Loki Laufeyson Posted March 2, 2011 Share Posted March 2, 2011 (edited) So, i decided to start a hard mode playthrough. (gasp!) I never really play this mode, so what are the real differences and which route should i go? (and who should i use?) Im only on like chapter 3. So far, im not noticing any real differences except decreased exp gain. Edited March 2, 2011 by Florina Quote Link to comment Share on other sites More sharing options...
Junkhead Posted March 2, 2011 Share Posted March 2, 2011 HM is almost like NM. It's just too easy. Use anyone you like. Quote Link to comment Share on other sites More sharing options...
The Awesomest Posted April 20, 2011 Share Posted April 20, 2011 I was also thinking about doing hard mode. Is there any real change besides decreased EXP? Also, how much is the EXP decreased by? Quote Link to comment Share on other sites More sharing options...
Xander Posted April 20, 2011 Share Posted April 20, 2011 There is no decrease in exp in HM of this game Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 21, 2011 Share Posted April 21, 2011 Lute/Vanessa support combo. Fast enough and unbeatable. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 21, 2011 Share Posted April 21, 2011 (edited) Not nearly as fast as a Sethskip, though. Edited April 21, 2011 by dondon151 Quote Link to comment Share on other sites More sharing options...
chococoke Posted April 21, 2011 Share Posted April 21, 2011 Sethskip is for loosers Quote Link to comment Share on other sites More sharing options...
Integrity Posted April 21, 2011 Share Posted April 21, 2011 HM is just NM with more enemies and slightly increased enemy stats - almost made up for by the increased enemy load giving you more xp. Awesome, isn't it? And Sethskip is for losers. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted April 21, 2011 Share Posted April 21, 2011 Do HM bonuses even exist in this game? Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted April 21, 2011 Share Posted April 21, 2011 The enemies are slightly harder. The promoted enemies suck less (seriously, NM promoted enemies are sometimes suckier than the unpromoted guys. Look at C9 Eir Sniper.) And recruitables get no HM bonuses. Honestly, you don't need it. This game's easy enough as it is. I'm biased towards Eir mode because I played it more. Eph 14 has irritating status staves, though. Might wanna bring some pure waters for that if you wanna do Eph route. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted April 22, 2011 Share Posted April 22, 2011 HM is just NM with more enemies and slightly increased enemy stats - almost made up for by the increased enemy load giving you more xp. Awesome, isn't it? And Sethskip is for losers. Enemy stats in this game are very similar to in FE7, except with the addition of luck. There is not an increase in the number of enemies, or for that matter, anything other than enemy stats. Bosses get stat boosts of about 1 point across each stat and ~2 or 3 points of HP. You're just upset that people realised that Lute sucks. Quote Link to comment Share on other sites More sharing options...
Xander Posted April 22, 2011 Share Posted April 22, 2011 Enemy stats in this game are very similar to in FE7, except with the addition of luck. There is not an increase in the number of enemies, or for that matter, anything other than enemy stats. Bosses get stat boosts of about 1 point across each stat and ~2 or 3 points of HP. You're just upset that people realised that Lute sucks. Actually, iirc in a couple of chapters, such as 9 EPHM there are reinforcements that don't come in other modes. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 22, 2011 Share Posted April 22, 2011 Enemy stats in this game are very similar to in FE7, except with the addition of luck. I think someone once posted a comparison of two enemy cavaliers at similar points in the game, and the FE7 HHM one had higher stats by 1-2 points compared to the FE8 one. FE8 does get a bit tougher near endgame because there are more promoted enemies than FE7 endgame maps. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted April 22, 2011 Share Posted April 22, 2011 I think someone once posted a comparison of two enemy cavaliers at similar points in the game, and the FE7 HHM one had higher stats by 1-2 points compared to the FE8 one. FE8 does get a bit tougher near endgame because there are more promoted enemies than FE7 endgame maps. I know that HM bonuses in FE6 are dependent on the chapter. Does the same apply for FE7 and FE8? It's true that the enemies in Last Hope are a good deal tougher until very lategame FE7 enemies (by which point you probably have higher level units, plus FE7 generally has better prepromotes), but most of them are easy to avoid fighting at all. Quote Link to comment Share on other sites More sharing options...
Paperblade Posted April 22, 2011 Share Posted April 22, 2011 In 7 it's a flat 5 bonus levels in each chapter (although you can modify it to be unique) FE8 does get a bit tougher near endgame because there are more promoted enemies than FE7 endgame maps. Yeah except late FE8 maps are like Chapter 17: rush Lyon since there's only like 4 guys guarding him Chapter 18: lolfreeexp Chapter 19: Rush Riev kills on turn 2 Chapter 20: S Ranks too good Chapter 21: S ranks too good Final: S Ranks too good Quote Link to comment Share on other sites More sharing options...
dondon151 Posted April 22, 2011 Share Posted April 22, 2011 I know that HM bonuses in FE6 are dependent on the chapter. Does the same apply for FE7 and FE8? Like Paperblade said, it's a flat HM level boost for both FE7 and FE8. It's just that the enemies are worse in FE8 =/ Quote Link to comment Share on other sites More sharing options...
Anouleth Posted April 23, 2011 Share Posted April 23, 2011 Like Paperblade said, it's a flat HM level boost for both FE7 and FE8. It's just that the enemies are worse in FE8 =/ Really? I always thought that FE7 and FE8 used the same base stats and growths. Quote Link to comment Share on other sites More sharing options...
Cereal Bawks Posted May 25, 2011 Share Posted May 25, 2011 Just like the others said, the difference is more enemies and a bit better stats. If you're looking for more of a challenge, go Ephraim's route. Quote Link to comment Share on other sites More sharing options...
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