Radiant Dragon Posted July 21, 2011 Author Share Posted July 21, 2011 (edited) Also, has anyone tried to do 3-1 with Ike, Gatrie, and Rhys? No, but I've done it with just Ike and Gatrie. From my current draft: Ike deals with the Generals near the Blue Gem house, then grabs the Gem on his way to intercept the western reinforcements and some enemies chasing Gatrie. Gatrie goes northeast, getting the Seraph Robe and then looping around to deal with some enemies that lingered in the northwest. I BEXP Gatrie until he capped Speed for this (it's one of his highest growths, so it shouldn't be difficult). Make sure he gets the Short Spear, Short Axe and Hand Axe. You may be able to send Rhys to the northern thickets after Gatrie clears out the initial enemies. Edited July 21, 2011 by Radiant Kitty Quote Link to comment Share on other sites More sharing options...
Ring Wraith Posted July 21, 2011 Share Posted July 21, 2011 (edited) 1-6-1: 6 turns. And Meg missed an 88% kill on an archer. She's got a great level up earlier though. Everything except Magic and Strength. 1-6-2: 6 turns. Currently: Unit Lv Exp HP Str Mag Skll Spd Lck Def Res Micaiah 9 95 24 2 16 12 11 15 6 12 Sothe 6 62 37 21 6 25 21 20 14 10 Meg 12 99 27 13 1 12 17 15 13 9 Bexp remaining: 2049. I might pour a bit more into Meg or Micaiah as I start this chapter, but I'm kind of waiting until Meg caps Res. She got +3 speed and +3 skill from the bexp, along with +2 HP and +1...Luck? Maybe it was +3 Luck and +1 Skill. Something like that. Volug is still at bases. Micaiah gets Paragon, since Meg can't have it, but hey, Meg can quadruple now with the Brave Sword. 1-7: 6 turns. Rescued Micaiah with Volug. She really didn't need Paragon, since she didn't attack even once, but it does nothing on Volug and can't go on Meg, and Sothe needed Adept to kill the boss on turn 6. 1-8: 7 turns. Meg isn't as quick as Zihark, and couldn't finish off the brigands. Sothe tanked. Muarim was doing 15 damage untransformed. Micaiah caps HP with the Angel Robe. 1-9: 7 turns. Not happy with this one, since RFOF says it's possible to get a 4 turn. Unit Lv Exp HP Str Mag Skll Spd Lck Def Res Micaiah 18 99 30 2 20 15 13 22 9 19 Sothe 8 25 38 22 6 26 21 21 14 10 Volug 15 69 Base Muarim 19 20 Base Rafiel 12 60 Base Meg 1 0 36 15 3 16 21 23 18 12 72 Turns right now. Edited July 21, 2011 by Ring Wraith Quote Link to comment Share on other sites More sharing options...
Xander Posted July 21, 2011 Share Posted July 21, 2011 This is my first draft. I'll try my hardest, but I doubt I'll win Also, has anyone tried to do 3-1 with Ike, Gatrie, and Rhys? Word of advice, DONT. It's terrible. Its still crazy hard even when I take a penalty and use Titania :( Oh well, still working on it! Why use Gatrie? Just take the Titania penalty, she's a much better unit Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted July 21, 2011 Author Share Posted July 21, 2011 Why use Gatrie? Just take the Titania penalty, she's a much better unit One six-move unit is free for everyone to use in 3-1 in this draft, just like 3-3. Quote Link to comment Share on other sites More sharing options...
Junkhead Posted July 21, 2011 Share Posted July 21, 2011 It's my second draft, although I haven't finished my SS one yet. It's also Raven's first draft. We're probably all going to blown away by Soul, but he never finishes his drafts anyway. Fear not, I am actually one of the few who finishes drafts. 8] I just have many drafts on my hands I haven't finished yet. Quote Link to comment Share on other sites More sharing options...
Xander Posted July 21, 2011 Share Posted July 21, 2011 2-P 8 turns Nealuchi used this as a training ground to get his strike up as much as possible. Marcia rescued Leanne and tried to stay out of harm's way. I also recruited Haar for the psychic staff later. 2-1 6 turns Nephenee and Brom went up the middle and Heather was recruited on turn 6, on enemy phase of said turn Ludveck who'd been weakened by Brom fell to a wrath crit from Neph. 2-2 6 turns Nealuchi rescued Lucia and dropped her off near the exit, where they proceeded to kill all the enemies surrounding the arrive square. On turn 6 Lucia arrived. 2-3 5 turns I gave Geoffrey bonus exp so he got strength, and he easily came through for me. I didn't deploy Makalov because I didn't need to. 2-E 7 turns Nealuchi flew around before getting S strike on turn 6, and then went into Ludveck's range on turn 7, wrath critting and killing him. I got the Energy drop thanks to Nealuchi's hard work. Quote Link to comment Share on other sites More sharing options...
