Whitefang Posted August 8, 2011 Share Posted August 8, 2011 I got you a 6. Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 8, 2011 Author Share Posted August 8, 2011 Actually, It's alright Whitefang, Eclipse did it already in chat. I got Hunter!Bord and Hero!Sedgar on the rerolls. Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 8, 2011 Author Share Posted August 8, 2011 (edited) Chapter 4 - 8/22 Turns Forged a +5 Might, +30 Crit Iron Lance for Gordin, called the Killer Lance. Some highlights: DM!Ogma 3HKO's thieves Matthis 5HKO's Cavaliers And Marth 3HKO's the boss with a Rapier. Sent all my undrafted dudes to die, while everyone else went to the west. The boss was killed by everybody except Julian. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 06.95 21 5 0 8 8 10 9 0 C Sword Cain Curate 08.87 25 4 1 9 8 5 4 6 E Staff Jeigan Bishop ??/03.97 23 1 3 7 6 1 5 8 D Staff E Tome Gaggles Cavalier 05.85 22 7 0 5 6 6 8 0 E Lance E Sword Bord Hunter 06.27 21 13 0 10 7 3 5 0 E Bow Ogma Dark Mage 05.89 23 2 2 5 5 3 5 3 E Tome Julian Thief 04.10 18 5 0 6 12 8 4 0 E Sword Matthis Myrmidon 03.16 19 4 0 9 12 0 4 0 E Sword Edited August 8, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Whitefang Posted August 8, 2011 Share Posted August 8, 2011 Horace, your last update had "Chapter 3 - 5/14 Turns" You should have 22 turns, not 27. Quote Link to comment Share on other sites More sharing options...
Whitefang Posted August 8, 2011 Share Posted August 8, 2011 Ch. 1 - 6 turns (6 total) I tried this one several times, thinking I could do it in 5 turns, but it's just not possible (if Marth had 1 more Strength...or if Abel could use the Silver Lance) without a lucky crit. Marth 3HKOs the pirates, so he gets bottle-necked at one point. I can either have Abel unstick him, which means I can't beat the boss quickly enough, or I can have him press on, which guarantees that Marth can't Seize on turn 5. I wish I had just kept my first try, but we live and learn. Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Weapon Levels Marth Lord 6.19 23 8 0 5 11 12 8 0 Sword-C Abel Cavalier 8.49 25 10 0 9 10 4 9 0 Sword-D Lance-D Draug Knight 2 20 8 4 3 1 11 0 Lance-D Ch. 2 - 6 turns (12 total) Darros gets a +2 for costing me two turns. Abel charged forward, Darros killed a thief, Draug killed the northern enemies. Abel got a crit that saved me from a 78% chance hit on player phase. Good job, buddy! Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 6.79 23 8 0 5 11 12 8 0 C Abel Cavalier 10.29 25 10 0 11 11 4 10 0 D D Draug Knight 3.1 21 8 0 5 4 1 11 0 D Darros Pirate 3.6 D Ch. 3 - 6 turns (18 total) Abel 3RKOs the boss, so I have to wait around a turn. Stupid Bord dodges the enemies to the north, so I still need to kill off at least one person for now. Got Navarre. Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 7.41 23 8 0 6 11 13 9 0 C Abel Cavalier 11.29 25 11 0 11 11 5 10 0 D D Draug Knight 3.8 21 8 0 5 4 1 11 0 D Darros Pirate 4 22 6 0 2 7 3 5 0 D Julian Thief 3 E Lena Cleric 3 C Navarre Myrmidon 4 20 5 0 10 12 8 6 0 C Ch. 4 - Reclass time! Abel stays a Cav. Draug becomes a Pirate (bye lance rank) Darros becomes a fighter (At least he keeps his axe rank) Navarre becomes an archer (The worst rank to lose) Lena stays a cleric Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 7.41 23 8 0 6 11 13 9 0 C Abel Cavalier 11.29 25 11 0 11 11 5 10 0 D D Draug Pirate 3.8 21 7 0 4 10 1 4 0 E Darros Fighter 4 24 6 0 2 8 3 4 0 D Julian Thief 3 E Lena Cleric 3 C Navarre Archer 4 20 7 0 4 5 8 8 0 E Quote Link to comment Share on other sites More sharing options...
