GigaDraco Posted October 5, 2011 Share Posted October 5, 2011 This level is annoying. I hate it, it should die in a fire. It's not hard, but it's just annoying. I'm glad I'm done with it x.x Feel free to share your rage and hatred for this level, I'm sure a lot of us have it. I can say though, like in many levels of this game, Hardin saves the day! He's such a cool guy, surviving ballistas and doesn't afraid of anything. Quote Link to comment Share on other sites More sharing options...
Quintessence Posted October 5, 2011 Share Posted October 5, 2011 Such as the fact that I could have 3 turned it with the boots of the previous chapter and completely forgot about them Such as when 40%hit ballistae make your units torn apart Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 5, 2011 Share Posted October 5, 2011 This chapter, if done right, is a good way to kill off fodder. Quote Link to comment Share on other sites More sharing options...
GigaDraco Posted October 5, 2011 Author Share Posted October 5, 2011 Such as the fact that I could have 3 turned it with the boots of the previous chapter and completely forgot about them Such as when 40%hit ballistae make your units torn apart Very true, I usually just save those items but I guess having the boots on someone could have saved me a lot of pain. Luckily, Hardin was able to survive a 68% chance shot at 1 health, making him even more awesome :P Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 5, 2011 Share Posted October 5, 2011 Warp, Warp, savescum for an Excalibur crit, done. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted October 5, 2011 Share Posted October 5, 2011 Warp, Warp, savescum for an Excalibur crit, done. YOU FORGOT BECK SIR! How could you forget about the epic Thunderbolt!?! Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 5, 2011 Share Posted October 5, 2011 YOU FORGOT BECK SIR! How could you forget about the epic Thunderbolt!?! Beck costs a turn. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 5, 2011 Share Posted October 5, 2011 I'm pretty sure Beck costs at least 2 turns if Marth has the Boots. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 5, 2011 Share Posted October 5, 2011 In terms of warpskipping, wouldn't it only be a turn? In terms of non-warpskipping, it's two turns, Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted October 5, 2011 Share Posted October 5, 2011 My strat for this map is to use mounted units with decent to high durability to charge the shooters and kill them before they cause too much damage. I also cover the middle row with a unit with high HP/def and enough atk to at least 2HKO(base level Horace can get 5-6HKO'd by the Arrowspates/Fire Guns and 4HKO'd by the Onagers in Hard 5 and 2HKO's the shooters with Silver unless they have 35HP/12Def.) Also, note that the shooters generally don't attack you until you are like 5 spaces away from it. Flying units are at your own risk, considering Arrowspates are a clean OHKO on any flier you may have. Also, Beck comes with a Thunderbolt, so he can be used to maim(or in the lower difficulties, downright kill)the shooters. Quote Link to comment Share on other sites More sharing options...
GigaDraco Posted October 5, 2011 Author Share Posted October 5, 2011 My strat for this map is to use mounted units with decent to high durability to charge the shooters and kill them before they cause too much damage. I also cover the middle row with a unit with high HP/def and enough atk to at least 2HKO(base level Horace can get 5-6HKO'd by the Arrowspates/Fire Guns and 4HKO'd by the Onagers in Hard 5 and 2HKO's the shooters with Silver unless they have 35HP/12Def.) Also, note that the shooters generally don't attack you until you are like 5 spaces away from it. Flying units are at your own risk, considering Arrowspates are a clean OHKO on any flier you may have. Also, Beck comes with a Thunderbolt, so he can be used to maim(or in the lower difficulties, downright kill)the shooters. I forgot about Beck, he's useful but as far as I know I can't move him down off of the hill and he's easily attacked if you got him with 3 ballistae still there like I did. I managed to luck out though and he didn't die, but that's mainly because they targeted other party members. I don't really know how the AI for the enemy attacking me works. Do they go for the lowest health, level, defense/res, or a mixture of those? I noticed they liked hitting Ogma a lot, though he's nowhere near my squishiest unit. I also notice a lot of units hate Hardin, regardless of the fact that he doubles everything and never dies. I guess they think if they can take down a Chuck Norris like figure they'll be heroes but don't realize that he's going to kill them all without trying. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 5, 2011 Share Posted October 5, 2011 In terms of warpskipping, wouldn't it only be a turn? Warpskipping is a 1 turn clear. Getting Beck means that Marth has to walk to Beck's village and visit it on turn 2, then get warped to the gate for the seize on turn 3. I suppose you can expend 4 Warp uses to 1 turn the map, but that's just not good use of Warp. Quote Link to comment Share on other sites More sharing options...
eclipse Posted October 5, 2011 Share Posted October 5, 2011 (edited) I forgot about Beck, he's useful but as far as I know I can't move him down off of the hill and he's easily attacked if you got him with 3 ballistae still there like I did. I managed to luck out though and he didn't die, but that's mainly because they targeted other party members. I don't really know how the AI for the enemy attacking me works. Do they go for the lowest health, level, defense/res, or a mixture of those? I noticed they liked hitting Ogma a lot, though he's nowhere near my squishiest unit. I also notice a lot of units hate Hardin, regardless of the fact that he doubles everything and never dies. I guess they think if they can take down a Chuck Norris like figure they'll be heroes but don't realize that he's going to kill them all without trying. Highest hit rate, IIRC. EDIT: Yes, master dondon Edited October 5, 2011 by Clipseykitty Quote Link to comment Share on other sites More sharing options...
Colonel M Posted October 5, 2011 Share Posted October 5, 2011 Warpskipping is a 1 turn clear. Getting Beck means that Marth has to walk to Beck's village and visit it on turn 2, then get warped to the gate for the seize on turn 3. I suppose you can expend 4 Warp uses to 1 turn the map, but that's just not good use of Warp. Wouldn't it still be impossible to 1 turn the map if you recruit Beck since there isn't a dancer in this game? Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 5, 2011 Share Posted October 5, 2011 (edited) Wouldn't it still be impossible to 1 turn the map if you recruit Beck since there isn't a dancer in this game? Yes, because Marth's move is taken up when he recruits Beck. Edited October 5, 2011 by General_Horace Quote Link to comment Share on other sites More sharing options...
dondon151 Posted October 5, 2011 Share Posted October 5, 2011 Wouldn't it still be impossible to 1 turn the map if you recruit Beck since there isn't a dancer in this game? Sorry, I meant "save 1 turn" but made a typographical mistake. Quote Link to comment Share on other sites More sharing options...
Colonel M Posted October 5, 2011 Share Posted October 5, 2011 Ah. Just double checking. No harm done. Quote Link to comment Share on other sites More sharing options...
Bolganone Posted October 18, 2011 Share Posted October 18, 2011 Yeah, this level is annoying, ballisticians are too awesome! Quote Link to comment Share on other sites More sharing options...
mmKALLL Posted November 6, 2011 Share Posted November 6, 2011 They liked hitting my Ogma here too. He has over 15 avoid more than some of the characters I put to fodder. He has probably same amount of higher HP too. Ogma died twice because he took three hits from Stonehoes. >:/ Quote Link to comment Share on other sites More sharing options...
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