Quintessence Posted July 16, 2011 Share Posted July 16, 2011 (edited) Ok, then I'll assign the numbers according to the order I chose my units, so: Frey - 8 = Mage/Sage... ? NOOOOOOO!!! Well at least his growths don't seem so ugly, I guess he'll do better than Merric, I hope for... Catria - 10 = Peg/Draco...yess, at least, for Frey... Cord - 7 = Hunter/Horse...Sigh - 7 = BERSERKER...yes, yes, lucky me... Radd - 10 = Myrmidon/Swordmaster...hmm, quite good. Minerva - 9 = PALADIN?! This will be REALLY interesting, 20% spd doesn't make me happy though. Dolph - 12 = Knight/General, yoohooo!! Tiki - 9 = 0 ...phew... Maria - 7 = Archer/Sniper............. Est - 3 = Mage/Sage...those dices must be really kidding me... Boah - 6 = Bishop... Hippo, should I leave it as it's or should I eliminate Tiki's number and move the characters up to the previous number (Maria 9, Est 7, Boah 3)? Haha, for God's sake, I predict a shit storm is approaching... Edited July 16, 2011 by Quintessence Quote Link to comment Share on other sites More sharing options...
Hippoman Posted July 16, 2011 Author Share Posted July 16, 2011 (edited) Ok, then I'll assign the numbers according to the order I chose my units, so: Frey - 8 Catria - 10 Cord - 7 Sedgar - 7 Radd - 10 Minerva - 9 Dolph - 12 Tiki - 9 = 0 Maria - 7 Est - 3 Boah - 6 Hippo, should I leave it as it's or should I eliminate Tiki's number and move the characters up to the previous number (Maria 9, Est 7, Boah 3)? It's just fine as is. BTW, I hate to ask you Quint, but can you roll 11 numbers for me? Edited July 16, 2011 by Hippoman Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 16, 2011 Share Posted July 16, 2011 (edited) It's just fine as is. Oh yess!! Excellent. At least Boah remains as Bishop... Oh wait there... Here they are: 12 8 2 10 11 11 11 4 7 6 10 I'll be calculating mentally the classes... So all in all, my party consists of: Lord, Thief, Manakete, 2 Mages, Horseman, General, Swordmaster, Draco, Sniper , Paladin, Bishop and Berserker...I've absorbed great damage of that shit storm... By the way, Chapter 1: 10 Turns (33) Marth Lv. 5.44, Hp 22, Str 7, Mag 0, Skill 5, Spd 10, Luck 10, Def 9, Res 0. Frey - Cav. and Mage-to-be... Lv. 9.44, Hp 26, Str 13, Mag 0, Skill 12, Spd 12, Luck 5, Def 10, Res 0. Sword D, Lance C - Cain stoned his bro Abel and Jagen because of trying to protect him, Abel and Jagen called Horus and got revenge, killing Cain too. Recruited Wrys, assigned Caeda for shopping in the mall, left Draug at the fortress at the start. Got 10000 gold, OBVIOUSLY...bought some weapons. Nothing more to say. Edited July 16, 2011 by Quintessence Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 16, 2011 Share Posted July 16, 2011 (edited) 6 BARST (Fighter! Shit yes!) 9 HARDIN (Cur- MOTHERFUCKER) 9 JAKE (Ballistician) 7 DRAUG (Mercenary) 7 CAESAR (Fighter) 7 BECK (Ballistician) 8 CASTOR (Dark Mage) 9 MIDIA (Sage) 9 VYLAND (...Another Curate) 11 MACELLAN (Dark Mage, but AK until Etzel joins) 12 Nobody, or Boah (Bishop) ...Damn. Oh well, at least there are no armours save lolcellan. Should be interesting. Edited July 16, 2011 by Furetchen Quote Link to comment Share on other sites More sharing options...
