Arch Posted January 4, 2011 Share Posted January 4, 2011 (edited) This is a project of mine designed to teach Chapter Creation through visual means, showing people exactly how to do things and explaining it with my "epic" (Blazer said that) voice. Current Episodes: Episode 1: Programs you Need & Map Insertion Episode 2: Getting Started with Events, Opening Events and Turn Events Episode 3: Music, Text, 'Talk' Events Episode 4: Various Events for Scenes Episode 5: Villages, Map Changes, Weather & Defining Things Episode 6: Location Events, Misc. Events, and Victory Conditions Episode 7: Ending Events, More Event Codes for Scenes Episode 8: Conditions Episode 9: Quick Review and Analyzing Events Episode 10: Pools, Macros and the EAstdlib Episode 11: Fight Sequences Episode 12: Event ID Recap & Permanent Event IDs Episode 13: Gaiden Chapters Episode 14: FE6 Events, Differences from FE7, Capabilities, and More! Episode 15: FE8 Events (Covers a lot of various things) Episode 16: Doors, Chests, and Tile Changes I apologize for the general chaotic nature of my lessons, I don't really plan these things out. I don't plan on becoming a teacher either, so yeah... Hope you learn what you need to know! Edited February 26, 2013 by eCut Fixed the Youtube link! It didn't go to the playlist before. :P Quote Link to comment Share on other sites More sharing options...
Lux Aeterna Posted January 4, 2011 Share Posted January 4, 2011 I know this isn't exactly relevant but your voice is AWESOME. xD Quote Link to comment Share on other sites More sharing options...
Arch Posted January 4, 2011 Author Share Posted January 4, 2011 Would it be conceited to say that I get that a lot? XD Quote Link to comment Share on other sites More sharing options...
eclipse Posted January 4, 2011 Share Posted January 4, 2011 Likes: Your voice, the tutorials in general. Thanks for posting this! Dislikes: Your microphone. Please kick it for me. It is not doing justice to your voice. Quote Link to comment Share on other sites More sharing options...
Arch Posted January 4, 2011 Author Share Posted January 4, 2011 (edited) Alright, Episode 6 is uploaded. Episode 7 is being processed by Windows Movie Maker and will then be uploaded. That covers all the basics of event hacking (I think). Seven tutorial videos in one day....it's break time! Edited January 4, 2011 by Optimus OVERTROLL Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted January 4, 2011 Share Posted January 4, 2011 (edited) That means a snack! Btw, haven't looked at the vids yet, but is any of this going to be good for FE8? or FE6? Edited January 4, 2011 by Hero of Time Quote Link to comment Share on other sites More sharing options...
Arch Posted January 4, 2011 Author Share Posted January 4, 2011 (edited) Most of it is fine, but I'll make a video on FE8 and FE6 differences for the minor differences that do exist. Video 7 is online. Enjoy, maggots! Edited January 4, 2011 by Optimus OVERTROLL Quote Link to comment Share on other sites More sharing options...
AstraLunaSol Posted January 4, 2011 Share Posted January 4, 2011 Dammit Arch Why do you keep on flinging out awesome lines. /watches Quote Link to comment Share on other sites More sharing options...
Shin Posted January 4, 2011 Share Posted January 4, 2011 I wholeheartedly agree on the voice! The tutorial's also massively helpful, it's wonderful to have everything explained so clearly. Quote Link to comment Share on other sites More sharing options...
Arch Posted January 4, 2011 Author Share Posted January 4, 2011 I'm glad you find my explanations to be clear, I was actually worried about sounding like a bumbling buffoon that nobody could learn from. Anyways, I had an urge to do Episode 8 this morning. It details one of the more advanced aspects of Events Hacking, Conditions. I'd especially like comments on this video, since conditions are one of the more difficult things to learn. Quote Link to comment Share on other sites More sharing options...
Psych Posted January 4, 2011 Share Posted January 4, 2011 Arch, I got a question. If you can have it so a certain character can receive a different item from a village, can you do the same thing for chests? Say I have two thieves. One opens a chest a grabs an Iron sword, and the other thief opens the chest and grabs an Iron axe. Quote Link to comment Share on other sites More sharing options...
Arch Posted January 4, 2011 Author Share Posted January 4, 2011 (edited) That's an interesting idea. Yes, it should be possible. You can't use Nintenlord's macro for Chests though, use this instead (put it under location events). CHES 0 Chest_event [X,Y] 0x12" Then this would be the "Chest_event" Chest_event: IFCA 0x01 FirstThief ITGC Item ELSE 0x02 //All other thiefs ENIF 0x01 ITGC ItemForOtherThiefs ENIF 0x02 That should work, if you've only got two thieves. Enemies thieves would obviously pull the second item. EDIT: In case you didn't notice, Episode 9 is up on YouTube. It's a quick recap of the basic things we've learned so far. Also a dissection of events made by Nintenlord. WHEE!!! Edited January 4, 2011 by Optimus OVERTROLL Quote Link to comment Share on other sites More sharing options...
