NICKT™ Posted April 17, 2012 Share Posted April 17, 2012 10:21 pm, tired, and I've got nothing better to do than draw little people on my computer.. Oh well: => When mixing hairstyles, or hair from different people, you need to put a little effort into it to make it work. Also, when you move things around to make them smaller, armour for instance, you're going to need to touch that up too. Quote Link to comment Share on other sites More sharing options...
Agro Posted April 17, 2012 Author Share Posted April 17, 2012 (edited) I'm supposed to be working on the FE12 translation, but screw that, right? lol Some of my adjustments and some of yours. How's he looking now? Better, I should hope. edit: argh there's a dodgy spot on his chin Edited April 17, 2012 by Agro Quote Link to comment Share on other sites More sharing options...
Agro Posted April 25, 2012 Author Share Posted April 25, 2012 (edited) Made some more splices, I guess. I wasn't sure what to do with Ninian's leftover hair thing, so I just decided to keep it since it didn't look horrible. I also want to shoot myself for using Fir's ponytail, but nothing else seemed to really work, and I have no idea how to make thiefgirl's fringe look consistent :/ Edited April 25, 2012 by Agro Quote Link to comment Share on other sites More sharing options...
AthenaWyrm Posted April 25, 2012 Share Posted April 25, 2012 For the first one I think the the neck is shaded too jaggedly and there's not really any transition from her neck to where it meets her upper body. The hair crown appears to be at a different angle than the way she's facing and the rest of her hair. Also, the bit of hair near her shoulder on our left POV looks kind of stubby? The second one has a problem with her left (our right) hair bang. It looks really puffy and doesn't flow well. The shading on where the bang meets the side of her head is also really thick and noticeable, and the hair crown isn't defined so it makes it seem like her hair is coming out of a lot of places. Also, the cape could be smoother in terms of shading. Other than that though, I really like your splices. Just my two cents. Quote Link to comment Share on other sites More sharing options...
Agro Posted June 8, 2012 Author Share Posted June 8, 2012 Decided to redo a character's mug completely. The armour is a temporary solution while I attempt to find something that works for her. Hopefully the number of discernible parts for the face has been decreased? Quote Link to comment Share on other sites More sharing options...
Agro Posted August 4, 2012 Author Share Posted August 4, 2012 (edited) Made a lot of new stuff, namely some map sprites and stuff like that. And more splices! You are absolutely more than welcome to use any of the map sprites as long as you credit me. bah cbf splicing armour Edited August 4, 2012 by Agro Quote Link to comment Share on other sites More sharing options...
eCut Posted August 4, 2012 Share Posted August 4, 2012 They're pretty clean splices! Though I wish their bodies where spliced instead of recolours. Two things! 1. I think the girl's collar shouldn't end so abruptly at her neck like it does. I think you should extend the collar a pixel or two on the right side (opv) so that the collar doesn't look like it is skin-tight to the neck. 2. The thief's body doesn't look like it is at angle with his head. I wasn't quite sure how to explain it so I quickly edited the body to fix the angle! You could definitely make it better than I did since I didn't spend much time at it but I think it shows what way the body should turn so that's it at the angle of the face. Best of luck. :) Quote Link to comment Share on other sites More sharing options...
Teapot Posted August 4, 2012 Share Posted August 4, 2012 (edited) Decided to redo a character's mug completely. The armour is a temporary solution while I attempt to find something that works for her. Hopefully the number of discernible parts for the face has been decreased? Just to clarify, I'm absolutely not insinuating any sort of theft whatsoever. I was just vaguely reminded of a terrible splice I made awhile back using similar bases. Edited August 4, 2012 by · j e a l o u s y · Quote Link to comment Share on other sites More sharing options...
