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(FE3) The great FE3 Draft!


Darros
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Didn't Maji already pick Biraku? Well, time to complain about my team.

Yes he did. Spykor completely ignored it from the looks of it.

Anyway as for my team :

Marth : Kicks ass and takes names without pants.

Jeigan/Alan : My only Paladin for either book. Jeigan might get a bunch of boosters while Alan can probably use orbs for a few decent level ups.

Sheeda : Whoring herself for the benefit of the player since 1990. Likes to show she isn't wearing anything under that skirt while riding her dragon. Too bad that he dies from various STDs and she has to start with a new pegasus in book 2.

Oguma : Comes early, kills shit, promotes, kills more shit, wins the game. I can't go wrong with this guy.

Wendell : The pope is getting some action up in this bitch. Starts great, slows a bit but he's still a great second staffer.

Yumina : She rescues and drains enemies with Resire. Definitely going to be useful but she's sadly book 2 only.

Kashim : Still pretty badass for a mama's boy. The horse on promotion will be valuable.

George : Good midgame unit in either book. Definitely going to orb him up in book 2.

Astria : George's BFF and a useful swordsman indoors and outdoors. Should be very good even in the end, though Oguma is likely going to surpass him in his career.

Ryan : I only picked him since I had no one else but Marth and Alan until chapter 4 in book 2. He might be useful in the end, but that does leave me with having to use 2 Orion Bolts.

Banutu : Uncle Ban Ban's high defense and HP are going to be useful for tanking in several spots. His 1-2 range is also appreciated, but sadly he's going to be doubled pretty damn often. I'll probably throw a bunch of stat uppers in his direction as well.

Est : A second flyer is always pretty useful. Hopefully I'll be able to level her up a bit so she can get decent combat stats.

Macellan : Book 1 filler only. Not much to say about him, but I guess I'll keep him a Knight Crest and he'll have his moment of glory wielding the Gradius in the last chapter before retiring from the army and creating a tire business.

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Yes he did. Spykor completely ignored it from the looks of it.

I didn't see.

So we all get Boah.

Yaay.

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Might as well conform and do a list of my characters and my opinions of them as well.

Marth- Seeing as Ch. 1 is going to be a foursome, he may or may not gain some levels there, then again, dat Falchion..

Jeigan- Not expecting to use him in a serious amount, just like a typical Jeigan unit. His usefulness will be at peak in the beginning.

Gordon- My main attraction for the first few chapters, this will be a mad rush to get his Wlv up to Partia worthiness in both books.

Doga- For the horrors of Port Warren and Pales!B2, I'll have to favour him to get him with at least a semi decent Def.

Maji- Cord.gifTaking up Dokutayuu's challenge, to prove he's better than Saji! I'm not expecting him to end up as manly as in my LP though..

Biraku- Never used im', maybe I'll grow to love him, maybe I'll be begging for Book 2 to come around so I can hurry and off him.

Raddy- I'm expecting mighty deeds from him, at the same time he's expecting the heads of several promoted kills; is my Miracle wielder

Linda- Yay Book 2 win Mage! Book 1 will be a mad dash to get her to promote so she can use staffs, or more importantly, the Reserve.

Thomas- My emergency Archer, anticipating giving him the Manual for early Partia RAGGGGGGGE.

Boa- I should be more excited than I am, but it never hurts to have a staff user so I don't have to favour Linda to Lachesis amounts.

Katua- Mainly for Book 2 Lady Sword get, but it always helps to have a flyer in Book 1 with fantastic growths.. my Gradius wielder.

Chiki- To make B1 Ch. 19 slightly less painful, I am expecting her to turn out amazing as usual in both books.

Alan- Much like Jeigan, only maybe end up using him seeing as Biraku isn't going to do his job as a Pally.

Yubello- The only Mage in the entire game with decent Str growths IIRC; I'm very excite naturally; probably give him the Shaver.

Samto- He'll be fine with Star Orb Fragment whoring, seeing as most of my team but him doesn't need it; my Miracle wielder.

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Maji- Taking up Dokutayuu's challenge, to prove he's better than Saji! I'm not expecting him to end up as manly as in my LP though..

You might actually prove it! So far he's been awful.

Chapter 1 - Super Jeigan - 7 turns

Welcome to the FE3 draft! All I have right now are Marth and Jeigan! I forget about the village and send them to their doom! Kain, Abel and Sheeda give their stuff to Jeigan and he storms off. Jeigan almost kills everything so Marth can try and get some XP.

It gets a little hairy around the middle but Marth takes the second village and, with Jeigan gets a turn 7 capture.

Unit   LV XP HP ST SK SP LK WL DF RS Notable items
Marth  04 18 21 08 06 09 08 09 07 01 Rapier
Jeigan 02 91 22 07 10 08 01 10 09 06 Silver Lance, Slim Lance, Javelin

7/7

------------------

Chapter 2 - Saji to the rescue? - 5 turns

Marth's almost as good as Jeigan now, great going! Saji turns up, I've never used him before. I have no choice but to run from the bandits above me and hope they don't catch up. Jeigan kills Kashim and Saji almost dies. On the plus side, Jeigan gets a point of strength and Marth's level up was good! He kills the boss with a critical hit and captures on turn 5.

Unit   LV XP HP ST SK SP LK WL DF RS Notable items
Marth  05 74 22 09 06 10 08 10 07 01 Rapier, Steel Sword
Jeigan 04 07 22 08 10 08 01 10 09 06 Silver Lance, Slim Lance, Javelin
Saji   03 52 22 08 04 07 01 05 05 00 Hand Axe

5/12

---------------

Chapter 3 - Double team! - 7 turns

I get three extra units, yay. Julian and Rena head down, Sheeda ready to recruit Navarre. Marth and co. head west to take the castle. I'm hating Saji already, his offense is limited and his movement is lower than Marth's.

Sheeda succeeds, Julian and Rena after a little to avoid getting killed, but Navarre saves their behinds. Saji kills a hunter but otherwise Marth's stealing the show. I can't quite get Haims in one turn but Marth kills him during the enemy phase and seizes on turn 7.

Unit	LV XP HP ST SK SP LK WL DF RS Notable items
Marth   07 52 24 11 06 12 08 12 07 01 Rapier, Steel Sword, Relieve
Jeigan  05 33 22 08 10 08 01 10 09 06 Silver Lance, Javelin
Saji	03 94 22 08 04 07 01 05 05 00 Hand Axe
Julian  03 82 17 04 06 12 07 02 04 00 Door Key
Rena	03 00 16 01 07 08 08 07 03 05 
Navarre 04 46 20 06 08 12 08 10 06 00 Kill Sword

7/19

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Chapter 4 - Enter Zagaro! The girly haired pansy of love! 7 turns

And Marich and Matthis. Marth heads up to get his pantsless friend, letting the others handle the incoming army. Zagaro holds on for dear life, hoping that nobody sees him hiding. I have a bad feeling about him.

The exhibitionists unite and Marich makes short work of well... everything. Matthis, after several rage inducing resets, gets recruited. Marich kills the boss, and Marth captures on turn 7! Sheeda also sells warp!

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	07 84 24 11 06 12 08 12 07 01 Rapier, Steel Sword
Jeigan  06 96 22 08 10 08 01 10 09 06 Silver Lance, Javelin
Saji 	04 80 22 08 05 07 02 05 05 00 Hand Axe
Julian  04 52 18 04 07 12 08 02 05 00 Door Key
Rena 	04 20 17 01 08 08 09 07 03 05 Relieve
Navarre 05 28 21 07 09 12 09 10 06 00 Kill Sword
Zagaro  01 15 20 06 06 06 02 03 04 00 
Marich  02 04 21 01 03 07 04 06 04 03 Excalibur
Matthis 02 72 20 05 02 06 00 08 07 00         			

7/26

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Chapter 1

(8/8)

Marth, Jeigan, and Cain. Marth levels twice and gets decent stats, Cain levels once and gains decent stats, Jeigan levels twice and gains... one point of speed. I forgot that EXP distribution was different in this game. Marth critted Gazzak.

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Chapter 2

(4+4/16)

Ogma and his fighters run away, but Saji gets attacked. YAY PENALTIES!

Jeigan kills the boss and gains strength. Whoop Whoop.

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Chapter 3

(5/21)

I rushed, and prayed that Navarre wouldn't reach Lena. He didn't. I had to skip the Devil Axe village (Eh, no one could use it anyway). Jeigan and Cain tackled the boss while Marth pretty much stuck to self defense.

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Chapter 4

(8/29)

Hey, I'm only 3 turns behind Shin right now, and that's because of that penalty earlier! I'm not doing terrible (unlike my FE4 draft) yay!

In Hardins group, Roshea guarded to the right and Wolf tok the left. Wolf killed a pegasus knight and a cavalier (surviving with 1 HP at the end!!!), Roshea killed Matthis and an archer. In Marth's trio, they took care of the approaching cavalry. Cain stayed behind to kill a thief (picking up the silver sword) while Jeigan and Marth ran ahead.