Hippoman Posted July 16, 2011 Author Share Posted July 16, 2011 (edited) Oh, and if Fur and 13th tie, it'll be a contest of who can draw the best farm animal to determine the winner Also Quint, you managed to weather the storm pretty well party composition wise at least.....But lolSniperMaria. Edited July 16, 2011 by Hippoman Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 16, 2011 Share Posted July 16, 2011 I feel the last two drafters should get Boah, given that, well, he IS the last pick and we only have 10 otherwise, putting us at an obvious disadvantage. I mean, getting to break a tie if two three-digit numbers happen to be the same? Uh-uh, no thank you. Quote Link to comment Share on other sites More sharing options...
Hippoman Posted July 16, 2011 Author Share Posted July 16, 2011 (edited) 6 BARST (Fighter! Shit yes!) 9 HARDIN (Cur- MOTHERFUCKER) 9 JAKE (Ballistician) 7 DRAUG (Mercenary) 7 CAESAR (Fighter) 7 BECK (Ballistician) 8 CASTOR (Dark Mage) 9 MIDIA (Sage) 9 VYLAND (...Another Curate) 11 MACELLAN (Dark Mage, but AK until Etzel joins) 12 Nobody, or Boah (Bishop) ...Damn. Oh well, at least there are no armours save lolcellan. Should be interesting. Yeah, that actually sounds more fair when I think about it. You and 13th can have boah as a freebie. Edit: Quoted wrong post :O Edited July 16, 2011 by Hippoman Quote Link to comment Share on other sites More sharing options...
Hippoman Posted July 16, 2011 Author Share Posted July 16, 2011 Prologue 1: 5 Turns (5) : Marth just bum rushes everyone. Gets Str and Def. Prologue 2: 4 Turns (9) Abel rushes the seize spot, Coulda had this in 3, but I lingered for 30 EXP from that fighter... Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 16, 2011 Share Posted July 16, 2011 PROLOGUE 1 Turn 1: Ran Marth forward. Turn 2: Brushed past the first fighter. Both failed to hit EP and died, humiliated. Turn 3: Flush with victory, ran at the throne. Whittled down the soldier EP. Turn 4: Attacked thronebro, killed both soldiers EP. Or would have, HAD ONE OF THEM NOT DODGED LIKE A MOTHERFUCKER. Turn 5: EAT SHIT ASSHOLE DIE Turn 6: Seize. PROLOGUE 2 Turn 1: Ah! Abel, Frey! Both superb units...that I can't use. Fuck. Turn 2-3: Who even cares Turn 4: Won. Prologue 3 was just as easy, albeit with Marth nearly dying (3 HP by the end), and 4 was simple. Cain was my sacrifice. I would've killed Gordin, but Marth was 1 Strength off one-rounding so I would've wasted a turn on the chump. I'll just grab and screen my turncount at the end. The logs will get more interesting as they go on. Now it's Draug (and later Barst and Castor) against THE WORLD. Coming up next whenever I can be bothered to continue. Quote Link to comment Share on other sites More sharing options...
eclipse Posted July 16, 2011 Share Posted July 16, 2011 (edited) Standard draft rules note: Gaidens and prologue chapters do not add to your turn count, unless you exceed 20 turns on a single chapter. If you do, then it counts as (n - 20) turns, with n being your turn count. If you dawdle on Prologue Chapter 2 for 22 turns, you add 2 to your actual turn count. Use this wisely. EDIT: And if no one objects, I'm stealing Spykitty's team. Edited July 16, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
Hippoman Posted July 16, 2011 Author Share Posted July 16, 2011 Standard draft rules note: Gaidens and prologue chapters do not add to your turn count, unless you exceed 20 turns on a single chapter. If you do, then it counts as (n - 20) turns, with n being your turn count. If you dawdle on Prologue Chapter 2 for 22 turns, you add 2 to your actual turn count. Use this wisely. EDIT: And if no one objects, I'm stealing Spykitty's team. I take a bit of an issue for the Gaiden thing in SD. I thought that rule was in place because gaidens generally take more turns to get to, while in SD they're actually easier to get to just by killing everyone off. So that's why I'm suggesting we count gaidens. Prologue, I can see...the only thing I'm worried about is boss abusing in Gaidens. And I dunno if SK is coming back, but you can play along with his team if you like. If he comes back, we'll just have two of the same team. Quote Link to comment Share on other sites More sharing options...