Quintessence Posted August 8, 2011 Share Posted August 8, 2011 Caeda: Cleric At least she'll be better than Lena and Maria. Catria: Myrmidon She's usual in my runs so, no regrets. Cord: Knight, what is THAT!? Radd: Cavalier...things are getting brighter now. Palla: Archer. Yay!! Another used character! Maximum Spd. Growth! 30%... Castor: Fighter What Hp and Str growths! Spd Jake: No swap. Elice in Wonderland: Cleric!! Yay!!! She'll be seriously Auming Ephidel to gather quintessence!! Rickard: What do I have to say about? renz: Warrior. No def growth!! Wrys: Stayed in his village in Talys in Ch. 1 waiting for Marth to come back from Ch. 4. Bantu: Is going to stay in his village forever, hoping for Marth to visit him in Ch. 7 George of the Jungle: Is going to stay in his village forever, hoping for Marth to visit him in Ch. 9 Samson: Is going to stay in his village, hoping for Marth to visit him and realize his dream of becoming a former gladiator. The team's nice and will do better than the last one, at least I expect it. Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 8, 2011 Author Share Posted August 8, 2011 Chapter 5 - 6/28 Turns My team blows. A lot A tagteam of Jeigan, Gordin, Ogma and Bord had to kill the boss. Matthis is progressing nicely. Marth has proc'd strength, speed, and resistance equally. Chapter 6 - 9/37 Turns My magic dudes ganged up on the boss, and Gordin eventually critted him into death range. Hardin blocked the two cavs from murdering my squishy units. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 07.98 22 6 0 9 8 11 9 1 C Sword Cain Curate 10.53 27 4 1 9 8 6 4 7 D Staff Jeigan Bishop ??/05.13 24 1 3 9 7 2 5 9 D Staff E Tome Gaggles Cavalier 06.31 22 8 0 6 6 6 8 0 E Lance E Sword Bord Hunter 08.19 23 13 0 11 7 3 6 0 D Bow Ogma Dark Mage 07.09 24 2 3 5 6 3 5 3 E Tome Julian Thief 04.87 18 5 0 6 12 8 4 0 E Sword Matthis Myrmidon 04.36 20 5 0 9 13 1 4 0 E Sword Sedgar Hero ??/02.15 24 7 1 11 12 2 8 2 D Sword E Axe Quote Link to comment Share on other sites More sharing options...
Whitefang Posted August 8, 2011 Share Posted August 8, 2011 There's nothing wrong with using the arena, is there? Pirate Draug was able to get there thanks to his swimming skills (even funnier is that he doubled a Myrmidon). Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 8, 2011 Share Posted August 8, 2011 Go nuts in the arena, if you want. Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 8, 2011 Author Share Posted August 8, 2011 (edited) Chapter 6x was 15 turns: Stats: UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 08.15 22 7 0 10 9 12 9 1 C Sword Cain Curate 12.17 28 4 2 10 10 7 4 8 D Staff Jeigan Bishop ??/06.04 24 1 4 10 7 2 5 9 D Staff E Tome Gaggles Cavalier 09.16 25 8 0 7 7 9 9 0 D Lance E Sword Bord Hunter 08.19 23 13 0 11 7 3 6 0 D Bow Ogma Dark Mage 09.10 25 2 4 6 6 4 5 3 D Tome Julian Thief 05.53 19 6 0 6 12 8 4 0 E Sword Matthis Myrmidon 05.82 21 5 0 9 14 1 4 0 E Sword Sedgar Hero ??/03.32 26 8 1 12 13 3 9 2 D Sword D Axe Chapter 7 - 9/46 Turns So.Many.General.Bosses. Marth, Ogma, and Jeigan teamed up. Chapter 8 - 6/52 Turns Marth, Bord, Jeigan and Ogma ganged up on the boss, while Sedgar was off working on an axe rank to kill armours. Julian and Cain hung around the arena. Chapter 9 - 5/57 Turns Sedgar doubled the boss for good damage with a steel axe, then Bord and Matthis finished him off. Julian got the tresure. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 09.85 23 8 0 10 9 13 9 1 B Sword Cain Curate 13.91 28 4 2 10 11 8 4 9 D Staff Jeigan Bishop ??/08.00 24 1 5 11 7 2 5 10 C Staff D Tome Gaggles Cavalier 10.59 25 8 0 8 7 9 9 0 C Lance E Sword Bord Hunter 11.36 23 14 0 12 7 4 7 0 D Bow Ogma Dark Mage 10.44 26 2 5 6 7 4 5 3 D Tome Julian Thief 07.63 21 6 0 7 14 10 4 0 D Sword67 Matthis Myrmidon 08.80 24 7 0 9 15 3 5 0 D Sword Sedgar Hero ??