shadowofchaos Posted April 22, 2012 Share Posted April 22, 2012 [1:03:03 AM] shadowofchaos (Rey): FREAK YES[1:03:05 AM] shadowofchaos (Rey): I FOUND IT [1:03:34 AM] shadowofchaos (Rey): Range narrowed down to BDCD30 - BDCE60 [1:03:41 AM] shadowofchaos (Rey): Something THERE is screwing up Dan's promotions [1:06:48 AM] shadowofchaos (Rey): you are FREAKING kidding me [1:06:56 AM] shadowofchaos (Rey): BDCE2C [1:07:14 AM] shadowofchaos (Rey): change that 0x1F [1:07:16 AM] shadowofchaos (Rey): into a 0x03 [1:07:20 AM] shadowofchaos (Rey): and it fixes the damn promotion screen [1:07:24 AM] shadowofchaos (Rey): Dan I'm gonna freaking kill you [1:07:58 AM] shadowofchaos (Rey): KISAAAAMAAAAAAAAAAAAAAAAAAAAAAAAAAAAA [1:08:03 AM] shadowofchaos (Rey): SON OF A-- Seriously what the HELL did you even do at that offset? Link to comment Share on other sites More sharing options...
AstraLunaSol Posted April 22, 2012 Author Share Posted April 22, 2012 Hey at least people can promote at the prep screen now Link to comment Share on other sites More sharing options...
CT075 Posted April 22, 2012 Share Posted April 22, 2012 (edited) now that rey has given me an offset... 08004B84 B530 push {r4,r5,r14} 08004B86 1C04 mov r4,r0 08004B88 6820 ldr r0,[r4] 08004B8A 2800 cmp r0,#0x0 @ I have yet to log any of this stuff, I only found the routine by setting a read-break on the @ problem area. 08004B8C D01B beq #0x8004BC6 08004B8E 1C20 mov r0,r4 08004B90 3028 add r0,#0x28 08004B92 7800 ldrb r0,[r0] 08004B94 2800 cmp r0,#0x0 08004B96 D116 bne #0x8004BC6 08004B98 68E0 ldr r0,[r4,#0xC] 08004B9A 2800 cmp r0,#0x0 08004B9C D113 bne #0x8004BC6 @ At this offset, there is a table. 08004B9E 4D01 ldr r5,=#0x8B858A4 08004BA0 E005 b #0x8004BAE 08004BA2 0000 lsl r0,r0,#0x0 08004BA4 58A4 ldr r4,[r4,r2] 08004BA6 08B8 lsr r0,r7,#0x2 08004BA8 6820 ldr r0,[r4] 08004BAA 2800 cmp r0,#0x0 08004BAC D00B beq #0x8004BC6 08004BAE 6860 ldr r0,[r4,#0x4] 08004BB0 2100 mov r1,#0x0 @ Read break on 0x08BDCE2C found here 08004BB2 5E40 ldsh r0,[r0,r1] @ Following through... 08004BB4 0080 lsl r0,r0,#0x2 @ r0 *= 4 - the size of a pointer. The 0x1F is an entry in an array! @ Aha. 08004BB6 1940 add r0,r0,r5 @ Right here, because of the fucked up variable, you end up loading a wrong value. @ 0x1F is past the limits of the array. 08004BB8 6801 ldr r1,[r0] 08004BBA 1C20 mov r0,r4 @ When 0x1F is loaded, you get a pointer to some random empty space. @ When 0x03 is loaded, you get an actual nice pointer fed into this parameter. @ I assume this is a graphics routine of some sort. 08004BBC F0BBF848 bl #0x80BFC50 08004BC0 0600 lsl r0,r0,#0x18 08004BC2 2800 cmp r0,#0x0 08004BC4 D1F0 bne #0x8004BA8 08004BC6 BC30 pop {r4,r5} 08004BC8 BC01 pop {r0} 08004BCA 4700 bx r0 i have no idea how you ended up editing it by accident but i see what went wrong EDIT after some experimentation by changing that value: 0x01 and 0x04 make the fadeout after promotion stupidly slow. 0x05 and 0x07 make it stall upon fadeout. I think it might be a function table? I dunno mang. Edited April 22, 2012 by Camtech Link to comment Share on other sites More sharing options...
shadowofchaos Posted April 22, 2012 Share Posted April 22, 2012 i have no idea how you ended up editing it by accident but i see what went wrong EDIT after some experimentation by changing that value: 0x01 and 0x04 make the fadeout after promotion stupidly slow. 0x05 and 0x07 make it stall upon fadeout. I think it might be a function table? I dunno mang. It's the same type of routine that the Pegasus Triangle attack uses. I messed with the pointers in the array, and it screws up EVERYTHING immediately on ANY screen. It might be the graphics display array or something. Link to comment Share on other sites More sharing options...
Sidd26 Posted April 26, 2012 Share Posted April 26, 2012 Do you know if there are any new classes (like the soldier promotion) and recruitable soldiers? Link to comment Share on other sites More sharing options...
Jubby Posted April 26, 2012 Share Posted April 26, 2012 yes, i do Link to comment Share on other sites More sharing options...
CT075 Posted April 26, 2012 Share Posted April 26, 2012 that is the correct answer Link to comment Share on other sites More sharing options...
AstraLunaSol Posted April 28, 2012 Author Share Posted April 28, 2012 (edited) For the people who hated chapter 6's map. There, it's not as crappy. meanwhile, i haven't progressed in chapters at all oh and thanks feaw Edited April 28, 2012 by AstraLunaSol Link to comment Share on other sites More sharing options...
