Life Posted December 21, 2011 Share Posted December 21, 2011 Half of those aren't even needed. The Rapier that you get in Chapter 4 is more than enough to deal with the majority of the armours until Chapter 5. Then you have room for 2 range Light Sword, Earth Sword, Fire Sword and Asvel. There has never been a time where I've said "damn it, I wish I had the Armourslayer or Brave Axe". Not to mention that the Hezel Scroll isn't that great. I brought the Fire Sword, Lockpick, Light Sword and an Iron Sword. That's it. I'm not even close to strapped for weapons. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted December 21, 2011 Author Share Posted December 21, 2011 (edited) Chapter 4: Manster Prison Escape Units Deployed: Leaf, Lifis, Fergus, Karin, Brighton, Machua, Lara Units Acquired: Dalshien New Units: Brighton: A more defensive unit that comes with Wrath. He's likely your most useful unit in the Manster saga. Machua: She's basically Othin that uses swords, and has no Pugi or Wrath to fall back on. Lara: Another thief. She's way too weak and frail to do much fighting, but there's a surprise ahead in C12x. Fergus: A hotshot with a lot of PCC. Like Othin, he's one of the best characters in this game. Karin: Fliers are useful in any FE game, and this one is no exception. Karin's combat is kind of ass, though. Dalshien: A fat bastard with high HP/str/def, but shitty speed and move. He's fine now, but has issues catching up past C5. Ok, you've got Leaf, Lifis, and 2 others locked up, and you need to free the NPC hostages, as well. Oh, and reinforcements are bloody everywhere. Anyway, I had Lara open the SE chest room(containing my killing edge, Hezul scroll, and rapier), and because she activated her MS, I was also able to free Lifis on turn 1, and hadhim claim Lara's weapon and lockpick. After some uneventful stuff, I freed Leaf and friends, and started scavenging the treasure rooms, while I sent people to block escape routes so the villagers wouldn't get captured. I cleared out the first 3 treasure rooms by turn 8, while Lara and Lifis were able to free hostages. After clearing out the chest rooms and having the hostages escape, which took up until turn 11(I skipped an iron sword and a vuln), I had my units crash into the northern prison room, and Leaf recruited Dalshien, and using him and Rapier!Fergus, I tanked some armors. After killing the rest of the armors, I sent all my units into the exit arrows and had Leaf escape on turn 17. 17 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 08 00 33 07 00 07 10 08 08 06 Adept Lifis 05 00 21 04 00 05 10 01 02 06 Steal Machua 03 00 25 04 01 10 12 03 04 06 Vantage Bryton 00 05 28 06 01 06 06 02 06 11 Wrath Lara 01 00 14 00 00 01 10 06 00 03 Steal Fergus 06 00 28 08 01 10 09 07 04 09 Karin 01 00 18 04 07 04 14 12 04 04 Dalshien 07 00 30 10 00 05 03 00 12 16 Note that the stats for the mounted dudes are their mounted stats, not their dismounted ones. Also, Fergus is a beast. No joke. 5 PCC does that for ya. And lol at Dalshien getting spd on his first level. Brighton and Karin didn't exactly enter combat, but they still helped in getting swag(and my confiscated property.) Swag: Steel sword, Javelin, Hand axe, Rapier Edited December 21, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Life Posted December 21, 2011 Share Posted December 21, 2011 Fergus is better than Brighton when it comes to... I'd say Manster but he's better than Brighton after it too. First off, Rapier. 12 effective Mt vs. Armours along with 5 PCC is hilarious. As in, nothing lives. This is base Fergus in his first chapter and he's already ORKOing Armours. He'll do it for 4 and 4x, the Rapier will come close to breaking and then by that time, he's a couple of shots away from Brave Sword and Fire Sword usage. Secondly, Brave Sword. Fuck that thing. It single-handly got me through the more ridiculous parts of Chapter 5 including capturing the Sniper for his Silver Bow (sold it for 1920 which made up for the funds I had to spend next chapter on a new Axe and Lance for Dalshin and Karin since I was too busy killing soldiers rather than taking the time to capture them). 15 fucking Might on that thing and it hits twice. Thirdly, he's just a flat out beast. I promoted him at the start of Chapter 7 with my second Hero Proof and he's raping the place. Quote Link to comment Share on other sites More sharing options...
