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[FE8] Draft:Lets have fun


MacLovin
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You sir, just won the game.

Glad you approve. With no flier utility except possibly lol Syrene, dancer utility would seem to be a must. And Saleh is huge for the window where he's available and Myrrh isn't. I strongly considered Gerik instead though (not Duessel, because I'm doing Eirika's route, because I fkn hate the pirate ship, among other reasons).

Although if it's that clear-cut, then either the others all messed up, or FE8 standard drafting needs to be revisited...

Edited by zahlman
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Well you have one of the biggest gamebreakers in the game in Franz, the best warper by far in Saleh, and a dancer. IMO you shouldn't have gotten both Tethys and Saleh, but people tend to underrate both. Especially Saleh, as he can pretty much solo the desert with no assistance.

And Refa, Eirika's route is quite a few turns shorter in the first place.

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Well you have one of the biggest gamebreakers in the game in Franz, the best warper by far in Saleh, and a dancer. IMO you shouldn't have gotten both Tethys and Saleh, but people tend to underrate both. Especially Saleh, as he can pretty much solo the desert with no assistance.

And Refa, Eirika's route is quite a few turns shorter in the first place.

Franz is overall the best draftable combat unit. He just started pumping the hell out of his mobility with Tethys and the best Warper. If he retains any sense at all (and some of his opponents continue not to) past this round there's really no way he can not win.

Ephraim route goers: don't do it

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5. Colm/Rennac may use their theiving utility as much as they want, and may train in the tower, but they will take a penelty for entering combat.

Whoa whoa whoa

This is new and requires explanation

The tower is combat, and do they have to solo or what? Also are you talking about an additional permission when they're drafted, or an additional restriction even when they're drafted?

And yeah you really really should get this kind of thing sorted out before the draft selection starts. Think before you put up a draft man.

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Whoa whoa whoa

This is new and requires explanation

The tower is combat, and do they have to solo or what? Also are you talking about an additional permission when they're drafted, or an additional restriction even when they're drafted?

And yeah you really really should get this kind of thing sorted out before the draft selection starts. Think before you put up a draft man.

Sigh-Theives may be trained in the tower to raise their speed in order to steal items

However, unless drafted as a combat unit, they will take a 4 turn penelty if they enter combat

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Sigh-Theives may be trained in the tower to raise their speed in order to steal items

... So do they have to solo or what?

Also are you talking about an additional permission when they're drafted, or an additional restriction even when they're drafted?

I.E. do they have to be drafted to steal, pick chests and doors, etc.?

Edited by zahlman
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... So do they have to solo or what?

I.E. do they have to be drafted to steal, pick chests and doors, etc.?

No

However, entering combat in anywhere BUT THE TOWER, will insure a penelty.

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So you spontaneously made Natasha free, and now Colm/Rennac have pretty much zero draft value (how long has this been here?). Why?

To screw over the guy who picked Moulder first round? :| Or maybe to demonstrate that he has no understanding of why the standard draft rules are as they are

I took Colm anyway because certain acts of thievery will be easier if he doesn't have to be escorted immediately to avoid an EP round.

Edited by zahlman
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Certain acts of thievery are pretty trivial if you just have Colm hang in the back and not walk into anyone's range. Then again, that energy ring...

DAT energy ring is exactly what I was thinking of. I'm sure you can imagine why, looking at my team.

Also, I figure he's better early-game combat than Ross. Especially if we can train the thieves in the tower and not the recruits (wtf?). Although I honestly might not bother training him much if at all. This might matter since (a) rout maps (b) certain Franz rushes might leave some enemies behind.

Edited by zahlman
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