Chocolate Kitty Posted March 21, 2011 Share Posted March 21, 2011 That's... not a valid reason... Still, your hack, do what you wish Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted March 21, 2011 Share Posted March 21, 2011 (edited) Yes there is, but I wanted to use that one....so I did...a lot. :D :| 'Kk, whatevs. Edited March 21, 2011 by seph1212 Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 21, 2011 Share Posted March 21, 2011 Let me elaborate on what Seph1212 and Hero of Time said. To some people, what you "want" is not what others "want." In a sense, "expectations" have consumed our view points on how we "see" such things. Though with every person comes different thoughts, but "expectations" have done a lot to everyone's view points. Of course, this your hack like those two said, and no one will actually make you to do this and that. Just remember that there are people watching your work (like people like me who respond.) I think this is what Seph1212 and Hero of Time meant. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted March 21, 2011 Author Share Posted March 21, 2011 Oh, I know, and I'm going to fix it. I was primarily stating my reason for doing so. Quote Link to comment Share on other sites More sharing options...
Anouleth Posted March 21, 2011 Share Posted March 21, 2011 Why not just lift graphics from the hundreds of games that already exist--hell, half of them people wouldn't even recognize if you picked the right ones. You should really ask permission first, though. Quote Link to comment Share on other sites More sharing options...
Celice Posted March 21, 2011 Share Posted March 21, 2011 Yes, you should. And then Intelligent Systems can tell you to fuck off from modifying their code, and same with most other developers and artists. Dragon Quest II vibes :o Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted March 21, 2011 Author Share Posted March 21, 2011 So I created an animation of a sword soldier. It looks pretty good to me, so how would I insert it? Quote Link to comment Share on other sites More sharing options...
Astelaine Posted March 21, 2011 Share Posted March 21, 2011 To insert it, read the custom battle sprite chapter in Blazer's Ultimate Tutorial. He goes through it step-by-step, should be easy enough to follow. Good luck! :) Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted March 24, 2011 Author Share Posted March 24, 2011 Yay!!!! Muttonchops! Prologue Boss! Other updates for Prologue: -All characters have mugs -Events are done -Text is done -Map is done Prologue = Done :P Quote Link to comment Share on other sites More sharing options...
ThatGuyDownTheStreet Posted March 24, 2011 Share Posted March 24, 2011 Just curious, may we see screenshots of the finished prologue? Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted March 24, 2011 Share Posted March 24, 2011 If you want help with mugs I'll help just tell me what you want me to do and I'll try to make something like it. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted March 24, 2011 Author Share Posted March 24, 2011 @Sholes Sounds good, if I need a good mug I will PM you. And Prologue screens will be up soon, just putting some finishing touches on the events. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted April 2, 2011 Author Share Posted April 2, 2011 Some updates ready! :D Prologue is completely done. Events, Mugs, Map...Yay! :P Here is the (finished?) Prologue Map: And Chapter 1: Edit: The Waterfall fails are fixed. Quote Link to comment Share on other sites More sharing options...
Mariobro3828 Posted April 5, 2011 Share Posted April 5, 2011 Maps are starting to look a bit better, though still quite a bit of tile spam. The insides of castles and fortresses are supposed to be a little less random than outsides (as humans like to create symmetrical things whereas nature is a lot more random) so that castle area is probably alright for the most part, probably could use a little more variation. On the outside, try to give the grass some variation, as well as some shading. I can understand you holding back from shading because of the trees (since there's sometimes not the right tiles to have trees and shading). Also, the rivers gotta flow for it to make sense. That's one thing that would bug me, is if the rivers are completely illogical. Your waterfalls also don't make much sense as there seems to be a piece of land in front of them. Try and do what you can to make the rivers connect, even if it means adding a few more water tiles around them for them to fit together. Quote Link to comment Share on other sites More sharing options...
monkymeet Posted April 5, 2011 Share Posted April 5, 2011 Try smaller maps with more variation. That looks way too big and boring. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted April 5, 2011 Author Share Posted April 5, 2011 I re-did the Prologue Map again and made it a lot smaller. When I get a chance I will post it. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted April 7, 2011 Author Share Posted April 7, 2011 So I re-did The Prologue and Chapter 1's maps. Here they are! Prologue: Chapter 1: Better? Quote Link to comment Share on other sites More sharing options...
Mekkah Posted April 7, 2011 Share Posted April 7, 2011 This really is getting better and better. You could shrink Ch1 a little further though. I'm not going to repeat what others said on "spammy tiles". If this is what you want to go with, then you should do just that. I hope you manage to finish this! Quote Link to comment Share on other sites More sharing options...
Anouleth Posted April 7, 2011 Share Posted April 7, 2011 It's important to note that forest tiles are designed to fit together in a certain way. Feaw has a nice image of this somewhere... In your Chapter 2 map, the water is flowing the wrong way. Rivers should flow towards the ocean or lakes. Quote Link to comment Share on other sites More sharing options...
eclipse Posted April 9, 2011 Share Posted April 9, 2011 It's a big improvement, but I'd take the suggestions of those that know more about this than me! Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted April 16, 2011 Author Share Posted April 16, 2011 Woooooo! Progress!!!!!! Prologue is completely(basically). Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted April 16, 2011 Share Posted April 16, 2011 It looks overall good! Weird shading with the talking frames but that's easily fixed other than that it's pretty epic Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted April 24, 2011 Author Share Posted April 24, 2011 Phew been awhile. Things have been moving, I have the Prologue completely done, check out the first post for a video preview. Some LOLsAnd here is Chapter 1's map. (Worked very hard on this map) And, one last thing, the end of the mountain is fixed. Had trouble finding the correct pieces. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted May 1, 2011 Share Posted May 1, 2011 This new map is a vast improvement over the ones you've previously posted, so good job. However, there's always room for improvement. In general, nature doesn't like straight lines. Rivers and mountains tend to be curved and go all over the place. Also, the desert (I think? Top left) and roads are pretty straight as well. References are your friend, don't be afraid to use them. Like I said though, big improvement. Keep at it and you'll have a nice map in no time. Quote Link to comment Share on other sites More sharing options...
Fitz24 Posted May 2, 2011 Author Share Posted May 2, 2011 Little update, just moving along with my custom animations especially made for my hack. Couple things about the animations I've been doing. -Spearman, Swordsman, and Axeman all are common soldiers using the weapons of man. -They are all custom animations of my own doing except the Spearman, obviously -They will all promote into Great Knights(FE8) Other animations planned for my hack: -Pupil(FE8) used for the tactician - Equip: Anima, Something else planned :o -Necromancer(FE8) used for the strategist (tactician promotion) Equip: Anima, Staves and the thing planned -Mage Knight(FE8) used for a Mage Knight :P - Equip: Anima -Mage Paladin(custom) promotion of Mage Knight - Equip: Anima, Dark -King(FE6) used for nobility(Marquesses, Kings) Random animations that have a possibility of being included: -Crossbowmen(custom) that promote into Hunters(custom) -Ranger(FE8) may find a use -Custom animations for Scott, Ryan and Jenn(small possibility) -Recruit(FE8) renamed soldier, will promote into Halbrediers(custom) -May make a pre-assassin animation and have a Thief-Rogue(FE8) animation -Summoners(FE8) as an epic boss -Journeyman(FE8) would promote into Reaver(custom) Things that probably won't happen*: -Dragons(FE6) -Monsters(FE8) *Unless they are included as minions for some crazy summoning badass So, since I like to create custom animations, there is a very good chance that many of these will be implemented into my hack. Quote Link to comment Share on other sites More sharing options...
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