Thor Odinson Posted June 6, 2014 Share Posted June 6, 2014 (edited) I'll let Astra cover the suggestions, I can't implement them anyway. But I doubt Zephyr can be made Onduris exclusive without impacting all the sword-maining units very negatively. Again, can't give away too much without spoiling things. Removing an existing unit from the Musain route Onduris-team roster is a possibility, but I don't have the power to give any affirmatives since I don't control what goes into the rom. Quick question. As of now, are there any forced promotions for Renair, Arcus, or Enjolras (don't see why there would be for Enjolras, as he's a Mage). Also, when do I get guiding rings, hero crests and knight's crest? And what does Lia turn into (Mage Knight or Valkyrie)? Renair, yes. I believe Arcus and Seymour gets heaven-seal type things, I don't remember if we're forcing them or not. Enjolras get normal mage things. Guiding ring is in 14A/15, Hero Crest 15/12B, Knight Crest 15, not sure if both routes. Possibly earlier in Musain but I honestly can't remember at this point. Could just toss someone else in though I imagine the cast's well and truly finalized now. Not to mention there's a pretty wide spectrum of units available at that point anyway (plus a bunch more coming up including a Knight, as I recall) so maybe not. Yeah I confirmed that the problem is indeed we entirely ran out of support pointers so the chances of getting a new unit is slim, though we are currently discussing alternative onduris rewards. It will most likely be an item or weapon or some kind, but we're not sure yet. Edited June 6, 2014 by Thor Odinson Link to comment Share on other sites More sharing options...
Fargo294 Posted June 6, 2014 Share Posted June 6, 2014 Renair, yes. I believe Arcus and Seymour gets heaven-seal type things, I don't remember if we're forcing them or not. Enjolras get normal mage things. Guiding ring is in 14A/15, Hero Crest 15/12B, Knight Crest 15, not sure if both routes. Possibly earlier in Musain but I honestly can't remember at this point. Hero's Crests in 12A and 12B, Guiding Rings in 14A and 14B. Link to comment Share on other sites More sharing options...
steroidz Posted June 6, 2014 Share Posted June 6, 2014 Two more quick things. 1. Also, where is there an Elysian Whip or its equivalent? 2. I don't know if this has been noted (I haven't read through all 200 pages of text), but occasionally when Adrian plays the harp for someone to move again, a weapon rank upgrade icon appears, and says whatever weapon the person is using says it receives an upgrade. For example, I just had him play for Enjolras, and the anima icon popped up and said it upgraded. Link to comment Share on other sites More sharing options...
Thor Odinson Posted June 6, 2014 Share Posted June 6, 2014 1) 16. Not in this patch. 2) It's a known glitch. IIRC there's not really much we can do about it, just ignore it. Nothing game-related actually happens. Link to comment Share on other sites More sharing options...
Wayward Winds Posted June 6, 2014 Share Posted June 6, 2014 (edited) Just for the record, I'm not sure that making more promotion items/stat boosters available for Onduris will offset Stolypin properly. If one of them was the only Fell Contract in the game, then maybe it would work (Mage Knight or promoted Chester?), but in my opinion (which I know is rubbish at times), you need something special as an Onduris exclusive. Unique. Be that a character or a pseudo/actual legendary weapon. And as I said, if the latter, it wouldn't neccesarily have to show up in/immediately after Onduris. ...Come to think of it, I've yet to find that Ancient Lance in Onduris. That's not a Musain exclusive as well, is it? Thor Odinson, on 06 Jun 2014 - 10:00 PM, said: Renair, yes. I believe Arcus and Seymour gets heaven-seal type things, I don't remember if we're forcing them or not. Enjolras get normal mage things. Guiding ring is in 14A/15, Hero Crest 15/12B, Knight Crest 15, not sure if both routes. Possibly earlier in Musain but I honestly can't remember at this point. Hero's Crests in 12A and 12B, Guiding Rings in 14A and 14B.There was a promotion item in 8Ax as well. A Bladed crest I think? You had to steal it from the boss. Edited June 6, 2014 by Wayward Winds Link to comment Share on other sites More sharing options...
