have a chance of doing five hits of +20 damage, for a total of 100 potential bonus damage? Or Holyn!Ulster/Larcei would be able to use the black knight's ECLIPSE!? As awesome as that sounds, that also sounds ludicrously overpowered... Link to comment Share on other sites More sharing options...
Fargo294 Posted August 13, 2014 Share Posted August 13, 2014 Wait a second, Astra and Holy can proc simultaneously? You mean that Dew!Ulster and Dew!Larcei would have a chance of doing five hits of +20 damage, for a total of 100 potential bonus damage? Or Holyn!Ulster/Larcei would be able to use the black knight's ECLIPSE!? As awesome as that sounds, that also sounds ludicrously overpowered... I'm pretty sure the only way the non Astra abilities can be used five times in a row during Astra is for them to activate by themselves 5 times in a row. Link to comment Share on other sites More sharing options...
Alastor15243 Posted August 13, 2014 Share Posted August 13, 2014 I'm pretty sure the only way the non Astra abilities can be used five times in a row during Astra is for them to activate by themselves 5 times in a row. Okay that's a LOT more reasonable. Link to comment Share on other sites More sharing options...
Alastor15243 Posted August 13, 2014 Share Posted August 13, 2014 Hey, were there any changes made to Sylvia that should give me pause about opting for her replacement children in this patch? I usually go for Laylea and Sharlow instead of Leen and Corple because of elite and charisma, the latter allowing me to fill out my perfect support phalanx: http://s125.photobucket.com/user/Raustblackdragon/media/perfectsupportphalanx.png.html Laylea, Delmud and Nanna all have a 50% accuracy/evade boost in that formation. Everyone else in that formation? SIXTY PERCENT. Link to comment Share on other sites More sharing options...
Alastor15243 Posted August 14, 2014 Share Posted August 14, 2014 Also, why did you nerf Sigurd's move to 7 while all other promoted mounted classes get 8? Link to comment Share on other sites More sharing options...
PWJosh Posted August 14, 2014 Share Posted August 14, 2014 I just want to say, this patch is amazing and a lot of fun. However, I had a tiny issue with the game freezing during a conversation with Maios in chapter 4. Every time you fight him and he begins to speak the game freezes about when he finishes his first line of dialogue. By skipping the conversation entirely (pressing start) I was able to get around the issue, but I thought I would mention it anyways. I did keep a save of the turn the game froze on in case you would like it. Link to comment Share on other sites More sharing options...
Shin Posted August 15, 2014 Author Share Posted August 15, 2014 I just want to say, this patch is amazing and a lot of fun. However, I had a tiny issue with the game freezing during a conversation with Maios in chapter 4. Every time you fight him and he begins to speak the game freezes about when he finishes his first line of dialogue. By skipping the conversation entirely (pressing start) I was able to get around the issue, but I thought I would mention it anyways. I did keep a save of the turn the game froze on in case you would like it. I'll try and get around it at some point, although I lost a lot of my progress when my last laptop exploded. Link to comment Share on other sites More sharing options...
X-Naut Posted August 17, 2014 Share Posted August 17, 2014 While finally finishing this I noticed a bug in the Con system: if [Wt - Str/5] results in a negative number it raises your Attack Speed above your Speed. I noticed this when equipping the Slim Sword: the unit's Avoid went higher than Spd*2 + Luck. Link to comment Share on other sites More sharing options...
Lamia Posted August 19, 2014 Share Posted August 19, 2014 (edited) While finally finishing this I noticed a bug in the Con system: if [Wt - Str/5] results in a negative number it raises your Attack Speed above your Speed. I noticed this when equipping the Slim Sword: the unit's Avoid went higher than Spd*2 + Luck. have screenshots? seems like an odd thing to happen, maybe the mod had a misstep in the programming I can say for certain that the (weight - [str or mag]/2) mod works perfectly in my own patch Edited August 19, 2014 by Lamia Link to comment Share on other sites More sharing options...