/05.14 30 10 1 14 15 3 11 2 D Axe D Sword Chapter 10 - 8/65 Turns Sedgar hit C in axes, so he one rounds all the bosses in the game (for the most part) now. He ran to the boss and killed him, while everyone else trailed behind. Gordin killed the Hero for the crest. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 09.98 23 8 0 10 9 13 9 1 B Sword Cain Curate 13.91 28 4 2 10 11 8 4 9 D Staff Jeigan Bishop ??/08.47 24 1 5 11 7 2 5 10 C Staff D Tome Gaggles Cavalier 11.57 26 8 0 8 8 10 9 0 C Lance E Sword Bord Hunter 11.92 23 14 0 12 7 4 7 0 D Bow Ogma Dark Mage 10.84 26 2 5 6 7 4 5 3 D Tome Julian Thief 07.92 21 6 0 7 14 10 4 0 D Sword Matthis Myrmidon 09.24 25 7 0 10 15 4 6 0 D Sword Sedgar Hero ??/06.46 32 11 1 15 16 3 12 2 C Axe D Sword Edited August 18, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 8, 2011 Share Posted August 8, 2011 (edited) First post is getting too long. Chapter 13 - 5/95 The problem with this map was that my fliers were pinned down by Arrowspate, and while I could've sent them packing with Hauteclere, I have better things to use it on. Midia recruited Astram before he moved (and promptly died afterwards), and Astram went nuts killing stuff with a Levin Sword. I managed to sacrifice Lena, and Tomas hit D staves in the nick of time. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 20.58 33 14 0 13 19 21 12 0 Barst Knight 14.80 28 14 0 11 4 9 19 0 Julian Thief 10.61 22 7 0 8 18 11 5 0 Merric Mage 13.86 26 0 7 8 12 10 4 7 Roshea Myrmidon 12.31 29 9 0 15 13 5 4 0 Wendell Drakky 5.61 21 9 1 6 15 4 13 4 Athena Archer 14.77 27 12 0 7 8 6 10 0 Roger Knight 10.46 25 11 0 4 5 6 13 0 Maria Mage 9.08 18 0 6 4 4 4 5 5 Minerva Drakky 3.75 25 9 0 7 13 6 12 3 Tomas Curate 10.32 23 2 1 4 5 5 3 7 Astram Hero 1.39 Final recruit! Chapter 14 - 7/102 I could've finished this in 6 turns, but I delayed a turn for the Silver Card. Minerva and her Flying Hammer makes bosses very unhappy. Everyone else mopped up and got decent to amazing levels. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 20.71 33 14 0 13 19 21 12 0 Barst Knight 15.04 28 15 0 12 4 9 19 0 Julian Thief 10.61 22 7 0 8 18 11 5 0 Merric Mage 14.49 27 0 8 9 13 10 4 7 Roshea Myrmidon 13.12 30 9 0 15 14 5 4 0 Wendell Drakky 5.87 21 9 1 6 15 4 13 4 Athena Archer 15.36 27 12 0 8 9 6 10 0 Roger Knight 11.20 26 12 0 4 5 7 13 0 Maria Mage 9.68 18 0 6 4 4 4 5 5 Minerva Drakky 4.94 25 10 0 8 14 7 12 3 Tomas Curate 11.07 24 2 1 4 6 5 3 7 Astram General 2.00 33 11 1 7 6 3 16 3 Edited August 8, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
mmKALLL Posted August 8, 2011 Share Posted August 8, 2011 So yeah, I got Archer!Frey and Peg.!Norne. Not bad. I might feel bothered enough to hassle with the code blocks later myself, but I'm sorta in a hurry now. Quote Link to comment Share on other sites More sharing options...
mmKALLL Posted August 8, 2011 Share Posted August 8, 2011 (edited) <p>Chapter 4:<br></p><br>Archer!Frey, Peg.Knight!Norne, not bad.<br><br>-Quite standard, had to heavily rely on my meatshields to survive, especially with Norne, since there are bowusers here.<br><br>-Everyone did well and most level-ups were excellent.<br><br>-I missed the boss twice, one turn longer because of that -.-'<br><br>-9 turns, 27 in total.<br><p>Chapter 5:</p><p>-Everyone raped, I was very happy with Hardin's position and a crit from Marth.</p><p>-5 turns, 32 total.</p><p>I don't feel like playing chpt 6 right now, but Hardin stayed as a cavalier, and Wolf became Berserker!! Feels good, man. I'll get back my second place now! </p><p>Horace, liking your clerics and Dark Mage? </p> ...Why did this happen? Edited August 8, 2011 by mmKALLL Quote Link to comment Share on other sites More sharing options...
