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FE 8 HM Playlog


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I've always wanted to do a playlog of a FE game, so I put all the FE's that I have access to into a hat, and drew out one of them. It was this one.

This run will not be a LTC run, but it will be an efficient run.

Without further ado...

Prologue:

New Units:

Eirika - She is similar to Lyn, with slightly better durability, but a worse Prf weapon. I do not like frail sword locked units, but she is a lord, so I am obligated to use her. EDIT: Just notice she stars with an E in swords :facepalm:

Seth - He will be getting heavy use this run. Seth is one of, if not the best character in any Fire Emblem game, due to being your best unit for about 75% of the game.

Not much to be said here. With the use of Seth, it can be cleared in one turn, but I felt Eirika needed the exp more. 5 critical hits later, the chapter was over.

2 Turns

Chapter 1

New Units:

Franz - Similar to Kent, he has a slight speed edge on the other cavaliers, with above average stats all around everywhere else. Unlike Kent, he stands above the others cavaliers in this game due to vastly superior avaliability.

Gilliam - Slow moving, unimpressive bases, and unimpressive growths overall. What kind of level 4 knight has 9 defence? He is built to be a tank like character, but he joins in axeland, so he doesn't have the chance to take advantage of his high HP and Defence.

Seth can OHKO the fighters with a steel sword if they fail to proc HP. He starts doubling doing 21 damage a hit.

Anyway, Gilliam and Franz join at the start of turn 2. They can help clean up if need be. If you through this chapter slowly, reinforcements will appear on turn 4, and attack you from the back. I did not need to deal with them, as I seized on Turn 4. Seth got the bosskill, as the others still get fine exp from generic enemies.

4 Turns

At the chapter's end, you recieve 5000 Gold.

UNIT      LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Eirika    02.55          16    5     8     10    6     3     1    E Sword 
Seth      01.61          Base                                     A Sword A Lance
Franz     01.62          Base                                     D Lance E Sword
Gilliam   04.30          Base                                     C Lance

Chapter 2:

New Units:

Vanessa - Unspectacular combat due to lackluster strength, but flying utility is always nice. Depending on how she turns out, she may be dropped for Tana/Cormag.

Moulder - High staff rank, high con, and decent bases. I plan on using Moulder over Natasha in the long run as my main healer, but both will be getting fielded occasionally.

Ross - Not a big fan of trainees, but Ross still has potential to be decent due to relatively high base strength. Unless he surprises me, I plan on using Garcia as a filler character for an axe user before Gerik/Duessel.

Garcia - Nice bases, but low speed growth. He still has good offence for the first half of the game, so I plan on using him pretty constantly throughout the first half. For the second half... maybe...

Got the Red Gem, Elixir and Pure water from the villages. Bought 2 Iron Swords, 2 Iron Lances, an Iron Axe, and a Slim Lance.

Gilliam really is terrible. He takes ~7 damage from the axe users, and hits back at around 65% displayed hit. Franz shouldered most of the load here, despite not picking up many kills. Garcia soloed his part of the map with ease, while Seth took out the bandits that spawn on the mountains north of the southern village. Vanessa got the bosskill after Eirika weakened the boss.

5 Turns

UNIT      LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Eirika    02.66          16    5     8     10    6     3     1    E Sword 
Seth      01.78          Base                                     A Sword A Lance
Franz     02.43          20    8     6      8    2     6     1    D Lance E Sword
Gilliam   04.51          Base                                     C Lance
Vanessa   01.91          Base                                     D Lance
Moulder   03.33          Base                                     C Staff
Ross     -10.66          Base                                     E Axe
Garcia    04.00          Base                                     C Axe

Chapter 3:

New Units:

Niemi - Archer + Horrible base stats + Average growths = benchwarmer. All she will be remembered for in this entire playthrough is recruiting Colm, and shooting a broken wall once.

Colm - Decent growths, but poor base strength and sword lock means he will rarely see combat. Still, a thief is extremely useful.

Collected the Hand Axe, Iron Sword, Javelin, and whatever other item was in the top chests. I think a Vulnerary.

