Jump to content

Build a Skill!


Recommended Posts

Snake Laguz :o

They'd have awesome mov on swamp chapters and desert chapters, but on man madde building they'd get penalty... Awesome character idea actually.

Yeah, I thought it would be a nice idea... I guess they would have insane movement range, like 10, but they would have penalties where there isn't water or sand, :P:

Link to comment
Share on other sites

  • Replies 155
  • Created
  • Last Reply

Top Posters In This Topic

blood of war

cap: 20

command skill

when used, player phase ends. all units on the battlefield will be berserked, the enemies for 1 turn, allies for 2 turns. (like this, player phase ends, all enemies move while berserked, all allies move while berserked, all enemies cured will attack regularly, player phase, you can move again.)

can only be used once every chapter

Link to comment
Share on other sites

Unholy Ritual

Capacity : 20

If the enemy unit is lower level than you, it may be sacrificed to gain +20% activation on skills for the rest of the turn. Stackable to 60%.

Activation : MAG + RES / LCK.

Usable by all.

Incompatible with (does not boost activation) : Miracle.

Link to comment
Share on other sites

Spin Attack

Available Units: Myrms/Swordsmasters/Trueblades/Ike

Cap: 15

Activation: Command, once per battle.

In game description: Spins and hits all adjacent enemies, attacking and shoving them; intensifies as the unit grows.

Description: Unit performs a spin attack, hitting all adjacent units. Myrms do half normal damage, Swordsmasters do 3/4 normal damage, Trublades do full. If the squares behind the enemies are empty, the enemy will also be shoved to that square. Unit does not have to be completely surrounded. Gets them out of sticky situations.

here's a diagram for better understanding.

M=Myrm

E=Enemy

-=Empty Square

Before Activation:

- - - - -                              
- - E - -              
- E M E -             
- - E - -             
- - - - -  

After:

- - E - -
- - - - -              
E - M - E             
- - - - -             
- - E - - 

Yeah... hope that makes sense. So it's like Attack+Shove.

Edited by StinDuh
Link to comment
Share on other sites

Spin Attack

Available Units: Myrms/Swordsmasters/Trueblades/Ike

Cap: 15

Activation: Command, once per battle.

In game description: Spins and hits all adjacent enemies, attacking and shoving them; intensifies as the unit grows.

Description: Unit performs a spin attack, hitting all adjacent units. Myrms do half normal damage, Swordsmasters do 3/4 normal damage, Trublades do full. If the squares behind the enemies are empty, the enemy will also be shoved to that square. Unit does not have to be completely surrounded. Gets them out of sticky situations.

here's a diagram for better understanding.

M=Myrm

E=Enemy

-=Empty Square

Before Activation:

- - - - -                              
- - E - -              
- E M E -             
- - E - -             
- - - - -  

After:

- - E - -
- - - - -              
E - M - E             
- - - - -             
- - E - - 

Yeah... hope that makes sense. So it's like Attack+Shove.

That's cool, but can't it work with Axe users, too?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...