Astelaine Posted January 14, 2013 Share Posted January 14, 2013 That DoF music is sexy. Just saying. Love it! Quote Link to comment Share on other sites More sharing options...
Agro Posted January 15, 2013 Author Share Posted January 15, 2013 thanks astel although you haven't told me much i don't already know!!! in other news, more frames now i can move on to the other 50 backlogged requests Quote Link to comment Share on other sites More sharing options...
Fateborn Posted January 15, 2013 Share Posted January 15, 2013 Whoa... I almost died from staring at that movement animation. Is the side movement animation close armor intended to have nearly pure white (or is that gray?) shade instead of more blue on it? Quote Link to comment Share on other sites More sharing options...
Agro Posted January 15, 2013 Author Share Posted January 15, 2013 It's blue. It's not even grey, or white. It's blue. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted January 15, 2013 Share Posted January 15, 2013 It's blue. It's not even grey, or white. It's blue. Oh. Curse my eyesight hypnosis. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted January 16, 2013 Share Posted January 16, 2013 Can you post a sheet of the map sprite(if you're even open to crit for it)? I think there's something wrong with the-- And I'm stupid. I have screencap. Yeah, the body's turned to the left a bit when walking towards us. Not sure if that's intentional or not. https://dl.dropbox.com/u/51331815/journey%27s%20preface%7E6.mp3 That sounds like testicles. Not counting the drums, the song starts out with a 2 part harmony(I'm assuming that's one instrument or two of the same), a lead, and a high flute thing. For god sake man, pan and lower the volumes of the 2 harmonizing parts and the riffing flute thing. It's a nightmare D: [spoiler=Explanation]In more technical terms, the harmony and flute are badly interfering with the lead. The lead, harmony, and flute are all playing in that same general area as far as pitch goes, so...it sounds like an undefined mess. I mentioned panning because it would add some separation. I mean, if the harmonizing duo was like, an octave lower than it would sound okay. Lowering the volume helps too. Like if you've ever heard Serenes Emblem's theme song like, over a year ago, I forgot to pan...anything but it didn't sound so bad. A lead brass played the melody, an generic software synth midi guitar played chords, and a barely noticeable mediocre string sample played this high riff in the background, not interrupting the lead. If you meant for the beginning to sound like a mish mash though, then just lower the volumes of those instruments at least so they're not so much louder than the lead that plays alone afterwards. After that when the bass kicks in, some badly sampled GBA Fire Emblem string ensemble starts playing a melody way too quietly, and keeps being rudely interrupted from the flute from before, which is still way too fackin loud. By the way, let me do a roll call for a sec. [spoiler=piss]-high jamming flute -instrument that kinda sounds like a flute, playing a simpler part -harmonizing brass duo(may or may not be 2 instruments) -cranky strings playing a melody -distortion guitar(using the phrase VERY loosely) -bass guitar -timpani -standard drum kit -dark drum kit's toms FE on the GBA refuses to play more than 8 tracks. Assuming the brass duo is one track, you can't have those toms play unless you add the toms to the standard drum kit Quote Link to comment Share on other sites More sharing options...
Agro Posted January 16, 2013 Author Share Posted January 16, 2013 WELL in my defense I didn't write the thing but I'll address each point accordingly In more technical terms, the harmony and flute are badly interfering with the lead. The lead, harmony, and flute are all playing in that same general area as far as pitch goes, so...it sounds like an undefined mess. I'll pass that on to Ken. For god sake man, pan and lower the volumes of the 2 harmonizing parts and the riffing flute thing. It's a nightmare D: I thiiiiink I already told you that ZSE doesn't support panning, at least not for FE7 native instruments, so unfortunately that's out of my control. The flute thing is a harp, by the way. I actually lowered the volume already, but I made the MP3 out of an older WAV because I got a little lazy and couldn't be bothered re-recording. FE on the GBA refuses to play more than 8 tracks. Assuming the brass duo is one track, you can't have those toms play unless you add the toms to the standard drum kit I'm not sure what you're talking about here? I never used more than one drum kit. There's three in FE7: the electrical sounding one, the standard (rock) one, and the "orchestral" one, which doesn't have toms but it has snare roll. Oh, you're saying I can't have all the instruments because it exceeds 8 tracks? Wrong, sorry. That's easy to work around. You technically shouldn't be using any more than 7 tracks anyhow, since that will make a track cut out whenever sound effects play. oh and this: Yeah, the body's turned to the left a bit when walking towards us. Not sure if that's intentional or not. I suppose it was intentional, I actually just stole the thing from an existing semi-unused map sprite. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted January 16, 2013 Share Posted January 16, 2013 How the fack did you get Mixcraft you wealthy bastard I'm not sure what you're talking about here? I never used more than one drum kit. There's three in FE7: the electrical sounding one, the standard (rock) one, and the "orchestral" one, which doesn't have toms but it has snare roll. I meant that in the recording, I heard the standard drum kit, but I also heard toms, which are exclusive to the drum kit used in the one used in Nergal's battle theme unless you added the toms to the standard drum kit. Also for future reference, FE7 has 6 drum kits (that I know of). A standard drum kit, another standard drum kit that's very similar but may or may not have some sounds the first didn't have, an orchestral drum kit, the drum kit used in nergal's battle theme, a drum kit with bongos, and a drum kit with congas and a couple sounds effects which was used for Serra's theme song(and Cath in FE6). On another unrelated note sorry. *reads topic* ...Agro, Anvil studio has supported instrument changes in midis for years. Repeat after me: "Edit=>Insert MIDI Event..." Mixcraft is a music mixing/producing program. As awesome as it is, you're over-complicating things by using it to edit midi files instead of using Anvil Studio. That is, unless Mc makes it easier to insert pitch bend events. Quote Link to comment Share on other sites More sharing options...