Nytefahr Posted July 21, 2011 Share Posted July 21, 2011 (edited) Time to post some more Chapter 1-8 Turns: 6+4 (Nailah) Unit Lv Hp Str Mag Skll Spd Lck Def Res Miccy 16 24 2 20 14 15 20 7 18 Eddie 1 32 21 2 21 21 15 15 5 Sothe 6 35 22 7 22 22 19 15 11 Vika Bases Eddie is officially a Swordsmaster! I put Celerity on Eddie, Sothe went N, and Eddie/Miccy dealt with the brigands, while Nailah took the west. I transformed Vika, and she dealt with the Wyvern rider. In hindsight I could have done this much faster, but it is my first draft, so i'll credit it as a chance to learn Chapter 1-9 Turns: 9 Unit Lv Hp Str Mag Skll Spd Lck Def Res Miccy 17 24 3 20 14 15 21 8 19 I always hear people say that there is a 4 turn startegy, but no one is willing to reveal it :( Edited July 21, 2011 by Nytefahr Quote Link to comment Share on other sites More sharing options...
Nytefahr Posted July 21, 2011 Share Posted July 21, 2011 Chapter 1-E Turns: 8 Unit Lv Hp Str Mag Skll Spd Lck Def Res Miccy 20 26 3 20 14 16 23 9 20 Eddie 6 36 22 2 25 23 16 15 5 Sothe 6 35 22 7 22 22 19 15 11 Vika Bases Rafiel Bases Forged Sothe yet another knife. He eats through those like crazy :P I sent Sothe, Miccy, Rafiel, Vika, Volug( who I didnt use), and the BK up through the ledges, while Eddie dealt with the guys on the stair and all the reinforcements. abused celerity Rafiel to the fullest. I was even able to get the speedwing and the Unlock staff. Total Part 1 turncount: 98 Chapter 2-P Turns: 8 (duh) Well, since everyone (save Haar) is free, I abused it I had Nealuchi and Elincia injure everyone so that Marcia could grab the kills, with help from Leanne. I recruited Haar for his weapons/skills, and got the boss kill on the last turn. Quote Link to comment Share on other sites More sharing options...
Xander Posted July 21, 2011 Share Posted July 21, 2011 Chapter 1-9 Turns: 9 Unit Lv Hp Str Mag Skll Spd Lck Def Res Miccy 17 24 3 20 14 15 21 8 19 I always hear people say that there is a 4 turn startegy, but no one is willing to reveal it :( Just give Micaiah Resolve and you send her north, you should be able to figure the rest out, it's especially easy on normal mode with weaker enemies. 3-P 8 turns Titania was given Adept. Ike, Titania and Gatrie rushed up towards the boss and Titania killed him on turn 7, but instead of seizing like a good boy Skrimir decided to be an ass and attack a General setting me back a turn. 3-1 4 turns Titania got all of my bexp. I could have easily done this in 3 turns if I'd have known about the one free character rule, but I couldn't look at the rules of the draft when I was doing this as my internet was down, and I don't really care at this point. Titania went east and then north, Gatrie dealt with the armors, and Ike dealt with the northern enemies. Ike got the Seraph Robe on the last turn. Oh yeah Titania promoted on the last turn. 3-2 2 turns Titania got Celerity and Ilyana got the Robe and Wrath. I bought a couple of weapons since I didn't need many as well as an arms scroll and then sold the silver card. Titania rescue dropped Ilyana into range of the boss who she wrath critted and killed with Elthunder. 3-3 8 turns Soren was chosen as the free unit. Titania got Pass from Heather and everyone ran around burning supplies. I could have gotten this done in 7 turns if it weren't for a miscalculation, but again I didn't feel like redoing it so I stuck with this. Quote Link to comment Share on other sites More sharing options...
Ring Wraith Posted July 21, 2011 Share Posted July 21, 2011 1-6-2 2 turns standard fair. I didn't even think this was possible without Jill...how did you get Sothe over there so quickly? Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted July 21, 2011 Share Posted July 21, 2011 I didn't even think this was possible without Jill...how did you get Sothe over there so quickly? One shove iirc, maybe two, get him in the thickets north-west of the western bridge, from where he uses almost a full Knife forge to adept/crit kill the two range Boss. Quote Link to comment Share on other sites More sharing options...