Klokinator Posted April 28, 2012 Share Posted April 28, 2012 Hey, who maps for you guys? I was under the impression that a pro mapper was your mapper but looking at these maps lately, I think it's pretty clear that's not the case. Can't you get FEAW or even Celice or someone to revamp your maps, considering the exceeding popularity this game has? Link to comment Share on other sites More sharing options...
AstraLunaSol Posted April 28, 2012 Author Share Posted April 28, 2012 Hey, who maps for you guys? I was under the impression that a pro mapper was your mapper but looking at these maps lately, I think it's pretty clear that's not the case. Can't you get FEAW or even Celice or someone to revamp your maps, considering the exceeding popularity this game has? Dancer_A/Kitty of Time/Eric and Feaw mainly map for us. Link to comment Share on other sites More sharing options...
Anouleth Posted April 28, 2012 Share Posted April 28, 2012 (edited) I think Feaw did Chapter 3 and Chapter 7 Onduris Route. I never paid enough attention to the peak formations to see if he did any other maps. I just don't find peaks that interesting, okay? Edited April 28, 2012 by Anouleth Link to comment Share on other sites More sharing options...
Klokinator Posted April 28, 2012 Share Posted April 28, 2012 Dancer_A/Kitty of Time/Eric and Feaw mainly map for us. Well, looking at just the map in your siggie, that's... kinda ugly. Are they not as good as I thought or are you making these maps for function over style? I just don't understand how two of the best mappers out there, who continuously win or tie in mapping contests, can make tile spammy straight-river maps that even I could improve. Link to comment Share on other sites More sharing options...
AstraLunaSol Posted April 28, 2012 Author Share Posted April 28, 2012 (edited) I think Feaw did Chapter 3 and Chapter 7 Onduris Route. That was actually me and eric respectively. Feaw's done uuuuh 9B 10B are the only ones I can remember off the top of my head. He's edited several others though. @Klok: That map is made by neither of them. Which explains it. Edited April 28, 2012 by AstraLunaSol Link to comment Share on other sites More sharing options...
Klokinator Posted April 28, 2012 Share Posted April 28, 2012 @Klok: That map is made by neither of them. Which explains it. Oic. Do you plan to ever revamp the maps? Link to comment Share on other sites More sharing options...
AstraLunaSol Posted April 28, 2012 Author Share Posted April 28, 2012 (edited) Oic. Do you plan to ever revamp the maps? That map is particularly old, it's quite possible that it'll get revamped, just like the Ch6 one So yeah. Edited April 28, 2012 by AstraLunaSol Link to comment Share on other sites More sharing options...
Klokinator Posted April 28, 2012 Share Posted April 28, 2012 Oh okay then. Just ignore me! But Klok we already are Link to comment Share on other sites More sharing options...
Feaw Posted April 28, 2012 Share Posted April 28, 2012 (edited) FEAW All my rage here. ... I made that chapter 6 revamp yeah. I've only made a few maps for DoF (Chapter 3 isn't one of them). Lemme see... I remade chapter 2, 6, and I made chapter 9B, 10B (the port chapter where you fight Nikita), A10 (the prison chapter everyone loves) and A11 (not playable yet). And another map that's not in the game yet. But yeah, I'm all for revamping more maps, Dan (and you know that). Also, fyi, Klok, I dislike being called FEAW, as opposed to Feaw. So please remember that =). Edited April 28, 2012 by Fawful Link to comment Share on other sites More sharing options...
Jubby Posted May 5, 2012 Share Posted May 5, 2012 YES DAN When I saw that Anna I was so hoping... Also, lol at the URL Link to comment Share on other sites More sharing options...
AstraLunaSol Posted May 5, 2012 Author Share Posted May 5, 2012 Why else would I sprite Anna? Link to comment Share on other sites More sharing options...
Jubby Posted May 5, 2012 Share Posted May 5, 2012 Because you "just had to"? Link to comment Share on other sites More sharing options...
Klokinator Posted May 6, 2012 Share Posted May 6, 2012 Also, fyi, Klok, I dislike being called FEAW, as opposed to Feaw. So please remember that =). What a Fawful person x] Link to comment Share on other sites More sharing options...
AstraLunaSol Posted May 6, 2012 Author Share Posted May 6, 2012 Woah. I'm actually progressing in /chapters/ Link to comment Share on other sites More sharing options...
Ryan7556 Posted May 6, 2012 Share Posted May 6, 2012 (edited) That generic armourknight portrait on the left screen is really nice looking. Are there going to be any other generic class portraits during the cutscenes? Edited May 6, 2012 by Ryan7556 Link to comment Share on other sites More sharing options...
saifors Posted May 6, 2012 Share Posted May 6, 2012 That is one cool looking generic soldier, also I see you're using MK404 armor knight battle sprite, also did you make the map armor knights? Link to comment Share on other sites More sharing options...
AstraLunaSol Posted May 6, 2012 Author Share Posted May 6, 2012 (edited) That generic armourknight portrait on the left screen is really nice looking. Are there going to be any other generic class portraits during the cutscenes? Yes, there will be. That is one cool looking generic soldier, also I see you're using MK404 armor knight battle sprite, also did you make the map armor knights? Yeah, a person in our group made the map sprite, though it does still need a bit of fixing. Edited May 6, 2012 by AstraLunaSol Link to comment Share on other sites More sharing options...
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