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Edited by Spykitty
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Chapter 1: Doga to the Rescue!... Again and Again, and Again.

Turns Taken: 7

Turns out giving Doga the Javelin makes him 1,000 times more WIN from the start. Because I wanted stop the initial orgy of Pirates with Doga and Gordon, Marth had time to visit the village and Jeigan got the OHKO'd Thief, just because no one else could reach him in a decent time frame.

Middle part, Jeigan did his job as Pally and distracted the enemies (Gordon hidden in the trees stealing kills here and there) while Marth and Doga slipped on by and took Talis.

WIN moment: When Doga CRTC'd the Hunter, and when Marth went on a CRTC spree during an enemy phase like he had Wrath or something. Then again, I forgot to give him a generic Iron Sword, so all that Rapier RAEP on generic enemies >_<

Unit 	LV XP HP ST SK SP LK WL DF RS Items
Marth 	01 62 18 05 06 07 07 06 07 00 Rapier Vulnery  			
Jeigan  02 76 23 07 10 08 01 10 09 06 Silver Lance, Iron Lance, Iron Sword
Gordon 	02 28 18 06 05 04 04 06 06 00 Steel Bow, Iron Bow
Doga	02 76 21 08 03 04 01 05 11 00 Iron Lance, Javelin

7/7

Chapter 2: WHOOSH, WHOOSH! Guard.

Turns Taken: 4

Jeigan's 10 Mv, ftw! Oh hey, Doga can double attack with the Slim Lance, cool. Oguma, Saji and Barts ran immediately for cover to the south while Doga and Gordon dammed the northern bridge from the flood of foes while Jeigan and Marth ran as fast as they could to the fort with Maji trailing behind them killing any stragglers that Jeigan didn't kill. Somewhere in there, all the enemies to the west, but Kashim died, and Sheeda (who is very naked without any weapons or anything mind you) was in the area, so why not? I mean free bow for Gordon, right? Luckily no penalty was induced in this chapter. A thing that scared me was Marth was blocked from going to the fort the next turn, almost costing me a turn, but Maji to the rescue! Who knew the the Iron Axe could be accurate? Sadly, I didn't get to the village, but ah well.

WIN moment: Jeigan CRTC'ing the boss and Gordon dodging a bunch of enemies (in which he was on a fort).

Unit 	LV XP HP ST SK SP LK WL DF RS Items
Marth 	03 10 20 07 06 09 08 07 07 01 Rapier, Iron Sword, Vulnery  			
Jeigan  03 68 23 07 11 08 01 10 09 06 Silver Lance, Iron Lance, Iron Sword, Steel Sword
Gordon 	03 10 18 06 06 04 05 07 06 00 Steel Bow, Iron Bow
Doga	03 80 22 08 03 05 01 06 11 00 Iron Lance, Javelin, Slim Lance
Maji    03 40 22 07 05 09 05 03 05 00 Hand Axe, Iron Axe

4/11

Chapter 3: Rena Who?

Turns Taken: 6

This wasn't as bad as I anticipated, actually, it was rather painless. Using Jeigan's lolmovement, I employed the same tactics as before with him rushing ahead and Marth following, only this time, Maji stayed behind to help Gordon and Doga deal with the onslaught of enemies to the north. Julian and Rena got behind them, Sheeda got ready to recruit, and they were set. I sweated for a second because Doga could have killed Navarre, but thankfully, he missed. With Maji taking care of the last Axefighter (gotta love accurate, yet powerful thanks to axes Axefighters on your team!), Sheeda moved in, got the Kill Sword for Marth and Jeigan impaled the boss with his Silver Spear while Marth hid in the distant woods ORKO'ing anything that came near him. Next turn, got me another fort and some gold!

WIN Moment: Not only does Maji hit the Archer in the northern troops, he CRTCs him which lead to OHKOage. Although it probably didn't help in the long run seeing as I was trying to train Gordon, still was pretty awesome. Oh, and Marth finally being able to ORKO things. Steel Sword, ftw!

Unit 	LV XP HP ST SK SP LK WL DF RS Items
Marth 	04 70 21 08 06 10 08 08 07 01 Steel Sword, Rapier, Iron Sword, Vulnery
Jeigan  04 80 23 07 11 08 01 10 09 06 Silver Lance, Iron Lance, Iron Sword, Relive
Gordon 	04 14 18 07 06 04 05 08 06 00 Steel Bow, Iron Bow
Doga	04 61 23 08 03 05 02 06 11 00 Iron Lance, Javelin, Slim Lance
Maji    04 31 22 07 05 09 06 04 05 00 Hand Axe, Iron Axe, Steel Axe

6/17

Edited by Maji
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Chapter 6

(14/43)

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This chapter sucks without magic. Keeping everyone alive without a healer is difficult, and the only source of reliable damage being the Armourslayer and rapier is no better. Still, I did it.

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I missed most of the treasures, including the robe. :[

Chapter 6

(8/51)

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Everyone (but Rickard) helped out a lot, and Rickard stood on a mountain because he's weak. Jeigan chipped the boss and Marth killed him.

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Edited by Spykitty
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I'm ready to strangle Saji and Zagaro. Neither double and they're both pansies. Saji has no durability and his offense is horrible. I'm almost glad that they won't appear in the second book. I think Maji may be greater than Saji, but Zagaro will prove to be the greatest archer of them all!

Chapter 5 - The Fire Macguffin 9 turns!

I leave Wendell and Ricardo in their cell, they'll think of something. Marth seems unstoppable, he can even kill the armours with a Steel Sword. I don't get too much swag, only the Reblow and 5000G. Marth charges ahead, he has to stop for a turn to heal. Evasion is horribly low in this game.

Marth keeps going until he reaches the boss, who would kill him if he attacked first. Marth waits, kills him on enemy phase and then captures on turn 9.

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	08 79 25 12 07 12 09 13 07 01 Rapier, Steel Sword
Jeigan  07 14 22 08 10 08 01 10 09 06 Silver Lance, Javelin
Saji 	05 54 22 08 06 07 03 05 05 00 Hand Axe, Door Key
Julian  05 02 19 05 07 13 08 03 05 00 Door Key, Armour Killer, Reblow
Rena 	04 20 17 01 08 08 09 07 03 05 Relieve
Navarre 07 06 23 08 10 13 10 10 06 00 Kill Sword, Silver Sword
Zagaro  02 01 21 06 04 06 02 03 06 00 Steel Bow
Marich  02 04 21 01 03 07 04 06 04 03 Excalibur
Matthis 03 82 20 06 02 06 00 09 07 00 Armour Killer

9/35

---------------------------

Chapter 6 - Attack of the losers 9 turns

Everyone comes along, Bantu stays in the old peoples' home he was put in, I'm not wasting my turns! Sheeda comes to do a bit of light shopping.

Zagaro tickles the archers for XP, the others head off, surviving against the dragons. Zagaro actually does something and kills a pegasus. Marich makes short work of the remaining dragon. The reinforcements surprise me but everyone hangs in there. I mess up and Marth isn't close enough to the castle so I get a 9 turn capture.

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	09 43 26 13 07 13 09 14 07 02 Rapier, Steel Sword
Jeigan  07 14 22 08 10 08 01 10 09 06 Silver Lance
Saji 	05 71 22 08 06 07 03 05 05 00 Hand Axe, Door Key
Julian  05 24 19 05 07 13 08 03 05 00 Door Key, Armour Killer, Reblow
Rena 	06 10 17 02 09 09 10 07 04 05 Relieve, Reblow
Navarre 08 22 24 09 10 14 10 11 06 00 Kill Sword, Silver Sword
Zagaro  03 43 22 06 07 06 03 03 07 00 Steel Bow
Marich  04 42 22 01 04 07 06 08 04 03 Excalibur
Matthis 05 18 20 08 02 06 02 11 07 00 Armour Killer, Knight Killer

9/44

--------------------------------

Chapter 7 - Walk, don't run 8 turns

After many failed attempts, it turns out I was rushing in too quickly. Jeigan baits the Social Knights with the Knight Killer, letting the others pick off the Horsemen. He repeats with the armours, but not killing as many of them. Marth runs to the boss, Raddy and Caesar do a little shopping for me, critkills him on enemy phase - I was planning for someone else to have it but oh well. Capture on turn 8!