dondon151 Posted December 21, 2011 Share Posted December 21, 2011 The 2 problems with Brighton are: 1. Even with a Steel Sword, 2x atk from Wrath still falls short of OHKOing armors. 2. Brighton misses a lot, can't really crit on the second attack of a double attack, and his AS is pretty balls. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted December 22, 2011 Author Share Posted December 22, 2011 (edited) Chapter 4x: Manster Prison Escape part 2 Units Deployed: Leaf, Lifis, Fergus, Karin, Brighton, Machua, Lara, Dalshien Units Acquired: Asvel Sir Not-Joining-At-This-Time: Sety New Units: Asvel: A shota mage with an obsession with wind magic. Another incredibly awesome character. The hardest part about this map is the beginning where you are literally swarmed with enemies. Again, Rapiers and the Light sword are your best friends here. I used Dalshien's torch in the beginning of this map, then had him, Brighton, Fergus, and Leaf form a wall. Fergus gained two levels here and also gained B swords, allowing him to use the fire sword. Anyway, I killed the remaining knights and nabbed a fire tome. Lara also freed both sets of children(thanks to her movement stars). On turn 3, Lifis opened the doorway leading to the chest rooms, allowing Asvel to talk to Leaf, recruiting himself. All the kids escaped on turn 3, as well. After Karin talked to Sety to grab his scroll, Machua killed something and gained movement(I'm not shitting you.) I busted my way into the middle room first, killing most of the enemies(with Machua almost dying)and grabbing a physic and torch. I then grab shit in the treasure room, mostly the brave sword. I escape on turn 10. 10 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 10 00 35 07 00 08 11 10 08 07 Adept Lifis 05 00 21 04 00 05 10 01 02 06 Steal Machua 05 00 26 04 01 11 13 07 04 06 Vantage Bryton 00 06 29 07 01 07 06 02 06 11 Wrath Lara 02 00 14 00 00 01 10 06 00 03 Steal Fergus 08 00 30 09 01 10 09 07 07 09 Karin 01 00 19 04 07 05 15 13 04 04 Dalshien 09 00 31 12 00 05 03 00 13 16 Asvel 02 00 22 00 05 03 08 06 00 04 Adept Dear Life/Bblader, Machua has not yet reached C swords, but Fergus has reached B rank. -James Oh, and I checked item locations on FEWOD. I am almost definitively NOT getting that magic ring as it's too far out and I'd have to abuse movement stars to get it in any reasonable timeframe. Swag: Brave sword, Iron blade, Life ring, Grafcalibur, Sety scroll, Physic Edited December 22, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted December 22, 2011 Author Share Posted December 22, 2011 (edited) Chapter 5: Manster Prison Escape part 3 Units Deployed: Leaf, Lifis, Fergus, Karin, Brighton, Machua, Lara, Dalshien, Asvel, Eyvel Units Acquired: Nanna Sir Not-Joining-At-This-Time: Marita, Galzus New Units: Nanna: A healer on a horse. Which is definitely cool. Unlike Saphy, Nanna actually has combat, even if it is mediocre without the earth sword. Long map. And I mean very long, as unless your units got lucky with movement growth, you are running around with 5-6 move units. Nice, huh? Also, use Eyvel to protect Nanna from those big scary promoted units. I formed a barricade using Fergus, Leaf, and Brighton, who proceeded to not kill armors because either they missed or their atk was too low. At least I was able to kill all of them, with Karin gaining some str in the process. After leaving one mage alive and killing the rest, I headed up, which triggered Marita to spawn out of the gates. Thankfully, Marita didn't get the chance to attack me because the turn after she appeared, I opened the door with Lifis. Unfortunately, I wasn't out of the woods yet, as I had to deal with several mages. Not too threatening, but considering no one but Nanna and Karin has any res, they actually kind of hurt. While this was happening, the archers also get interested, so I took them out as well as the boss(Asvel got the boss kill.). During turns 11 and 12, I also dealt with the western armor and soldier group as well as the almighty Meteor guy. Of course, I captured the bishop and the armor(mostly for that battle axe), and wiped out everything else. After that, I disposed of the two Jormung dudes and captured two thunder mages and killed the sniper. I was out by turn 19. 