Zanarkin Posted December 23, 2010 Share Posted December 23, 2010 (edited) ... my turncounts are horrible... I might as well just do this for shits and giggles. 1-P 6 turns + Edward = 9 Edward Dodged like he was on fire. He also got some crits here and there. 1-1 9 turns + Nolan = 12 Nolan gets to 1 hp causing me to slow down oh well 1-2 8 turns + Nolan = 11 Micaiah and Nolan go through the right while laura and edward block the ledges until its safe for them to go up. Sothe clears the area above and get the energy drop, while Nolan gets thani. Could have gone for a 7 turner, but i wanted Thani. 1-3 9 turns + Nolan = 12 Maybe it was eight Yay Aran, go through the left, got disipline, nolan almost died, but he got lucky. Everyone escaped except allies <_< 1-4 11 turns Got all the treasures and beastfoe. Aran took care of the Wall breaking laguz Micaiah and Sothe took care of the bottom and worked their way up. Gave the shield and drop to Aran. I also forged a Lance for him. 1-5 6 turns + Volug = 11 Took over the above part, then defended. Not much else. 1-6-1 12 turns + Volug. = 16 Sent volug straigt up, Aran sothe and miccy took care of the center. Then after a long while, Aran and volug reinforced sothe with the last generals and the healer. 1-6-2 4 turns, + Tauro. = 10 It depends on how long it takes for tauro to be in boss range. I think its five. Anyway, Aran and sothe take care of the enemies arund the ballista Tauro goes through the bridge and kills like a maniac. Aran has 12 speed and he's on lvl 14 <_< His strenght is 15, and skl, and def are 18 so thats good i suppose... I need a speed wing. Edited December 24, 2010 by SlayerX Quote Link to comment Share on other sites More sharing options...
nflchamp Posted December 24, 2010 Share Posted December 24, 2010 1-6-2 5 or 4 turns, + Tauro. = 11 or 10 It depends on how long it takes for tauro to be in boss range. I think its five. Anyway, Aran and sothe take care of the enemies arund the ballista Tauro goes through the bridge and kills like a maniac. Aran has 12 speed and he's on lvl 14 <_< His strenght is 15, and skl, and def are 18 so thats good i suppose... I need a speed wing. If it's just a straight walk using as much of Taur's move as possible it should only take 4 turns. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 24, 2010 Share Posted December 24, 2010 It was 4 then. Smae as my last Draft too. Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted December 24, 2010 Share Posted December 24, 2010 ... my turncounts are horrible... I might as well just do this for shits and giggles. 1-P 6 turns + Edward = 9 Edward Dodged like he was on fire. He also got some crits here and there. 1-1 9 turns + Nolan = 12 Nolan gets to 1 hp causing me to slow down oh well 1-2 8 turns + Nolan = 11 Micaiah and Nolan go through the right while laura and edward block the ledges until its safe for them to go up. Sothe clears the area above and get the energy drop, while Nolan gets thani. Could have gone for a 7 turner, but i wanted Thani. 1-3 9 turns + Nolan = 12 Maybe it was eight Yay Aran, go through the left, got disipline, nolan almost died, but he got lucky. Everyone escaped except allies <_< 1-4 11 turns Got all the treasures and beastfoe. Aran took care of the Wall breaking laguz Micaiah and Sothe took care of the bottom and worked their way up. Gave the shield and drop to Aran. I also forged a Lance for him. 1-5 6 turns + Volug = 5 Took over the above part, then defended. Not much else. 1-6-1 12 turns + Volug. = 16 Sent volug straigt up, Aran sothe and miccy took care of the center. Then after a long while, Aran and volug reinforced sothe with the last generals and the healer. 1-6-2 4 turns, + Tauro. = 10 It depends on how long it takes for tauro to be in boss range. I think its five. Anyway, Aran and sothe take care of the enemies arund the ballista Tauro goes through the bridge and kills like a maniac. Aran has 12 speed and he's on lvl 14 <_< His strenght is 15, and skl, and def are 18 so thats good i suppose... I need a speed wing. They're already better than mine XD Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 24, 2010 Share Posted December 24, 2010 I wonder, should i cap Aran's skill and then BEXP? Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 24, 2010 Share Posted December 24, 2010 Cap Aran's Skill and Def. And THEN BEXP. Quote Link to comment Share on other sites More sharing options...
Fenrir Posted December 24, 2010 Author Share Posted December 24, 2010 Am I allowed someone free of penalty even if I took Elincia? >_> yes you do Cap Aran's Skill and Def. And THEN BEXP. yeah, i gave my kyza double seraph robes, pretty awesome xp Quote Link to comment Share on other sites More sharing options...