Florete Posted July 21, 2011 Share Posted July 21, 2011 One shove iirc, maybe two, get him in the thickets north-west of the western bridge, from where he uses almost a full Knife forge to adept/crit kill the two range Boss. It's two Shoves. Quote Link to comment Share on other sites More sharing options...
Xander Posted July 21, 2011 Share Posted July 21, 2011 It's two Shoves. No, just one. Quote Link to comment Share on other sites More sharing options...
Zanarkin Posted July 21, 2011 Share Posted July 21, 2011 No, just one. Its one indeed. Quote Link to comment Share on other sites More sharing options...
Nytefahr Posted July 21, 2011 Share Posted July 21, 2011 dang, I still have a lot to learn. Chapter 2-1 Turns: 8 Had Nephenee go south, while Brom took care of the guys trying to trail her. Recruited Heather for pass, and Brom got the Ashera icon. Neph wrath critted the boss into oblivion Chapter 2-2 Turns: 9 Unit Lv Hp Str Mag Skll Spd Lck Def Res Nephenee 3? 33 15 7 20 21 12 16 17 I think Neph was at 3. Anyways, This chapter would have been soo much easier except that every crappy unit is brought to the chapter, and the enemies only want to attack the undrafted characters. Chose Lethe as my free unit, she held off the chokepoint as my units went north. Had to proc. for a wrath crit, but I got it. This is one chapter I will remember on my next draft. Quote Link to comment Share on other sites More sharing options...
Florete Posted July 21, 2011 Share Posted July 21, 2011 No, just one. You sure? Because I thought it was one until my last NM draft where Sothe wasn't able to make it after being Shoved once. Quote Link to comment Share on other sites More sharing options...
Vicious Sal Posted July 21, 2011 Share Posted July 21, 2011 Well, the amount doesn't matter much, It's possible if you have a unit that can shove sothe. 8D Quote Link to comment Share on other sites More sharing options...
Nytefahr Posted July 21, 2011 Share Posted July 21, 2011 Chapter 2-3 Turns: 6 Unit Lv Hp Str Mag Skll Spd Lck Def Res Marcia 9 37 17 6 17 23 18 16 16 Geoffrey Base Gave Marcia the Horseslayer and went to town with it while Geoff rushed up the middle. Also Geoff randomly found a hidden arms scroll. Took 3 separate resets to have Geoff dodge the 17% Horseslayer.... geesh. Brave lanced the door and ORKO the boss. Not much else, really Chapter 2-E Turns: 1+4(Elincia) (Forgot to look at stats) 1 turn!!! Thanks to Xander for the strategy, bexp'd Elincia for the 3 str, and went crazy. Shame I wasnt able 2 draft Elincia, so my 1 turn is a 5 turn. Oh well. Part 2 total: 36 Overall: 134 Quote Link to comment Share on other sites More sharing options...
Florete Posted July 21, 2011 Share Posted July 21, 2011 Well, the amount doesn't matter much, It's possible if you have a unit that can shove sothe. 8D I believe the problem is that I was actually sending Sothe to a different square. I just counted and he does indeed only need one Shove, just not to where I was thinking he needed to go. Though the one Shove path also might have enemies in the way from the looks of it. Oh well, doesn't really matter, it's possible both ways. Quote Link to comment Share on other sites More sharing options...
Radiant Dragon Posted July 21, 2011 Author Share Posted July 21, 2011 Most of the enemies in the way are 1-ranged, so Sothe can take them out without the forge. Or the unit you used to shove him can take them out, depending on who that is. Cavaliers aren't very difficult to kill. Quote Link to comment Share on other sites More sharing options...
Florete Posted July 21, 2011 Share Posted July 21, 2011 Most of the enemies in the way are 1-ranged, so Sothe can take them out without the forge. Or the unit you used to shove him can take them out, depending on who that is. Cavaliers aren't very difficult to kill. Yeah. I ended the way I did because, all things considered, it's going to be possible, and should be easy at that. Quote Link to comment Share on other sites More sharing options...