Whitefang Posted August 8, 2011 Share Posted August 8, 2011 (edited) Ch. 4 - 6 turns (24 total) Navarre gets a +5 might, +10 crit Iron Bow called "Archer". He probably doesn't need it. Abel and Marth charge west and North, the undrafteds go to the slaughter :( Abel gets a sweet crit on the boss with a Steel Lance after dodging, but misses next turn the superfluous exp on an 88% displayed hit on a horseman. Go figure, eh? Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 7.92 23 8 0 6 11 13 9 0 C Abel Cavalier 12.32 26 11 0 11 11 5 11 0 D C Draug Pirate 4.8 22 7 0 4 11 2 4 0 E Darros Fighter 4.37 24 6 0 2 8 3 4 0 D Julian Thief 3.6 E Lena Cleric 3.85 C Navarre Archer 5.44 21 8 0 4 6 9 8 0 E Ch. 5 - 5 turns (29 total) Darros/Draug get a +4 might Iron Axe called the "Edge Axe". 3 more undrafteds meet their fate. I gang up on Wendell for his Barrier staff (thanks, man!) The plan was a 4 turn clear, but Abel didn't get close to a B rank in Lances and Vyland couldn't get free to help out, so I settle for Marth getting the killing blow instead and seize the turn after. Hopefully the rapier doesn't need much more usage. I deployed Caeda to do some shopping. That seems sexist, but it's because of her movement, honest! Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 8.71 23 9 0 6 12 14 9 0 C Abel Cavalier 13.12 26 11 0 12 11 5 11 0 D C Draug Pirate 4.94 22 7 0 4 11 2 4 0 E Darros Fighter 5.27 25 7 0 2 8 4 4 0 D Julian Thief 3.9 E Lena Cleric 4.19 16 0 2 7 9 9 3 8 C Navarre Archer 6.57 21 8 0 4 7 9 8 0 E Vyland Cavalier 1.5 E D I probably won't update for a day or two, but I'll still play and log a bit, I'm just a bit busy now. Edited August 8, 2011 by Whitefang Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 8, 2011 Share Posted August 8, 2011 (edited) Chapter 15 - 5/107 The usual 5-turn strategy, with Minerva getting the boss kill and Wendell getting the extra Energy Drop. A few others got some Dracoknight experience, but for the most part, people were standing around. Gharnef couldn't kill a single generic (boo). Minerva's Speed is growing nicely. I might be able to do the 6-turn Chapter 16 stunt yet! Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 20.71 33 14 0 13 19 21 12 0 Barst Knight 15.04 28 15 0 12 4 9 19 0 Julian Thief 11.18 23 7 0 9 19 12 5 0 Merric Mage 15.35 28 0 8 9 13 10 4 7 Roshea Myrmidon 13.82 30 9 0 15 14 5 4 0 Wendell Drakky 6.00 22 9 1 6 16 4 13 4 Athena Archer 15.47 27 12 0 8 9 6 10 0 Roger Knight 11.57 26 12 0 4 5 7 13 0 Maria Mage 9.78 18 0 6 4 4 4 5 5 Minerva Drakky 6.20 25 10 0 9 16 8 13 3 Tomas Curate 11.69 24 2 1 4 6 5 3 7 Astram General 2.00 33 11 1 7 6 3 16 3 EDIT: Screw you Chapter 16 RNG Edited August 8, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 9, 2011 Author Share Posted August 9, 2011 (edited) Chapter 11 - 9/74 Turns Promoted Gaggles and fed him a speedwing, so he would double everything on the map (yes, 11 AS is good enough to double all unpromoted enemies). Marth and Sedgar combined for the Khozen kill, while everyone else went south and went shopping, and used the arena. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 10.13 24 9 0 10 10 13 9 1 B Sword Cain Curate 14.47 28 4 2 11 12 8 4 9 C Staff Jeigan Bishop ??/09.11 25 1 5 11 7 2 5 10 C Staff D Tome Gaggles Paladin 11/02.38 31 11 0 11 11 11 10 0 B Lance E Sword Bord Hunter 12.18 24 14 0 12 8 5 7 0 C Bow Ogma Dark Mage 10.84 26 2 5 6 7 4 5 3 D Tome Julian Thief 09.29 22 7 0 9 15 12 4 0 D Sword Matthis Myrmidon 11.00 27 8 0 11 15 5 6 0 D Sword Sedgar Hero ??/07.14 34 11 1 16 17 4 13 2 C Axe D Sword Chapter 12 - 7/81 Turns GAGGLES WRECKS SHIT WITH THE RIDERSBANE. He OHKO'd Harmein (not a joke) and his cav buddies, while Sedgar, Julian, and Bord made a path for him. All the treasure sans the dragonpike was retrieved. 12x time to raise weapon ranks. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 10.13 24 9 0 10 10 13 9 1 B Sword Cain Curate 15.74 29 4 2 12 13 8 4 9 C Staff Jeigan Bishop ??/09.38 25 1 5 11 7 2 5 10 C Staff D Tome Gaggles Paladin 11/03.27 32 11 0 12 11 12 11 0 B Lance E Sword Bord Hunter 12.40 24 14 0 12 8 5 7 0 C Bow Ogma Dark Mage 12.37 28 2 7 8 7 5 5 3 D Tome Julian Thief 10.12 23 7 0 9 16 12 4 0 D Sword Matthis Myrmidon 11.61 27 8 0 11 15 5 6 0 D Sword Sedgar Hero ??/07.72 34 11 1 16 17 4 13 2 C Axe D Sword Chapter 12x was done in 20 turns. Horace get. Gogo Silver Lances. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 11.14 25 10 0 10 11 13 9 1 B Sword Cain Curate 18.24 31 4 2 13 16 10 4 10 C Staff Jeigan Bishop ??/10.07 25 1 5 11 7 3 5 10 C Staff D Tome Gaggles Paladin 11/03.69 32 11 0 12 11 12 11 0 B Lance E Sword Bord Hunter 13.02 25 15 0 13 9 5 7 0 C Bow Ogma Dark Mage 13.32 28 2 8 9 7 5 5 3 C Tome Julian Thief 11.13 24 7 0 10 16 12 4 0 D Sword Matthis Myrmidon 13.36 29 9 0 11 17 5 6 0 C Sword Sedgar Hero ??/09.08 37 13 1 18 19 5 15 2 C Axe D Sword Horace General ??/03.00 32 15 1 12 8 7 17 3 B Lance D Bow Chapter 13 - 3/84 Turns Forged a +5 Mt Fire tome called Falaflame for Jeigan, it's now his PRF weapon. Bord promoted in the base, allowing him and Gaggles to team up (exactly) for the boss kill with Gaggles wielding a Silver Lance, Bord a Steel Bow. Horace and Matthis each killed one ballistae. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 11.14 25 10 0 10 11 13 9 1 B Sword Cain Curate 18.24 31 4 2 13 16 10 4 10 C Staff Jeigan Bishop ??/10.07 25 1 5 11 7 3 5 10 C Staff D Tome Gaggles Paladin 11/04.18 33 11 0 13 11 12 12 6 B Lance E Sword Bord Hunter 13/01.46 27 15 0 15 11 5 10 3 C Bow E Sword Ogma Dark Mage 13.32 28 2 8 9 7 5 5 3 C Tome Julian Thief 11.13 24 7 0 10 16 12 4 0 D Sword Matthis Myrmidon 13.50 29 9 0 11 17 5 6 0 C Sword Sedgar Hero ??/09.29 37 13 1 18 19 5 15 2 C Axe D Sword Horace General ??/03.12 32 15 1 12 8 7 17 3 B Lance D Bow Edited August 18, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
Whitefang Posted August 9, 2011 Share Posted August 9, 2011 (edited) Ch. 6 - 8 turns (37 total) Vyland gets a +5 might Iron Lance, and I'm out of money. Only about 800G left. I have 14 units, so I don't have to worry about missing the Gaiden. I still have more undrafteds to get rid of, though. Bah, Marth and Abel are so crummy. Well, ok, it's my own fault. Abel still can't wield the Silver Lance, so Marth and Abel team up on the boss and Marth refuses to crit this time. Vyland tracks down a thief, Julian loots stuff and kills a thief. The undrafteds block out the Silver Lance cavalier so that it can be killed from range by Navarre and Darros. Draug apparently ran around aimlessly. I need to send more than just Marth and Abel to the boss, apparently. At least the next chapter is fairly relaxed. Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 10.3 24 10 0 6 13 15 9 0 C Abel Cavalier 15.02 28 11 0 14 12 6 11 0 D C Draug Pirate 4.94 22 7 0 4 11 2 4 0 E Darros Fighter 6.43 26 8 0 3 8 4 5 0 D Julian Thief 4.4 18 4 0 6 13 8 4 0 E Lena Cleric 5.61 17 0 2 7 9 9 3 8 C Navarre Archer 7.13 22 8 0 4 7 9 8 0 E Vyland Cavalier 2.92 21 5 0 3 6 3 8 0 E D Ch. 6x - 15 turns I take my time, get my undrafteds horribly murdered, and get some much needed exp into Vyland, Draug, Darros, and Lena. Pirate Draug makes me sad because his defense growth is 0. Most importantly, however, is that Abel achieves B rank lances. Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 10.79 24 10 0 6 13 15 9 0 C Abel Cavalier 15.36 28 11 0 14 12 6 11 0 D B Draug Pirate 6.07 24 7 0 4 13 3 4 0 E Darros Fighter 7.43 27 9 0 3 8 4 5 0 C Julian Thief 4.8 18 4 0 6 13 8 4 0 E Lena Cleric 7.56 17 0 3 8 10 10 3 9 C Navarre Archer 8.11 22 8 0 5 8 10 8 0 D Vyland Cavalier 5.08 23 7 0 3 7 4 9 0 E D Edited August 9, 2011 by Whitefang Quote Link to comment Share on other sites More sharing options...