eclipse Posted July 16, 2011 Share Posted July 16, 2011 Closed the tab while writing this. Whoops. Gaidens are usually optional, and therefore, it's used as a time for new recruits to catch up. I'd say it's doubly important in this draft, due to the fact that most of the units will be in a class where they desperately need to gain weapon levels. Boss abuse is usually light (5 turns at most for the first one, with the rest being significantly less), and the units that come mid/lategame will thank you for it. Here's what happens when you're forced to skip the majority of gaidens: http://serenesforest.net/forums/index.php?showtopic=24794&view=findpost&p=1467315 Quote Link to comment Share on other sites More sharing options...
Darros Posted July 16, 2011 Share Posted July 16, 2011 (edited) I'm kind of back now, sorry eclipse. So here's my lovely results and reactions. Marth [Marth] Nagi [Killing Medeus] Xane [Copycat] Julian [Thieving is fun, and Julian is decent anyway] 6 Archer!Cain [FUUUUUUUUUUUUUCK, at least I have him on a horse until chapter 4] 5 Mage!Merric [Whoop whoop] 8 Peg Knight!Athena [Nothing I haven't done before] 10 Peg Knight!Palla [Good, base Silver Lance and her best class] 6 Peg Knight!Lena [uh...] 7 General!Etzel [bring on the lulz] 9 BASHAHKAH!Astram [YES, OH GOD YES] 6 Cleric!Linde [Can use Aura after promotion. Good for me.] 6 Myrmidon!Norne [This is gonna be fun...] 11 Bantu [lol] 6 Peg Knight!Elice [Why doi have so many of them?] Edited July 16, 2011 by Spykitty Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 16, 2011 Share Posted July 16, 2011 (edited) Fly like a bird...peg.kitty Edited July 16, 2011 by Quintessence Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 16, 2011 Share Posted July 16, 2011 6 BARST (Fighter! Shit yes!) 9 HARDIN (Cur- MOTHERFUCKER) 9 JAKE (Ballistician) 7 DRAUG (Mercenary) 7 CAESAR (Fighter) 7 BECK (Ballistician) 8 CASTOR (Dark Mage) 9 MIDIA (Sage) 9 VYLAND (...Another Curate) 11 MACELLAN (Dark Mage, but AK until Etzel joins) 12 Nobody, or Boah (Bishop) ...Damn. Oh well, at least there are no armours save lolcellan. Should be interesting. 8 units in the rear?? 3 (besides marth and julian) in the frontline?? Best wishes... Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 16, 2011 Share Posted July 16, 2011 Defeated Ch. 1 and 3 handily and 2 shakily. Missed out on the 5k village. Castor is worse than Prologue Mages. We're allowed to forge, right? Barst is a man. Draug levelled badly as an AK, so I'm hoping he'll do alright despite this. Marth is...insanely good. I wish Hardin wasn't a curate. Quote Link to comment Share on other sites More sharing options...
Darros Posted July 16, 2011 Share Posted July 16, 2011 (edited) Yeah, whats the rule on forging and while we're at it wifi shops (elysian whips?) Chapter 1 is not proving to be fun because Norne gets killed by everything. Also.. Prologue 1 (5/5) Standard 5 turn clear, Marth gains HP, Strength, Skill, Speed and Luck. Let's hope he keeps cooperating. Prologue 2 (4/9) Didn't give Abel or Frey time to die. Oh well. 4 turn clear, Marth got another +5. Prologue 3 (8/17) Frey died. He made a good distraction while Cain and Marth ran ahead. Prologue 4 (10/27) Abel died and Cain killed Gaggles. One stupid archer blocked Marth from going forward from the jail, costing me turns. Nyeh. Edited July 16, 2011 by Spykitty Quote Link to comment Share on other sites More sharing options...