There is a pure water to steal off an enemy in this chapter, but he will probably will be dead by the time Colm arrives, unless intentionally kept alive. I was going to let Eirika get the bosskill, but she doubled for 4 damage total and was 0HKO'd by the boss. Seth ORKO's at base with his steel sword. He got the kill. Ross got two levels, each containing only skill and luck.

6 Turns.

Aside from Vanessa, everyone got bad level ups this chapter.

UNIT      LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Eirika    03.10          16    5     9     10    6     3     1    E Sword 
Seth      02.60          31   14    13     12   13    11     8    A Sword A Lance
Franz     03.28          21    8     6      9    2     6     1    D Lance E Sword
Gilliam   04.51          Base                                     C Lance
Vanessa   02.02          17    6     8     12    5     6     5    D Lance
Moulder   03.67          Base                                     C Staff
Ross     -08.66          Base                                     E Axe
Garcia    04.73          Base                                     C Axe
Niemi     01.00          Base
Colm      02.41          Base

Edited by General_Horace
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You should do both. Use the same team if you want.

If I do end up doing both, I intend to use generally the same units, with some minor changes.

Chapter 4:

New Units:

Artur - Pretty average bases asides from speed, but I prefer him to Lute do to the fact that he has a better start, and better base speed. Also gets C in staves upon promotion, and slayer. Starts with an unfourtunate E rank in Light Magic though.

Lute - Similar to Lilina, overkill magic growth, unspectacular bases. If I end up using a Sage, Saleh is my man. High Anima rank ©, but very low con, which further hampers her below average attack speed.

Preparation screen!

Units Fielded: Eirika, Seth, Franz, Gilliam, Vanessa, Moulder, Ross, Garcia, Artur

The first chapter that requires some thought process. My Eirika still has base HP and Defence, so she was 2HKO'd by everything on the map, so I had to be careful. Artur and Vanessa took care of the northeastern part of the map, with Vanessa grabbing most of the kills that Artur set up. Garcia and Franz took the bridge south, and eventually took out the boss. Eirika, Moulder, and Seth went to Lute's village, with Eirika grabbing most of the kills, with Moulder on constant healing duty.

On turn 3, four bonewalkers appeared from the north. Anyone with <4 speed can pretty much solo these guys, but I left Gilliam back there to deal with them, and he did an ok job, due to enemy phase offence.

5 Turns

UNIT      LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Eirika    03.65          16    5     9     10    6     3     1    D Sword 
Seth      02.70          31   14    13     12   13    11     8    A Sword A Lance
Franz     05.58          22   10     7     11    2     6     1    D Lance E Sword
Gilliam   06.34          27   11     7      3    4    10     3    C Lance
Vanessa   03.34          18    6     9     13    6     7     5    D Lance
Moulder   04.11          20    4     6      9    2     2     5    C Staff
Ross     -06.11          16    6     4      4   10     3     1    E Axe
Garcia    05.51          28    9     8      8    3     5     1    C Axe
Niemi     01.00          Base                                     D Bow                 C Colm
Colm      02.41          Base                                     E Sword               C Niemi
Artur     02.80          Base                                     E Light
Lute      01.00          Base                                     C Anima

Edited by General_Horace
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Artur - Pretty average bases asides from speed, but I prefer him to Lute do to the fact that he has a better start, and better base speed. Also gets C in staves upon promotion, and slayer. Starts with an unfourtunate E rank in Light Magic though.

Why is that so unfortunate? It's not like he won't have D Light in time for Shine.

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1: Neimi, not Niemi.

B: Do Eirika route because she's cuter.

and tres: Use Neimi.

Edited by Integrity
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Seth can 0HKO the fighters with a steel sword if they fail to proc HP.

Dude, Seth can ZERO HIT KO the fighters? I knew he was good, but man, that's crazy (it's OHKO, not 0HKO :P: )

Also, I like how you tell us Ross's level.

Also, make a save after chapter 8. Copy. In one, start Ephraim's route, in the other, Eirika's.