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	10 77 26 13 08 13 10 14 07 02 Rapier, Steel Sword, Goddess Icon
Jeigan  08 96 23 08 11 08 01 10 09 06 Silver Lance, Knight Killer
Saji 	06 43 22 08 07 07 04 05 05 00 Hand Axe, Door Key
Julian  05 88 19 05 07 13 08 03 05 00 Door Key, Reblow
Rena 	06 10 17 02 09 09 10 07 04 05 Relieve, Reblow
Navarre 09 26 25 10 10 15 10 11 06 00 Kill Sword, Silver Sword, Armour Killer
Zagaro  04 15 23 06 07 06 03 03 08 00 Steel Bow
Marich  05 23 23 01 05 07 07 09 04 03 Excalibur
Matthis 05 38 20 08 02 06 02 11 07 00 Silver Lance

8/52

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Chapter 1 - Yar har ho! Yo ho har! Scallywags of the sea we are! : 6/6

Marth gets to the village and a trading chain gives Jeigan's Silver Lance to Sheeda while he gets an Iron Lance from Doga and Abel's Javelin. Marth also gets Kain's items. Sheeda then goes for the Thief while Jeigan goes west.

Marth and Sheeda follow Jeigan, the latter gaining a few level ups along the way. Jeigan attacks Gazak with a Javelin and Sheeda finished him with a Silver Lance hit. Marth seizes right after.

Marth      01.42  |18| 5| 6| 7| 7| 6| 7| 0|Iron Sword, Rapier
Jeigan     02.04  |22| 7|10| 8| 1|10| 9| 7|Javelin, Iron Lance, Iron Sword, Iron Sword
Sheeda     04.04  |17| 8| 7|15| 9|10| 7| 6|Silver Lance, Slim Lance, Iron Sword

Chapter 2 - Axes are useless : 5/11

First, Sheeda gives Jeigan her Slim Lance so he can double some of the enemies. The axefighters go southwest to sell their weapons while everyone else heads west. Kashim is recruited on turn 2 and proves his value with chip damage. Marth reaches the village on turn 3. The boss is softened by him on turn 4 and Sheeda goes for the kill. Before leaving, Jeigan softens a Pirate with a Javelin and Kashim kills him for some experience.

Marth      02.16  |19| 6| 6| 8| 7| 7| 7| 0|Iron Sword, Rapier
Jeigan     02.56  |22| 7|10| 8| 1|10| 9| 7|Javelin, Slim Lance, Iron Sword, Iron Lance
Sheeda     04.98  |17| 8| 7|15| 9|10| 7| 6|Silver Lance, Iron Lance, Iron Sword, Steel Sword
Oguma      03.16  |23| 7|11|12| 4| 7| 6| 0|Iron Sword
Kashim     03.39  |21| 7| 4| 6| 3| 6| 4| 0|Iron Bow

Chapter 3 - Dance with the Devil : 5/16

Julian and Rena go south, Sheeda goes north to create a blockade and recruit Navarre on the last turn while everyone else head west. Jeigan places himself on the fort so he can fight incoming Bandits and Hunters. He's sadly hit by a critical attack, but manages to pull through and weakens the boss. Oguma goes in for the kill and Marth seizes.

Marth      02.80  |19| 6| 6| 8| 7| 7| 7| 0|Iron Sword, Rapier
Jeigan     03.06  |22| 7|10| 8| 1|10| 9| 7|Slim Lance, Javelin, Iron Sword, Iron Lance
Sheeda     06.34  |19| 9| 9|17|11|10| 8| 6|Iron Lance, Silver Lance, Iron Sword
Oguma      04.10  |24| 8|11|12| 5| 8| 6| 0|Iron Sword, Steel Sword
Kashim     03.71  |21| 7| 4| 6| 3| 6| 4| 0|Steel Bow, Iron Bow, Iron Bow

Chapter 4 - Why can't the villages be closer? : 8/24

The Orleans knights go in a corner while everyone else does the dirty work. On turn 1 I lure the northeastern troops with my units and kill them all on turn 2. Meanwhile, Marth gets the Fire Stone and then sprints north to recruit Marich. Everyone else heads west across the bridge, save Sheeda who intercepts the Thieves. Oguma kills both Armorknights in the castle, Sheeda sells the Warp staff and Marth seizes.

Marth      03.12  |20| 7| 6| 9| 7| 8| 7| 0|Rapier, Iron Sword, Killer Sword
Jeigan     04.74  |22| 7|10| 8| 1|10| 9| 7|Iron Lance, Slim Lance, Javelin, Iron Sword
Sheeda     07.56  |19| 9|10|18|12|11| 8| 6|Iron Lance, Silver Lance, Iron Sword, Silver Sword
Oguma      05.78  |25| 9|11|13| 5| 9| 6| 0|Armorkiller, Iron Sword, Steel Sword, Knightkiller
Kashim     05.07  |23| 8| 4| 8| 3| 7| 5| 0|Iron Bow, Steel Bow, Iron Bow

Comments :

Marth : Doesn't fight much since he keeps rushing the throne/villages most of the time. Hopefully I'll get decent stats with him in the long run or else stat boosters are going to help with that.

Jeigan : Fairly impressive with a Slim Lance in his hands. Alas he's already slowing down, especially defensively.

Sheeda : Definitely my MVP. Being Strength blessed is helping her a lot. Her massive speed also lets her whip out some of the heavier weapons with ease.

Oguma : He's pretty great but since Sheeda has higher movement, she faces more fights than he does.

Kashim : Cleans up wounded enemies nicely. He especially got better in chapter 4 where he got a few more kills.

BTW just a clarification : can undrafted units open doors? I could have Julian open it so he could recruit Rickard and Marich could recruit Wendel.

Edited by Dio
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Chapter 7

(12/63)

This chapter was a menace, because I had a wall of units coming at me. Yikes! I survived though. Bought a TON of vulneraries with Radd.

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Chapter 4: What's a Village?

Turns Taken: 6

I decided, to save myself four very valuable turns, I skipped Marich and his Blizzard tome for Linda, and the Fire Stone, which would be useless for me. Anyway, Jeigan rushed on ahead to take out oncoming Thieves and Archers while everyone else (Marth too sadly, as the bridge was clogged up) dealt with the northeastern troops while Biraku stayed at the western, somewhat south on a chokepoint fort and fought for his life and Exp. After all that was done, Marth was WIN enough to ORKO the boss, and Jeigan took out his accomplice for his Armour Kill for Marth to use instead of his Rapier.

WIN Moment: Another Maji CRTC hit vs an Archer who was in Marth's way. Maji's Skl just keeps growing!

Unit 	LV XP HP ST SK SP LK WL DF RS Items
Marth 	05 72 22 09 06 11 08 09 07 01 Steel Sword, Rapier, Silver Sword, Kill Sword   	
Jeigan  06 76 23 07 12 08 01 10 09 06 Silver Lance, Iron Lance, Armour Kill, Relive, Live
Gordon 	05 10 18 08 06 04 05 09 06 00 Steel Bow, Iron Bow
Doga	05 13 24 08 04 05 02 07 11 00 Iron Lance, Javelin, Slim Lance
Maji    05 25 22 07 06 09 07 05 05 00 Hand Axe, Iron Axe, Steel Axe
Biraku  02 00 21 05 03 06 02 04 08 00 Iron Lance, Iron Sword

6/23

Chapter 5: Good Luck Marth! (Not Like You'll Need It..)

Turns Taken: 9

I lose out on a free Thunder tome for Linda again by not wasting turns opening the door with my all mighty Door Key which hopefully will be used in Endgame, and Ricardo... can just stew in that prison for punishment for not remembering that the Thief class can pick locks. Heh, would would look at that, Marth is the only one who moved on from centre stage where the big brawl took place (Maji cleaned up with dat Hand Axe and awesome Skl, Jeigan wasn't so useful as a dismount). I gave Biraku the Armour Kill so he can take out some Armours here and there, and I can say: I'm actually liking his growths so far! Anyway, I wasted a turn killing the Mage guarding the throne, which he was the only threat as the Archer had like a 53% of hitting Marth. Marth did his thing with his lolRapier and seized the next turn. I missed out on the Angel Robe, the money at the start and the Kill Sword though. sad.gif

WIN moment: Doga gaining a point of RES, I don't even-

Unit 	LV XP HP ST SK SP LK WL DF RS Items
Marth 	08 13 25 11 07 13 09 11 08 01 Steel Sword, Rapier, Silver Sword, Kill Sword	
Jeigan  07 42 23 05 09 05 01 10 07 01 Silver Lance, Iron Lance, Iron Sword, Steel Sword, Reblow *
Gordon 	06 34 18 08 07 04 06 10 06 00 Steel Bow, Iron Bow, Armour Killer
Doga	06 13 25 08 04 06 02 08 11 01 Iron Lance, Broken, Slim Lance, Knight Killer
Maji    05 55 22 07 06 09 07 05 05 00 Hand Axe, Iron Axe, Steel Axe
Biraku  03 46 22 06 03 07 02 04 08 00 Armour Kill, Iron Lance, Iron Sword, Door Key

* Stats lower due to dismount stat loss

9/32

Edited by Maji
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Chapter 8: So much for doing well..

(21/84)

This is why Maria is a terrible pick in drafts guys. At least she can help me heal later and do a great job, right?

