Caliban of Sycorax Posted May 10, 2011 Author Share Posted May 10, 2011 (edited) EDIT: Fuck double posts. :( FIREFOXXXXX! Edited May 10, 2011 by Gaius Julius Caesar Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 14, 2011 Author Share Posted May 14, 2011 So my laptop committed suicide and I lost everything including the Haar I was working on. Oh, well-- But I did work on some FE5-styled facesprites. The first is an FE5 styled version of myself, the second is an FE5 version of FE10!Jill. Quote Link to comment Share on other sites More sharing options...
deranger Posted May 14, 2011 Share Posted May 14, 2011 (edited) Since you seem to be lacking in critics, the (I'm guessing) custom breast plate and shirt don't look good. I would find a replacement you can splice on, costuming takes a bit of skill. Pretty much ditto for this one. The shading is really off. I like the goatee tho. Referencing mugs with similar elements for shading is always helpful. and I like the FE5 mugs and weapon icons. Edited May 14, 2011 by deranger Quote Link to comment Share on other sites More sharing options...
Kitsu Posted May 14, 2011 Share Posted May 14, 2011 Looking through your work, it seems you have some problems with banding, and some of your anti-aliasing could stand to be improved (a few of these problems could be taken out at the same time). There are also a few cases of pillow-shading here and there. ANTI-ALIASING (aka AA)- It's a technique where you place mid-tone pixels in strategical places to make the line smoother. In this case, the black line is anti-aliased by gray pixels placed on the 'corners' because the background is white (white+black=gray). If the line was red, then the gray dots should be changed to light pink to properly anti-aliase it. Keep in mind that that image example was generated with Photoshop, so there's a lot of midtone pixels aliasing it. In spriting, obviously you'll want to use a less extreme AA. Only place them in jagged places; if the line is already smooth without AA, there's no need to do it. BANDING- It's a flawed technique where you shade following the outline's shape. Avoid doing it, as they are ugly and don't convey depth. usually, is performed under the false ilusion of an overdone "anti-aliasing". PILLOWSHADING- It's a common mistake among first-timers. It's when all the sprite's sides are shaded, leaving the middle light. This is bad because it shows no depth and it's an eyesore. We can say that pillowshading is banding all the sprite. The first circle is pillowshaded. Notice that it lacks a defined lightsource. The second one, however, defines its lightsource (the sun) at the top-right corner of the screen, and the shadow is placed logically. Reference Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 14, 2011 Author Share Posted May 14, 2011 I just spliced new armor on and fixed the collar. She also looks much more like a general now. Quote Link to comment Share on other sites More sharing options...
deranger Posted May 14, 2011 Share Posted May 14, 2011 The collar's still not perfect, reference 30 year old hector (there are a lot of others, I just found this one first). And find armor that fits whatever you want her to be, and is facing the right direction you can try allowing her head to be turned a little from straight forward if you want to use a more forward facing body as long as you transition it well Also, the colors don't look like they're all from the same game. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 15, 2011 Author Share Posted May 15, 2011 The color thing is mostly because I'm using custom colors except for outline and skin. I updated the collar and made it another armor piece instead (referencing Syrene) and fixed the hair and mouth. Also a lot of color changes. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 16, 2011 Author Share Posted May 16, 2011 Here's a new project that took me a few hours: I took Natasha's official art and shrunk it to the size of her face sprite and reshaded it as if it were a facesprite using her colors. I know it's not perfect, there's a lot of the third cloak shade going on, but I am impressed with it so far. I'd love comments on how to fix the cloak's shading. I referenced the art and her facesprite for a start but it was tough working with only three colors. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted May 16, 2011 Share Posted May 16, 2011 How about you fix the size of her before you talk about fixing the shading, yeah? Because she's way too small. Quote Link to comment Share on other sites More sharing options...