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Eirika's route is just awful. Do Ephraim's because it's actually decent.

What's wrong with Eirika's route? True, it means you don't get to use Ephraim or Dussell as long, but at least you get Saleh and it doesn't have Father and Son (one of my least favorite chapters in the series).

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What's wrong with Eirika's route? True, it means you don't get to use Ephraim or Dussell as long, but at least you get Saleh and it doesn't have Father and Son (one of my least favorite chapters in the series).

Father and Son is one of the more difficult chapters in the game, and is certainly more interesting than Queen of White Dunes. The only bad thing about it is having to kill Vigarde, which is a pain, I guess.

I prefer Ephraim's route for the better music, cooler Lord, and generally higher level of difficulty. In addition, you can get an extra Knight's Crest on Ephraim Route.

Edited by Anouleth
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IMO Father and Son > Queen of White Dunes. Ephraim's mode is actually fun and interesting, whereas Eirika's is just monster chapter monster chapter oh joy. Also, Joshua and Cormag get better quotes for Scorched Sand, which is nice. The only thing Ephraim's mode is missing is the Joshua subplot, but the game practically made the plot deaths entirely irrelevant, instead of in Ephraim mode where killing Selena is somewhat significant with all things considered. Oh, and Ephraim > Eirika, son.

It's just preference, I know, but meh.

Edited by Bearissoslow
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I recommend Ephraim's route, mainly due to the fact that his maps put you under a little more pressure, while Eirika's maps are basically 'kill a whole bunch of monsters with kicking Pablo's ass on the side.' As far as difficulty is concerned, the only real difficult chapters are the Pirate Ship level, Fluorspar's Oath, and Father and Son(though in my defense, my choice of units made Ch11 more difficult than what you may go through.) F&S in particular is a bitch because of the berserk staves(and the longer layout.)as well as Vigarde.

Also earlier Cornmug and Duracell>earlier Gerik and Saleh.

P.S: Also do Eirika mode.

Edited by darkandroid125
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1: Neimi, not Niemi.

B: Do Eirika route because she's cuter.

and tres: Use Neimi.

Thanks, I never noticed the name. I've been watching the Sharks/Canucks series pretty intently. I still don't intend to use Neimi, I don't like her x.x I'll probably use Innes however.

Chapter 5:

New Units:

Natasha - Another early healer, always nice. Lower base stats than Moulder, and lower staff rank, in exchange for slightly better growths and looks. I still prefer Moulder, however.

Joshua - He has great bases, and an awesome base strength for a myrmidon, but like all myrms, a disappointing strength growth. Awesome earlygame offence, that only starts to fade during lategame, where he can use Audhulma to compensate.

Units Fielded: Eirika, Seth, Franz, Moulder, Vanessa, Garcia, Artur, Colm, Natasha.

I dislike this chapter. Recruiting Joshua is kind of a pain in the ass.

I sent Garcia, Moulder, and Artur up the left side, Colm dealt with the bandits to the south, Vanessa flew around and got the villages, and Seth and Franz killed most of the enemies. Eirika was supposed to get more exp this chapter, but she got hit by every enemy she attacked, and her HP and defence still blow chunks, as she is still 2HKO'd.

Seth won 3 rounds in the arena, and Joshua one-rounded the boss. Bought a steel sword, and a steel axe.

If you visit all the villages, you recieve a Guiding Ring at the chapter's end.

7 Turns.

I forgot stats. Oops.

Chapter 5x:

New Units:

Ephraim - Awesome bases, awesome prf weapon, and gets a horse on promotion. The only real knock against him is his lance lock and avaliability in Eirika's route. Nontheless, one of the best characters in the game.

Kyle - The cavalier that excels in strength, and has a slight durability lead over the other cavs. He is a bit on the slow side, but a speedwing can fix that problem.

Forde - The cavalier that excels in ... skill. Like his brother Franz, he is pretty well rounded, but like Franz, his strength can be troublesome. He doesn't have the level lead that Franz has, so he is often the odd cav out.