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But uh, going through the castle took a lot of turns, good thing I had Cain and Wolf guarding. The hero was difficult because he doubled everyone, but Marth cockblocking with Maria healing right behind him helped. Minerva had an AI failure but recruited herself eventually. The boss was tough, I broke the rapier on him and there was only one use of the Armour killer left. e_e

FUN FACT: Night Killer doesn't do bonus damage to horsemen.

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Thoughts so far

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Slowing down already, rather fast. The problem with most Jeigan units is their low HP, but it's probably where he's being the most helpful right now.

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How lucky!

He's been allright so far, nothing special, but he slowed down my team early on due to lack of horse.

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>_>

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Not terrible. He doesn't have an Enemy Phase but he's useful chip on Player Phase. He gets doubled with Steel Bow equipped though. :[

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Opens doors and chests. Other than that, meh.

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Awesome. He's MVP so far.

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Roshea started off really weak compared to the Altean trio but he's growing quite nicely.

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BTW just a clarification : can undrafted units open doors? I could have Julian open it so he could recruit Rickard and Marich could recruit Wendel.

Didn't see this but I'm going to say no because you have a door key by this point, and some are buyable at Port Warren.

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Chapter 5 - Ready the Popemobile at once! : 8/32

First the door is opened and Wendel is recruited. He joins the fray with Marich's Blizzard and a few staves I got earlier. Everyone else heads west as they fight Knights, Archers and Thieves. I could not get the Killer Sword since it was so far and the 5000 gold was not opened. The boss was slain by Oguma with an Armorkiller.

Marth      04.72  |21| 8| 6|10| 7| 9| 7| 1|Iron Sword, Rapier, Killer Sword
Jeigan     04.98  |22| 7|10| 8| 1|10| 9| 7|Steel Sword, Iron Sword, Iron Lance, Javelin
Sheeda     08.72  |19|10|10|19|12|12| 8| 6|Iron Sword, Steel Sword, Iron Lance, Silver Lance
Oguma      07.25  |26| 9|12|14| 6|10| 7| 0|Armorkiller, Iron Sword, Silver Sword, Armorkiller
Kashim     06.79  |24| 9| 4| 9| 3| 8| 5| 1|Iron Bow, Steel Bow, Iron Bow
Wendel     01.66  |22| 3| 2|12| 1|10| 5| 6|Blizzard, Thunder

Chapter 6 - Fuck you, I have a dragon : 9/41

Going southeast to recruit Banutu first. After fighting the Pegasus Knights, everyone goes back north and south again, except Sheeda who goes straight south. Jeigan sells his Slim Lance and buys another one. The boss kill was given to Oguma. Marth used the Angelic Robe on the first turn.

Marth      05.46  |29| 9| 6|11| 7|10| 7| 1|Iron Sword, Killer Sword, Rapier, Steel Sword
Jeigan     06.02  |22| 8|11| 8| 1|10| 9| 7|Iron Lance, Slim Lance, Iron Sword, Javelin
Sheeda     10.95  |21|10|12|20|14|14| 9| 6|Iron Lance, Steel Lance, Silver Lance, Iron Sword
Oguma      08.80  |27|10|12|15| 6|10| 8| 0|Armorkiller, Iron Sword, Silver Sword, Steel Sword
Kashim     08.15  |26|10| 4|11| 3| 9| 6| 1|Iron Bow, Steel Bow, Iron Bow, Iron Bow
Wendel     02.44  |23| 3| 2|13| 1|11| 5| 6|Blizzard, Thunder
Banutu     01.32  |18| 2| 3| 4| 1| 2| 3| 1|Fire Stone

Chapter 7 - Along the coast of Warren : 7/48

Rushed this chapter more or less. Had Sheeda kill the Pirate and send the Silver Axe in the storage for Caesar to pawn. She then helped Jeigan fight off the Armorknights and Archers. Meanwhile, the force consisting of Oguma, Kashim, Banutu and Wendel fought off the Social Knights and Horsemen when Marth joined the fray. No reinforcements were fought and Canaris was killed by Sheeda. Caesar and Raddy bought a few weapons and items that will be useful later on.

Marth      05.52  |29| 9| 6|11| 7|10| 7| 1|Iron Sword, Killer Sword, Rapier, Steel Sword
Jeigan     06.62  |22| 8|11| 8| 1|10| 9| 7|Slim Lance, Javelin, Knightkiller, Iron Lance
Sheeda     12.53  |23|10|14|20|16|16| 9| 6|Silver Lance, Iron Lance, Steel Lance, Iron Sword
Oguma      11.28  |30|13|12|18| 6|11|10| 0|Steel Sword, Iron Sword, Armorkiller, Silver Sword
Kashim     09.21  |27|11| 4|12| 3| 9| 6| 1|Steel Bow, Iron Bow, Iron Bow, Iron Bow
Wendel     03.58  |24| 3| 3|13| 2|12| 5| 6|Thunder, Blizzard
Banutu     02.36  |18| 2| 3| 4| 2| 2| 3| 1|Fire Stone

Chapter 8 - What's the big deal with the Deal Prison? : 10/58

Yet another rush. Sheeda went counterclockwise to deal with the troops near the throne and get the Hero Crest while everyone else rushed by circling the prison. Banutu proved to be extremely helpful by catching the Thief as he opened the third chest, giving him all the loot as he died. Banutu used the Goddess Icon to improve his number of turns as a Fire Dragon.

Marth      05.52  |29| 9| 6|11| 7|10| 7| 1|Iron Sword, Killer Sword, Rapier, Steel Sword
Jeigan     07.14  |22| 8|12| 8| 1|10| 9| 7|Javelin, Slim Lance, Steel Lance, Iron Lance
Sheeda     16.43  |23|11|16|20|17|20| 9| 8|Silver Lance, Steel Lance, Iron Lance, Knightkiller
Oguma      11.68  |30|13|12|18| 6|11|10| 0|Iron Sword, Steel Sword, Armorkiller, Silver Sword
Kashim     09.53  |27|11| 4|12| 3| 9| 6| 1|Iron Bow, Steel Bow, Iron Bow, Iron Bow
Wendel     04.18  |25| 3| 3|14| 2|12| 5| 6|Thunder, Thunder, Thunder, Thunder
Banutu     04.27  |18| 2| 3| 4| 8| 2| 3| 2|Fire Stone

Comments :

Marth : Gets little action. I can't quite say I'm happy with this, but I guess I could make him use the Miracle Sword with the Star Orb to great effect.

Jeigan : Still useful with his 10 movement and chipping ability.

Sheeda : She's level SIXTEEN. There's no way she's not my MVP.

Oguma : Got a bit more action in chapters 5-7 before being relatively useless in chapter 8. He still destroys most of what he fights. I'm not sure when I'll promote him, however.

Kashim : He had more use in chapters with a lot of flyers as long as Sheeda wasn't around to hax her way.

Wendel : Great healer, decent chip damage, lucky crits give him easy kills. That's pretty much Wendel for you.

Banutu : I'm not really surprised by how useful he can be. He did take turns to recruit but he's otherwise a nice unit to have.

Edited by Dio
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Chapter 8 - Rock the Dragon! 15 turns

I have to rescue Maria to get Minerva, but it will probably be worth it. Everyone is kitted out with the swag Caesar and his mute companion bought.Matthis looks the most cowardly, so he's sent to take on the cavaliers from the west. The others head inside, Zagaro somehow survives against the fliers. Jeigan gets a lucky crit against the Sniper, opens the door and then Julian lets Navarre kill the hero. Matthis actually surives and kills the boss' guards. Marth recruits Maria and then Minerva recruits herself.

Everyone pitches in for a turn 15 capture. Matthis uses the Goddess Icon.

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	10 77 26 13 08 13 10 14 07 02 Rapier, Steel Sword, Goddess Icon
Jeigan  09 51 24 08 11 08 01 10 09 06 Silver Lance, Steel Lance
Saji 	06 75 22 08 07 07 04 05 05 00 Hand Axe, Door Key, Steel Axe
Julian  05 88 19 05 07 13 08 03 05 00 Door Key, Armour Killer
Rena 	08 18 17 02 10 09 12 08 04 05 Relieve, Reblow
Navarre 10 55 26 10 10 16 10 11 06 00 Kill Sword, Silver Sword, Armour Killer, Hero Proof
Zagaro  06 29 23 06 09 06 03 03 08 00 Steel Bow, Reblow, Thunder Sword
Marich  06 08 24 01 05 07 08 10 04 03 Excalibur, Thunder
Matthis 07 39 21 08 02 06 08 13 08 00 Silver Lance, Killer Sword
Minerva 01 00 22 09 06 12 06 10 12 00 Javelin

15/67

--------------------------

Chapter 9 - Dragon Slave! 8 turns

This chapter sees the first Mamkute... oh, wait... we forgot about Bantu. Oops. Anyway, everyone goes forward to their deaths. Jeigan is really starting to struggle now, even Matthis is starting to outdo him. Zagaro shoots down the pegasi, it's pretty much all he can do. Minerva and Matthis take on the mercs near the village.