Lilmik11 Posted December 24, 2010 Share Posted December 24, 2010 Turncounts update 1-6:12 turns+6 1-6-2:4 turns+6 Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 24, 2010 Share Posted December 24, 2010 (edited) Part 3 arrives (Freaking finally), and this is where I start posting it in different posts, completely differing from Part 1 & 2, which were posted each in one full post: 3-P Battle preparations: Ike gets Soren's Adept and Shinon's Provoke. ----- Ike semi-solo, if weren't for the help of Skrimir, Ranulf and their pet buddies. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 13.96 44 26 2 30 23 15 22 7 As usual, one of them do something to literally, ruin my turn-counts. At least by one. 9 turns. 3-1 Boyd handed over his axes to Titania, because she, Ike, and with some smalls, Shinon would be the only ones taking care of the chapter. Everyone else just backed aside to empty corners (Ike's Provoke really helped, actually, as some undrafted characters of mine would be getting attacked, if it weren't for that). Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 15.87 46 27 2 30 25 17 22 7 10 turns (+7). 3-2 Battle preparations: Sold alot of stuff I got from Part 1 and 2. Gave the Energy Drop and Adept to Heather, and BEXP'd her to 3rd tier. Then I bought her around 8 Max Mt steel knife forges. Ike got the Brave sword and Celerity. Finally, I have Heather, so that means I won't be having to Ike-solo anymore. She defeneatly helped clearing out Ike's path of enemies so he could reach the boss faster. Of course, Ike was entitled to the boss. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 17.52 48 27 2 30 27 17 23 7 Heather 1.20 44 23 13 27 32 29 20 21 4 turns. 3-3 Battle preparations: Gatrie gets Celerity. ------ I needed at least three of my homies to have them set things on fire before turn 15. So Heather took most of the upper side, since thanks to her versatility (Pass, no terrain penalties and nice 2-range options). Gatrie would ve lighting the lower side on fire along with Ike. Unit Level HP Str Mag Skl Spd Lck Def Res Support Ike 18.40 49 27 2 30 28 17 23 7 Heather 2.92 44 23 13 28 33 29 21 22 I got all of the treasures, except for the Hammerne, which I don't care about since, I have no staff user for Part 3...Micaiah hardly counts. 10 turns. Edited December 31, 2010 by Soul Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 24, 2010 Share Posted December 24, 2010 1-7 12 turns + Volug I haven't gotten rid of these penalties... dang it, A four man squad makes things so much easier. Aran got an awesome level up of speed From there i battle saved and changed my tactic if i had to restart. Ended up clearing the exit of the prisoners, then going around until i got to the boss.... All for speed, this better help me later on. 1-8 8 turns + Nailah, Vika, Tormod, Muarim I realized before i finished that i should have used muarim instead of vika... Aran had an awesome level up again which i did not want to lose so... yeah Muarim got attacked once but never attacked or got attacked again (what a way to waste a penaltie <_<), Tormod killed the boss <_<, i put him to close to the shore.... Nailah cleared her side. Rafiel went along aran and miccy and Galdr whenever he was in range of them. Sothe went into the swamp and killed the draco. In the end, i tried to finish with 7 but a damn bandit got out of my range forcing me to go into 8 <_< Stats will be given tomorrow along with the end of part 1. Quote Link to comment Share on other sites More sharing options...
WeaponsofMassConstruction Posted December 24, 2010 Share Posted December 24, 2010 Looks like Soren37's going to have a fun time with part 3. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 24, 2010 Share Posted December 24, 2010 I hadn't noticed it was my turn to pick the other char... I suppose i'll take Renning, and the last 3 can share Loliver, or maybe me and psych share renning and integ and soren share oliver? Quote Link to comment Share on other sites More sharing options...
Psych Posted December 24, 2010 Share Posted December 24, 2010 I'LL TAKE RENNING Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 24, 2010 Share Posted December 24, 2010 (edited) Gentlemen. 1-E: 21 turns clear I could have done this a few turns faster, I think, but I like treasure and Laura needs the levels for Part 3. Vika actually came in rather handy, fortunately, so I like that. P: 10 1: 10 2: 10 3: 9 4: 10 5: 6 6: 11 6: 4 7: 10 8: 15 9: 8 E: 21 ----------- = 124 turns Ouch. That's what I get for having to Sothesolo the first half, I guess. Oh wells, stat time! Micaiah 18.03 22| 4|20|16|11|26| 3|17 Paragon Sothe /10.58 37|22| 6|26|23|22|15|12 Shade, Imbue; Laura B Laura / 8.35 32|10|25|20|20|18| 7|17 Resolve, Cancel; Sothe B Vika 14.22 39| 9| 5|14|16|14| 7| 8 Excelsior! Edited December 24, 2010 by Integrity Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 24, 2010 Share Posted December 24, 2010 (edited) 2-P: 8 turns clear Elincia is my free undrafted unit. I use my patented "Elincia is adorable and roflstomps with a mend staff" strategy. 2-1: 8 turns + 3 (Nephenee) + 3 (Brom) = 14 turns clear Pfeh. I hate this chapter. Straight in with Brom, grab the Steel Axe with Neph. Actually managed to recruit Heather on Brom's last move and she didn't see combat so cool beans. 