Orson - He can one round everything on the map for one chapter, then you don't see him again for a long time....

The only thing you need to do to reach this gaiden is beat chapter 5 :D

Orson grabbed the chests, while Kyle and Forde flailed at the enemies. Ephraim cleaned up their scraps until Orson caught up, and Orson carried him to the throne room, cleared out the throne room, and allowed Ephraim to seize. Got the elixir off the archer in the right room. I really dislike the way Kyle and Forde are equipped for this chapter. And I wish IS had giving Ephraim an Iron lance or Javelin instead of the Steel Lance.

11 Turns.

[spoiler=Unit Stats]

UNIT      LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Eirika    05.00          16    6    10     11    8     4     2    D Sword 
Seth      04.65          33   14    15     12   14    12     9    A Sword A Lance
Franz     06.78          23   11     8     12    3     7     1    D Lance E Sword
Gilliam   06.34          27   11     7      3    4    10     3    C Lance
Vanessa   03.99          18    6     9     13    6     7     5    D Lance
Moulder   04.89          20    4     6      9    2     2     5    C Staff
Ross     -06.11          16    6     4      4   10     3     1    E Axe
Garcia    06.52          29   10     9      8    3     5     1    C Axe
Niemi     01.00          Base                                     D Bow                 C Colm
Colm      03.47          19    4     4     11    9     3     1    E Sword               C Niemi
Artur     03.93          20    6     6      8    2     2     6    E Light
Lute      01.00          Base                                     C Anima
Natasha   01.55          Base                                     D Staves
Joshua    06.53          24    9    13     15    8     5     2    C Sword

Not posting the stats of Ephraim's crew till they rejoin. Because I forgot

Edited by General_Horace
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Update!

Chapter 6:

No new units.

Units Fielded: Eirika, Seth, Franz, Gilliam, Moulder, Vanessa, Garcia, Colm, Artur, Joshua

First fog of war chapter... kind of a bad thing, as the enemy density is surprisingly high for an early chapter.

The soldiers pack a punch against your swordlocked units, and there are a couple Iron Blades running around the map, one on a merc in the middle, one on a Cav to the north. On turn 4, three enemy cavaliers appear, and they can pack a punch as well. If you go tediously slow, the youngest NPC girl will start freaking out (rightfully so) about a Bael coming for a snack. However, IIRC, the Bael won't reach the civilians until turn 9, so you have ample time.

I sent Seth, Franz and Garcia up North, while the others took out the middle units. I recommend giving the torch obtained in chapter 5 to Colm, as you will be able to see about half the map if he uses it. Joshua can easily dispose of all the middle units with a steel sword/armorslayer, but I needed to give other units like Colm and Eirika exp as well, so I had him and Artur weaken them when they could. Gilliam was doubled for a total of 12 damage by one of the cavs, but the others had javelins equipped, and didn't pack as much of a punch. Eirika used her Rapier to pick up some exp there, while Seth and Garcia killed the boss on turn 6. If all the civilians are safe, you recieve an Orion's Bolt at the chapter's end. Neimi is the only unit who can use this, so I will be selling this.

6 Turns

[spoiler=Unit Stats]

UNIT      LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Eirika    06.05          17    6    11     12    9     4     2    D Sword 
Seth      05.31          34   14    15     13   15    13     9    A Sword A Lance
Franz     04.42          24   11     9     13    3     8     1    D Lance E Sword
Gilliam   06.85          27   11     7      3    4    10     3    C Lance
Vanessa   05.17          19    7    10     15    6     8     5    D Lance
Moulder   05.24          20    4     7     10    2     2     5    C Staff
Ross     -06.11          16    6     4      4   10     3     1    E Axe
Garcia    07.65          30   11     9      8    4     5     1    C Axe
Niemi     01.00          Base                                     D Bow                 C Colm
Colm      04.26          20    4     4     12   10     3     1    E Sword               C Niemi
Artur     03.93          20    6     6      8    2     2     6    D Light
Lute      01.00          Base                                     C Anima
Natasha   01.55          Base                                     D Staves
Joshua    08.77          26   10    14     16    8     6     2    C Sword

Eirika finally proc'd HP. But she's still going to die in 2 hits.