Quintessence Posted August 9, 2011 Share Posted August 9, 2011 Chapter 4: 7/28 - Had to retry a couple of times due to Castor's and Julian's fragility. Also, forged a +8 Mt and +10 Crit Iron Sword named Stab for Julian, for him to attract opponents and stab them until tearing them apart. Send a bunch of meatshields to east middle part of the map, although some survived. While Marth, Cord and Julian went west and north. Castor and Caeda were in charge of the hunter because the thief missed most of Castor's attacks. Unit Class Level Hp Str Mag Skl Spd Lck Def Res Weapon Level Marth Lord 13.81 29 13 0 11 14 18 14 0 Sword B Caeda Cleric 05.87 17 2 0 5 11 12 4 8 Staff D Cord Knight 05.61 20 9 0 8 5 6 14 0 Lance E Castor Fighter 04.84 24 7 0 0 7 4 5 0 Axe D Julian Thief 07.09 20 7 0 8 15 10 6 0 Sword D Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 9, 2011 Author Share Posted August 9, 2011 (edited) Chapter 14 - 6/90 Turns Sedgar is broken. He hit B in axes this chapter. He and Gordin ran towards the throne room with Marth. Gaggles opened the door, allowing Marth to barrel through with Sedgar, who killed the boss on turn 5. Ogma went and killed the archers, whom he OHKO'd with Bolganone. Edited August 18, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 9, 2011 Share Posted August 9, 2011 (edited) Chapter 16 - go die in a fire (6/113) Wendell got an Energy Drop, Speedwings, and the Arms Scroll (Silver Lance). This chapter trolled me in numerous ways: 1. Roger had problems hitting stuff. 2. The Silver Sword Hero would sometimes spawn with 15 Speed, leading to an instant reset. 3. The horses from the center island would position themselves such that Marth couldn't move well on turn 5. 4. Minerva misses, then gets crit-blicked by the boss (71% miss, no less) 5. No matter what, I couldn't recruit Xane. Nuts. Once I got through all of that, it was doable. Norne will be my shopper, unless Minerva/Wendell are free to do stuff, or I get a Class A promo with insane stats. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 20.95 33 14 0 13 19 21 12 0 Barst Knight 16.02 29 15 0 12 4 10 19 0 Julian Thief 12.31 24 7 0 10 19 13 6 0 Merric Mage 15.46 28 0 8 9 13 10 4 7 Roshea Myrmidon 13.82 30 9 0 15 14 5 4 0 Wendell Drakky 6.56 22 11* 1 6 18* 4 13 4 Athena Archer 16.40 27 12 0 8 9 7 10 0 Roger Knight 12.74 26 12 0 4 5 8 14 0 Maria Mage 10.48 18 0 6 4 5 4 5 5 Minerva Drakky 7.76 25 10 0 10 16 8 13 3 Tomas Curate 12.01 24 2 1 4 7 5 3 7 Astram General 2.00 33 11 1 7 6 3 16 3 Chapter 17 - 3/116 This chapter's far more trollish if your best non-flying offensive unit is a mage. Here's what happened. . . - Minerva had to kill the mage in the boss' room, and it didn't matter if she was hit. - Roshea had to be near Marth - Wendell had to reach a certain square by turn 2, or it ruined everything - Merric had to take as little damage from the Bishops as possible, while 4HKOing the VIP Card one. - Marth had to hit two 78% shots with the Wyrmslayer, or he died. - Athena had to hit two 96% shots to get Fortify. . .oh, and not eat the 1% critical chance. - Roshea had to gain Speed Getting the last one was a pain, but once I did, everything else fell into place. I think everyone besides Barst got a chance to do something in this map. Name Class Level HP Str Mag Skl Spd Lck Def Res Marth Lord 21.89 33 14 0 14 20 22 12 0 Barst Knight 16.02 29 15 0 12 4 10 19 0 Julian Thief 12.54 24 7 0 10 19 13 6 0 Merric Mage 16.26 28 0 8 10 14 11 4 7 Roshea Myrmidon 14.26 30 9 0 15 15 5 4 0 Wendell Drakky 6.86 22 11* 1 6 18* 4 13 4 Athena Archer 16.80 27 12 0 8 9 7 10 0 Roger Knight 12.84 26 12 0 4 5 8 14 0 Maria Mage 10.59 18 0 6 4 5 4 5 5 Minerva Drakky 7.95 25 10 0 10 16 8 13 3 Tomas Curate 12.31 24 2 1 4 7 5 3 7 Astram General 2.00 33 11 1 7 6 3 16 3 Edited August 9, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