Ring Wraith Posted July 21, 2011 Share Posted July 21, 2011 (edited) Struggling for a good turncount for 1-E. A Myrmidon keeps crit hitting Volug. I'm learning so much for the next RD draft I do... Finally finished it. 7 Turns. Special thanks to Dondon, who used the Black Knight to take care of that dumb archer on the ledge. Muarim had Celerity and Savior, ate an Olivi Grass first turn, rescued Micaiah and ran up the ledge the next turn (Rafiel), killed an Armor the third turn, broke down the door the fourth turn, retreated fifth (he was at 13hp untransformed...), and got the boss kill sixth (EP). Got the speed wing, and could have had the Vantage, but I messed up. Oh well. Final Stats: Unit Lv Exp Hp Str Mag Skill Sp Lck Def Res Strike Micaiah 19 0 30 2 20 15 14 23 9 20 C Sothe 9 40 39 22 6 26 22 22 14 10 S Volug 15 91 Base S Muarim 19 80 Base Rafiel 12 80 Base Meg 3 6 37 15 3 16 22 25 19 14 A/E Final turn count for Part I: 1-P: 5 (or is it 6, since it was EP that I finished routing?) 1-1: 7 1-2: 7 1-3: 8 1-4: 7 1-5: 6 1-6-1: 6 1-6-2: 6 1-7: 6 1-8: 7 1-9: 7 1-E: 7 1-Final Turn Count: 79 (or 80) 2-P: 8 turns, no boss kill, recruited Haar. 2-1: 8 turns. Neph went south, recruited Heather, Wrath Crit'd the boss after Brom hit it with a Steel Axe. No Concoction or Ashera Icon. :\ Edited July 22, 2011 by Ring Wraith Quote Link to comment Share on other sites More sharing options...
Xander Posted July 22, 2011 Share Posted July 22, 2011 (edited) Back again. 3-4 9 turns I had to take care and make sure that Ranulf wasn't attacked. I gave Ike pass and Provoke and Gatrie Celerity for this one, and Ilyana took most of my bonus exp. Ike and Ilyana wrecked shop while Ranulf followed behind. On turn 8 I killed the general next to the boss, and on turn 9 Ike killed the boss allowing Ranulf to arrive without being attacked. 3-5 1 turn I gave Ilyana some more bonus exp to around level 17 and then crowned her. I also used my arms scrolls to get her fire weapon rank up and gave her Adept. She attacked the boss and was then vigored by Reyson, but adept wasn't even needed as she critted. 3-6 10 turns Leonardo got beastfoe and Fiona got Paragon. Fiona dealt with the enemies up north while Leo went east wtih the crossbow. Unfortunately since Fiona can't ride in the swamp this level took a bit longer than desired. After the black knight showed up he finished off the northern enemies. 3-7 12 turns Everyone stayed near the start except Gatrie, who promoted. around turn 8. 3-8 4 turns Titania got Adept and Reyson got Celerity. Ilyana Heather and Ike went north and took care of enemies there while Gatrie and Titania demolished everything to the south. Thanks to max strength and hand axe forges, Titania OHKOd generals. By turn 4 enemy phase, everything had been finished off. More to come soon Edited July 22, 2011 by Xander Quote Link to comment Share on other sites More sharing options...
Junkhead Posted July 23, 2011 Share Posted July 23, 2011 (edited) Part 1 ]1-P Lol, do I need to explain? Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 3.47 16 2 8 8 9 11 2 6 A Sothe 5 turns. 1-1 BROlan helps Micaiah get through the chapter. BROlan gets the boss kill. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 4.87 16 2 9 8 10 12 2 7 A Sothe Brolan 10.49 30 13 0 12 11 8 9 3 6 turns. 1-2 Yay, free BROlan and Edward. BROlan and Micaiah go through the right and then retrieve Thani from the chest. Sothe clears up the North and gets the Energy Drop. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 5.86 16 2 10 9 11 12 2 8 A Sothe Brolan 11.44 30 13 0 12 12 9 10 4 Sothe 1.20 35 18 4 20 20 15 14 9 6 turns. 1-3 I took the RHS using the usual strategy. Nolan actually saves a turn by breaking the door down. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 6.92 16 2 10 9 11 13 3 9 A Sothe Brolan 12.12 30 14 0 13 13 10 10 5 Sothe 1.50 35 18 4 20 20 15 14 9 6 turns. 