Chapter 7:

No New Units.

Units Fielded: Eirika, Seth, Franz, Moulder, Vanessa, Garcia, Colm, Artur, Natasha, Joshua

Note that the mage wielding thunder has a stealable Energy ring.

Although there is a ballistae on this map, Vanessa shouldn't need to worry too much about it, as it is in a pretty bad spot. If you have been training Neimi, there is an unnoccupied ballistae to the north of your starting position to take advantage of.

I sent Seth ahead to deal with the ballistae, and due to some bad level ups, he didn't double the mercs along the way, leaving some for other units. All the other units cleaned up scraps.

Artur went north to take care of the fighter and mage, there is a mountain there that will make any unit pretty dodgy.

This map is pretty straitforward. Steal the energy ring, kill shit in your way, and uh, yeah.

The boss drops a Knight Crest, and the mage by the west ballistae drops a pure water.

9 Turns. A lower turncount can be easily achieved by rescue dropping Eirika over the river with Vanessa.

My Joshua is ridiculous.

[spoiler=Unit Stats]

UNIT      LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Eirika    06.83          17    6    11     12    9     4     2    D Sword 
Seth      06.63          35   15    15     13   16    13     9    A Sword A Lance
Franz     09.73          26   11    11     14    4     8     1    C Lance E Sword
Gilliam   06.85          27   11     7      3    4    10     3    C Lance
Vanessa   06.02          20    7    11     16    7     8     6    C Lance
Moulder   05.24          21    5     7     11    2     2     5    B Staff
Ross     -06.11          16    6     4      4   10     3     1    E Axe
Garcia    07.77          30   11     9      8    4     5     1    C Axe
Niemi     01.00          Base                                     D Bow                 C Colm
Colm      04.71          20    4     4     12   10     3     1    E Sword               C Niemi
Artur     06.71          23    8     8      9    2     2     9    D Light
Lute      01.00          Base                                     C Anima
Natasha   02.21          18    3     5      9    7     3     7    D Staves
Joshua    09.29          27   11    15     17    9     7     2    C Sword

Chapter 8:

New Units:

None, but Ephraim, Forde, and Kyle rejoin.

Units Fielded: Eirika, Seth, Franz, Moulder, Garcia, Natasha, Joshua, Artur, Colm

I didn't field Vanessa here because she is largely useless due to the amount of Archers and Armours running around. And it's indoors.

Ephraim and his crew join on turn 2, which helps. I had Ephraim stay back at take care of the Cavalier reinforcements (IIRC, around turn 4-5) to the southwest, while Seth chipped at the mercs for Forde and Kyle to kill. They eventually busted through the wall so Colm could loot the treasure room. Garcia and Joshua cleared the room to the north of armours, and then they cleared the throne room. Josh killed the annoying thief that spawns and runs around stealing your shit (the thief has 15 speed). Tirado was annoying and proc'd Great shield twice on Joshua, but eventually he hit him down to 2 HP, allowing Eirika to fittingly get the kill.

Got the Silver Sword, Elysian Whip and Angelic Robe out of the chests.

12 Turns.

[spoiler=Unit Stats]

UNIT         LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Ephraim      08.22          27    10    10    13   11    11     3    C Sword 
Seth      ??/07.15          36    15    15    13   16    14     9    S Lance A Sword
Franz        10.76          27    11    11    15    4     9     1    C Lance E Sword
Gilliam      06.85          27    11     7     3    4    10     3    C Lance
Vanessa      06.02          20     7    11    16    7     8     6    C Lance
Moulder      07.17          21     5     8    12    2     2     5    B Staff
Ross        -06.11          16     6     4     4   10     3     1    E Axe
Garcia       09.88          32    13    10     9    6     6     1    B Axe
Niemi        01.00          Base                                     D Bow                 C Colm
Colm         05.18          21     5     4    12   11     4     1    E Sword               C Niemi
Artur        06.71          23     8     8     9    2     2     9    D Light
Lute         01.00          Base                                     C Anima
Natasha      03.43          19     3     5    10    7     3     8    D Staves
Joshua       12.11          30    13    17    19    9     7     2    B Sword
Forde        08.02          26     9    10     9    7     8     2    C Lance D Sword
Kyle         10.16          30    13     9     7    6    11     2    B Lance D Sword

I kept a save file in case I go back and do Eirika's route, but I'll be off to Ephraim's first regardless.