Guest Wen Yang Posted May 16, 2011 Share Posted May 16, 2011 that hand looks more like a feet. <_< And yeah, the size needs fixing, Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 16, 2011 Author Share Posted May 16, 2011 The point was not to make it an actual facesprite, it's the same size as her facesprite now but it's her official art. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted May 16, 2011 Share Posted May 16, 2011 It's still too small. No matter what the point was, it's NOT the same size as her face sprite, and is too small, even if it looks like her official art. Heads are supposed to be 48 pixels tall, at least. This head is not, and the rest of the body is too small as well. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 16, 2011 Author Share Posted May 16, 2011 It's still too small. No matter what the point was, it's NOT the same size as her face sprite, and is too small, even if it looks like her official art. Heads are supposed to be 48 pixels tall, at least. This head is not, and the rest of the body is too small as well. My next plan is to resize it, then reshade as necessary. For now I've got a new splice. Donovan, a splice between Artur, Innes, Oswin, and Lloyd. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 17, 2011 Author Share Posted May 17, 2011 Newest->Older->Oldest As you can tell this is much more based on the oldest one which was one of my most ambitious splices: Idoun, Eleanora, Eirika, Igrene, and I think there were a few others thrown in for the hair. The newest one is the same except the body which is Percival's shrunken-down a bit. New->Old One of my cleaner old splices, I removed the scar (it was too symmetric and clean and didn't really fit the character) and updated the colors. Not too many changes here. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 21, 2011 Author Share Posted May 21, 2011 I may as well post these. I haven't done the frames yet. Yay new characters! In order: Ana, Carla, Cassandra, Sonja. Quote Link to comment Share on other sites More sharing options...
deranger Posted May 21, 2011 Share Posted May 21, 2011 since you're using the FE8 border color, use only FE8 colors. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 21, 2011 Author Share Posted May 21, 2011 since you're using the FE8 border color, use only FE8 colors. I'm using custom colors. Quote Link to comment Share on other sites More sharing options...
deranger Posted May 21, 2011 Share Posted May 21, 2011 I'm using custom colors. Well no offence, but they don't look good.They're way too bright, so its hard to see texture in the hair, and the border really sticks out. Quote Link to comment Share on other sites More sharing options...
Kitsu Posted May 22, 2011 Share Posted May 22, 2011 Aside from brightness and saturation issues, Sonja's hair needs more contrast between the shades, and Ana's hair has some banding and straight lines here and there. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted May 22, 2011 Share Posted May 22, 2011 I'm using custom colors. And they're gross. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 25, 2011 Author Share Posted May 25, 2011 Gross custom colors are gross, as are oversaturated colors. I know there's still flaws, especially with the hair, but I hope the colors are a bit better. Farina's hair sucks. So now it's not Farina's hair. Idoun's 6 hair shades still suck, but I got it to three. Thrown together for contest #32, I know I can do better. I think my color choices are getting better. Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 25, 2011 Share Posted May 25, 2011 The armor on the top one looks really out of place, the rest are good. BTW There's on problem with the Brunya mug you let me put in my hack, the frames don't lie up properly...You said that it worked in your hack so did you send me the latest version? Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 25, 2011 Author Share Posted May 25, 2011 Yes I did, it inserted fine. Did you try moving them around in the bottom portrait? Quote Link to comment Share on other sites More sharing options...
Dr.Sholes Posted May 25, 2011 Share Posted May 25, 2011 I tried but and it lined up but whenever she started talking part of her earing moved. Quote Link to comment Share on other sites More sharing options...
Caliban of Sycorax Posted May 25, 2011 Author Share Posted May 25, 2011 (edited) I'll take a look at it later. For now... Eirika Reclasses. Swordmaster, Pegasus Knight, and Dancer. EDIT. I figured out the problem. My frames were off. It was a matter of re-doing them properly. This SHOULD work. If you need to move Brunya's facesprite around to fit properly you may do so, and if you need to add/cut pixels to the bottom you may also do so. Edited May 25, 2011 by Gaius Julius Caesar Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.