Matthis gets the speed ring and can actually double! Saji stinks as usual and levels up in speed again. Marth takes on the oncoming social knights with help from Marich and Navarre. Matthis decides to use the arena a little and does a fine job. Marth does in the dragon with his awesome Dragon-killing sword. Zagaro steals the sniper kill and gains a point in strength.

All goes smoothly, resulting in a turn 8 capture. Poor Linda remains in the slave business.

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	11 91 27 13 09 13 11 15 07 02 Rapier, Steel Sword, Goddess Icon
Jeigan  09 51 25 08 11 08 01 10 09 06 Silver Lance, Steel Lance
Saji 	07 07 23 08 08 07 04 05 05 00 Hand Axe, Door Key, Steel Axe
Julian  06 62 20 06 07 14 08 04 05 00 Door Key, Armour Killer
Rena 	09 68 17 02 10 09 13 09 04 05 Relieve, Reblow
Navarre 10 97 26 10 10 16 10 11 06 00 Kill Sword, Silver Sword, Armour Killer, Hero Proof, Thunder Sword
Zagaro  07 48 24 07 09 06 03 04 08 00 Steel Bow, Reblow
Marich  06 40 24 01 05 07 08 10 04 03 Excalibur, Thunder
Matthis 09 80 22 08 03 11 09 14 09 00 Silver Lance, Killer Sword
Minerva 02 71 22 09 07 12 07 11 12 00 Javelin, Killer Sword

8/75

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Chapter 9

(11/95)

The teams almost all here! I had to sacrifice a few turns because of that dragon. 2 range fire breath =/= fun. But Wolf and the lovely Wrymslayer was a fun combo.

Wolf gained strength agin! Yay!

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Edited by Spykitty
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Chapter 9 - Let's pit dragon against dragon : 10/68

Marth rushes to George's village and then goes northwest to conquer the throne. George and Wendel have a bit of fun in the arena. Everyone else fights against the main force. Shosen is killed by a combined effort of Banutu and Oguma, who promoted as a Hero.

Marth      05.52  |29| 9| 6|11| 7|10| 7| 1|Iron Sword, Killer Sword, Rapier, Steel Sword
Jeigan     09.21  |23| 9|12| 8| 1|10| 9| 7|Slim Lance, Steel Lance, Javelin, Iron Lance
Sheeda     18.16  |25|11|18|20|19|20| 9| 8|Silver Lance, Iron Lance, Steel Lance, Knightkiller
Oguma      03.14  |32|17|14|20| 7|12|13| 3|Iron Sword, Silver Sword, Steel Sword, Armorkiller
Kashim     10.25  |28|11| 5|12| 3| 9| 7| 1|Iron Bow, Steel Bow, Iron Bow
Wendel     05.24  |26| 3| 4|14| 3|13| 5| 6|Thunder, Thunder, Thunder, Thunder
Banutu     04.69  |18| 2| 3| 4| 8| 2| 3| 2|Fire Stone
George     03.32  |26| 7|10|13| 4|10| 9| 3|Iron Bow, Silver Bow

Chapter 10 - Boots and no pants are the new black : 13/81

Everyone moves west. George and Jeigan head north to help the Akaneian prisoners, Oguma takes the path leading him to the Fire Dragon while everyone else cuts towards the chests. Not much loot was obtained, but it's good enough. Marth uses the Boots, Wendel uses the Power Ring and Michelan uses the Speed Ring.

Marth      07.78  |31|10| 6|13| 8|11| 8| 2|Iron Sword, Killer Sword, Rapier, Thunder Sword
Jeigan     09.62  |23| 9|12| 8| 1|10| 9| 7|Iron Sword, Slim Lance, Steel Lance, Iron Lance
Sheeda     19.01  |26|11|19|20|20|20| 9| 8|Killer Sword, Silver Lance, Iron Lance, Steel Lance
Oguma      05.32  |34|18|14|20| 7|12|15| 3|Iron Sword, Dragonkiller, Armorkiller, Silver Sword
Kashim     12.00  |30|13| 5|14| 3|11| 7| 1|Iron Bow, Steel Bow, Iron Bow, Rapier
Wendel     05.24  |26| 7| 4|14| 3|13| 5| 6|Thunder, Thunder, Thunder, Thunder
Banutu     04.69  |18| 2| 3| 4| 8| 2| 3| 2|Fire Stone
George     04.28  |27| 7|10|14| 4|10| 9| 3|Iron Bow, Silver Bow
Michelan   03.00  |20| 8| 5| 8| 4| 5|12| 0|

Chapter 11 - Dem blonde swordsmen : 6+4/91

Penalty taken because Julian had to raise the drawbridge since there's no fucking Bridge Keys in book 1. While he was around he also opened a 5000 gold chest, helped by Sheeda and George who took care of the Thief who stole the Silver Card. Banutu and Jeigan went west to clear the Archers and go shopping for Silver weapons and keys. The rest of the army went southwest towards Jiol's fort. Marth managed to kill Jiol with his Rapier while hiding behind a pillar. Kashim promoted at the beginning of the chapter and Astria was recruited.

Marth      09.69  |33|12| 6|15| 8|13| 8| 2|Rapier, Killer Sword, Iron Sword, Thunder Sword
Jeigan     09.62  |23| 9|12| 8| 1|10| 9| 7|Slim Lance, Iron Sword, Steel Lance, Iron Lance
Sheeda     20.00  |27|11|20|20|20|20| 9| 8|Silver Lance, Killer Sword, Iron Lance, Steel Lance
Oguma      06.17  |35|19|14|20| 7|12|16| 3|Iron Sword, Silver Sword, Steel Sword, Steel Sword
Kashim     01.77  |30|13| 7|14| 3|11| 9| 1|Iron Bow, Steel Bow, Iron Bow
Wendel     05.84  |26| 7| 4|14| 3|13| 5| 6|Thunder, Thunder, Thunder, Thunder
Banutu     06.29  |18| 2| 3| 4| 9| 2| 3| 2|Fire Stone
George     04.78  |27| 7|10|14| 4|10| 9| 3|Iron Bow, Silver Bow, Steel Bow
Michelan   03.32  |20| 8| 5| 8| 4| 5|12| 0|Slim Lance, Knightkiller, Javelin
Boa        01.00  |22| 4| 7|10| 4|12| 5| 6|
Astria     01.32  |24| 8|11|11| 3|10| 8| 3|Silver Sword, Iron Sword, Armorkiller, Killer Sword

Chapter 12 - Magical desert of Khadein : 5/96

Sheeda and Marth head north while everyone else head east towards Garnef. Jeigan is helped by a Magic Shield spell from Wendel so that he can rush ahead. The Thief steals both items and Banutu punishes his bad deeds by roasting him alive. Sheeda uses the Silver Card to buy a few Thunder spells and some Relive staves. I also don't forget to use the Manual on Michelan.

Marth      10.54  |34|12| 7|15| 9|13| 9| 2|Killer Sword, Silver Sword, Rapier, Thunder Sword
Jeigan     09.94  |23| 9|12| 8| 1|10| 9| 7|Javelin, Steel Lance, Iron Lance, Silver Lance
Sheeda     20.00  |27|11|20|20|20|20| 9| 8|Silver Lance, Killer Sword, Iron Lance, Steel Lance
Oguma      06.62  |35|19|14|20| 7|12|16| 3|Iron Sword, Silver Sword, Steel Sword, Steel Sword
Kashim     03.37  |32|15| 7|15| 4|12| 9| 1|Iron Bow, Steel Bow, Iron Bow, Iron Bow
Wendel     07.06  |28| 7| 5|15| 3|14| 5| 6|Thunder, Thunder, Thunder, Thunder
Banutu     07.01  |18| 2| 3| 4|10| 2| 3| 2|Fire Stone
George     05.10  |28| 7|10|15| 4|10| 9| 3|Iron Bow, Silver Bow, Steel Bow
Michelan   03.64  |20| 8| 5| 8| 4|10|12| 0|Slim Lance, Knightkiller
Boa        01.20  |22| 4| 7|10| 4|12| 5| 6|Thunder, Blizzard
Astria     01.64  |24| 8|11|11| 3|10| 8| 3|Silver Sword, Iron Sword, Armorkiller, Killer Sword

Comments :

Marth : Got more action recently. His 11 movement is extremely useful in fast map completions as seen with chapters 11 and 12.

Jeigan : He doesn't fight that good anymore, but his 10 movement is still useful if I need a shopper in a flat map. His resistance is also useful against Mages, which he can still kill with relative ease.

Sheeda : Capped her level, but sadly there's no Dragon Whip in sight until chapter 15.

Oguma : Extremely durable and very powerful. His only problems are that he doesn't fly and that his movement is only 7.

Kashim : Promoting him before a desert chapter isn't the best thing to evaluate his new utility as a cavalry archer, but he's still doing great. He usually kills what he fights.