Whitefang Posted August 9, 2011 Share Posted August 9, 2011 (edited) Can I reclass generics/undrafteds to make them easier to kill? I understand it might not be ok because giving them more movement gives them more flexibility to tank some hits. Here's some more info. I think maybe I played too much. Ch. 7 - 6 turns (43 total) Abel 4HKOs the boss, and 2RKOs with a Silver Lance. He didn't need to crit the boss, but he did anyway, so it was a 1RKO. Navarre OHKO'd Minerva and I managed to get Marth forward easily thanks to my faceless guys and Vyland. Everyone else pretty much just protects Lena who used one Physic use. As an aside, this is now the furthest I've ever gone in this game. Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 11.09 25 10 0 6 14 16 9 0 C Abel Cavalier 16.53 29 11 0 14 13 6 11 0 D B Draug Pirate 6.75 24 7 0 4 13 3 4 0 E Darros Fighter 8.81 28 10 0 4 8 4 5 0 C Julian Thief 5.4 18 5 0 7 13 8 4 0 E Lena Cleric 8.43 17 0 4 8 10 10 3 9 B Navarre Archer 8.88 22 8 0 5 8 10 8 0 D Vyland Cavalier 6.22 23 8 0 4 8 4 9 0 E D Ch. 8 - 5 turns (48 total) Copy what I said in Chapter 7. Abel is the best. His crit saves me a Physic use. Did a little shopping and only Darros used the arena, and mostly for Lena to heal him afterward. Everyone else piled up top to gain exp and be generally useless. Actually, Vyland did kill a few Cavaliers to help Marth get through. Vyland has 20 atk with his forged lance now, so he's almost outgrown it. Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 11.24 25 10 0 6 14 16 9 0 C Abel Cavalier 17.46 29 11 0 15 13 6 11 0 D B Draug Pirate 7.25 25 7 0 5 13 3 4 0 E Darros Fighter 9.51 28 11 0 4 8 5 6 0 C Julian Thief 5.5 18 5 0 7 13 8 4 0 E Lena Cleric 9.07 18 0 5 8 10 11 3 9 B Navarre Archer 9.34 23 9 0 6 8 10 8 0 D Vyland Cavalier 7.43 23 8 0 4 9 4 9 0 E C Ch. 9 - 5 turns (53 total) Abel ORKOs the boss with a Silver Lance. He and Vyland clear the way for Marth, while I manage to get one faceless killed by a pirate. Lena heals Abel on the chest island as he took some damage from pirates or something. Oh yeah, I decided not to get Jeorge. Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 11.88 25 10 0 6 14 16 9 0 B Abel Cavalier 18.32 29 11 0 15 14 6 12 0 D B Draug Pirate 7.64 25 7 0 5 13 3 4 0 D Darros Fighter 9.69 28 11 0 4 8 5 6 0 C Julian Thief 5.5 18 5 0 7 13 8 4 0 E Lena Cleric 9.57 18 0 5 8 10 11 3 9 B Navarre Archer 9.51 23 9 0 6 8 10 8 0 D Vyland Cavalier 8.14 24 8 0 5 10 4 9 0 E C Ch. 10 - 9 turns (62 total) Again, this is all Abel and some Marth. I wanted Vyland to kill the Hero, but he never would have made it there and the Hero went west anyway (d'oh). Vyland was necessary to help out in the treasure room, though. All my generics undrafteds delayed the flyers. Abel can 4HKO the boss, but the curate heals him, requiring Marth to get the killing blow. I lose one turn because Abel 2RKOs the Hero (which chose to suicide into Marth). Now what to do with this Master Seal... Unit Class Promoted At Level HP Str Mag Skill Spd Lck Def Res Sword Lance Axe Bow Tome Staff Marth Lord 13.33 27 10 0 6 14 16 9 0 B Abel Cavalier 18.89 29 11 0 15 14 6 12 0 D B Draug Pirate 9.54 26 9 0 5 14 3 4 0 D Darros Fighter 10.33 29 12 0 4 8 6 6 0 C Julian Thief 5.5 18 5 0 7 13 8 4 0 E Lena Cleric 10.75 19 0 5 9 10 11 3 9 B Navarre Archer 11.02 25 10 0 6 9 11 8 0 D Vyland Cavalier 9.44 25 8 0 5 11 4 9 0 E C Ch. 11 - I just don't see Curate Linde saving the 4 turns it should cost to get her. Being able to use Physic twice is an attractive option, but I'd need to get her to C staves first, which would take 38 staff uses. That's a lot of investment for something which might be superfluous. Besides, I might need to use all of one staff before that option becomes available. I think I'm going to give the Master Seal to Abel when he gets to level 20 (hopefully this chapter). I pretty much don't need anyone else, though ignorance of what lies ahead could be costly. After Abel, my candidates are Vyland (another Pally), Lena (+2 Magic, +1 Move, Tomes), and Navarre (+2 move). Edit: I just looked, and I have Paladin!Midia and Paladin!Boah coming up, so I guess it's between Lena and Navarre. Of course, there are 2 Master Seals in that chapter, so I guess there's no issue. I just don't know if I'll be able to get both. Any advice is appreciated! Edited August 9, 2011 by Whitefang Quote Link to comment Share on other sites More sharing options...