I probably gave Joshua too much exp in the first few chapters, but with stats like those, I don't feel guilty.

At the end of the chapter, Hayden also gives you 10000 gold. What a guy.

Edited by General_Horace
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Rescue dropping with Vanessa isn't possible because of the ballistae (assuming Ch. 9 is Waterside Renvall).

Yes, it is very possible.

Chapter 7 Map

The ballista is way over to the right. Vanessa can easily drop a unit like Seth or Franz over to take out the archers, and then come back for Eirika. Or if she's good enough, Vanessa can just drop Eirika and let her solo.

Edited by General_Horace
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It's actually pretty easy to keep Vanessa out of range of the left ballista (I did it in an FE8 draft). As for when she escapes being OHKO'd, I can't say.

EDIT: What Horace said in the next post. I haven't played FE8 in forever (since that draft, actually).

Edited by Radiant Dragon
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The one to the left pretty much OHKOs Vanessa unless she's been stupidly high leveled, iirc. I never use her, so I could be speaking out my ass, though.

Uh, yeah, but there are no archers to use that ballistae. Look at the map.

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Update!

Chapter 9 (Ephraim):

New Units:

Amelia - Like Ross, she is a trainee. Unlike Ross, she comes 8 chapters later, and has worse base stats, and doesn't have a good weapon to level up on. Absolutely useless.

Tana - Another flier, with better bases and growths than Vanessa, at the cost of coming later. However, flying utility isn't as important for the first bit of the game, so Tana is still an excellent unit.

Sleep Staves are annoying.

Kyle was sleep staff fodder early on, as my other cavs and Seth powered through the initial enemies. Artur took care of the shaman reinforcements to the southwest, while Franz and Seth plowed through the middle of the fort. Franz recruited Amelia, who immidiatly GTFO'd. There is an archer with a longbow and a red gem along the left corridor next to the main entryway, I got Colm to steal that. Seth, with a Chest key in hand, got the restore staff guarded by the killing edge myrmidon, while Colm looted the other 2 chests, being protected by Forde. Joshua and Franz gangraped Gheb for the bosskill. Tana sat in her cell.

Be aware of the knight in the southeast corner, he wields a horseslayer.

15 Turns.

[spoiler=Unit Stats]

UNIT         LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Ephraim      12.24          31    12    13    16   14    12     3    B Lance 
Seth      ??/07.65          36    15    15    13   16    14     9    S Lance A Sword
Franz        13.01          30    13    13    16    4    10     1    C Lance D Sword
Gilliam      06.85          27    11     7     3    4    10     3    C Lance
Vanessa      06.02          20     7    11    16    7     8     6    C Lance
Moulder      08.51          21     6     8    13    2     2     5    B Staff
Ross        -06.11          16     6     4     4   10     3     1    E Axe
Garcia       11.25          33    14    10     9    7     6     1    B Axe
Niemi        01.00          Base                                     D Bow                 C Colm
Colm         06.36          22     6     4    13   11     5     1    D Sword               C Niemi
Artur        09.64          25     9     9    10    2     3    10    D Light
Lute         01.00          Base                                     C Anima
Natasha      05.87          19     3     5    10    8     3     9    C Staves
Joshua       14.01          32    14    18    20*  11     7     3    B Sword
Forde        11.25          28    10    10     9    9    10     2    C Lance D Sword
Kyle         11.10          31    13     9     8    6    11     2    B Lance D Sword
Amelia      -10.00          Base
Tana         04.00          Base

EDIT: Shit, I forgot Tana.