Wendel : Libro makes him great when Marth, Jeigan and Sheeda rush ahead. Magic Shield is neat to have in maps with a large number of Mages and his chip damage output exploded after he got the Power Ring. Too bad I didn't get the Tron spell.

Banutu : Does his job well with a massive 22 damage Fire Breath, which kills most unpromoted units in one hit and leaves the promoted ones with single digit life. His durability is only rivaled by Oguma.

George : Reminds me of Kashim when he began. He mostly does chip damage against stronger units, but can kill weaklings and flyers with ease.

Michelan : Not much to say about him. His movement is really bad so he sees little action. He was my last draft pick after all.

Boa : He used Relive once. That has to count for something.

Astria : He's blonde? He wears green? I don't know, he barely fought but he had to use Silver to be decent.

Edited by Dio
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Chapter 6: Traps are for Wusses and People who want EXP.

Turns Taken: 11

We may be wusses, but purchasing EXP with valuable turns is not the game of this play! Anyway, I had this done last night under 7 turns THEN I FORGOT, BANUTU NEEDS TO RECRUIT CHIKI, FFFFFFUUUUUUUUUU-. So this time I recruited him and made him run away from the Macedonians as fast as possible while Marth solo'd the Pegasus Knights, and the Dragon Knight flew to the west to attack Doga, then abruptly got an arrow stuck in him for his efforts. Meanwhile, Jeigan was shopping for Javelins and Slim Lances for Doga to rock out next chapter. Southern part of the map, those trip line reinforcements, eh? Gordon is not so durable, so he stayed mid map killing any weakened Socials who came his way, while Maji blocked the closest fort, Jeigan blocked the southeast fort, Doga to the northwest and Biraku dismounted to wield the Armour Kill to take on the Armours followed by Marth with another Armour Kill to kill the boss. For the boss, Jeigan got off his fort, poked the boss and Marth slew the field with a glorious 2x with the Armour Kill, sadly Biraku couldn't make it through the woods to help out in time. Next turn, trap is thwarted, and we're ready to go shoppin' in Warren!

WIN moment: Biraku and Marth being able to double with Armour Killers, Biraku is awesome!

Unit 	LV XP HP ST SK SP LK WL DF RS Items
Marth 	11 32 27 13 08 14 11 13 08 01 Steel Sword, Rapier, Silver Sword, Kill Sword, Fire Emblem
Jeigan  07 67 23 07 12 08 01 10 09 07 Silver Lance, Iron Lance, Javelin, Javelin
Gordon 	07 48 18 09 07 05 06 10 06 00 Steel Bow, Iron Bow
Doga	06 57 25 08 04 06 02 08 11 01 Iron Lance, Broken, Slim Lance, Knight Killer
Maji    06 05 22 07 06 09 07 05 06 00 Hand Axe, Iron Axe, Steel Axe
Biraku  04 80 23 06 03 08 02 04 08 00 Armour Kill, Iron Lance, Steel Lance, Door Key

11/43

Chapter 7: Actual Clash War and Shopaholics

Turns taken: 9

Yay, my only full time sword user in the game, time to be a good boy Raddy and rock out! So, Caesar shopped til he dropped (as well as my funds) and bought two Kill Swords, and three Silver Lances to continue Jeigan being good, Doga can wield one, ftw! Also, a Fire and Lightning tome for Linda when she finally joins. After that, taking advantage of trading, he gave Raddy a Kill Sword and his Steel Sword while everyone rushed into the Social/Horsemen/Archer/Armour orgy. Sadly, Marth couldn't just slip on by so I had to fight them all. Once they were all defeated Marth waltzed on over to the boss and did his thing not giving any glory to Biraku yet again, oh you Marth and your boss killing instincts.~

WIN moment: Marth OHKOing the boss with an Armour Killer and a CRTC, I think I'm liking Marth more and more.

Unit 	LV XP HP ST SK SP LK WL DF RS Items
Marth 	12 66 28 14 08 15 11 13 08 01 Steel Sword, Rapier, Silver Sword, Armour Killer, Fire Emblem, Goddess Icon
Jeigan  09 09 24 07 13 08 01 10 09 07 Broken, Iron Lance, Javelin, Javelin
Gordon 	08 54 18 09 08 05 07 11 06 00 Steel Bow, Iron Bow
Doga	08 31 27 08 05 07 02 08 11 01 Iron Lance, Silver Lance, Slim Lance, Knight Killer
Maji    06 86 22 07 06 09 07 05 06 00 Hand Axe, Hand Axe, Iron Axe, Steel Axe
Biraku  05 59 23 07 03 08 02 05 08 00 Armour Kill, Iron Lance, Steel Lance, Javelin, Door Key
Raddy   01 96 18 04 08 10 01 06 06 00 Steel Sword, Iron Sword, Kill Sword, Silver Lance

9/52

Chapter 8: Sorry, but the Princess(es) are Gonna Destroy Your Turncount

Turns Taken: 17

I decided to be a good boy and recruit Minerva for Katua (better make up for this in Book. 2 Dx ). Besides, Katua and Chiki are my only flyers, so gotta get em'!

So Biraku and Jeigan take to the field with Jeigan with a Door Key, and Biraku with the Warp staff to sell for Door Keys, both do well, Biraku gains valuable Exp fighting the Socials. In Deal Prison, Maji with Gordon behind him guard Doga, Raddy and Marth from the oncoming Dragon Knights as the three provoke and kill the Archers and Armour Knight. Saddened upon wasting a turn because an Archer was in his way, Marth hurries on to rescue Maria with a Door Key in hand. Jeigan fights off the Hero with his mighty Silver Lance, while Biraku gains more valuable Exp fighting off random enemies. To my Glee, a dismounted Biraku doubled the boss with an Armour Slayer, and Jeigan climbs up sheer rock to help chip damage off so Biraku can get a safe finishing blow on the boss. Minerva flies through Deal Prison opposed to the long way because she's classy like that and recruits herself just as Marth was about to seize the area.

Raddy uses the Goddess Icon, because no Merc should have 1 Lck. sad.gif

WIN moment: Biraku finally becoming a useful boss killer without Marth's guiding hand.

Unit 	LV XP HP ST SK SP LK WL DF RS Items
Marth 	13 75 29 14 08 15 12 13 09 01 Steel Sword, Rapier, Silver Sword, Armour Killer, Fire Emblem
Jeigan  10 62 25 07 13 08 01 10 09 07 Iron Lance, Javelin, Silver Lance, Slim Lance
Gordon 	09 76 18 09 09 05 08 12 06 00 Steel Bow, Iron Bow
Doga	08 95 27 08 05 07 02 08 11 01 Iron Lance, Silver Lance, Slim Lance, Knight Killer
Maji    07 09 22 08 06 10 07 06 06 00 Hand Axe, Hand Axe, Iron Axe, Steel Axe
Biraku  08 37 24 09 04 09 02 07 08 00 Armour Kill, Iron Lance, Steel Lance, Javelin, Speed Ring
Raddy   02 30 18 04 09 10 07 06 06 00 Steel Sword, Iron Sword, Kill Sword

17/69

Edited by Maji
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Chapter 13 - Claiming back my homeland : 7/103

Most of the team rushes to the east side of the map, except Sheeda who goes west to the arena. Nothing really noteworthy except Chainy recruiting himself and Sheeda buying tons of keys. Marth used a Talisman and Banutu used a Secret Book.

Marth      12.84  |36|13| 8|16|10|15| 9| 5|Rapier, Killer Sword, Silver Sword, Thunder Sword
Jeigan     09.94  |23| 9|12| 8| 1|10| 9| 7|Silver Lance, Javelin, Steel Lance, Iron Lance
Sheeda     20.00  |27|11|20|20|20|20| 9| 8|Silver Lance, Iron Lance, Killer Sword, Steel Lance
Oguma      07.47  |35|19|15|20| 8|13|16| 3|Steel Sword, Iron Sword, Silver Sword, Killer Sword
Kashim     04.62  |32|16| 8|15| 4|13| 9| 1|Iron Bow, Steel Bow, Iron Bow
Wendel     08.06  |29| 7| 5|15| 4|14| 6| 6|Thunder, Thunder, Thunder, Thunder
Banutu     07.78  |18| 2| 8| 4|10| 2| 3| 2|Fire Stone
George     05.82  |28| 7|10|15| 4|10| 9| 3|Steel Bow, Silver Bow, Iron Bow
Michelan   04.09  |21| 9| 5| 9| 4|10|12| 0|Silver Lance, Slim Lance, Knightkiller, Javelin
Boa        01.80  |22| 4| 7|10| 4|12| 5| 6|Thunder, Blizzard
Astria     02.60  |25| 8|14|15| 3|10| 8| 3|Silver Sword, Iron Sword, Armorkiller, Killer Sword

Chapter 14 - ALLCAPS DRAGON POWEEEEEEEEEEEEEER!!! : 4/107

Marth, Michelan, Wendel, Kashim and George go east towards the throne while everyone else head for the chests. Kashim and George kill the Bishops and the Sniper while Wendel zaps the Armorknights. Marth kills Moses and Michelan uses the dropped Speed Ring to kill the Bishop with a Silver Lance. Before seizing, Marth uses the Dragonshield.

