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[FE10] Mega Awesome NM Draft (The ninth one)


Lilmik11
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Oh well, looks like Leonardo will have a heck of a time one rounding tigers, unless he Criticals all of them with a forged bowl.

I wouldn't get my hopes up :\/

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A blessed edward with a steel sword and wrath can 1 round them. A good nolan with an iron forge might also be able to (in NM). But leo...i really doubt it. :/

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A blessed edward with a steel sword and wrath can 1 round them. A good nolan with an iron forge might also be able to (in NM). But leo...i really doubt it. :/

Its too reliant on criticals though. A Nolan possibly can, if he has good strength.

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Use Sho's strategy. Modify it by having Sothe weaken Tigers for him with a Kard so Leo can take the kills.

Besides, after this things will get really easy. Volug is great.

Edited by Saber
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[spoiler=MVPs]1-P: Micaiah

1-1: Micaiah

1-2: Nolan

1-3: Sothe

1-4: Sothe

1-5: Sothe

1-6: Sothe

1-7: Sothe

1-8: Sothe

1-9: Micaiah

1-E: Micaiah

2-P: Marcia

2-1: Nephenee

2-2: Lucia

2-3: Marcia

2-E: Mordecai

3-P: Ike

3-1: Titania

3-2: Haar

3-3: Haar

3-4: Haar

3-5: Soren

3-6: Zihark

3-7: Haar

3-8: Haar

3-9: Marcia

3-10: Haar

3-11: Haar

3-12: Zihark

3-13: Sothe

3-E: Haar

[spoiler=Expenditures]Micaiah - Spirit Dust

Sothe -

Zihark -

Fiona - Energy Drop, Seraph Robe, Master Seal, Master Crown

Tormod -

Marcia - Master Crown

Haar - Speedwing

Mordecai - Speedwing

Ike -

Soren - Master Crown

[spoiler=Part 3]3-P: 8/8

Skills:

Ike - Provoke, Adept

Soren - Miracle, Vantage

Charge through with Ike while Soren shoots from behind. Without extra help, I am pretty sure 8 turns is the fastest here. Soren got the boss kill.

MVP: Ike

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		12	45	25	2	29	23	14	22	7	
Soren		6	29	9	23	22	18	12	9	22	

3-1: 5 +5 (Titania)/18

Skills:

Ike - Provoke

Soren - Miracle, Vantage, Counter

Titania - Adept

Had to give Titania a BEXP level for the Str/Spd necessary to ORKO some enemies. It was tough, but 5 turns was possible through some dodge and Adept luck. Unfortunately had to miss the Robe, though, yet I could have gotten it if Soren had one more Move.

MVP: Titania

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		14	47	27	2	30	24	14	23	8	
Soren		8	30	9	24	23	20	12	9	23	

3-2: 2/20

Skills:

Ike - Provoke

Soren - Shade, Wrath

Haar - (Cancel), Celerity

Simple stuff. Haar charges in, kills a bunch of enemies (necessary for the Axe rank to use Tomahawk), then gets in range of the boss for an enemy phase clear. Ike and Soren got a little experience.

Oh, and Haar got a Speedwing.

MVP: Haar

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		15	48	27	2	30	25	14	24	8	C Soren
Soren		8	30	9	24	23	20	12	9	23	C Ike
Haar		19	49	29	2	26	24	19	26	8	

3-3: 6/26

Skills:

Ike - Provoke, Celerity

Soren - Shade, Pass

Haar - (Cancel), Pass

Gatrie - Adept

Easy stuff. Haar starts at the right and goes around to the top. Ike and Soren make their way to the center and Gatrie stays behind. Got Master Crown and Blossom.

MVP: Haar

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		16	49	27	2	30	26	14	24	8	C Soren
Soren		9	31	9	25	23	20	12	10	23	C Ike
Haar		20	50	29	2	26	24	20	26	9	

3-4: 6/32

Skills:

Ike - Celerity, Counter

Soren - Shade, Wrath

Haar - (Cancel), Pass, Savior

Mordecai - (Smite), Pass, Adept

Promoted Haar (BEXP) and Soren (Master Crown after BEXP to 15) in the base. Haar grabbed Ranulf and flew up. Mordecai had to Smite Ike on turns 1 and 3 so Ike could get far enough. Soren was required to Meteor smash a unit in Ike's way and otherwise just ran around and got some free heals.