19 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 12 00 37 08 00 08 12 11 08 07 Adept Lifis 06 00 22 05 00 05 11 01 02 06 Steal Machua 10 00 31 07 01 14 16 09 05 07 Vantage Bryton 11 00 33 08 01 08 08 04 10 12 Wrath Lara 02 00 14 00 00 01 10 06 00 03 Steal Fergus 11 00 33 10 01 12 12 10 08 09 Karin 05 00 19 07 07 06 18 16 05 04 Dalshien 12 00 34 14 00 05 05 01 14 18 Asvel 11 00 28 00 11 07 17 11 00 04 Adept Nanna 06 00 21 04 06 09 09 11 04 06 Charisma Asvel is ridiculous. Seriously, he grew 9 levels in one chapter. Yeah, he's definitely promoting next map. Swag: Fire x2, Thunder x2, Battle axe, Meteor, Skill ring, Magic ring, Lockpick Yes, I actually got the magic ring. Edited December 24, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
dondon151 Posted December 22, 2011 Share Posted December 22, 2011 How many movement stars did you have to proc? It takes 15 turns minimum to complete the map with all of the chests skipped with no movement stars. Quote Link to comment Share on other sites More sharing options...
Life Posted December 22, 2011 Share Posted December 22, 2011 My Asvel pulled a similar performance. And those archers at the top of the map hurt. Brave Sword!Fergus is so key here. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted December 24, 2011 Author Share Posted December 24, 2011 Chapter 6: Escape from Manster part 1 Units Deployed: Leaf, Lifis, Fergus, Karin, Brighton, Machua, Lara, Dalshien, Asvel, Nanna Units Acquired: Hicks Sir Not-Joining-At-This-Time: Galzus New Units: Hicks: He's basically Brighton with better bases and growths, but no Wrath. He's worth using, I guess. There are two ways to get through this map: You can either fight the bastards to the west of your starting position or you could go east, trail around them, and save yourself the time of fighting them. Also, get off this map as quickly as you can or else Galzus will show up and kill basically any unit he come in contact with. I started by having all my mounts, well, mount, then had my thieves open the doors leading to the big city. I capture two of the short lance dudes so Karin could actually attack. I grab the rapier house on turn 4, followed by Hicks and the master seal/pure water villages. Asvel also grew to Lv12 and promoted on turn 6. I then sent my mounts and Dalshien west to deal with the armor squad while Hicks, Machua, and the thieves made a break for it. Karin successfully grabs the Odo scroll and Paragon scroll houses and I escape on turn 11. 11 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 12 00 37 08 00 08 12 11 08 07 Adept Lifis 06 00 22 05 00 05 11 01 02 06 Steal Machua 10 00 31 07 01 14 16 09 05 07 Vantage Bryton 11 00 34 08 01 08 08 04 11 12 Wrath Lara 02 00 14 00 00 01 10 06 00 03 Steal Fergus 13 00 35 12 01 13 14 11 08 09 Karin 06 00 20 07 07 07 19 17 05 04 Dalshien 13 00 35 15 00 06 06 01 15 19 Asvel 12 01 29 00 16 12 20 11 04 05 Adept Nanna 10 00 23 05 06 13 11 14 04 06 Charisma Hicks 06 00 30 07 00 06 05 06 08 15 I'll decide whether to promote Fergus first or Dalshien. Give me suggestions on who I should give that Paragon scroll to. Swag: Short lance x2, Halberd, Rapier, Master Seal, Pure Water, Odo scroll, Paragon manual, Long lance Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted December 24, 2011 Share Posted December 24, 2011 (edited) I'll decide whether to promote Fergus first or Dalshien. Give me suggestions on who I should give that Paragon scroll to. Don't bother with Dalsin. Go with Karin. Edited December 24, 2011 by Dio Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted December 24, 2011 Share Posted December 24, 2011 (edited) Karin would make sense for Paragon, I agree. Give it to MachuaShut up favoritism. Dalshien has shitty move anyway and Fergus is awesome on a horse. Plus capturing outdoors is even better when you're on a horse. Edited December 24, 2011 by Luminescent Blade Quote Link to comment Share on other sites More sharing options...