Hippoman Posted July 16, 2011 Author Share Posted July 16, 2011 (edited) Due to Eclipses posts, I'm gonna have to agree with him, Gaidens are Free until post Turn 20. However, since many of us are already past the Prologue, that counts for turns. PegKnight Lena is gonna be epic, and at risk of sounding like a noob, I'll ask, how are you guys calculating your unit's classes already? Oh, and Forge is fine, Wi-Fi shop is ok if everyone here has Wi-Fi access, I do, and I'm assuming Spy does because he asked about it, so yeah. It's just fine. I'm gonna try to make sure even people like Curate!Hardin get some use. Slightly. Edited July 16, 2011 by Hippoman Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 16, 2011 Share Posted July 16, 2011 I used an existing save that was at chapter 11, from my Bows run. Had the promoted Class A, female, Class A and Class B I needed. Ran it from there. Quote Link to comment Share on other sites More sharing options...
Hippoman Posted July 16, 2011 Author Share Posted July 16, 2011 12-Abel(Archer ) 8- Navarre (Cavalier ) 2- Wendell (DRAGON RIDING POPE FTW) 10- Darros (Fighter. Eh.) 11- Wolf (Warrior. I'll take it.) 11- Horace (Sorceror OH LAWD) 11-Ymir (Hero ) 4-Gordin (Cavalier LolWut) 7-Samson-(Warrior i'm gonna have to buy so many friggin axes) 6- Lorenz-(General ) 10- Wrys-(Curate ...phew) I dodged the proverbial bullet pretty well, even though I have zero magic until Wrys promotes or after 12x. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 16, 2011 Share Posted July 16, 2011 Go to http://serenesforest.net/fe11/char_growth_x.html, look for your character and count x times. If the unit's not promoted, don't count dracos (male 1), paladin (female). As sage/bishops's growths are the same (promoted), when counting, count them twice in order. That was my way. By the way, Chapter 2: 6 Turns (39) Marth: Lv. 7.2, Hp 24, Str 8, Mag 0, Skill 6, Spd 12, Luck 12, Def 10, Res 0, Sword C Frey: Lv. 10.73, Hp 27, Str 13, Mag 0, Skill 12, Spd 12, Luck 5, Def 10, Res 0 Cord: Lv. 4.10, Hp 22, Str 8, Mag 0, Skill 7, Spd 9, Luck 6, Def 5, Res 0 - Wrys wanted to help God in Heavens, convoyed every weapon, killed Darros, got 5000 gold, nothing else. Quote Link to comment Share on other sites More sharing options...
Parrhesia Posted July 16, 2011 Share Posted July 16, 2011 So the Four Cavaliers of Murdering Stuff have become...a mage, two archers and a curate. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted July 17, 2011 Share Posted July 17, 2011 (edited) Chapter 3: 7 Turns (46) Marth (Lv. 7.55) Frey: Last ch. as cav., nice level ups though. Lv. 12.10, Hp 29, Str 15, Mag 0, Skill 14, Spd 14, Luck 7, Def 10, Res 0 Cord: (Lv. 4. 64) The woodcutter will begin his hunter labor. Julian: Lv. 4.94, Hp 18, Str 5, Mag 0, Skill 7, Spd 12, Luck 8, Def 4, Res 0. - Recruited Nabarl just for having his killing edge, although he executed Lena. Got Devil Axe, but I think I'll sell it since Sedgar'll be the only axe-user besides promoted Catria...but I'll keep it unless I have few funds. Chapter 4: Battle Preparations (Stats & Classes) Frey: Lv. 12.10 Mage Hp 27, Str 10 (insane), Mag 3, Skill 13, Spd 11, Luck 7, Def 5, Res 3, Tome E - Forged a +10 Mt, +10 Crit Fire Tome. Cord: Lv. 4.64 Hunter Hp 20, Str 9, Mag 0, Skill 10, Spd 8, Luck 6, Def 5, Res 0, Bow