On the other side of the map, the squadron led by Oguma kills the soldiers scattered near the treasure room and thank the thieves by slaying them, taking a great amount of loot with them.

Marth      13.34  |37|14| 8|16|11|16|12| 5|Dragonkiller, Rapier, Killer Sword, Silver Sword
Jeigan     10.44  |23| 9|12| 8| 1|10| 9| 7|Silver Sword, Silver Lance, Steel Lance, Iron Lance
Sheeda     20.00  |27|11|20|20|20|20| 9| 8|Killer Sword, Silver Lance, Iron Lance, Steel Lance
Oguma      08.64  |36|19|15|20| 8|13|17| 3|Iron Sword, Silver Sword, Steel Sword, Killer Sword
Kashim     05.02  |33|17| 8|16| 4|14| 9| 1|Iron Bow, Steel Bow, Iron Bow
Wendel     09.14  |30| 7| 6|15| 5|15| 6| 6|Thunder, Thunder, Thunder, Thunder
Banutu     08.92  |18| 2| 8| 4|10| 2| 3| 3|Fire Stone
George     06.77  |28| 7|10|15| 4|11| 9| 3|Silver Bow, Steel Bow, Iron Bow
Michelan   04.49  |21| 9| 5|14| 4|10|12| 0|Silver Lance, Slim Lance, Knightkiller, Javelin
Boa        02.67  |22| 4| 8|10| 4|12| 5| 6|Thunder, Blizzard
Astria     03.72  |26| 9|14|15| 4|11| 8| 3|Silver Sword, Iron Sword, Armorkiller, Killer Sword

Chapter 15 - Looting the Raman Temple : 6/113

Most members of my team have Door Keys and Chest Keys and use them as Marth and Banutu sprint towards the top of the map. All treasures are obtained, Sheeda finally promotes and Chiki is recruited.

Marth      14.88  |38|14| 9|16|12|16|13| 5|Killer Sword, Dragonkiller, Rapier, Silver Sword
Jeigan     10.44  |23| 9|12| 8| 1|10| 9| 7|Silver Sword, Silver Lance, Steel Lance, Iron Lance
Sheeda     01.00  |27|14|20|20|20|20|13| 2|Killer Sword, Silver Lance, Iron Lance, Steel Lance
Oguma      09.73  |37|20|15|20| 8|14|17| 3|Killer Sword, Iron Sword, Silver Sword, Steel Sword
Kashim     05.42  |33|17| 8|16| 4|14| 9| 1|Iron Bow, Steel Bow, Iron Bow
Wendel     09.84  |30| 7| 6|15| 5|15| 6| 6|Thunder, Thunder, Thunder, Volcanon
Banutu     08.92  |18| 2|13| 4|11| 2| 3| 3|Fire Stone
George     07.17  |29| 7|10|15| 4|11| 9| 4|Steel Bow, Silver Bow, Iron Bow
Michelan   05.61  |22|10| 5|15| 4|10|12| 0|Silver Lance, Slim Lance, Knightkiller, Javelin
Boa        02.67  |22| 4| 8|10| 4|12| 5| 6|Thunder, Blizzard
Astria     03.72  |26| 9|14|15| 4|11| 8| 3|Silver Sword, Iron Sword, Armorkiller, Killer Sword

Chapter 16 - Against the Black Knight : 5/118

Oguma lowers the drawbridge and fights the Paladins on his own. Sheeda and Marth sprint ahead of the group to fight Camus with Wendel, Kashim and Banutu behind then. Everyone else stays near the shops. Jeigan buys a lot of weapons with the Silver Card after selling a great number of useless promotion items. Oguma and Michelan fight a few rounds in the arena. Camus is slain by a combined effort of Sheeda using a Knightkiller and Wendel using the Volcanon. Sheeda then recruits Lawrence and Marth seizes.

Several stat boosters were used, namely an Angelic Robe by Banutu that increases his HP by 14 in dragon form and a Power Ring by Wendel.

Est could not be recruited since I didn't have Minerva and her Whitewings, who didn't even show up earlier.

Marth      16.63  |41|15|11|16|14|17|14| 5|Silver Sword, Rapier, Thunder Sword, Armorkiller
Jeigan     10.44  |23| 9|12| 8| 1|10| 9| 7|Silver Lance, Silver Sword, Steel Lance, Iron Lance
Sheeda     02.77  |27|15|20|20|20|20|13| 3|Knight Killer, Silver Lance, Killer Sword, Steel Lance
Oguma      11.98  |39|20|15|20| 8|14|18| 3|Killer Sword, Iron Sword, Silver Sword, Steel Sword
Kashim     05.74  |33|17| 8|16| 4|14| 9| 1|Steel Bow, Iron Bow, Iron Bow, Partia
Wendel     11.34  |32|12| 7|16| 6|17| 6| 7|Volcanon, Thunder, Thunder, Thunder
Banutu     09.79  |25| 2|13| 4|11| 2| 3| 3|Fire Stone
George     07.23  |29| 7|10|15| 4|11| 9| 4|Silver Bow, Steel Bow, Iron Bow
Michelan   06.25  |23|11| 5|15| 4|11|12| 0|Iron Lance, Slim Lance, Silver Lance, Javelin
Boa        03.47  |22| 5| 8|10| 4|12| 5| 6|Thunder, Blizzard
Astria     04.17  |27|10|14|16| 4|12| 8| 4|Armorkiller, Iron Sword, Silver Sword, Killer Sword

Comments :

Marth : As you can see, his 11 Movement makes him a constant frontliner and thankfully he can fight well.

Jeigan : Perhaps I could've given him the Speed Rings I left on Michelan, but he also makes an excellent shopper to have around with that 10 Movement and Silver Card.

Sheeda : Promotion raised her strength and defense up a notch, which is great. Her low HP is only an issue when facing juggernauts such as Camus.

Oguma : A solid member of the team and definitely my indoor MVP along with Marth.

Kashim : Two indoor maps in a row weren't good for him and he didn't fight much in chapter 16. He's going to be great against Macedonia's flyers however.

Wendel : A couple of Power Rings turned chip damage into easy kills. His utility with staves is also excellent, and I didn't even touch my Reserve yet.

Banutu : TOASTY!

George : I chose Wendel over him for the Power Rings simply because his magic is so versatile. He's not completely awful since he doubles everything but he does really low damage and doesn't fight much since his enemy phase is unexistant.

Michelan : 5 Movement curses him in drafts since he can barely ever fight. I'm not sure if he'll even promote.

Boa : He uses Libro when I really need it, I suppose.

Astria : He's basically the 1 range version of George. However, since his growths are a tad better and he can use the Star Orb to fight on the enemy phases, he might actually improve. He certainly won't be Oguma-godlike but still decent.

Edited by Dio
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Chapter 10 - The Bald and the Brave 7 turns

I dive straight in, putting the prisoners in a formation keeping them all alive. I don't know why, I'm only getting two of them. Navarre clears the way for Marth and Julian. Matthis goes to try and get some exper-... save the trapped units!

Julian only manages to steal the manual and Orion's bolt, Marth and Navarre handle the Sniper and General. Navarre gets the boss and Marth captures on turn 7. The boots would have been nice, but they'll cost a good number of turns to get. Marth isn't quite tough enough to run on ahead any way. Marich yums the Power Ring.

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	12 76 28 14 10 13 12 16 07 02 Rapier, Killer Sword, Dragon Killer
Jeigan  10 63 25 08 11 08 01 10 09 06 Silver Lance, Steel Lance
Saji 	07 49 23 08 08 07 04 05 05 00 Hand Axe, Steel Axe
Julian  07 02 21 07 07 15 09 05 05 00 Door Key, Armour Killer
Rena 	11 16 17 02 10 10 15 10 04 05 Relieve, Reblow
Navarre 12 94 28 12 11 17 11 12 06 00 Kill Sword, Silver Sword, Armour Killer, Hero Proof, Thunder Sword
Zagaro  07 58 24 07 09 06 03 04 08 00 Steel Bow, Reblow
Marich  06 40 24 05 05 07 08 10 04 03 Excalibur, Thunder
Matthis 10 44 22 08 04 11 09 15 09 00 Silver Lance, Killer Sword
Minerva 03 13 22 09 08 12 08 12 12 00 Javelin, Killer Sword
Tomth   04 00 21 08 06 05 03 07 13 00 

7/82

-------------------------------

Chapter 11 - Astrwho? 8 turns

Just kidding, he's far too tough to kill. Navarre critkills the Sniper, letting Midia recruit Astoria. Marth and Astoria form a wall, and the bottom armours attack Marth. Aren't I clever?