X-Naut Posted August 19, 2014 Share Posted August 19, 2014 have screenshots? seems like an odd thing to happen, maybe the mod had a misstep in the programming Provided Shin hasn't changed the Avoid formula, Delmud's base Avoid (unarmed) would be 28*2 + 19 = 75. Right now it's lower because he has the Hero Sword equipped. However, when I equip the Slim Sword, his Avoid jumps to 81. In addition, I'd like to point out that the Hero Sword has 7 Weight and yet Delmud is only losing 2 Speed (instead of 3). When I do the math: Slim Sword AS: 28 - (1 - 24/5) = 28 + 3.8 = 31.8, which rounds down to 31. Note that it can round down in two steps. Hero Sword AS: 28 - (7 - 24/5) = 28 - 2.2 = 25.8, but it rounds up to 26 here. From this I can draw two conclusions: 1. The game does not convert negative net weight values to 0 before subtracting from speed or cap AS at base speed. 2. The game rounds Str/5 down after it is subtracted from Weight, but before net weight is subtracted from speed, instead of right after dividing. tl;dr the AS calculation lacks a "cap at AS" function and cuts decimals in the wrong step. Link to comment Share on other sites More sharing options...
Lamia Posted August 22, 2014 Share Posted August 22, 2014 what an oddity! I compare it to the (str/2 or mgc/2) patch, but I wonder if the str/5 patch was done by a different person, as the half stat one calculates AS properly if over the requirement and always rounds STR down first however at least it's not that big a deal in the grand scheme, slight dodge boost when wearing weapons weighted 1-5 when at 15/20/25/30 strength (which there can't be all that many weapons) Link to comment Share on other sites More sharing options...
Hidan66666 Posted September 15, 2014 Share Posted September 15, 2014 Hi, Judging from the screen and the description of an interesting hack but I have a problem I can not patch the rom 4 emblem fire while trying to unearth it in the emulator write error rum How to fix it ??? Link to comment Share on other sites More sharing options...
iavasechui Posted September 16, 2014 Share Posted September 16, 2014 Hi, Judging from the screen and the description of an interesting hack but I have a problem I can not patch the rom 4 emblem fire while trying to unearth it in the emulator write error rum How to fix it ??? Are you using the clean japanese rom? Are you hard patching or soft patching? Link to comment Share on other sites More sharing options...
Hidan66666 Posted September 17, 2014 Share Posted September 17, 2014 Yes, I use rom in Japanese. Link to comment Share on other sites More sharing options...
Shin Posted December 11, 2014 Author Share Posted December 11, 2014 OK, this is a project I've neglected for a little too long! The final goals will be finishing final and making a last few balance tweaks. I lost virtually all my progress on the redone mugs but I suppose they can't be that hard to redo, they were by me after all! Link to comment Share on other sites More sharing options...
Lamia Posted December 11, 2014 Share Posted December 11, 2014 (edited) something of note that I discovered for my hack, I should mention; the sibling bonus editor is not exactly correct I noticed you had some three-character sibling bonuses, which I also have in my hack however, on some testing I was doing, since critical rates are displayed I was able to see some that worked and some that did not in an easier method of testing I discovered that the supports use pointers, not some 00 separator thing as the module indicates if you want to make it working properly you should check out the pointers (they're right before the data, at $7BEE8) Edited December 11, 2014 by Lamia Link to comment Share on other sites More sharing options...
Shin Posted February 10, 2015 Author Share Posted February 10, 2015 After losing all my progress due to an exploding computer, I've put out a minor revision patch. It doesn't really change much, but hopefully it should make things a little more interesting until I can motivate myself to redo the final chapter's map (again). Link to comment Share on other sites More sharing options...
Ronlyn Posted February 26, 2015 Share Posted February 26, 2015 I download the patch and when I use it on the game, doesn't look good Link to comment Share on other sites More sharing options...
Shin Posted February 26, 2015 Author Share Posted February 26, 2015 Could I get a little more clarification on what "doesn't look good" means? Link to comment Share on other sites More sharing options...
Ronlyn Posted March 4, 2015 Share Posted March 4, 2015 This, and sorry for the delay Link to comment Share on other sites More sharing options...
Shin Posted March 5, 2015 Author Share Posted March 5, 2015 I have a feeling something went wrong somewhere. Emulator, patch version, OS? Link to comment Share on other sites More sharing options...
Ronlyn Posted March 6, 2015 Share Posted March 6, 2015 I tried both ZSNES and snesx and it's the same result, I use the last version out Link to comment Share on other sites More sharing options...
iavasechui Posted March 6, 2015 Share Posted March 6, 2015 Did you patch a pretranslated rom? Did you patch the headered game with the unheadered patch or vise versa? Link to comment Share on other sites More sharing options...
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