1-4 Battle preparations I sell off thing I don't need (weapons, items, skills, etc), as usual. I buy the Beastkiller for Sothe. Nolan gets a Max Mt Iron axe forge I named "Chuck Norris". Oh yeah, another Hand axe. BEXP: Nolan Skills: Micaiah - Wrath Nolan - Cancel ----- Micaiah and Sothe went to deal with the North side. Nolan goes Rambo at the South, and later heads to the East. Enemy contribution made this all possible. I didn't bother taking two extra turns to get the Angelic Robe. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 7.68 16 2 10 10 12 14 3 10 A Sothe Brolan 15.71 31 17 2 15 15 11 13 5 Sothe 2.95 35 19 4 21 20 16 14 9 4 turns. 1-5 LolNolan. Once again, he goes Rambo on the enemies, heading up the platform, taking every enemy out, including the boss and the mooks that sorrounded him. Sothe snatches a Master Seal and helps Micaiah get some kills. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 8.49 16 2 11 10 13 15 3 11 A Sothe Brolan 18.70 33 18 2 17 18 12 15 5 Sothe 3.35 35 20 4 22 21 17 14 9 6 turns. 1-6-1 Battle preparations Nolan takes away Jill's axes. Sothe gets four Max Mt Iron knife forges. BEXP: Nolan - Lvl 19 (Then he takes the Seal) Skills: Micaiah - Resolve BROlan - Cancel + Wrath Sothe - Adept ----- Sothe takes the West while Nolan and Micaiah deal with the East. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 11.17 19 3 13 12 16 18 4 13 A Sothe Brolan 1.18 35 19 4 18 20 12 17 8 Sothe 4.25 35 21 4 23 22 17 14 9 4 turns. 1-6-2 kk Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 13.22 21 3 15 13 18 20 5 15 A Sothe Brolan 1.43 35 19 4 18 20 12 17 8 Sothe 5.05 35 21 4 24 22 18 10 9 2 turns. 1-7 Battle preparations I buy a Secret Book and a Hand axe for Nolan. Skills: Micaiah - Resolve Nolan - Paragon Sothe - Adept + Savior ----- Micaiah and Sothe go through the lower corridor. They meet up with Tormod later, who helps take down one of the Mages blocking the ledges and kills the boss. Nolan gathers some delicious CEXP at the upper corridor. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 13.68 21 3 15 13 18 20 5 15 A Sothe Brolan 2.89 36 20 4 20 21 12 17 9 Sothe 5.21 36 21 4 24 22 18 14 10 Tormod 5.60 34 13 17 16 20 14 12 14 6 turns. 1-8 Battle preparations Tormod gets a Max Mt Fire tome. Micaiah gets a Max Mt Light forge. Skills: Micaiah - Resolve Nolan - Paragon Sothe - Adept + Savior Tormod - (Celerity) ----- Micaiah goes to the South, deals with the annoying Wyerns and Brigands. Sothe clears the RHS, as usual. Nolan clears the LHS with some of Tormod's assistance, who deals with the enemies at the South corner. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 14.65 22 3 16 13 18 21 6 16 A Sothe Brolan 3.73 36 21 4 21 22 13 17 10 Sothe 6.29 37 22 4 25 22 19 14 10 Tormod 5.90 34 13 17 16 20 14 12 14 5 turns. 1-9 Thank you, RedFox. :3 Xandre. >_> Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 16.26 24 5 18 14 19 23 6 18 A Sothe 4 turns. 1-E Battle preparations Ilyana packs some stuff. Sothe gets a Max Mt/Hit Iron knife forge, for the trip. BEXP: Nolan - Lvl 12 Skills: Micaiah - Resolve BROlan - Paragon ----- Everyone except Tormod went through the stairs. Nolan took care of taking out the main force blocking way at Jarod's lair. BK mostly carried Micaiah around. Sothe got me a Speedwings. Micaiah + Resolve = trololol. Tormod killed things here and there and raised some CEXP for himself at the ledges. Diamond formations and second chances on four characters at a time makes Rafiel amazing. Unit Level HP Str Mag Skl Spd Lck Def Res Support Micaiah 1.00 27 9 21 17 20 25 10 21 A Sothe Brolan 14.08 47 26 4 26 27 19 18 12 Sothe 6.60 37 22 4 25 22 19 14 10 Tormod 6.64 35 13 18 17 20 14 13 14 7 turns. This makes a total of 61 turns at the end of Part 1. Part 2 2-P - 8 turns 2-1 - 4 turns 2-2 - 6 (+4) turns 2-3 - 5 turns 2-E - 1 (+4) turns Part 2 = 32 turns Total = 93 turns Edited July 23, 2011 by Angru Mainya Quote Link to comment Share on other sites More sharing options...
Xander Posted July 23, 2011 Share Posted July 23, 2011 Can't you be nice and do awful to make the rest of us noobs feel good about ourselves? Quote Link to comment Share on other sites More sharing options...
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