steroidz Posted June 6, 2014 Share Posted June 6, 2014 1) 16. Not in this patch. 2) It's a known glitch. IIRC there's not really much we can do about it, just ignore it. Nothing game-related actually happens. Ah, okay. Thanks. Just for the record, I'm not sure that making more promotion items/stat boosters available for Onduris will offset Stolypin properly. If one of them was the only Fell Contract in the game, then maybe it would work (Mage Knight or promoted Chester?), but in my opinion (which I know is rubbish at times), you need something special as an Onduris exclusive. Unique. Be that a character or a pseudo/actual legendary weapon. And as I said, if the latter, it wouldn't neccesarily have to show up in/immediately after Onduris. ...Come to think of it, I've yet to find that Ancient Lance in Onduris. That's not a Musain exclusive as well, is it? There was a promotion item in 8Ax as well. A Bladed crest I think? You had to steal it from the boss. How do you unlock 8AX? Link to comment Share on other sites More sharing options...
Thor Odinson Posted June 6, 2014 Share Posted June 6, 2014 (edited) Beat the boss of 8A, which is an optional objective. The ancient weapons are not route exclusive due to their importance. There is one in Onduris. It's roughly around the similar time you'd get it in Musain, though not exactly the same. Legendary weapon isn't going to happen. If only one such legendary weapon of its weapon type exist and it's bound to a route, then the primary users of that weapon will be sorely disadvantaged if you go the other route. On the other hand if you have 2 legendary weapons of the same weapon type barring lord exclusives, then going the route that obtains it will unbalance it in favor of that weapon unit because of both the power and stat bonuses a legendary weapon provides. A good weapon is possible, but nothing is decided yet. Edited June 6, 2014 by Thor Odinson Link to comment Share on other sites More sharing options...
AstraLunaSol Posted June 7, 2014 Author Share Posted June 7, 2014 I'm thinking of giving something in late game for onduris, since the routes are finalized or whatever. A really powerful weapon is a possibility, but not restricting the legendaries lol. Link to comment Share on other sites More sharing options...
Rainbow Skittles Posted June 7, 2014 Share Posted June 7, 2014 I wouldn't mind if we just got like a brave sword as compensation for not getting Stoly. Link to comment Share on other sites More sharing options...
steroidz Posted June 7, 2014 Share Posted June 7, 2014 The only recommendation I have so far is that you should put a Guiding Ring earlier in the game. There are so many magical units, that the player would greatly benefit from one in chapter 9 or 10. Gabriel, Asher, Amelia, Lia, Enjolras, Melissa, River. There's way more magical units competing for one item than other classes competing for promotion items. Link to comment Share on other sites More sharing options...
Fargo294 Posted June 7, 2014 Share Posted June 7, 2014 The only recommendation I have so far is that you should put a Guiding Ring earlier in the game. There are so many magical units, that the player would greatly benefit from one in chapter 9 or 10. Gabriel, Asher, Amelia, Lia, Enjolras, Melissa, River. There's way more magical units competing for one item than other classes competing for promotion items. Healers use rosaries to promote, Mages use Inner Flames to promote. Link to comment Share on other sites More sharing options...
steroidz Posted June 7, 2014 Share Posted June 7, 2014 Healers use rosaries to promote, Mages use Inner Flames to promote. Oh, thanks. I haven't gotten any yet, that actually makes my decisions easier. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted June 7, 2014 Author Share Posted June 7, 2014 The only recommendation I have so far is that you should put a Guiding Ring earlier in the game. There are so many magical units, that the player would greatly benefit from one in chapter 9 or 10. Gabriel, Asher, Amelia, Lia, Enjolras, Melissa, River. There's way more magical units competing for one item than other classes competing for promotion items. Nope. Chapter 9-10 is too early anyway. Link to comment Share on other sites More sharing options...