Integrity Posted December 24, 2011 Share Posted December 24, 2011 Karin gets Elite, but Karin should get everything so ... Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted December 25, 2011 Author Share Posted December 25, 2011 (edited) Chapter 7: Escape from Manster part 2 Units Deployed: Leaf, Lifis, Fergus, Karin, Brighton, Machua, Lara, Dalshien, Asvel, Nanna, Hicks, Fin, Saphy Units Acquired: Shiva New Units: Shiva: He has overkill offense in a game where you don't need a lot to kill most enemies and has goodish durability. A good, if not excellent, unit. All you need to do is run away from Eisenhower and his band of 'killer' knights, but do mind Shiva's gang(and the douchebags to the north of Fin and Saphy, but they don't move unless provoked). While Karin grabbed the houses, Leaf and the others went south. After the first EP, I sent my units back a bit to manipulate most of the mercs to come to me, except Shiva and two of his lackeys. I then respond by killing the two IB dudes and capturing the ones with the KE and silver sword. I also stole a few rapiers from those cavs. While my units were fleeing in terror, Saphy managed to recruit Shiva, who helped Fin take out the remaining merc. I sent Shiva into the arena for a few levels while the rest of my party ran towards the goal(and Asvel killing knights, I guess). Oh, and by the way, Fergus promoted. I escaped on turn 11(and no one got left behind!). 11 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 13 00 37 09 00 09 13 11 08 07 Adept Fin 11 00 31 10 01 10 12 07 10 10 Prayer Othin 07 00 33 09 00 08 12 06 05 13 Wrath Halvan 08 00 31 11 01 09 09 03 07 14 Vantage Lifis 07 00 23 05 00 05 12 01 03 06 Steal Machua 11 00 32 07 01 15 17 09 06 07 Vantage Bryton 11 00 34 08 01 08 08 04 11 12 Wrath Lara 03 00 14 00 00 01 11 07 00 03 Steal Fergus 14 01 35 14 01 17 18 11 10 11 Karin 06 00 20 07 07 07 19 17 05 04 Dalshien 13 00 35 15 00 06 06 01 15 19 Asvel 12 02 30 01 16 13 20 12 04 05 Adept Nanna 11 00 24 06 06 14 11 14 04 06 Charisma Hicks 06 00 30 07 00 06 05 06 08 15 Saphy 04 00 15 01 07 06 07 09 00 03 Shiva 06 00 26 08 00 11 14 06 05 07 Sol Ronan 01 00 20 04 00 03 07 03 02 07 Adept : I accident the game. U mad? : Of course not. At least you don't have 5 move like that bastard Dalshien. : Cool beans. And how 'bout givin' my friends Othin and Shiva the same lovin' you gave me. : What about me... and my hair? : Shut up foo'! You don't even show up until chapter 21 in this game! Now go to the kitchen and make me a sandwich! And surprisingly, none of my units are fatigued(Dalshien is very close, at 35/35. What a beast. Machua, Asvel, and Fergus are also on the brink.) Swag: Killing edge, Silver sword, Rapier x4, Master seal, Antidote, Pure water Remember doyles, be safe, don't drink and drive, and have a merry Christmas! Or Hanukkah or whatever else your religion celebrates. Edited December 25, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted December 30, 2011 Author Share Posted December 30, 2011 (edited) Chapter 8: Attack of the Poison Weapons Units Deployed: Leaf, Fin, Othin, Halvan, Saphy, Lifis, Karin, Shiva, Carrion Units Acquired: Marty New Units: Carrion: He joins underleveled, but is still better than half the dudes you have right now. He's fairly useful, so I suggest you check him out. Lots of poison weapons. Take care to not get hit by these, and remember that status conditions do not wear off in this game. Gaiden Alert: Capture the boss of this map and DON'T LET GO! The boss mounts on turn 16. And by the way, my computer sucks and needs cleaning, so expect less updates