Fateborn Posted January 16, 2013 Share Posted January 16, 2013 I suppose it was intentional, I actually just stole the thing from an existing semi-unused map sprite. I don't recognize it. Quote Link to comment Share on other sites More sharing options...
Book of Ereshkigal Posted January 16, 2013 Share Posted January 16, 2013 I don't recognize it. That's the dismounted animation that appears for a split second when a mounted unit is rescued, IIRC. Quote Link to comment Share on other sites More sharing options...
Agro Posted January 16, 2013 Author Share Posted January 16, 2013 How the fack did you get Mixcraft you wealthy bastard do what you want cos a pirate is free you are a pirate (though truth be told I could probably afford it anyhow) *reads topic* ...Agro, Anvil studio has supported instrument changes in midis for years. Repeat after me: "Edit=>Insert MIDI Event..." Mixcraft is a music mixing/producing program. As awesome as it is, you're over-complicating things by using it to edit midi files instead of using Anvil Studio. That is, unless Mc makes it easier to insert pitch bend events. Mixcraft makes it extremely easy to do just about everything. You can cut/paste tracks without actually having to make more program changes (good for reducing tracks to 7 tracks), change velocity really easily (much better for making echo notes), make loops, blah blah, blah blah... I find it much more user-friendly than Anvil, and a hell of a lot faster. For the purposes of actual percussion instruments, FE7 has 3 drum kits. The conga/bongos are in just about all of them, there's two sets of toms (indeed, the ones used in Nergal's theme, and Rise to the Challenge, for example), then there's the main theme, which has no toms, but a drum roll and a weird cymbal thing. Quote Link to comment Share on other sites More sharing options...
Agro Posted January 22, 2013 Author Share Posted January 22, 2013 https://dl.dropbox.com/u/51331815/leaf.mp3 whee~ crit pls, ignore the lack of panning; I think I'm gonna try the ELF method from now on Quote Link to comment Share on other sites More sharing options...
NobodiePichu Posted January 23, 2013 Share Posted January 23, 2013 sweet music mix bro. that eternalbond huh agro? Quote Link to comment Share on other sites More sharing options...
Agro Posted January 23, 2013 Author Share Posted January 23, 2013 it's coming, man, it's coming Quote Link to comment Share on other sites More sharing options...
Agro Posted May 24, 2013 Author Share Posted May 24, 2013 (edited) Very slight change to the old standing frame... and take a look at the new selected one! Only 4 months late! Yaaaaay! I think I still need to knock out some colours though. It's heavily based off Dei's armour knight battle sprite, so credit goes to him for that. edit: the sheet Edited May 24, 2013 by Agro Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted May 24, 2013 Share Posted May 24, 2013 That is hilarious. I love it lol Quote Link to comment Share on other sites More sharing options...
Agro Posted June 10, 2013 Author Share Posted June 10, 2013 Quote Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted June 10, 2013 Share Posted June 10, 2013 We swing our weapons, ho! That was pretty fast :o Quote Link to comment Share on other sites More sharing options...
deranger Posted June 11, 2013 Share Posted June 11, 2013 pretty damn impressive.How did you learn this shit Quote Link to comment Share on other sites More sharing options...
Agro Posted June 11, 2013 Author Share Posted June 11, 2013 It was just something I started doing. You just look at whatever existing sprites there are and study what makes them tick, I guess? also shrinking the battlesprites and drawing over them helps Quote Link to comment Share on other sites More sharing options...
Agro Posted July 1, 2013 Author Share Posted July 1, 2013 https://dl.dropboxusercontent.com/u/51331815/FE5%20-%20Close%20to%20Defeat.mp3 Well, since I now use the ELF method to insert songs, I can use ye olde SPC2MIDI midis and not get in trouble with them. This is the result. Maybe one day I'll do the whole thing, but this was mainly an experiment. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted July 2, 2013 Share Posted July 2, 2013 It definitely sounds a lot cleaner than the last one you put in here. Though, my ears aren't satisfied until I switch sides of my headphone, hehe. That's just me being nitpicky Quote Link to comment Share on other sites More sharing options...
Agro Posted July 3, 2013 Author Share Posted July 3, 2013 [12:20:40 AM] Matt Chung (Agro): ok i just spent the past 5 hours on this https://dl.dropboxusercontent.com/u/51331815/fe5%20base.mp3 arhghgrhgrhgrghhhghghghghghghg stupid SNES and its ADSR bullshit Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted July 3, 2013 Share Posted July 3, 2013 Nice flowing panning on the contrabass there (even though it makes no sense from a realistic standpoint unless the basses were performing on a truck) Quote Link to comment Share on other sites More sharing options...
Agro Posted July 3, 2013 Author Share Posted July 3, 2013 Nice flowing panning on the contrabass there (even though it makes no sense from a realistic standpoint unless the basses were performing on a truck) I know, but it IS an exact replica of the original, so... BLAME TSUJIYOKO Quote Link to comment Share on other sites More sharing options...
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