2-2: 11 turns + 4 (Lucia) = 15 turns clear Sigh. 2-3: 7 turns clear No penalties! Skipped the Speedwing. Extra turn and Geoffrey could have gotten it (and risked dying, but oh wells.) Happy enough with the outcome. 2-E: 2 turns + 5 (Elincia) = 7 turns clear Shot up Lincy with most of Geoffrey's BEXP and she gained four points of STR in four levels. So Ludveck's like "Queen Elincia..." and she's like "Ludveck." and then I'm like "+" and then he's like "Miss!" and then she's like "13 13 13 6!" and then he dies. P: 8 1: 14 2: 15 3: 7 E: 7 --------- =51 turns EDIT: May as well keep this: TOTAL TURNS: 175 Edited December 24, 2010 by Integrity Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 24, 2010 Share Posted December 24, 2010 Woaf wtf, good luck on that one. =o I'm going to retry 2-P with staff-using Elincia now. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 24, 2010 Share Posted December 24, 2010 (edited) 1-9 12 turns. Miccy got a few fights and leveled from 13-18. With Paragon. She also got awesome speed level ups 1-E 16 turns At first i was going to divide my team, aran soloes the stairs while Miccy and sothe figth in the Ledges. Of course, Thhe ledges are like vimmy ridge, so i restarted and went with my whole team through the stairs. My aran was promoted and before the battle and given 3 bexp levels so that he could 1hko mages and other weaklings with a javelin, he was also given cancel and resolve. And sothe was given savior and Adept. Got Vantage, and the speedwing and a coin. have to love that thieve, he always brings me stuff. Oh i also got the reaper Card. Rafiel was cool, saved me quite a few times too. Micaiah 20/1 | 26 | 7 | 21 | 16 | 19 | 28 | 10 | 21 Sothe -/7.06 | 38 | 20 | 5 | 26 | 22 | 19 | 15 | 12 Aran 20/7.59 | 44 | 26 | 2 | 26 | 20 | 12 | 25 | 9 | I just realized i forgot Rafiel 1-P = 9 1-1 = 12 1-2 = 11 1-3 = 12 1-4 = 11 1-5 = 11 1-6 = 26 1-7 = 12 1-8 = 17 1-9 = 12 1-E = 16 Total = 149 (give or take since i might have miscounted) Edited December 24, 2010 by SlayerX Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 24, 2010 Share Posted December 24, 2010 1-5 is 6 turns. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 24, 2010 Share Posted December 24, 2010 lol... i only put the penalty down... not the turn total for that chapter Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 24, 2010 Share Posted December 24, 2010 Well, then that would mean you would have to put 5 & 3's all over your turn-counts then? =0 I meant that Chapter 5 is a 6-turn because it's a Defend chapter. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 24, 2010 Share Posted December 24, 2010 (edited) I know,its just that for that chapeter i used volug, and as i was putting up the total turn count per chapter, for 1-5, i only put the penalty, i didn't add it to the normal turn count. Also, I gave ilyana, Pass celerity, bravesword, hammer, Spirit dust, and seraph robe to take to the GMs Edited December 24, 2010 by SlayerX Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 24, 2010 Share Posted December 24, 2010 3-P: 9 turns clear Nice to have things go smoothly for a change. Titania crit the boss with no fuss (39%) and Skirmir Seized. Quote Link to comment Share on other sites More sharing options...
Soren37 Posted December 24, 2010 Share Posted December 24, 2010 I HATE 1-4! I only have Sothe and Micaiah, and the whole thing hinges on whether the enemey AI goes for Nolan in a certain way. So far I'm eating a turn penalty for EVERY CHARCTER. And I don't have Thani. tl;dr Soren's bitching about his choices. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted December 24, 2010 Share Posted December 24, 2010 (edited) 2-p 8 turns + leanne. = 11 Nealuchi and Elincia kill and distract while Leanne is kidnapped, rescued and kidnapped again. lol they are useful for moving her around. Marcia stayed out of the enemie's rangfe while haar passed by and left his old friends 2-1 10 or 11 turns, + Brom and Neph. = 16 or 17, 16 to make things easier. Collected everything, except the Ashera icon. Talked to heather, but she did not battle. I think neph got the boss. IDK 2-2 8 turns + Lucia and Mordy = 16 I gave 2 lvls of BEXP and in the last level the most awesome thing happened, he got a spd up. He then doubled almost everything on the map 2-3 9 turns + geoffrey + Kieran = 15 Geoffrey, and kieran go straight up. Once the door was open the speed wing came to me so i was like and hit the guy with the brave lance and went straight to the boss. 2-E 4 turns + Elincia. = 9 I wanted neal to do it, and i might have 5 turned it with him, but as i was bexp'ing, he only got 2 levels of strength <_<. If he had 15, he could have done 11 damage to him but no. he only had 12 <_<. Anyways Elincia gets to the magic spot and 1rko ludveck. for Stunt. Edited December 25, 2010 by SlayerX Quote Link to comment Share on other sites More sharing options...
Junkhead Posted December 25, 2010 Share Posted December 25, 2010 2-p 8 turns Nealuchi and Elincia kill and distract while Leanne is kidnapped, rescued and kidnapped again. lol they are useful for moving her around. Marcia stayed out of the enemie's rangfe while haar passed by and left his old friends But if Leanne is kidnapped, doesn't that eat a penalty? Which is why the ideal thing to do was have Nealuchi rescue her and take her away from battle... Quote Link to comment Share on other sites More sharing options...
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