E Chapter 4: 10 Turns (56) Marth Lv. 8.2, Hp 25, Str 9, Mag 0, Skill 7, Spd 13, Luck 13, Def 10, Res 0 Frey (Mage) Lv. 13.36, Hp 28, Str 10, Mag 4 (!!!), Skill 14, Spd 11, Luck 8, Def 5, Res 3 Cord (Hunter) Lv. 6.93, Hp 20, Str 11, Mag 0, Skill 11, Spd 10, Luck 8, Def 5, Res 0 Julian Lv. 6.34, Hp 19, Str 6, Mag 0, Skill 8, Spd 14, Luck 10, Def 4, Res 0, Sword D - Killed Mathis. Barst, Bord, Nabarl and 4 generics were killed by the enemies nearby the lake. Left 2 hunters and 1 fighter alive. Caeda didn't bought anything, otherwise, Marth got gold and Merric. Convoyed Excalibur for Frey!!! Having a lord, a hunter, a mage and a thief as main army too early is a real pain in the ass , but Frey has got good kills with forged fire and Cord is doing fine, lol def... Chapter 5: 8 Turns (64) Marth Lv. 9.24, Hp 26, Str 9, Mag 0, Skill 8, Spd 13, Luck 14, Def 11, Res 0 Frey (Mage) Lv. 14.17, Hp 28, Mag 5 (!!), Skill 15, Spd 12, Luck 9, Def 5, Res 4 (!!) Cord (Hunter) Lv. 7.96, Hp 20, Str 12, Mag 0, Skill 11, Spd 11, Luck 9, Def 5, Res 0 Julian Lv. 7.28, Hp 19, Str 6, Mag 0, Skill 8, Spd 15, Luck 11, Def 4, Res 0 Sedgar (Base (Berserker)) - Obtained firestone. Wendell killed MERRIC!! Wendell survived my rage, Draug was killed, as well as generics. -//- No posts yet? Well I'll go on. Chapter 6: 12 Turns (76 (I think my turncount is going the way up)) Marth: Lord Lv. 10.23, Hp 27, Str 10, Mag 0, Skill 9, Spd 14, Luck 15, Def 11, Res 0 Frey: Mage Lv. 15.93, Hp 29, Str 19, Mag 6, Skill 16, Spd 13, Luck 10, Def 5, Res 4, Tome D Cord: Hunter Lv. 9.46, Hp 20, Str 13, Mag 0, Skill 12, Spd 12, Luck 11, Def 7, Res 0, Bow D Julian: Thief Lv. 8.6, Hp 20, Str 7, Mag 0, Skill 9, Spd 16, Luck 12, Def 4, Res 0 Sedgar: Berserker Lv. 1. 51, (BASE STATS) - Spent one or two turns on the chests, held Rickard prisoner, sent Coyote and his knights to the slaughter-throne room, just a generic knight survived. A generic lv. 9 Mage had 7 MAG!! Frey is lv. 15 and has 6!!! Fortunately I have forged fire tomes. Side quest entered. As Gaidens are free, I won't post details of Chapter 6x. 10 turns just to make you know. Chapter 7: 16 Turns (92 ) Marth Lv. 12.13, Hp 28, Str 11, Mag 0, Skill 10, Spd 16, Luck 17, Def 13, Res 0, Sword B. Frey (Mage) Lv. 17.50, Hp 31, Str 10, Mag 8, Skill 18, Spd 15, Luck 12, Def 5, Res 5. Surprisingly, Frey had 6 gains at a level up with no save point abuse. Cord (Hunter) Lv. 11.82, Hp 21, Str 14, Mag 0, Skill 13, Spd 14, Luck 12, Def 8, Res 0. ORKO almost everything. Julian Lv. 9.6, Hp 20, Str 7, Mag 0, Skill 10, Spd 17, Luck 13, Def 5, Res 0 Sedgar (Berserker) Lv. 2.66, Hp 26, Str 8, Mag 0, Skill 3, Spd 7, Luck 2, Def 7, Res 0 - No special details. Note: I'll suspend and continue tomorrow, the DS Lite was running low of battery. By the way I haven't seen 13th around here. I want to see what he gets. Edited July 18, 2011 by Quintessence Quote Link to comment Share on other sites More sharing options...
Hippoman Posted July 18, 2011 Author Share Posted July 18, 2011 I'm interested in 13th's team as well. Quote Link to comment Share on other sites More sharing options...
eclipse Posted July 18, 2011 Share Posted July 18, 2011 I'm still free to take a team. Quote Link to comment Share on other sites More sharing options...
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