Psych Posted January 4, 2011 Share Posted January 4, 2011 A few more questions. Presumably, if I make it say Chest_event: IFCA 0x01 FirstThief ITGC Item1, Item2 Would this give 2 items at once? Can a recruitment result in a promotion like Lara and Pahn? Thief staff would require ASM Quote Link to comment Share on other sites More sharing options...
Arch Posted January 4, 2011 Author Share Posted January 4, 2011 A few more questions. Presumably, if I make it say Chest_event: IFCA 0x01 FirstThief ITGC Item1, Item2 Would this give 2 items at once? Can a recruitment result in a promotion like Lara and Pahn? Thief staff would require ASM You can't apply two parameters to a code that doesn't recognize two parameters. Chest_event: IFCA 0x01 FirstThief ITGC Item1 ITGC Item2 That would give two items. And I don't know of a way to force a promotion except for the game's Lord. Quote Link to comment Share on other sites More sharing options...
Lux Aeterna Posted January 7, 2011 Share Posted January 7, 2011 (edited) Ignore my incompetence, I actually fixed the problem myself (I guess it's ironic that I call myself incompetent and actually fix the problem... or maybe not). But anyway Arch, you might actually see my Zephiel hack this time! 8D Edited January 7, 2011 by Iksel Quote Link to comment Share on other sites More sharing options...
Arch Posted January 9, 2011 Author Share Posted January 9, 2011 is now online. If anyone has video requests, let me know (as long as they relate to Event Hacking). Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted January 9, 2011 Share Posted January 9, 2011 I haven't seen them, but did you mention that if you put in a byte for a BGM for a SFX code, it won't stop? o.o Quote Link to comment Share on other sites More sharing options...
Arch Posted January 9, 2011 Author Share Posted January 9, 2011 Yeah, it's rather annoying. I don't know of a code to stop SFX, but in theory you could use SOUN 0x0000 to replace an SFX with no SFX. I've never tried it before. Quote Link to comment Share on other sites More sharing options...
NICKT™ Posted January 9, 2011 Share Posted January 9, 2011 No idea what I did wrong, but.. Up to episode 2, the part where you load Lyn_t onto the map, did so, everything works out ok I guess, besides the um, darkened colours. <.< Quote Link to comment Share on other sites More sharing options...
Arch Posted January 9, 2011 Author Share Posted January 9, 2011 (edited) I think I mentioned the OOBB code in a later video. Chapters have a setting in the CDE where you choose "fade to black" or "fade to map." OOBB gets rid of the blackness caused by the first option, which the prologue has by default (you can alter this in the CDE obviously). OOBB is just the code, no parameters or anything else. Edited January 9, 2011 by Optimus OVERTROLL Quote Link to comment Share on other sites More sharing options...
NICKT™ Posted January 9, 2011 Share Posted January 9, 2011 It worked, yay. :D Quote Link to comment Share on other sites More sharing options...
Arch Posted January 9, 2011 Author Share Posted January 9, 2011 I'm glad it worked out for you. Tomorrow I'm planning on cranking out a ton of Bootcamp videos before I go on hacking hiatus. Make your requests ASAP! Here's the current to-do list: World Map events (if I feel like it) Fight Sequences Correction (since Nintenlord helped me further understand them today) Making Gaiden Chapters Quote Link to comment Share on other sites More sharing options...
Krad Posted January 9, 2011 Share Posted January 9, 2011 Could you please add in the Gaiden Chapter video a way to make a Gaiden like 5x in FE8 (where all your units change for that map and change again for the next one)? Also something about unit slots (how many units you can deploy in a chapter and forced units)? Quote Link to comment Share on other sites More sharing options...
Arch Posted January 9, 2011 Author Share Posted January 9, 2011 (edited) EDIT: Certainly, I'll add that to the video. I thought you were suggesting a video on how to make gaiden chapters, lol. Also, dedicating an entire video to unit limitations seems silly. I've already covered everything else with units. Just keep going until you break something, that's when you know you've reached the limit :P. Edited January 9, 2011 by Optimus OVERTROLL Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted January 9, 2011 Share Posted January 9, 2011 I haven't seen all of the videos, but, d'you think, if you haven't already, that you could cover special conditions, like what you did in Tale 1X of Elibian Nights? Also, if you haven't done this, victory conditions like they have in Hector Mode, chapter 25, where you have to capture the three castles? Quote Link to comment Share on other sites More sharing options...
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