until that happens. Anyway, I started by having Othin and Carrion stand on the shrubbery while everyone else attempted to catch up. After Carrion weakened two d00ds and Karin got a movement level after further weakening one, Lifis gets his first con level(thank god.). Carrion gets his first kill, then makes a second after doing away with that second axe guy(thankfully he didn't kill Marty). Marty was subsequently drafted, and I kill two more enemies on my turn as well. I manage to reach the boss, and captured him after Lifis stole his weapon(saved me the trouble of having to do it the hard way.) Oh, and Carrion got movement on his fourth level up. Just wanted you to know that. 6 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 13 00 37 09 00 09 13 11 08 07 Adept Fin 11 00 31 10 01 10 12 07 10 10 Prayer Othin 07 00 33 09 00 08 12 06 05 13 Wrath Halvan 08 00 33 12 01 09 09 03 07 14 Vantage Lifis 08 00 23 06 00 06 12 01 03 07 Steal Karin 07 00 21 07 08 07 20 18 05 04 Saphy 05 00 22 01 08 06 07 09 00 03 Shiva 08 00 28 10 00 13 14 07 05 07 Sol Carion 05 00 27 07 01 07 12 09 08 07 Marty 01 00 32 09 00 00 00 06 06 15 Saphy used a Life ring here. This should counter fatigue issues. Halvan's stats had a typo. Sry. Also, Carrion is ridiculous. 4 levles in 1 map that I only took 6 turns to complete? What a badass. I just found out that Gomes is a real asshole and only Asvel and Fergus can kill him quickly enough(Fergus doubles for 40 damage using a silver sword/39 with a fire sword, factoring in his 5 PCC and Asvel nukes him instantly if he crits with Graphcal.) Swag: Master seal x2, Luck ring, Horseslayer Edited December 30, 2011 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 8, 2012 Author Share Posted January 8, 2012 (edited) Chapter 8: Mansion Break-In Units Deployed: Leaf, Lifis, Saphy, Othin, Halvan, Dalshien, Dagdar, Tanya Another FoW map. Make sure Dagdar has either the brave axe or a full use iron axe in Chapter 3. That is all. I send Leaf, Saphy, and Halvan down the west path while Dal, Othin, and Lifis take the east path. Dal and Halvan kill some fighters, while Othin and Leaf chilled forward and back, respectively. Dagda, of course, kills a bunch of fighters on the EP, while Othin and Halvan do some killing of their own. Dal promotes the next turn, after Othin removes the fighter so Dal and Lifis could move forward. Anyway, Dagdar still continues to kill shit, while Saphy keeps his HP in check. And of course, Lifis gets a few cheap hits in(and gains a lot of con for some reason. Maybe he's telling me to use him over Pahn). In any case, I managed to get over to where Gomes is by turn 7, and actually managed to kill him on turn 9(Used Dal for the killing blow because he's more accurate than Othin.) 10 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 14 00 37 09 00 09 14 12 08 07 Adept Othin 12 00 37 10 02 09 15 08 07 14 Wrath Halvan 10 00 35 12 01 09 09 03 08 14 Vantage Lifis 10 00 25 07 00 07 12 01 03 09 Steal Saphy 08 00 24 01 09 08 08 09 00 03 Dalshien 14 02 37 20 01 12 09 01 20 20 Dagdar 00 09 43 14 01 12 10 05 11 15 Charge Tanya 10 00 26 07 03 12 17 08 05 07 lolLifishaving9bld by Lv10. And Othin worked up a storm. And Saphy got B staves. But she still can't promote despite using Physic 4 times here. Swag: Neir scroll, Wrath M, Leg ring, Hand axe Edited January 12, 2012 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 12, 2012 Author Share Posted January 12, 2012 Chapter 9: Dorias Mansion Defense Units Deployed: Leaf, Fin, Asvel, Nanna, Fergus, Brighton, Carrion, Karin Units Acquired: Selphina, Kein, Alba, Robert New