Zsword Posted July 14, 2011 Share Posted July 14, 2011 Okay, Sni, 90% of that is relatively pointless now... but I don't see where in point 2 where it states where you went, it only states a DC from somewhere that I CAN"T SEE. Quote Link to comment Share on other sites More sharing options...
Snike Posted July 14, 2011 Share Posted July 14, 2011 Okay, Sni, 90% of that is relatively pointless now... 1. Do not refer to me as "Sni". 2. It is not pointless, you decided to try to defend your ungratefulness, and I tore it apart. Worse, after the griping, you used the client I linked anyways. Does anyone else see what the problem is there? but I don't see where in point 2 where it states where you went, it only states a DC from somewhere that I CAN"T SEE. *** -OperServ- [global/ryan] Hi, all. Although the official move to our new ircd and services is not until tomorrow, we are going to begin the process tonight. Users on tempest, abyss, opus, tiamat or luminous will want to reconnect to DarkMyst using /server irc.darkmyst.org. Most of you are not on these servers, but please do check. Thanks! RTFAs. Quote Link to comment Share on other sites More sharing options...
13th Posted July 15, 2011 Share Posted July 15, 2011 Realize that I show up occasionally and read the stuff, but have no time to post until about november, so I just quit. Maybe I can rejoin later. Quote Link to comment Share on other sites More sharing options...
Phoenix Posted July 26, 2011 Share Posted July 26, 2011 (edited) UPDATE: -Throwing Knives, Javelins, and Hand Axes have all had their nerfs modified. From now on, they do not suffer MT penalties when used at melee range. They incur the penalties at range only. -Short Spear, Spear, Short Axe, and Tomahawk have been added to the complete item list.(see profile for details) -Level Requirements list updated(just added the new stuff) EDIT: 'nother update: -Ambush, Blitz, and Assault Weapon mt boost increased from 35/50/85% to 40/65/90%. -Cursed Weapon, Blood Weapon, Devil Weapon added to item list. -Requirements updated(new stuff, yadah yadah). 2nd EDIT: Next update: -Weapon Affinity rules amended. -Hero-Killer Weapons have been renamed to End Weapons. Edited July 27, 2011 by Phoenix Quote Link to comment Share on other sites More sharing options...
roymbrog Posted July 27, 2011 Share Posted July 27, 2011 Uh, fixed the messed up post Quote Link to comment Share on other sites More sharing options...
Mercakete Posted July 28, 2011 Share Posted July 28, 2011 (edited) I will not be here on thusday (tomorrow)! I keep forgetting to say this and I appologize! >_< Correction: I will maybe be back later on. Like, past 9 PST or something. But that's basicly the day anyway. Edited July 28, 2011 by Mercakete Quote Link to comment Share on other sites More sharing options...
roymbrog Posted July 28, 2011 Share Posted July 28, 2011 (edited) Dammit, Snowy, I already rolled against Harpy D... http://invisiblecastle.com/roller/view/3127772/ Edited July 28, 2011 by roymbrog Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted July 28, 2011 Share Posted July 28, 2011 Well, Robby brought it down to 2 HP, so you got the killing blow. Is that a problem? Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted July 28, 2011 Share Posted July 28, 2011 Hey Snowy, The Harpies' Whirlwind attack can counter any range, you attacked Harpy D who is equipped with Whirlwind at the moment, you should've been countered. Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted July 28, 2011 Share Posted July 28, 2011 Ranged: Enemies may only counter a ranged user once every two phases. Crossbows are ranged weapons. Last battle Robin lead off with a uncountered attack and followed that attack rhythm for the entire fight. Unless something changed, it should still be the same. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted July 28, 2011 Share Posted July 28, 2011 Except her targets didn't have ways or bypassing the ranged rules. Whirlwind: A strong Wind Magic Attack. May Target an entire combat team at once. Can counter at any range. Counter at any range. This means the harpie don't get to wait if they have Whirlwind, since it can counter regardless of battle position. At the same time, they wouldn't need to get closer against a Siege range for example. Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted July 28, 2011 Share Posted July 28, 2011 I am fairly sure that the 'no-counters every other turn' thing counts for all ranges (or else it would say something like 'every other turn may attack melee without being countered'. Next player phase, Robin will be countered like always. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted July 28, 2011 Share Posted July 28, 2011 Okay then, I guess it's fine to leave it as it is then. Maybe I'm just getting it wrong. Checking the battle posts again I noticed Ranyin attacked from Range without a Counter. So yeah... Quote Link to comment Share on other sites More sharing options...