MVP: Haar

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		18	50	27	2	30	27	15	26	8	C Soren
Soren		1	43	15	29	25	25	15	16	25	C Ike
Haar		2	54	32	6	29	27	20	28	13
Mordecai	17	58	14	1	10	11	16	16	4		

3-5: 1/33

Skills:

Ike - Celerity, Counter

Soren - Shade, Adept

Haar - (Cancel), Pass, Savior

Mordecai - (Smite), Pass

Haar grabs Ike so Soren can have the power to 2HKO Lombroso with Meteor and Adept. Only took one try.

MVP: Soren

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		19	50	27	2	30	28	16	26	9	B Soren
Soren		1	41	15	29	25	25	15	16	25	B Ike
Haar		2	54	32	6	29	27	20	28	13
Mordecai	17	58	14	1	10	11	16	16	4		

3-6: 9/42

Skills:

Micaiah - Resolve

Sothe - (Guard), Wrath, Parity

Zihark - (Adept), Cancel, Paragon

Fiona - (Imbue), Beastfoe

BEXP Fiona to 20 and then Seal her. She is starting to show competence (thank God), but she still has issues hitting enemies.

Fiona and Zihark went east, Micaiah and Sothe went north. Fiona obviously could not do much but stole kills when she could. Zihark took as much advantage of Paragon as possible and I am very satisfied with his levels, unlike Sothe. BK helped out Sothe and Micaiah. My goal was ten turns or less, so I was happy when it looked like 9 turns would be reasonable.

MVP: Zihark

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Micaiah		4	28	7	23	18	23	26	13	24	A Sothe
Sothe		12	38	22	5	26	26	23	17	12	A Micaiah
Zihark		16	38	24	6	30	30	17	18	14
Fiona		3	38	17	8	13	21	15	20	14

3-7: 12/54

Skills:

Ike - Shade

Soren - Adept, Vantage

Haar - (Cancel), Pass, Savior

Mordecai - (Smite), Pass, Celerity

Recruited Jill for items (Brave Axe is the only significant one) and attacked the Black Knight. Also planned in advance that I needed to wait until turn 9 at the soonest to kill Zihark so his Biorythm could move enough to be ready at Best for fighting Ike.

Mordecai got some Strike EXP and Soren killed a few enemies.

MVP: Haar

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		20	50	27	2	30	29	17	26	10	B Soren
Soren		3	41	17	30	26	26	15	17	27	B Ike
Haar		3	54	33	6	30	28	20	29	13
Mordecai	18	59	14	1	10	12	17	17	4		

3-8: 5/59

Skills:

Ike - Adept, Daunt

Soren - Vantage, Pass

Haar - (Cancel), Celerity, Provoke

Mordecai - (Smite), Pass, Wildheart

Sent Haar around the right side and others down. It's funny that Soren is the one tanking now; his Ike support lets him dodge everything and he's the only one other than Haar with the power to kill everything in two hits. Plus Ike is level capped, so yeah.

The stationary enemies gave me a hard time at first, but I was able to find a way to make the best of Haar's abilities to get everyone down.

MVP: Haar

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		20	50	27	2	30	29	17	26	10	A Soren
Soren		3	41	17	30	26	26	15	17	27	A Ike
Haar		5	55	34	6	31	29	22	29	13
Mordecai	19	60	15	1	10	12	18	17	4		

3-9: 3/62

Skills:

Marcia - Paragon

Sent Marcia up to crit-kill the boss on turn 3. Even got the Spirit Dust. Lucky.

Completely forgot to buy Adept, ugh.