eclipse Posted August 9, 2011 Share Posted August 9, 2011 It's something I regularly do, and I have yet to see any indication that it's not allowed. Some of the later Generals can be quite hard to get rid of! Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 9, 2011 Author Share Posted August 9, 2011 I would promote Abel ASAP. Although he can probably solo the chapter with no effort as a Cavalier anyway, his stats were all superior to My Paladin Gaggles, who ORKO'd everything in the chapter except ballistaes anyway, so maybe let him level twice there. Quote Link to comment Share on other sites More sharing options...
Whitefang Posted August 9, 2011 Share Posted August 9, 2011 (edited) Yeah, he took care of everything easily. He was even nice enough to crit the boss (stealing the kill from Vyland) giving him enough exp to get to level 20. By boss, I meant guy on the gate, not the real boss. Abel had to ORKO the real boss with the Silver Lance, which I sent to convoy after picking up the stat booster to save its uses. Edited August 9, 2011 by Whitefang Quote Link to comment Share on other sites More sharing options...
General Horace Posted August 9, 2011 Author Share Posted August 9, 2011 (edited) Chapter 15 - 5/95 Turns Hero Sedgar had just enough movement to kill the boss with a hand axe. I wanted Bord to get the kill, but Horseman have shit movement in the desert. Used Dracoknight distractions to lure magic users away from Marth. UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 11.62 25 10 0 10 11 13 9 1 B Sword Cain Curate 18.99 31 4 2 13 16 10 4 10 C Staff Jeigan Bishop ??/10.85 25 1 5 11 7 3 5 10 C Staff D Tome Gaggles Paladin 11/04.81 33 11 0 13 11 12 12 6 B Lance E Sword Bord Horseman 13/02.40 27 15 0 16 11 6 10 3 B Bow E Sword Ogma Sorcerer 13/01.86 35 4 10 11 8 6 5 7 C Tome E Staff Julian Thief 12.06 25 7 0 10 17 13 5 0 D Sword Matthis Myrmidon 15.26 31 10 0 12 18 7 7 0 C Sword Sedgar Hero ??/10.56 39 13 1 19 20 6 16 2 B Axe D Sword Horace General ??/03.56 32 15 1 12 8 7 17 3 B Lance D Bow Chapter 16 - 7/102 Turns Just couldn't get the 6 turn clear. Sedgar killed the boss with the Hammer, and got critted in return... for 9 damage. Got Xane, TWO SEDGARS, FUCK YEAH UNIT CLASS LEVEL HP STR MAG SKL SPD LCK DEF RES WEP Marth Lord 12.42 25 10 0 10 11 14 9 1 B Sword Cain Curate 19.51 32 4 3 13 17 10 4 11 B Staff Jeigan Bishop ??/11.74 26 1 6 11 7 3 5 11 C Staff D Tome Gaggles Paladin 11/05.63 33 12 0 13 12 12 13 6 B Lance E Sword Bord Horseman 13/03.19 27 16 0 17 12 7 10 3 B Bow E Sword Ogma Sorcerer 13/02.40 35 4 11 12 8 7 5 7 C Tome E Staff Julian Thief 12.19 25 7 0 10 17 13 5 0 D Sword Matthis Myrmidon 16.26 32 10 0 13 19 7 7 0 C Sword Sedgar Hero ??/11.86 41 14 1 20 21 6 17 2 B Axe D Sword Horace General ??/04.07 32 15 1 13 8 7 17 3 B Lance D Bow Xane Chameleon 01.22 18 2 1 2 8 9 4 10 Walkin' on Water. Edited August 18, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
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