Units: Selphina: The best of the lot here, if only due to her offense. Has B bows at base, which is pretty nice. Kein: This guy is throughtly mediocre, and isn't worth using over Fin. Alba: See Kein. Robert: Some say he's better than Selphina; but I just don't buy it. Avoid. Alright, you need to keep the bastards heading towards Dorias' castle from actually seizing the place. Also, take note of the DK squad down south. Disclaimer: This map can be done in 2 turns, but I wanted that S drink, so yeah. I sent all my units southward, except Carrion, who was dragged by Karin to see Selphina. I lured Merlock's thugs down to my main group on turn 2 EP, and get rid of Merlock on the following PP. Meanwhile, I had the rest of the crew leave whiel Carrion and Selphina take on the enemies, with Carrion blocking the fortress. I did make a stupid play with putting Karin directly in the kill zone of the KL draco, but she survives easily, and Selphina got incredibly lucky with enemy dodges. My main group does help out by luring away several enemies, though that was mostly Fergus anyway. I managed to leave on turn 10 after getting everyone else out of the area. 10 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 14 00 37 09 00 09 14 12 08 07 Adept Fin 12 00 32 11 01 11 13 07 10 10 Prayer Bryton 12 00 35 09 01 08 08 04 11 12 Wrath Fergus 14 03 37 15 03 18 18 12 10 11 Karin 08 00 22 08 08 08 20 19 06 05 Asvel 12 03 31 01 16 14 20 13 04 05 Adept Nanna 12 00 24 06 06 15 12 15 04 06 Charisma Carion 08 00 29 09 04 10 15 09 10 07 Selphina 10 00 24 05 03 08 10 09 07 05 Charge Kein 02 00 26 07 00 04 07 03 06 10 Alba 02 00 24 06 00 05 09 04 05 09 Robert 01 00 23 05 00 04 08 06 04 07 Swag: Master seal, S drink, Fala scroll Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 18, 2012 Author Share Posted January 18, 2012 (edited) Chapter 10: Noel Canyon Units Deployed: Leaf, Fin, Fergus, Asvel, Nanna, Brighton, Dalshien, Othin, Karin, Carrion, Lifis, Saphy, Shiva, Tanya No New Units This map introduces ballistae, which are basically giant pegasus killing machines. If Karin goes in this range, she is simply dead. That being said, also watch out for Olwen and Fred when they show up. That is all. I sent my units west to deal with the knight squad and the thieves. Fin promoted here on turn 1, while Fergus captured the fire sword armor. I also had Karin go out and grab the M-shield village(not, because even with 9 move, she can't clear the ballista's range and grab the house at the same time.) Anyway, on turn 3 I went far enough into the map Olwen and fred spawned, though thankfully, they weren't what I'd call a huge threat, as Olwen's hit with Dime Thunder is shaky at best and Fred can't double most of my units anyway. I decided to hold back until turn 6, due to the huge risk of Olwen killing one of my units, where I finally moved out. After killing some cavaliers, promoting Othin, and grabbing Fred's thunder sword, I engage Largo on turn 10, and with Fergus's help, was able to capture him(I wanted to have Lifis steal his KC, but he was one space short.). I was out by turn 10. 10 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 14 00 37 10 00 09 14 12 09 07 Adept Fin 12 01 32 13 02 14 15 07 12 11 Prayer Othin 14 01 37 14 03 12 18 10 12 15 Wrath Lifis 14 00 28 09 00 08 15 02 06 10 Steal Saphy 10 00 25 01 10 08 10 09 00 03 Shiva 11 00 31 12 00 16 16 09 06 07 Sol Dalshien 14 03 38 20 02 12 09 01 20 20 Tanya 12 00 26 09 03 13 19 09 05 07 Bryton 14 00 36 09 01 08 08 04 12 12 Wrath Fergus 14 05 38 17 03 19 20 14 11 12 Karin 08 00 22 08 08 08 20 19 06 05 Asvel 12 03 32 01 16 14 20 13 04 05 Adept Nanna 12 00 24 06 06 15 13 17 05 06 Charisma Carion 09 00 29 10 04 10 15 11 10 08 Swag: Fire sword, Thunder sword, Master seal, S drink, Barrier, Rescue, Great lance, Great bow, Horselayer, Rapier Edited January 29, 2012 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Integrity Posted January 18, 2012 Share Posted January 18, 2012 If Karin goes in this range, she is simply dead. Nuh-uhhhhhh. She can dismount! Quote Link to comment Share on other sites More sharing options...