MVP: Marcia

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Marcia		14	40	20	8	21	27	14	20	19	

3-10: 5/67

Skills:

Ike - Adept, Daunt

Soren - Vantage, Pass

Haar - (Cancel), Celerity, Provoke

Mordecai - (Smite), Pass, Wildheart

Soren with Ike support took care of the southern enemies with ease. Haar went to the end as fast as possible with Mordecai trailing. Haar was actually one enemy short of being able to kill all of them within 5 turns, so it's a damn good thing Mordecai was there to help out.

MVP: Haar

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		20	50	27	2	30	29	17	26	10	A Soren
Soren		4	42	17	31	27	26	15	17	28	A Ike
Haar		6	56	35	6	32	30	23	30	13	C Mordecai
Mordecai	20	61	16	1	10	13	19	17	4	C Haar	

3-11: 5/72

Skills:

Ike - Adept

Soren - Vantage, Paragon

Haar - (Cancel), Celerity, Savior

Mordecai - (Smite), Paragon, Provoke

Marcia - Pass, Daunt

All aboard the Haar Train, sponsored by Marcia Wingworks. This does not take much thought at all. Soren and Mordecai did just about nothing other than self-improvement.

Marcia had been BEXP'd and Crowned and Mordecai had been BEXP'd a lot.

Levels were crap. Mordecai will never reach SS Strike (like before) as he has not even reached S yet. I suppose that's what Haar does to his team.

MVP: Haar

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		20	50	27	2	30	29	17	26	10	A Soren
Soren		5	42	17	32	27	26	15	18	28	A Ike
Haar		8	57	36	6	33	30	24	30	14	C Mordecai
Mordecai	28	69	18	1	11	14	27	21	5	C Haar	
Marcia		2	44	27	12	27	29	19	25	28	

3-12: 6/78

Skills:

Micaiah - Resolve

Sothe - (Guard), Wrath, Parity

Zihark - (Adept), Cancel, Renewal

Fiona - (Imbue), Paragon

BEXP'd and promoted Zihark. Zihark and Fiona with their shiny new support take on two armies at once. Micaiah walked around a bit and Sothe helped eliminate the Pegasus Knights.

I wanted this to be 5 turns but Fiona had gotten some damn good level ups and I don't know how reasonable/possible 5 turns would be anyway. Those stupid enemies will always run for a healer when weak and there's no way in hell to get rid of the two Physic Bishops at the end.

MVP: Zihark

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Micaiah		5	28	7	23	18	24	27	14	25	A Sothe
Sothe		13	39	22	5	26	27	24	17	12	A Micaiah
Zihark		1	44	26	11	32	32	21	24	19	C Fiona
Fiona		9	40	22	9	18	24	19	23	18	C Zihark

3-13: 3/81

Skills:

Micaiah - Resolve

Sothe - (Guard), Wrath, Parity

Zihark - (Adept), Cancel, Renewal

Fiona - (Imbue), Paragon

BEXP'd and promoted Fiona. My gamble payed off because Fiona is now rocking.

These Laguz are annoying. Despite not expecting it, Fiona contributed, because there was bound to be a Cat in Sothe and Zihark's way down and she needed to kill it (otherwise I would have needed Pass, which I transferred). Sothe and Zihark went down on turn 2, Sothe cleared Zihark's way on turn 3, and Zihark whipped out the Brave Sword on Ike. Hit chance was pretty bad, 57% I think, and Zihark needed to hit the equivalent of 6 hits, but Adept and two Astras (Best Biorythm) doesn't care.

MVP: Sothe

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Micaiah		6	29	7	24	18	25	28	14	26	A Sothe
Sothe		14	40	22	6	26	27	25	18	13	A Micaiah
Zihark		2	44	26	11	33	33	21	25	19	C Fiona
Fiona		1	49	28	15	24	26	26	26	22	C Zihark

3-E: 4/85

Skills:

Ike - Adept

Soren - Vantage, Paragon

Haar - (Cancel), Celerity, Provoke

Mordecai - (Smite), Paragon, Pass

Marcia - Daunt, Imbue

Haar charges (with Pure Water). Mordecai helps his fellow beasts up north. Marcia helps her fellow birds to the east. Ike and Soren go through the center and get Rescue on the way. Haar kills Sleeper on turn 2 and wrecks faces.