steroidz Posted June 7, 2014 Share Posted June 7, 2014 (edited) Just finished Musain. Rough final battle with the Dragons. Renair's awesome. Good in every stat, and can't wait for her to promote. Her Strength is starting to lag a little, but she is still an awesome mage killer I love him <3 Whoever designed his mug deserves a lot of credit, it's amazing. I game him the horse show, as his luck was very low. Absolute beast. He got Speed like 4-5 levels in a row >_> I don't know why her skill is so high, but I'll take it. Any friend of Enjolras is a friend of mine. Beast. A little fragile, but awesome. Kolbane with Axes. Really tough decision coming up between who gets the Inner Flame, him or Enjolras >_< I gave him the speedwings equivalent. My new favorite unit. Sorry Illanice, but she literally is better than you in every stat except Resistance. Classic Bard awesomeness. Basically I need promotion items for my units Really great hack Astra! There was a steep difficulty curve that started in chapter 12, and finished through 14. I think I'm going to start the other route tomorrow when I get a chance. I also really hope there's a shop in chapter 15, almost everyone is out of weapons and staves and potions. Edited June 7, 2014 by steroidz Link to comment Share on other sites More sharing options...
eclipse Posted June 7, 2014 Share Posted June 7, 2014 Uh, did you delete all those screenshots? I can't see a single one (and this includes me going to imgur to check). Link to comment Share on other sites More sharing options...
steroidz Posted June 7, 2014 Share Posted June 7, 2014 Nope. everything looks good on my computer and phone. Link to comment Share on other sites More sharing options...
Thor Odinson Posted June 7, 2014 Share Posted June 7, 2014 (edited) Yeah it works on my computer too. Don't worry, there is shopping in 15. Edited June 7, 2014 by Thor Odinson Link to comment Share on other sites More sharing options...
dnolz Posted July 4, 2014 Share Posted July 4, 2014 Hey, I'm new to this site. I just played through chapter 14 of Dream of Five, and then the game jumped to chapter 19 and started glitching (character spawns in walls etc). Any solutions? Link to comment Share on other sites More sharing options...
Siuloir Posted July 4, 2014 Share Posted July 4, 2014 Hey, I'm new to this site. I just played through chapter 14 of Dream of Five, and then the game jumped to chapter 19 and started glitching (character spawns in walls etc). Any solutions? Reading the patch notes/main post in this thread. The patch only goes up to Chapter 14. You've finished what's currently released. Link to comment Share on other sites More sharing options...
Agro Posted July 5, 2014 Share Posted July 5, 2014 It makes me wonder why Dan didn't just make a dummy chapter that said "hi this chapter is not finished yet" and then looped back to itself Link to comment Share on other sites More sharing options...
AstraLunaSol Posted July 5, 2014 Author Share Posted July 5, 2014 i think i was in a rush or something and forgot about it, considering i did it for the patch before the most recent one :V Link to comment Share on other sites More sharing options...
dnolz Posted July 5, 2014 Share Posted July 5, 2014 Ah ok. Well the first 14 were awesome. The only problem I almost faced was chapter 14. If you dont have a door key or a thief at the start of the chapter the level would become inpassable. Also thanks for the fast response. Link to comment Share on other sites More sharing options...
Fargo294 Posted July 5, 2014 Share Posted July 5, 2014 Ah ok. Well the first 14 were awesome. The only problem I almost faced was chapter 14. If you dont have a door key or a thief at the start of the chapter the level would become inpassable. Also thanks for the fast response. There are two routes, so you'd have to be specific. Did you get Arcus or Seymour for your second lord? Link to comment Share on other sites More sharing options...
dnolz Posted July 5, 2014 Share Posted July 5, 2014 It was Seymour, I suppose that might be path b Link to comment Share on other sites More sharing options...
Fargo294 Posted July 5, 2014 Share Posted July 5, 2014 (edited) It was Seymour, I suppose that might be path b Ah yeah, I can't believe I forgot that. I can't quite remember if Astra's mentioned that before, but I would assume that has been. Edited July 5, 2014 by Fargo294 Link to comment Share on other sites More sharing options...
Recommended Posts