MacLovin Posted January 30, 2012 Share Posted January 30, 2012 This seems to be an interesting read. Is it still going to be continued? Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted January 30, 2012 Author Share Posted January 30, 2012 This seems to be an interesting read. Is it still going to be continued? Yes. I've just been a little bit lazy is all. Expect Chapter 11 sometime today. Tomorrow at the latest. Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted February 1, 2012 Author Share Posted February 1, 2012 (edited) Chapter 11: Operation Portcullis Units Deployed: Leaf, Fin, Fergus, Asvel, Nanna, Brighton, Dalshien, Othin, Karin, Carrion, Lifis, Saphy, Shiva, Tanya No New Units See this pic here? If you enter this room(anywhere in that 7*4 space)with Leaf, you will enact a trap involving closed doors and ballistae. This will also turn Fred into an NPC. Gaiden Alert: Complete this map in 30 turns or less WITH the Portcullis triggered AND Fred alive(he doesn't need to FLEE the map, just live, and he can survive two 25 atk hits, if only barely.) Oh and the guy who made Kemph say this should be tarred and feathered because 'In America' is no longer funny. I started off fairly slow due to the forests near my start point, but I was able to manage to get the bulk of my units out by turn 3 and remove the gang of archers and soldiers near the entrance(and using a MS on Tanya so she could use my Great Bow), at which point, I stormed the center part of the map and took out the knights by turn 5. I activated Portcullis on turn 6 due to my unit's poor positioning on turn 5. In any case, I unlocked all the doors leading in and out(and needed to move quickly because the long arches OHKO Saphy even with the robe and +4 HP over base)and started taking my rage on some more loldiers and mages, and also took a bishop hostage for his physic staff. I make Kemph flee on turn 9 EP, after which I seized. 10 turns NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 14 00 37 10 00 09 14 12 09 07 Adept Fin 12 01 32 13 02 14 15 07 12 11 Prayer Othin 14 02 39 14 03 13 19 10 13 15 Wrath Lifis 14 00 28 09 00 08 15 02 06 10 Steal Saphy 10 00 25 01 10 08 10 09 00 03 Shiva 15 00 35 14 01 20 19 12 08 08 Sol Dalshien 14 04 39 20 02 13 09 01 20 20 Tanya 12 01 26 11 04 16 20 09 07 08 Bryton 14 00 36 09 01 08 08 04 12 12 Wrath Fergus 14 05 38 17 03 19 20 14 11 12 Karin 09 00 23 09 08 08 20 19 06 05 Asvel 12 04 33 01 16 15 20 14 04 06 Adept Nanna 12 00 24 06 06 15 13 17 05 06 Charisma Carion 09 00 29 10 04 10 15 11 10 08 Not too much in the way of levels, except Shiva who gained 4 this map. And Tanya promoted I guess. Swag: Javelin x2, Thunder sword, Torch staff, Thunder, Physic, Killer bow, Longbow Edited February 1, 2012 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
Racer Posted February 3, 2012 Share Posted February 3, 2012 Oh and the guy who made Kemph say this should be tarred and feathered because 'In America' is no longer funny. Says the guy who has that joke in his location label... Quote Link to comment Share on other sites More sharing options...