Edited by General_Horace
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Tana - Another flier, with better bases and growths than Vanessa, at the cost of coming later. However, flying utility isn't as important for the first bit of the game, so Tana is still an excellent unit.

I don't really agree with this. Tana is not very good in Chapter 10 because of a decent number of Axe users and the Fleets armed with Ballistae. The first opportunity she really has to gain levels is against the Mogalls in Chapter 11, but Mogalls are pretty pathetic enemies (although they do hit hard). And flying utility is only really crucial in Chapter 13 to have someone cross the river on turn 1, and later on, Chapter 20.

That's a good Franz you have there, by the way. Same stats than my 20/1 Franz...

Edited by Anouleth
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I don't really agree with this. Tana is not very good in Chapter 10 because of a decent number of Axe users and the Fleets armed with Ballistae. The first opportunity she really has to gain levels is against the Mogalls in Chapter 11, but Mogalls are pretty pathetic enemies (although they do hit hard). And flying utility is only really crucial in Chapter 13 to have someone cross the river on turn 1, and later on, Chapter 20.

That's a good Franz you have there, by the way. Same stats than my 20/1 Franz...

There's also chapter 15 (desert chapter) where she can ferry people around to defeat enemies or ferry Colm/Rennac around to pick up items, as the center of the map is pretty devoid of enemies. It's also nice in chapter 17, (Syrene's chapter) to get someone to Lyon faster, Chapter 18, to kill the Gorgon eggs, and in final to ferry people over the gaps.

But year, she will have issues gaining levels. I'll probably just end up using Cormag and Syrene as fliers anyhow, unless I am able to get more levels on Tana then I expect.

And yeah, Franz usually looks like around level 20 unpromoted. I just wish Seth would proc some strength and speed.

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It's also nice in chapter 17, (Syrene's chapter) to get someone to Lyon faster

Warp.

The rest of your points (hell, including this) were points awarded to any flier in the GBA games. Was your post defending fliers or Tana?

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Warp.

The rest of your points (hell, including this) were points awarded to any flier in the GBA games. Was your post defending fliers or Tana?

Fliers. Tana obviously isn't the only unit who can do so.

Chapter 10 (Ephraim):

New Units:

Duessel - Great base strength and durability, with a speedwing, he should have enough speed to double reletively consistantly. He's also mounted, with complete WTC, with an A rank in swords, axes and lances. Perfect Garm user.

Cormag - Combines durabilty and flying, which is awesome. He hits hard, and can promote reletively quickly as well. However, he has some attack speed issues, and cannot ferry some of the heftier units (Duessel, Garcia, Gerik) after promotion.

Units Fielded: Ephraim, Seth, Franz, Forde, Kyle, Artur, Moulder, Joshua, Natasha, Garcia, Tana

You can choose to wait out this chapter, or you can end the chapter by killing the boss.

Selena will leave during the 1st turn of the enemy phase, so you don't have to worry about her raining bolting down on you. Beran, the boss who replaces her is no slouch either.

Cormag starts moving on turn 4, and can be recruited with Tana or Duessel. To recruit Duessel himself, talk to him with Ephraim, or wait out the chapter.

Be wary of the ballistaes in the water, they can pluck Tana and Vanessa out of the sky with ease. However, you need a flier to get the secret book on the one in the northwest of the map, so just exhaust him ammo, or get lucky.

I sent Tana to the torch staff village on turn 2, then sent her over in Cormag's direction to recruit him. Seth, Franz, Forde, and Joshua towards Beran, who was eventually taken out by KE Joshua. The horsies took out the enemies around him. Cav reinforcements eventually came from the north, but they didn't get close enough to anybody to do any damage. Duessel completely walls them, however. Cormag killed the ballistae with the secret book (he could take a hit from it anyway). Garcia and Artur just wandered around, and did very little.