Agro Posted August 5, 2012 Author Share Posted August 5, 2012 1. I think the girl's collar shouldn't end so abruptly at her neck like it does. I think you should extend the collar a pixel or two on the right side (opv) so that the collar doesn't look like it is skin-tight to the neck. 2. The thief's body doesn't look like it is at angle with his head. I wasn't quite sure how to explain it so I quickly edited the body to fix the angle! You could definitely make it better than I did since I didn't spend much time at it but I think it shows what way the body should turn so that's it at the angle of the face. Best of luck. :) oh hey that makes sense Also lol like you could ever make something terrible jelly Quote Link to comment Share on other sites More sharing options...
Agro Posted September 26, 2012 Author Share Posted September 26, 2012 (edited) WIPs for a new soldier overworld sprite I'm making. Probably need to fix the timings but oh well lol Edited September 26, 2012 by Agro Quote Link to comment Share on other sites More sharing options...
BwdYeti Posted September 26, 2012 Share Posted September 26, 2012 (edited) fix the timings [11:08:00 AM] BwdYeti: 53 7 53 7[11:08:12 AM] BwdYeti: 33 7 33 7 for highlighted, 22 10 22 10 for moving [11:08:26 AM] BwdYeti: (all centiseconds) Edited September 26, 2012 by BwdYeti Quote Link to comment Share on other sites More sharing options...
Jubby Posted September 26, 2012 Share Posted September 26, 2012 m & f agro u r amazign Quote Link to comment Share on other sites More sharing options...
Agro Posted September 26, 2012 Author Share Posted September 26, 2012 alright yeti, fuck i will lower that shield at some point Quote Link to comment Share on other sites More sharing options...
Lenh Posted September 26, 2012 Share Posted September 26, 2012 Those map sprites are awesome (pretty much game material), but whyyyyyyy spear blinks out of existence every other frame. :( Quote Link to comment Share on other sites More sharing options...
Agro Posted September 26, 2012 Author Share Posted September 26, 2012 It's meant to be a motion blur Try Rajaion Red skin to see it? Even then I guess I failed... Quote Link to comment Share on other sites More sharing options...
Jubby Posted September 26, 2012 Share Posted September 26, 2012 I wouldn't motion blur it agro, it just looks like it's blinking atm :/ Quote Link to comment Share on other sites More sharing options...
Lenh Posted September 27, 2012 Share Posted September 27, 2012 Motion blur might not be the best choice (not much going on, other arm is moving but not blurring, distance moved < 6 pixels, having a no blur frame makes it look PERFECT), but if you wanna keep at it... A literal 4-into-1 frame blur. At least keep the dark blacks/browns in the middle shaft area for your blur frame. Quote Link to comment Share on other sites More sharing options...
Agro Posted September 27, 2012 Author Share Posted September 27, 2012 ok fixed. got rid of motion blur and moved the shield on the standing sprite so it doesn't randomly go up anymore Quote Link to comment Share on other sites More sharing options...
Agro Posted September 27, 2012 Author Share Posted September 27, 2012 (edited) oh hello there finished thingo Edited September 27, 2012 by Agro Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 27, 2012 Share Posted September 27, 2012 Walk it out woo Those soldiers Just walkin Like it's their job Quote Link to comment Share on other sites More sharing options...
Agro Posted September 29, 2012 Author Share Posted September 29, 2012 gahhhh this is really hard ;-; Quote Link to comment Share on other sites More sharing options...
Jubby Posted September 29, 2012 Share Posted September 29, 2012 lookin' good though. Quote Link to comment Share on other sites More sharing options...
Agro Posted October 4, 2012 Author Share Posted October 4, 2012 boring earlygame map Quote Link to comment Share on other sites More sharing options...
Teapot Posted October 4, 2012 Share Posted October 4, 2012 All the grass spams. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted October 4, 2012 Share Posted October 4, 2012 One other thing to point out would be this: See how there's the yellowish dirt outline going around the houses? IS designed houses to have the dirt and path tiles around them rather than grass. As you have it now makes it stick out jarringly. Quote Link to comment Share on other sites More sharing options...
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