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Joerachi's Emporium of Sprites of Differing Quality


Joerachi
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That mouth look very creepy (And also way too large), her neck is quite thin (She looks young, but she still has an anime neck, by any standards), and the lighest hair shade is being here used here be568f31810367b339f95005618dc01f.png when it should be darkest shade and second shade for AA

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Yeah, you should reference Juno for hair of that sort, because the hair is too thin at the moment. Even is you don't want as much hair as Juno she still has the proper shading and technique of drawing hair like that.

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Joe, you're trying to make the mountains overly complicated before you even know how the pieces fit together. Slow down, and concentrate on trying to make it simple and clean first.

And watch your use of thickets. The ones you've got right now are for when the forest is really dense. They shouldn't be at the edge of a forest, the borders stick out.

Also, just because the reference is from FE8 doesn't mean it's bad. Look at the rivers, not the mountains in that reference.

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Also, do note that you are use an *FE8 Tileset* for your map. Thus, using FE8's maps as references should intuitively make sense. (Plus, IMHO, there are not *that many* differences between maps in FE6/7/8. They still all share the same general style, for the most part.)

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They're very pillowshaded. There needs to be a difference between the flap (which is where the skin is) and the fur. Reference:

dog_ear_infections.jpg

See how there's a line between the flap and the fur? Even if you're not going for canine ears, you should still reference this.

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  • 3 weeks later...

57e7322fc5440252bd05066aea989bc5.png

WIP time.

Hair and eye is on the to-do list. Trim on the Right(OPV) collar and shading on the Right side of the cape (OPV) is on the to-fix list.

Edited by Joekitty
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  • 4 weeks later...

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