roymbrog Posted July 28, 2011 Share Posted July 28, 2011 (edited) You can attack melee fighters and only get countered every other phase, but it'd be rather pointless to note that whirlwind can counter ranged if ranged can't be countered. Ranged is always countered by ranged. And my complaint earlier was more of a joke, but I would have rather had Valter kill a Harpy and Robin weaken another one. It still died, yeah, but it was possible we could've taken out two this phase. (and I had gotten the perfect roll <3) @Acacia: Ranyin attacked a Harpy that was equipped with Talon, a melee weapon. Edited July 28, 2011 by roymbrog Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted July 28, 2011 Share Posted July 28, 2011 (edited) Ah, okay. Guess I didn't really payed attention that it was actually a Talon!Harpy. And yeah, that is what it's description says, so there should be a counter. Edited July 28, 2011 by Acacia Sgt Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted July 28, 2011 Share Posted July 28, 2011 Ranged weapons get to attack every other phase without a counter. I don't see why there should be one just because the harpies have a ranged weapon when the rules state that a person using a ranged weapon (which Robin is using) may only be countered every other phase. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted July 28, 2011 Share Posted July 28, 2011 (edited) Ranged weapons get to attack every other phase without a counter. I don't see why there should be one just because the harpies have a ranged weapon when the rules state that a person using a ranged weapon (which Robin is using) may only be countered every other phase. Because said Harpy's weapon dictates that it can counter regardless of range. It's simple logic Snowy. Edited July 28, 2011 by Acacia Sgt Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted July 28, 2011 Share Posted July 28, 2011 It's not a matter of range or not range. It's a matter of the ability associated with the weapon. Unless I'm reading it wrong, it doesn't matter if it's melee, ranged, or intergalactic, ranged weapons quite simply only get countered every other phase. If there is a rule that would suggest otherwise (a ruling stating something along the lines of 'ranged weapons lose the ability to attack every other phase without being countered'), I would very much like to read it and, if so, will take the counter. Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted July 28, 2011 Share Posted July 28, 2011 Snowy, it's in the very attack description of Whirlwind. It overrides it. If it weren't possible, Phoenix wouldn't have wrote that in the description. Quote Link to comment Share on other sites More sharing options...
-Cynthia- Posted July 28, 2011 Share Posted July 28, 2011 1. Whirlwind always counters. 2. Weapons of the same range always counter one another, roy is correct. From the OP: RANGE: There are three ranges at which a unit can act. Melee, Ranged, and Siege. Unless otherwise noted, all weapons operate as melee. Each range handles counters differently. Characters fighting with the same range can always counter one another. Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted July 28, 2011 Share Posted July 28, 2011 If that is true, then what is the point of stating that it gets countered only every other round? Quote Link to comment Share on other sites More sharing options...
Acacia Sgt Posted July 28, 2011 Share Posted July 28, 2011 If that is true, then what is the point of stating that it gets countered only every other round? Because that is against Melee attacks. Quote Link to comment Share on other sites More sharing options...
Snowy_One Posted July 28, 2011 Share Posted July 28, 2011 That is something that probably should be stated in-topic. Quote Link to comment Share on other sites More sharing options...
Phoenix Posted July 28, 2011 Share Posted July 28, 2011 Thank you for ending that pointless discussion, Luna. For future reference, if you see anything on an enemy that says it can do something, that means it can. Quote Link to comment Share on other sites More sharing options...
Rothene Posted July 29, 2011 Share Posted July 29, 2011 On the side note Acacia. Ranyin KOed the Harpy with the rolls he got, hence why I did not bother rolling a counter attack. But yeah the Harpy was equiped with Talon at that time too, hence why I even bothered making Ranyin use a Ranged attack. Quote Link to comment Share on other sites More sharing options...
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