Mordecai reached S Strike on the last kill of the map.

MVP: Haar

Unit		Level	HP	Str	Mag	Skl	Spd	Lck	Def	Res	Support
Ike		20	50	27	2	30	29	17	26	10	A Soren
Soren		6	42	17	33	27	27	16	19	29	A Ike
Haar		9	57	37	6	34	30	25	31	14	C Mordecai
Mordecai(S)	30	71	18	1	12	14	29	22	5	C Haar	
Marcia		3	45	28	12	28	29	20	26	29	

Part 3 total: 85

Overall total: 202

Part 4 team setup

Silver		Greil		Hawk

Micaiah		Ike		Tibarn
Sothe		Soren		

Haar		Fiona		Marcia
Mordecai	Tormod		Zihark

	Oliver

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Do we have to show all of the characters' stats and levels like that?

Nope.

Although try to not be lazy like Fenrir and atleast mention the gist of what you did.

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Do we have to show all of the characters' stats and levels like that?

As stated already, don't worry if you don't want to. I do it for multiple reasons and overall just like having my playthrough logged.

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Name    Level  HP  Str Mag Skl Spd Lck Def Res
Micaiah 17/--  29^ 04  20  12  10  19  03  19 
Sothe   07/--  37  22  05  25  24  19  16  12

Sothe has been heading to deal with Radmin's group, while Micaiah tries to take on enemies from the thickets just south of her starting position. Muarim's lack of range and gauge is preventing him from dealing with the western mages in time, and the Dracoknights refuse to move to positions where my units can reach them.

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Name    Level  HP  Str Mag Skl Spd Lck Def Res
Micaiah 17/--  29^ 04  20  12  10  19  03  19 
Sothe   07/--  37  22  05  25  24  19  16  12

Sothe has been heading to deal with Radmin's group, while Micaiah tries to take on enemies from the thickets just south of her starting position. Muarim's lack of range and gauge is preventing him from dealing with the western mages in time, and the Dracoknights refuse to move to positions where my units can reach them.

Use Nailah.

I'm fairly sure you could beat faster than if you take a tormod penalty.

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Use Nailah.

I'm fairly sure you could beat faster than if you take a tormod penalty.

Probably. But I just don't care. If it wasn't for the Swamp or the Prisoners or the Dracoknights, this wouldn't be so much of a pain.

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I'm finally done Part 1 and 2.

1-P : 10/10 - I TRIED to get Micaiah to do some criticals, but I only got one.

1-1 : 11/21 - Took a Nolan penalty.

1-2 : 17/38 - Don't remember what I did here but I took a Nolan penalty.

1-3 : 15/53 - Took Ilyana and Nolan penalties.

1-4 : 9/62 - I used Sho's strategy plus getting the 3000 gold. :B):

1-5 : 6/68 - It's a defend map.

1-6-1 : 9/77 - I finally get to use a more powerful 1-2 range unit, Tauroneo.

1-6-2 : 4/81 - I sent Volug east to help, none of the citizens were killed, too!

1-7 : 17/98 - I'm pretty sure it would take a much longer time to clear this with just my four units, so I took penalties with Muarim and Tormod.

1-8 : 14/112 - Couldn't resist using Nailah...

1-9 : 8/120 - Oval's 1-9 strategy.

1-E : 18/138 - My devastating Part 1 is finally over... Took a while to clear. :(:

2-P : 11/149 - Used Elincia and Nealuchi.

2-1 : 16/165 - I went to go recruit Heather. I guess it's impossible to NOT have a penalty here unless you drafted Brom... :dry:

2-2 : 15/180 - I desperately wanted everyone to stop getting attacked... I restarted a few times to memorize where enemies were so Lucia could slip by without bumping.

2-3 : 22/202 - Jesus... I just took a Geoffrey penalty and used Astrid to Killer Bow for EXP...

2-E : 4/206 - My shortest chapter... Meteor!