7 Turns.

[spoiler=Unit Stats]

UNIT         LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Ephraim      12.91          31    12    13    16   14    12     3    B Lance 
Seth      ??/08.44          37    16    16    13   16    14    10    S Lance A Sword
Franz        15.46          31    13    14    18    4    10     1    B Lance D Sword
Gilliam      06.85          27    11     7     3    4    10     3    C Lance
Vanessa      06.02          20     7    11    16    7     8     6    C Lance
Moulder      09.01          21     7     8    14    2     2     5    A Staff
Ross        -06.11          16     6     4     4   10     3     1    E Axe
Garcia       11.94          33    14    10     9    7     6     1    B Axe
Niemi        01.00          Base                                     D Bow                 C Colm
Colm         06.36          22     6     4    13   11     5     1    D Sword               C Niemi
Artur        10.01          26     9    10    10    2     3    10    D Light
Lute         01.00          Base                                     C Anima
Natasha      05.53          19     3     5    11    9     4     9    C Staves
Joshua       16.11          34    15    20*   20*  11     7     3    B Sword
Forde        12.52          29    10    10     9    9    10     2    C Lance D Sword
Kyle         12.51          32    13     9     9    6    11     2    B Lance D Sword
Amelia      -10.00          Base
Tana         05.35          21     7     9    13    9     6     8    D Lance
Cormag       09.99          Base
Duessel   ??/08.20          Base

Edited by General_Horace
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Chapter 11 (Ephraim):

New Units:

L'Arachel - Low base level, high base stats. A mounted healer is always nice, but with a desert chapter coming up, and the promotion of Moulder, she'll be hard pressed to get exp. I wish she started at level 6-7 instead of 3.

Dolza - A sluggish prepremote with lackluster base stats. At least he's a Berserker.

Units Fielded: Ephraim, Seth, Franz, Forde, Tana, Cormag, Natasha, Garcia, Joshua, Moulder, Duessel.

Be wary of the Mogals that float around the outskirts of the map, they appear out of the fog to kill your low-res units. I took them out with Tana, aided by pure water. Also, don't let one unit get attacked by too many monsters. A common theme on monster maps is death by awesome, where a large group of enemies continuosly get killed until the unit countering them dies.

Cormag flew ahead and took care of two Gargoyles before they could cause trouble for my healers, who were spamming the torch staff. All my units raided the ship once it arrived, except for Duessel, who stayed back to deal with the Gargoyles and Deathgoyle once they arrived.

7 Turns.

[spoiler=Unit Stats]

UNIT         LEVEL          HP   STR   SKL   SPD   LCK   DEF   RES   WEP                   SUPPORT
Ephraim      13.71          31    12    14    17    14    12     3    B Lance 
Seth      ??/09.18          38    16    17    14    16    14    10    S Lance A Sword
Franz        16.56          32    13    14    18     4    10     1    B Lance D Sword
Gilliam      06.85          27    11     7     3     4    10     3    C Lance
Vanessa      06.02          20     7    11    16     7     8     6    C Lance
Moulder      10.00          22     8     8    15     2     2     5    A Staff
Ross        -06.11          16     6     4     4    10     3     1    E Axe
Garcia       13.00          35    15    11    10     7     6     1    B Axe
Niemi        01.00          Base                                      D Bow                 C Colm
Colm         06.36          22     6     4    13    11     5     1    D Sword               C Niemi
Artur        10.01          26     9    10    10     2     3    10    D Light
Lute         01.00          Base                                      C Anima
Natasha      06.28          19     3     5    11     9     4     9    C Staves
Joshua       17.81          35    15    20*   20*   12     7     3    B Sword
Forde        13.24          30    10    11     9     9    10     2    B Lance D Sword
Kyle         12.51          32    13     9     9     6    11     2    B Lance D Sword
Amelia      -10.00          Base
Tana         08.08          23     8    11    15    11     6     9    D Lance
Cormag       11.19          32    14     9    10     6    13     3    C Lance
Duessel   ??/09.38          41    18    12    14     8    17     9    A Axe A Sword A Lance
L'Arachel    03.00          Base
Dolza     ??/01.03          Base

Moulder reached level 10, so he'll be promoting in the base.

Edited by General_Horace
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