Minerva heads right to steal the treasure from the thieves, Navarre and Zagaro take on the archers. Zagaro gets a point of strength. Whoopie! Marth and Julian team up to take on that Hero. By team up, I mean Marth lets Julian take hits.

The pegasus sisters get in the way so get killed for XP. Matthis and Marich keep the reinforcements at bay. Hey look, another turn 8 capture!

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	14 97 29 14 12 13 14 16 07 02 Rapier, Killer Sword, Dragon Killer
Jeigan  10 63 25 08 11 08 01 10 09 06 Silver Lance, Steel Lance
Saji 	07 49 23 08 08 07 04 05 05 00 Hand Axe, Steel Axe
Julian  07 58 21 07 07 15 09 05 05 00 Door Key, Armour Killer
Rena 	13 24 17 02 12 10 17 10 05 05 Relieve, Reblow
Navarre 15 07 31 14 12 19 13 14 06 00 Kill Sword, Silver Sword, Armour Killer, Hero Proof, Thunder Sword
Zagaro  09 14 26 08 09 06 04 06 08 01 Steel Bow, Reblow
Marich  08 37 24 05 07 07 10 12 04 03 Excalibur, Thunder
Matthis 11 18 22 09 04 11 09 16 09 00 Silver Lance, Killer Sword
Minerva 04 45 23 09 09 13 08 12 13 00 Javelin, Killer Sword, Silver Card
Tomth   04 00 21 08 06 05 03 07 13 00 Slim Lance

8/90

--------------------------------------

Chapter 12 - The Wizard of Oz 7 turns

This is when Gharnef first appears, and leaves despite being able to kill everybody on the spot.

I trundle along, not doing anything special. Matthis and Marich hold up against the mages whilst Zagaro picks off the pegasi. Marth charges on, Gharnef misses Navarre, letting him pick on the reinforcements. Minerva buys a few magic supplies and capture on turn 7!

Other than his defense, my Marth isn't looking bad. Saji and Zagaro seemed to have stopped caring about their stats. Navarre is king but Matthis isn't too shabby. Marich is speed screwed, how did this happen!

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	16 09 31 16 13 14 15 18 07 02 Rapier, Killer Sword, Dragon Killer
Jeigan  10 63 25 08 11 08 01 10 09 06 Silver Lance, Steel Lance
Saji 	09 29 24 08 10 07 04 05 05 00 Hand Axe, Steel Axe
Julian  07 58 21 07 07 15 09 05 05 00 Door Key, Armour Killer
Rena 	13 94 17 02 12 10 17 10 05 05 Relieve, Reblow
Navarre 15 71 31 14 12 19 13 14 06 00 Kill Sword, Silver Sword, Armour Killer, Hero Proof, Thunder Sword
Zagaro  10 30 27 08 09 06 04 11 08 01 Steel Bow, Reblow
Marich  08 88 24 05 07 07 10 12 04 03 Excalibur, Thunder
Matthis 12 05 23 10 04 11 09 17 09 00 Silver Lance, Killer Sword
Minerva 05 29 24 09 10 13 08 13 14 00 Javelin, Killer Sword, Silver Card
Tomth   04 00 21 08 06 05 03 07 13 00 Slim Lance

7/97

-----------------------------

Chapter 13 - The Long Way 14 turns

Long story short, Marth heads the long way with Jeigan and Minerva. The others head down. In retrospect, choosing Arran wasn't a great move. Navarre saves the day and does most of the work. Zagaro and Saji continue to disappoint me. Tomth actually does something, he kills Chainy and survives an attack from a Hero.

After a good walk, Marth captures on turn 14. Yay.

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	16 86 31 16 13 14 15 18 07 02 Rapier, Killer Sword, Dragon Killer
Jeigan  11 05 25 08 11 08 01 10 09 06 Silver Lance, Steel Lance
Saji 	10 16 25 09 10 07 04 05 05 00 Hand Axe, Steel Axe
Julian  07 58 21 07 07 15 09 05 05 00 Door Key, Armour Killer
Rena 	15 20 17 02 13 10 18 11 06 05 Relieve, Reblow
Navarre 17 56 33 16 12 20 13 15 06 01 Kill Sword, Silver Sword, Armour Killer, Hero Proof, Thunder Sword, Dragon Shield
Zagaro  11 11 28 08 09 06 04 11 08 01 Steel Bow, Reblow
Marich  10 13 26 05 07 08 11 14 04 03 Excalibur, Thunder
Matthis 13 15 23 11 04 11 10 18 09 00 Silver Lance, Killer Sword
Minerva 06 19 24 09 10 13 09 14 14 00 Javelin, Killer Sword, Silver Card
Tomth   04 32 21 08 06 05 03 07 13 00 Slim Lance
Arran   01 82 24 08 08 10 04 11 10 06 Silver Sword

14/111

------------------------------

Chapter 14 - Run away from the dragon! 6 turns

Navarre takes Arran and Tomth to get the goodies. Julian opens the door for Marth. It gets very hairy, I've done this chapter a good number of times. I manage to kill two of the thieves, at least that means Matthis can promote now. Another turn and everyone would have died. If I'm struggling now, the final chapter is going to be a nightmare.

Capture on turn 6!

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	17 78 32 16 14 14 16 18 07 02 Rapier, Killer Sword, Dragon Killer
Jeigan  11 05 25 08 11 08 01 10 09 06 Silver Lance, Steel Lance
Saji 	10 58 25 09 10 07 04 05 05 00 Hand Axe, Steel Axe
Julian  07 58 21 07 07 15 09 05 05 00 Door Key, Armour Killer
Rena 	16 00 18 02 14 10 19 11 06 05 Relieve
Navarre 20 -- 35 17 13 20 14 15 06 01 Kill Sword, Silver Sword, Armour Killer, Hero Proof, Thunder Sword, Dragon Shield
Zagaro  11 21 28 08 09 06 04 11 08 01 Steel Bow, Reblow, Silver Bow
Marich  10 13 26 05 07 08 11 14 04 03 Excalibur, Thunder
Matthis 13 15 23 11 04 11 10 18 09 00 Silver Lance, Killer Sword
Minerva 06 69 24 09 10 13 09 14 14 00 Javelin, Killer Sword, Silver Card
Tomth   04 96 21 08 06 05 03 07 13 00 Slim Lance
Arran   01 97 24 08 08 10 04 11 10 06 Silver Sword, Thunder Sword

6/117

-------------------------------

Chapter 15 - It's Chiki time! 8 turns

Navarre promotes, Marich gets the Speed Ring, Marth the Dragon shield and Matthis gets the Secret book. The team head up, letting Julian steal the Bishop Ring.

All goes well, I'm cunning so the thieves steal the Orbs for me. Marth and Navarre take on the two sides, Navarre killing Chiki. Oops, but it lets me get a turn 8 capture.

Unit 	LV XP HP ST SK SP LK WL DF RS Notable items
Marth	18 73 33 17 14 15 16 19 10 03 Rapier, Killer Sword, Dragon Killer
Jeigan* 11 05 25 08 11 08 01 10 09 06 Silver Lance, Steel Lance
Saji 	10 98 25 09 10 07 04 05 05 00 Hand Axe, Steel Axe
Julian  07 58 21 07 07 15 09 05 05 00 Door Key, Armour Killer, Power Ring
Rena 	17 00 18 02 14 10 20 12 06 05 Relieve
Navarre*02 89 36 20 15 20 14 16 08 04 Kill Sword, Silver Sword, Armour Killer, Hero Proof, Thunder Sword
Zagaro* 11 40 28 08 09 06 04 11 08 01 Steel Bow, Reblow, Silver Bow
Marich  10 13 26 05 07 08 11 14 04 03 Excalibur, Thunder
Matthis 13 15 23 11 04 11 10 18 09 00 Silver Lance, Killer Sword
Minerva*07 66 24 10 11 14 09 15 14 00 Javelin, Killer Sword, Silver Card, Orbs
Tomth   06 08 23 09 07 06 03 09 14 00 Slim Lance
Arran*  02 42 24 09 08 11 04 11 10 06 Silver Sword, Thunder Sword

8/125

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Hey, I don't meen to be a dick to Dio, but shouldn't there be like a 10 turn penalty (10 instead of 42 because granted the Pegasus Sisters are kind of easy to miss) for missing undrafted characters or something seeing as we all busted our nuts/turncount for recruiting Maria? >_>

Amusingly enough, Dio will still be doing just as well or maybe even better with a penalty for missing Est.

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Hey, I don't meen to be a dick to Dio, but shouldn't there be like a 10 turn penalty (10 instead of 42 because granted the Pegasus Sisters are kind of easy to miss) for missing undrafted characters or something seeing as we all busted our nuts/turncount for recruiting Maria? >_>

Actually, no. There's no penalties for not recruiting. I only recruited Maria because I needed the healing. If I had Lena or Wendell I would've skipped her.

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