Edited by Anderson88
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Name    Level  HP  Str Mag Skl Spd Lck Def Res
Micaiah 17/--  29^ 04  20  12  10  19  03  19 
Sothe   07/--  37  22  05  25  24  19  16  12

Sothe has been heading to deal with Radmin's group, while Micaiah tries to take on enemies from the thickets just south of her starting position. Muarim's lack of range and gauge is preventing him from dealing with the western mages in time, and the Dracoknights refuse to move to positions where my units can reach them.

Aside from HP (where I assume you used a Robe), that Micaiah is disappointing, especially for level 17. If she were competent enough you could probably find a way to clear the map in a reasonable amount of turns by giving her Resolve, but that's out of the question at this rate.

Still, I've done it with a somewhat similar team before in HM (I had Nailah instead of Muarim and a more competent Micaiah), so you can probably do this without using Tormod. Nailah with Rafiel should be able to handle the west enemies in time for Nailah to eventually hit the turn 5 southern Dracoknight reinforcement (Rafiel may need to tank some Magic attacks), Muarim can handle the south end since there's no magic and only a few 1-2 range, and Sothe can do the boss area pretty easily. The biggest problem you have is the Dracoknight that starts on the map, because yeah, he likes to stay out of anyone's range. If Micaiah were good enough she probably would have been able to take him on enemy phase after he killed the three eastern prisoners, but since that probably isn't an option for you, you'll have to find another way.

Edited by Red Fox of Fire
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Aside from HP (where I assume you used a Robe), that Micaiah is disappointing, especially for level 17. If she were competent enough you could probably find a way to clear the map in a reasonable amount of turns by giving her Resolve, but that's out of the question at this rate.

Still, I've done it with a somewhat similar team before in HM (I had Nailah instead of Muarim and a more competent Micaiah), so you can probably do this without using Tormod. Nailah with Rafiel should be able to handle the west enemies in time for Nailah to eventually hit the turn 5 southern Dracoknight reinforcement (Rafiel may need to tank some Magic attacks), Muarim can handle the south end since there's no magic and only a few 1-2 range, and Sothe can do the boss area pretty easily. The biggest problem you have is the Dracoknight that starts on the map, because yeah, he likes to stay out of anyone's range. If Micaiah were good enough she probably would have been able to take him on enemy phase after he killed the three eastern prisoners, but since that probably isn't an option for you, you'll have to find another way.

Well, most of her levels came from the 1-6 BEXP, so that would explain her lack of stats. Micaiah might be able to take care of the Dracoknight, but it's the initial northern enemies that have been killing her before that happens (she can use Resolve to not get doubled, and can double the Mages sometimes).

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Well, most of her levels came from the 1-6 BEXP, so that would explain her lack of stats. Micaiah might be able to take care of the Dracoknight, but it's the initial northern enemies that have been killing her before that happens (she can use Resolve to not get doubled, and can double the Mages sometimes).

Can she tank that first Bandit directly south of her until Muarim is able to kill it? I believe that should at least get her out of the way of others.

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Can she tank that first Bandit directly south of her until Muarim is able to kill it? I believe that should at least get her out of the way of others.

Sothe and her kill that one on the first turn, but she can't kill the Soldier and Bandit in the northwesteast fast enough.

I'm going to try one more time though, by sending Nailah south and Muarim north, and see what I can do about the Dracoknights.

Edited by Radiant Kitty
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Sothe and her kill that one on the first turn, but she can't kill the Soldier and Bandit in the northwesteast fast enough.

I'm going to try one more time though, by sending Nailah south and Muarim north, and see what I can do about the Dracoknights.

If Micaiah can tank that first one for a couple turns until Muarim is able to kill it (or until it dies, I guess), Sothe should head north immediately and wrap around east to the boss area. I got him all the way in 4 turns, so doing it in 5 should be simple.

What would Muarim do by going north?

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Use Nailah.

I'm fairly sure you could beat faster than if you take a tormod penalty.

What are you on. Tormod does it faster because he 1RKO's with a forge and has 2-range.

Take the Tormod penalty, RD! 8[

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