CrashGordon94 Posted February 3, 2012 Share Posted February 3, 2012 He might have been joking. Quote Link to comment Share on other sites More sharing options...
Integrity Posted February 3, 2012 Share Posted February 3, 2012 He could also have forgotten. His location has been set for as long as I've been mocking his playlogs, which has to be going on something like a year now? Quote Link to comment Share on other sites More sharing options...
Smiley Jim Posted February 5, 2012 Author Share Posted February 5, 2012 (edited) Chapter 11x: Murder Hollace Units Deployed: Leaf, Asvel, Dalshien, Othin, Lifis, Saphy, Shiva, Tanya Units Acquired: Fred, Olwen New Units: Fred: He's decent, as he has 9 move and usable base stats and weapon ranks. He's just not as good as Fin or Fergus is all. Olwen: Your first Mage Knight. She's mad good with Dime Thunder and Ambush, but her durability is lacking. A solid pick overall. Ok, if you want the swag in Chapter 12, you need to let these little bastards escape the map. You can recruit a good unit here if she survives her encounter with the javelin soldier, but you cannot have her and another unit that joins later at the same time, so choose wisely. Also, this map can be done in 2 turns, but doing so voids you Olwen or the swag in C12. For reasons beyond my control, this is not what is happening. Mainly because Saphy does not have enough staff rank to use warp and I do not have a master seal handy. I had my units kill multiple ranged users on turn 1 and 2, then I send my units their seperate ways on turn 3, having Othin and Dalshien help out the kiddies while Leaf and the others head for the throne. After Lifis unlocked both the back door as well as Olwen's cell, Fred talked to Olwen, and using her, and the other three stooges, helped the kids escape the map, with some ferrying because they only have 4 move. As for Leaf, I had him and his gang kill several mooks, and by turn 10, capture the boss. I seized on turn 10 at the same time the last of the kids left. 10 turns. NAME LV1 LV2 MHP STR MAG SKL SPD LCK DEF CON SKILLS Leaf 16 00 38 10 00 09 15 12 09 07 Adept Fin 12 01 32 13 02 14 15 07 12 11 Prayer Othin 14 03 40 15 03 14 19 11 13 15 Wrath Lifis 16 00 29 10 00 09 17 02 06 10 Steal Saphy 15 00 28 01 13 11 12 10 00 03 Shiva 15 00 35 14 01 20 19 12 08 08 Sol Dalshien 14 05 40 20 02 14 09 01 20 20 Tanya 12 02 26 12 04 17 20 10 07 08 Bryton 14 00 36 09 01 08 08 04 12 12 Wrath Fergus 14 05 38 17 03 19 20 14 11 12 Karin 09 00 23 09 08 08 20 19 06 05 Asvel 12 06 34 01 16 16 20 14 05 06 Adept Nanna 12 00 24 06 06 15 13 17 05 06 Charisma Fred 00 03 36 11 04 11 10 04 09 11 Olwen 00 02 24 05 10 08 10 05 04 05 I will not be killing off Olwen or getting Eyrios, so don't ask. Also, Saphy needs an S-drink for C12 as she's fatigued from using high-end staves so she can use warp(which she didn't reach this map.) Swag: Dime Thunder, Thunder sword, Bolting, Meteor, Physic Yeah, I did forget I had my 'In America' location label still in effect. I'm probably going to change it to a more serious location. Edited February 5, 2012 by darkandroid125 Quote Link to comment Share on other sites More sharing options...
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